EV charging stations of the future: What amenities would make your charging experience better? Charging Station Sleeping Pods? Massage Chairs and Red Light Therapy Beds? Pinball, Asteroids or Subnautica games? Share your ideas! #TEXAWATTFutureStop
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Whether you’re into racing or flight simulators haptic feedback devices like the HF8 gaming pad by Next Level Racing will definitely add to immersion. https://lnkd.in/dUrK5V23 #NEXTLEVELRACING #NLR #HF8 #HF8REVIEW #HAPTIC #RACINGSIM #FLIGHTSIM #SIMGAMING #SIMGAMERS #PCGAMING #PCGAMERS #NIKKTECH Next Level Racing
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Racers, start your engines! 🏎️🎮 Interface helped this gaming company switch from the standard racing pedals on their racing simulator to a load cell-based pedal system that accurately measures the force being applied to the pedals. Interface’s BPL Pedal Load Cell installed on the braking pedal could capture and adjust the force being applied, making the gaming experience more realistic. https://bit.ly/4fqoJHA #InterfaceSolutions #Gaming #Racing #ForceMeasurement #ForceData #Simulation #Brakes #Pedals
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Have you ever wondered how exactly the very first video game was played? In the genesis of interactive entertainment, "Tennis for Two" stands as a monumental achievement, showcasing early forays into video game technology. Created in 1958 by physicist William Higinbotham, this groundbreaking game laid the foundation for the Gaming industry. "Tennis for Two" emerged during a time of technological experimentation, utilizing an oscilloscope display and analog circuitry to simulate a game of tennis. Players wielded rudimentary controllers to volley a pixelated ball across the screen, engaging in virtual competition unlike anything seen before. While "Tennis for Two" may seem primitive by today's standards, its significance cannot be overstated. It sparked the imagination of countless individuals, demonstrating the potential of interactive technology to entertain and engage. #tennis #videogames #gaming #innovation #historyofgaming #saffronic
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Exploring the Art of Movement in Video Games, In the world of gaming, movement is more than just getting from point A to point B. It’s about speed, fluidity, and finesse. From parkour to web-swinging, skateboarding, and wall-running, different games offer unique movement systems that enhance the gaming experience. Take a look at some standout games and their innovative movement mechanics: Super Mario Odyssey: Offers a variety of moves like jumps and dives that can be chained together for seamless movement. Tony Hawk’s Series: Focuses on combining moves to maintain combos and navigate skateparks with ease. Sunset Overdrive: Utilizes environmental elements like walls, rails, and poles to keep players moving. Titanfall 2: Emphasizes momentum through wall-running, grappling, and sliding, allowing for high-speed traversal. Rocket League: Treats cars as physics objects, enabling players to perform incredible aerial tricks and maneuvers. What makes these games great is the freedom of movement they offer, testing players’ skills, and providing satisfying, fluid experiences. What’s your favorite game for movement, and why? #GameDesign #Gaming #MovementMechanics #SuperMarioOdyssey #TonyHawk #SunsetOverdrive #Titanfall2 #RocketLeague #GameDev
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Since 1973 racing games has been around for already 51 years already. From Atari’s first ever racing game Space Race to the advance graphics and amazing gameplays of Forza Horizon, Gran Turismo, Need for Speed and Assetto Corsa truly shows how racing games have evolve in generations. Today racing game experience are enhanced by the actual steering wheel and pedal setup, which provides a more immersive gaming environment for racing, but it has also been commercialized as part of home consoles or as add-on peripherals, making it accessible to avid racing fans who would typically find this equipment only in arcades. Its a blend the excitement of speed with creativity, competition and community, considered a timeless favorite in the gaming landscape. What’s your favorite racing game? We’d love to hear your picks in the comments below! #RacingGames #GamingCommunity #InnovativeGaming #ForzaHorizon #GranTurismo #Esports #RacingCommunity
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hello everyone I am share a article on spine student talent and activity center There are five categories under the Spine Fitness and sport Arts and cultural centre Start up and Co-working space Entertainment and gaming Innovation hub #snsinstitution #snsdesignthinkers #snsdesignthinking
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The answer is… amusement machines! An analysis of thousands of units sold worldwide shows that the average return on investment for our arcade machines is just six months. Check how much you can gain in your business by purchasing a Jakar Games machine. [Read more]: https://lnkd.in/dSuThxrW #ArcadeGames #BusinessGrowth #JakarGames #AmusementMachines #InvestSmart
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Unboxing the PXN Racing Wheel: What to Expect and How It Enhances Your Gaming Experience! Get ready to unbox the PXN Racing Wheel and discover its impressive features. From its high rotation angles to advanced vibration support, this wheel is designed to improve your gaming setup. See what’s inside the box and how it can elevate your racing simulations. More details here! 👇 https://lnkd.in/g-fw7dAj #GamingGear #RacingWheel #PXNGameRacingWheel #SimRacing #GamingSetup
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Who wants a new racing game for the Sega Genesis 27 years after they stopped making the console? We do! One of the best things about the retro gaming scene is that the people deep within it realize how important it is. They realize that this golden age of gaming will never be replicated as we are in a time where a publisher will just turn a game’s servers “off” when they have finished making a profit from it. That never used to be the case, of course, cartridge-based systems such as Sega’s Genesis / MegaDrive (depending on where you live) carry on working to this day, and a by-product of the fact that they keep on working is that it means interested parties can keep developing new games for them and that this is exciting and not ridiculous, such is the size of the scene. In fact, we recently spoke about a new Amiga beat ’em up on the horizon, so it should be no real surprise to see a glorious-looking racing game heading to Sega’s venerable old warhorse. https://lnkd.in/eYAWQnPp #Sega #MegaDrive
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In 1958, physicist William Higinbotham created the first video game, "Tennis for Two," on an oscilloscope. The simple game, in which a two-dimensional tennis court was displayed, has become a precursor to many modern video games, like "Pong." "Tennis for Two" was designed to entertain visitors at the Brookhaven National Laboratory, demonstrating early experiments with interactive technology. The game, though very basic by today's standards, showed the potential for interactive entertainment and laid the ground for the video gaming industry. This invention never reached commercial production, yet it's an important date in video game history as a prototype, shaping arcade and console evolution for the remainder of the century. . . . #FirstVideoGame #TennisForTwo #VideoGameHistory #Pong #WilliamHiginbotham #TechInnovation #GamingPioneers #Oscilloscope #EarlyTechnology #VideoGameOrigins #ArcadeGames #InteractiveEntertainment #GamingIndustry #RetroGaming #TechMilestones #Tribunetrends
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