Elizabeth Magie Phillips, the American game designer, had a game-changing idea! 🎲
Her creation became a family favorite, where players dream of owning it all. Which iconic game is this known as today?
Drop your answer below! 💭
#TataCrucible#CuriousJourney#CrucibleQuotient#Guess
Elizabeth Phillips was an American game designer who created this in the World of Games. How do we know this today? This was a sort of earlier version of that game that we know today.
Renowned IP is a good starting point, but a great remake requires bold choices. Whether it’s a full reimagining like Resident Evil 2, or a faithful recreation like Shadow of the Colossus, balancing nostalgia with modern preferences is key 🗝️
Our latest report dives into why art direction and gameplay are so important in shaping the success of a remake. With insights from seven standout titles, each with a unique approach, we break down what it takes to recapture the magic of an original game.
Download the report today 👉 https://bit.ly/4eH26yX#Room8Group
"How (and what) can an empire see?" This provocation from the below lecture from Cole Wehrle of Leder Games is fascinating. The lecture focuses on questions of perspective in the design of historical games.
There's a lot to chew on here. It reminds me of discussions about collective intelligence and how actors and entities like empires, corporations and others entities "think": "sense", "coordinate", and "process" towards action. The lecture is a reminder that games are an excellent way to inform these discussions, with analysis through the design process and through play. This is an essential watch for designers interested in games and perspective or those interested in expressing ideas in collective intelligence.
“For a game designer, I think it is incredibly important that we keep the medium inclusive.”
Keep watching to understand why as Dhruv Jani, Founder of Studio Oleomingus talks about building inclusive game systems on this week’s episode of #DesignersDigest.
Click on the link https://lnkd.in/d82H5ayA to watch the full video on Audiogyan’s YouTube channel!
The October 2024 Eilers-Fantini Game Performance Report reveals how operators approach floor layouts through a survey of 93 respondents:
🔄 Only 6% strictly pair similar games together.
🧩 19% disregard similarities like volatility or mechanics.
🦁 A dominant 75% aim to pair similar games, though without rigid adherence.
#IndieGameLove
AAA’s are like summer blockbusters. Super polished, latest/proprietary engines, licensed characters, huge advert budgets…. We all agree they rock.
But let’s give some love to the #IndieStudios and #SoloDevs. The art house films of the gaming world. Some of the best games I’ve played come from small teams working strictly from passion.
What are some small/indie games that blew you away and influence you to this day?
Very abbreviated list to start the conversation:
Puppet Combo - any and all games they produce. The absolutely nail schlocky ‘80s VCR trope. Such fun
What Remains of Edith Finch - I still think of this game daily. Basically a walking sim but the writing, dialog, and changing systems make this a haunting masterpiece.
Thank Goodness You’re Here - A charming look at a fictional little England town. The writing is masterful.
Still Wakes the Deep - What seems like a run of the mill first person horror is elevated to masterpiece through superb voice acting.
What are some of your fav small/indies and games that have inspired you?
Finally got the core mechanics down for my Larian's Divinity: Original Sin board game adaptation.
At the current state, it would be boring as hell, but it's functional.
More importantly, this gives me a basic blueprint to look at as I design and add more mechanics to the game. The simplicity makes it much easier to see how individual ones layer on top of and interact with others.
On to a good start!
#gamedev#gamedevelopment#gamedesign#boardgames
C. Thi Nguyen — Game Design as Art, Fish Taco Adventures, and Exploring Game Design Principles in Daily Life!
C. Thi Nguyen is an Associate Professor of Philosophy at the University of Utah and the author of the incredible book "Games: Agency as Art." In this episode, Thi delves into his theory of games as an art form that revolves around agency. His website, Objectionable.net, showcases an extensive collection of published papers on games, the philosophy of technology, and other intriguing topics.
My conversation with Thi digs into the essence of games—exploring their power, addictiveness, and how game concepts can be applied to enhance your daily life. Don't miss this episode for a thought-provoking journey into the philosophy of games with Thi Nguyen.
Check out this episode of Think Like A Game Designer here:
https://lnkd.in/ggM-Dy-M
Designer Lauren Bello lets us in on a few secrets of The Morrison Game Factory, the delightful PostCurious tabletop game that draws players into a whimsical & poignant story set in a board game company that’s played out via board game scraps.
Learn more in our first NOW SHIPPING feature!
#immersive#tabletop#experienceeconomy
Flappy Wings
Tap to challenge your reflexes to achieve the highest score.
Dive into the nostalgic thrill of our Flappy Bird-inspired game!
Test your dexterity and timing as you guide our feathered friend through a series of challenging obstacles.
With simple tap controls, immerse yourself in a world where every move counts. Experience the rush of narrowly avoiding pipes and strive to beat your high score with each attempt. With vibrant graphics and addictive gameplay, our Flappy Bird clone promises hours of fun and frustration in equal measure. Are you ready to flap your way to victory?
GitHub - https://lnkd.in/gSs9xCz6
Actively looking for job change.
46mMonopoly