What features in TCP 170 allows us to produce advanced double/single sided patterns within different applications in polymer films? With a submicron resolution and 100% replication the next generation of patterns can be produced efficiently 🌟 ⌛ Cycle time - down to 30 seconds 📏Thickness - down to 0.10 mm 🌀Pattern - suitable for most nano and micro sized patterns 🎯Quality area - 370 x 235 mm film width up to 450 mm #polymerfilms #nanotechnology #vr #ar #displays
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Visiting this dataset again from an lane in Prague, it reminds me how important bundle adjustment is during training of novel view synthesis models. Based on the slight lens and motion blur artifacts from a video shoot in 6 minutes of footage. The off the shelf products for camera intrinsic (lens) and extrinsics (pose) gave poor results. But if you optimise these camera parameters while you solve the novel view field things get better. Unfortunately getting these back out to real time models needs more work. But it is getting close to broadcast quality, from a still photograph session of about a 1-2 hour shoot with proper exposure control I think we can get there. #fisheye #NeRF #novelviewsynthesis #vfx #environments #VR #virtualproduction
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Digging into my #VR archives I found this: the nVisor ST50. Released in 2010, it delivered 1280x1024 per eye in 50° diagonal FoV, with see-through capability! Since the image is undistorted, #Speos VR-Lab could deploy on it like on any side by side 3D, 14 years before we support modern HMDs in #2024R1. Now you know why VR-Lab got its name for so long 😉 Ansys Optics: #Predictive #Simulation #TureToLife
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Day 7 of building my Mad Max-inspired VR ‘Road Warrior’ game in Unity. What you're seeing is an illusion. Developing the turret’s XR controls brought an unexpected twist: the car’s physics kept overpowering the mounted weapon, causing it to roll and shift with every turn. To solve this, I had to erase all physics, instead simulating users actions. I coded a script that doesn’t truly grab the turret but instead tracks the selected controller’s movements, mirroring them onto the turret itself. The result: A convincing grab interaction that’s actually syncing the movements. The thumbstick control is still there, but the mirroring adds that extra layer of immersion. Sometimes gravity is just a drag. #Unity #GameDevelopment #VR #MadMax
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Virtual reality is no longer the future, is the present. FPGAs can make a difference as this technology advances, handling several cameras and displays, maximizing power efficiency, and reducing latency. They are especially beneficial for parallel processing, enhanced ISP, eye tracking, object detection with ML, depth sensing, cpu offload and much more. Let’s dive into the VR possibilities together! #FPGA #FPGAdesign #VR #VirtualReality #eyetracking #objectdetection
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🪄 Why Physics Is A Must In VR You know, I started to notice such a detail as the physics of objects in VR, the more objects I can interact with, the more intense the experience of the game itself is There are several levels of object physics: you can push or grab an object, a destructible object, an object with an active ability. I think the magic happens at the juncture when these objects are balanced throughout the level, because if suddenly all the objects are super interactive, all the gameplay would be spent exploring them How important do you think physics is in VR? Do you know any VR projects with insanely cool physics? Share in the comments! 👇🏻📖 #vr #xr #meta #quest #virtualreality #metaquest #vrgame #physics
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Restoring youthful vision, overcoming the loss of the eye’s focus with age; this Spotlight Summary covers a study’s refinement of an autofocus system simulated within a VR headset: https://bit.ly/47x2XPP The study, which assesses manual, gaze and vergence control tuning methods, provides insight into the trade-off between precision and ease of use of the device for vision challenges. Spotlight Summary by James S. Wolffsohn #vision #VR #VirtualReality #physics #optics #OPG_OPTCON
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What a way to start a new year 🚀 Hololight Space new release is now live!! Here are some of many new features and improvements for AR and VR 🌐 Live XRStream, now out of beta, combines real-time camera and hologram streams with accurate perspective alignment Precisely overlay CAD files with physical objects with Visometry – VisionLib & Twyn Collision detection between objects and object intersection points Custom skyboxes and camera fly navigation Spectator View for cloud session and Live Stream in browser 🔑 New supported formats 📂 Native Creo, a PTC Technology importer NVIDIA Omniverse integration You can find the full release notes right here in our latest blogpost https://lnkd.in/eMnmGn5p #AR #VR #XR #metaverse
Check out our new release.
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Discover the next level of immersion with DPVR E4 Arc, which comes with Ultraleap iconic hand tracking camera, whether you wanna be a conductor in the rhythm game or interact with the cockpit and dashboard like a real pilot without HOTAS setups, this headset makes it possible: 🟢Maestro VR: conducting a symphony orchestra with your gesture, unlock new batons and gain more audience with a controller-free experience. 🟢VTOL VR: Control the aircraft’s cockpit switches, levers, and buttons directly with your hands. Grabbing the throttle, flipping switches, and adjusting knobs become more intuitive. 🟢Unplugged Air Guitar: Strum, fret, and perform air guitar moves just like a real rockstar. creating an authentic and energetic performance. 🟢Half-Life Alyx: You can perform gestures like pointing, grabbing, and throwing objects seamlessly, enhancing the overall gameplay experience. Interested in requesting a demo unit? Contact us at ▶ salesmarketing@dpvr.com #handtracking #E4Arc #Ultraleap #leapmotion2
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VR Marksmanship Simulator on TMIT Robotic Targets Mantis Tech electronic bolt in a SIG SAUER, Inc. MCX with a HTC VIVE Tracker on the rail. Displays lead with a LeadTech.co patented Lead Target. Register Lethal, Non Lethal and Near Miss shots on routes of unknown distance, speeds and paths. Varjo or Vive headset. See video in separate post. Solution patented for 2D, VR and AR, including live fire 🔥
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So excited to be working on VR development with Unity. It is so much easier than I thought it would be. There really is a tool for everything. Here is my guide on giving the player a basic collider in VR. https://lnkd.in/gUR4FuqF #unity3d #madewithunity #vr #gamedevhq
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