Creating a character rig in After Effects involves setting up a hierarchy of layers and using various techniques to control their movement and interactions. i have created a 2D animation character and the outcomes are pretty satisfying. working on new characters with morphing and match cuts...
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Abstract 3D Animation with Balls in Channels: Dynamic Geometric in Metallic Rings https://lnkd.in/gEd9Rb7D #3danimation #blender3d #satisfyingvideo
Abstract 3D Animation with Balls in Channels: Dynamic Geometric in Metallic Rings
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Oscilloscope gone wrong!!! The base of the animation has been done using a couple of lines of expressions in After Effects. Then Newton drive the simulation to create the animation of the rope. And using ConnectLayersPRO to convert the dots into the line. #aftereffects #motiondesign #connectlayerspro #newtonAE #electronic
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A little artistic approach to cloth simulation and character animation. I used to get frustrated when my animations turn out tangled like this but now I find it beautiful when surface collision happens and meshes pass through. Kind of adds an aesthetic to it ;) Character animation was made with Daz3D Cloth simulation and rendering with CLO3D
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Monochrome Abstract 3D animation: Rolling Green Cubes in Dynamic Geometric Patterns https://lnkd.in/g5S8dxya #3danimation #blender3d #satisfyingvideo
Monochrome Abstract 3D animation: Rolling Green Cubes in Dynamic Geometric Patterns
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Simple environment and raw Animation, with a backstory of 10 months. This is only the Begining of what is to be happened in the upcoming months! Stages before this Video: 1. Character Conceptualization 2. Character 3D Design 3. Character Rigging 4. Character Animation 5. Blockout Level Design 6. Wuolah #GameDev #IvanTsarevich #ForgottenEras #IndiePump
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Abstract 3D Animation: Rolling Cubes in Dynamic Geometric Patterns and Modern Blue Monochrome Design https://lnkd.in/giPizPzU #3danimation #blender3d #satisfyingvideo
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To create this animation, I procedurally generated twisting and growing branches using Blender’s Geometry Nodes until they developed leaves. The post-processing was done in After Effects. 2/2
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Title: "Swordplay Shenanigans" Description: In this 2D animation, we explore the basic forms and actions of the human body using fundamental animation principles. The main character, a stick figure, engages in playful swordplay, demonstrating movement like slashing. However, the fun takes a hilarious turn when the character's sword gets stuck in a wooden surface. Leading to funny unexpected ending. Refrence: Pinterest
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Comprehensive Maya 3D Modeling and Animation Masterclass Unlock the world of 3D modeling and animation. From character modeling to nCloth dynamics, master every aspect of 3D Coupon code is EDUCBASKILLS https://lnkd.in/dVKNNCZD
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5moAwesome work! Keep going.