Congratulations again to AI and Games,our R&D Director, Duygu Cakmak, and all the organisers for making the inaugural AI and Games Conference a success!
Looking forward to the next one in 2025!
In the meantime, watch the recap here
Happy Monday all, for those who missed out on attending the first ever AI and Games Conference, I released a short vlog detailing the event.
Thanks once again to all of our speakers, our sponsors (AWS for Games, Creative Assembly, Riot Games, Arm, Kinetix, and Bitpart.AI) and attendees for helping make this a reality.
Our organisational team are beginning to wind down for the year, but I'm looking forward to:
a) releasing all the talk recordings next year
b) welcoming you all to our next event in the fall of 2025!
Be sure to follow AI and Games so you know when all the big announcements drop!
Watch the video on YouTube:
https://lnkd.in/eqsJrtqN
Entrepreneur and business professional with a proven track record of developing and scaling multiple projects. A lifelong video game enthusiast with a deep passion for game design and storytelling.
SAG-AFTRA, the largest entertainment union in the US, has approved a groundbreaking deal allowing AI voice cloning technology to be used in video games. This controversial decision opens up a world of possibilities for game developers, offering cost-effective solutions and allowing for a wider range of characters and voices to be included in games. With this deal, the gaming industry is poised for a revolution in voice acting, ushering in a new era of creativity and innovation. #agreement#AIvoicecloning#approval#ArtificialIntelligence#controversialdeal#digitalvoicereplicas#GamingIndustry#SAGAFTRA#technology. #union#VideoGames#voiceactors
🌟 Exciting News: My First Blog is Live on Medium! 🌟
I’m thrilled to share that I’ve just published my very first blog titled, "From Pixels to Play: The Algorithmic Magic Behind Games." 🎮✨
In this piece, I dive into how algorithms create the seamless experiences we love in gaming, turning lines of code into immersive worlds. It was such an eye-opening journey, and I couldn’t have done it without the guidance of Professor Sampada Kulkarni, whose insights truly helped bring my ideas to life.
If you're curious about the intersection of algorithms and gaming or are passionate about tech, I’d love for you to give it a read. Your feedback and thoughts mean the world to me!
Check it out below, and let’s connect over tech and gaming insights! 👇
#BloggingJourney#GameDevelopment#Algorithms#FirstBlog#TechInsights#GuidedLearning#LinkedInCommunity
Chatbots for simulating live discussions with slang and knowledge of internet culture.
On Deaddit (that's the name of the platform), you can read both historical threads about the Tudor dynasty in England and discussions about socialization in video games. Everything here is controlled by "artificial intelligences," and humans can only watch.
https://deaddit.xyz/
This is The Matrix, a real time video gen game simulator. Every frame is generated on the fly based on the control input, achieved extremely accurate generation control.
The underlying diffusion transformer model is a novel Shift-Window Denoise Process Models (Swin-DPM), leveraging a sliding temporal window to handle dependencies effectively and enable long or infinite video generation.
Incredible! The future video game, even AAA games, will not be rendered and run on deterministic game engines but on AI models.
https://lnkd.in/dG2H92hb
We’re building AI agents to help you navigate the virtual world of video games. 🎮
With Gemini 2.0’s capabilities, they can watch what’s happening on screen in real time, and offer up suggestions for your next move. See it in action ↓
Dive into a fireside chat where creativity knows no bounds, exploring how indie developers are revolutionizing the gaming world. Discover the fearless innovation and groundbreaking designs that are setting new standards and inspiring the whole industry. Join us on a journey through the limitless possibilities of gameplay.
Speakers: Daniel Baldwin and Deandre Jones
#internet2conf#firesidechat#fireside#speaker#conference#internet#techconference#lasvegas#usa#technology
We are now in a world where people who know literally nothing about games look at ‘gen’ AI fan projects and go, “Hey this thing is the future of games.” No it’s not.
Here we have a student, who has never worked in a technology field in any area whatsoever. They have never shipped a game or any other commercial entertainment project. Great, go and make a game. And run it on a sub $1000 PC. Instead they feel comfortably confident that expensive cloud GPUs are the future of games. Games, a field they know nothing about. Being a gamer, entitles one to enjoy games not make predictions.
Now anyone can become a game developer. Game developers don’t make no nonsensical predictions about the game industry on social media based on their favorite hype bubble tech. Either we make arguments and analysis that we expect our colleagues to tear apart, or we just go off and make games, usually a lot of both. Discussion is good. Bullshit predictions don’t hold water.
So the notion that somebody found a ‘gen’ AI project that generates frames of video of a vehicle rotating around with no physics, showing a flat plane around them with different textures to it, that’s not a game, it’s a boring video generator. A video game is not a non-performant video generator. Only people that have zero understanding of games would think that a video generator that shows a vehicle rotating around on a flat plane is a game.
The problem is that the game industry is now the largest entertainment industry in the world. So ignorant strangers with no idea what it takes to make a game flock to game predictions to get legitimacy. They weigh in on a thing that they don’t understand to get views.
Games are rules, heuristics, consistency, design, planning & anticipating user experience. Figuring out gameplay with mechanics and dynamics and components. Games are about systems. Games are not about a crappy non-performant video generator. Games are about interaction. Games are nonlinear. Games are about player agency. Games are dynamism. Game design is about predicting the possibilities without knowing the player input.
Games are not about linear video generation by overpriced cloud GPU’s that cost $10,000-$40,000 apiece. We instead run on hardware that cost $200-$400.
The notion of ‘gen’ AI going into games is the most ridiculous nonstarter in technology because games are about consistency not hallucination. Games are about running cheaply on consumer hardware not running expensively and slowly on cloud GPUs. Games are about 30 to 60 frames per second not a frame every couple of minutes.
The ‘gen’ AI enthusiasts are answering a question that no one wants. One is supposed to start with the player experience not with “how can I push prompt work to models running on cloud arrays, expensively, slowly and inefficiently.” Gen AI for games is like suggesting that people drive aircraft carriers to work… on land. Games are for gamers. And ‘gen’ AI doesn’t give gamers anything.
#ai#fakeai
UCD Smurfit Grad || Frontier AI | Tech-Centric Solutions | Build, Scale, Iterate | Techno Optimist
This is The Matrix, a real time video gen game simulator. Every frame is generated on the fly based on the control input, achieved extremely accurate generation control.
The underlying diffusion transformer model is a novel Shift-Window Denoise Process Models (Swin-DPM), leveraging a sliding temporal window to handle dependencies effectively and enable long or infinite video generation.
Incredible! The future video game, even AAA games, will not be rendered and run on deterministic game engines but on AI models.
https://lnkd.in/dG2H92hb
Analyzing the Tech vs Foot Game Battle The video transcription discusses a competitive gaming match where one team, Tech, has a significant advantage over their opponent, Foot. The commentator notes that it will be difficult for Foot to recover the situation, as the bomb is in a bad position for them. It is suggested that Foot may lose the round, which would be a rare occurrence for them in the series. The commentator emphasizes that it would require extraordinary efforts for Foot to turn the game around. Overall, the transcription highlights the intense and challenging nature of the match between the two teams. #lev#levvsfut
►Watch #fut#vizard
AI is creating a step change in video games, moving the medium from interactive to dynamic entertainment. TILKI exists to align current and future generations of gamemakers with AI innovations, creating and publishing bespoke games tailored to each player.
TILKI – Telling Dynamic Stories
Analyzing the Tech vs Foot Game Battle The video transcription discusses a competitive gaming match where one team, Tech, has a significant advantage over their opponent, Foot. The commentator notes that it will be difficult for Foot to recover the situation, as the bomb is in a bad position for them. It is suggested that Foot may lose the round, which would be a rare occurrence for them in the series. The commentator emphasizes that it would require extraordinary efforts for Foot to turn the game around. Overall, the transcription highlights the intense and challenging nature of the match between the two teams. #lev#levvsfut
►Watch #fut#vizard
Entrepreneur and business professional with a proven track record of developing and scaling multiple projects. A lifelong video game enthusiast with a deep passion for game design and storytelling.
2wOh, the perspective of integrating AIs into video-games is more than thrilling for me!