VR contributes to inclusive education 👩🏫 This is one of the reasons we believe in the power of virtual reality. Whether it's a lack of equipped labs for STEM lessons at school or a lack of qualified people to conduct hands-on science activities, it doesn't matter. But there is one special case of inclusion in education where we should be very cautious about introducing new things: special education. We're not specialists in special education, but we're interested in reading the research on how specially designed VR apps help with psychological trauma, improve rehabilitation for cognitive disorders, and help train social communication for autism spectrum disorders. This time we welcome special education specialists to share your thoughts on how to help special children learn science concepts and conduct science experiments. 🦠🧪🔬 Eirini P. Meera Raghu (She/Her) Eileen "Missy" Glavey, Ph.D. Katie Sabol, M.Ed., NBCT LOREN SWANCUTT Corley Young 👀 In your opinion, can children with physical disabilities (primarily mobility impairments) use virtual reality scientific simulations on an equal footing with healthy children? 👀 What concerns do you have when imagining the use of virtual reality by children in special education? 👀 Have you ever tried VR/AR or similar technologies with your students? Your involvement promotes a collective understanding of the evolving landscape of inclusive education! #inclusiveeducation #vreducation #futureofeducation #futureoflearning #k12education #STEMeducation #inclusivity
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Currently, dedicated specialists are actively investigating the potential of VR in the education of children with disabilities. At XREADY LAB | Best VR education | Free 3D models | Science | Tools for teachers | VR classroom, we remain optimistic that this promising trend will continue to evolve and make a lasting impact. VR offers the potential to construct virtual environments tailored to compensate for a child's specific limitations, fostering better adaptation to their surroundings. However, much remains to be understood about its efficacy in this context.
VR contributes to inclusive education 👩🏫 This is one of the reasons we believe in the power of virtual reality. Whether it's a lack of equipped labs for STEM lessons at school or a lack of qualified people to conduct hands-on science activities, it doesn't matter. But there is one special case of inclusion in education where we should be very cautious about introducing new things: special education. We're not specialists in special education, but we're interested in reading the research on how specially designed VR apps help with psychological trauma, improve rehabilitation for cognitive disorders, and help train social communication for autism spectrum disorders. This time we welcome special education specialists to share your thoughts on how to help special children learn science concepts and conduct science experiments. 🦠🧪🔬 Eirini P. Meera Raghu (She/Her) Eileen "Missy" Glavey, Ph.D. Katie Sabol, M.Ed., NBCT LOREN SWANCUTT Corley Young 👀 In your opinion, can children with physical disabilities (primarily mobility impairments) use virtual reality scientific simulations on an equal footing with healthy children? 👀 What concerns do you have when imagining the use of virtual reality by children in special education? 👀 Have you ever tried VR/AR or similar technologies with your students? Your involvement promotes a collective understanding of the evolving landscape of inclusive education! #inclusiveeducation #vreducation #futureofeducation #futureoflearning #k12education #STEMeducation #inclusivity
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VR is helping to increase inclusion in education but it is a special case when we talk about children with disabilities If a child is less well-adjusted to the world around them in any way, it is theoretically possible to create a virtual world that compensates for that child's limitations. There is still a lot to learn. For now, there are specialists who study the potential of using virtual reality in the education of children with disabilities and in XREADY LAB | Best VR education | Free 3D models | Science | Tools for teachers | VR classroom we hope that this trend will not fade.
VR contributes to inclusive education 👩🏫 This is one of the reasons we believe in the power of virtual reality. Whether it's a lack of equipped labs for STEM lessons at school or a lack of qualified people to conduct hands-on science activities, it doesn't matter. But there is one special case of inclusion in education where we should be very cautious about introducing new things: special education. We're not specialists in special education, but we're interested in reading the research on how specially designed VR apps help with psychological trauma, improve rehabilitation for cognitive disorders, and help train social communication for autism spectrum disorders. This time we welcome special education specialists to share your thoughts on how to help special children learn science concepts and conduct science experiments. 🦠🧪🔬 Eirini P. Meera Raghu (She/Her) Eileen "Missy" Glavey, Ph.D. Katie Sabol, M.Ed., NBCT LOREN SWANCUTT Corley Young 👀 In your opinion, can children with physical disabilities (primarily mobility impairments) use virtual reality scientific simulations on an equal footing with healthy children? 👀 What concerns do you have when imagining the use of virtual reality by children in special education? 👀 Have you ever tried VR/AR or similar technologies with your students? Your involvement promotes a collective understanding of the evolving landscape of inclusive education! #inclusiveeducation #vreducation #futureofeducation #futureoflearning #k12education #STEMeducation #inclusivity
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Early Childhood Behavior: Can VR Bridge the Empathy Gap? Today, my world revolved around preventing two kindergarten boys, one with autistism and the other with emotional and behavioral challenges, from fist-fighting. Both felt righteous in their actions, confronting each other in ways their young minds deemed logical. Yet, they both lacked the crucial element of empathy. This incident got me thinking: Do we expect children to naturally grasp complex social norms and emotional intelligence? Is it fair to burden them with understanding programmed expectations before they've had the chance to truly explore their own identities? This is where I believe VR can be a game-changer. Imagine creating simulated social situations where children, especially those with special needs, can safely experiment and practice navigating conflicts, expressing emotions, and developing empathy. They wouldn't be conforming; they'd be learning strategic tools to be their authentic selves while understanding how their actions impact others. School districts struggling with staffing gaps in special education should consider the potential of VR. It can offer: Personalized learning: Catered VR experiences can address specific social and emotional needs of each child. Scalability: One trained professional can guide multiple students through VR simulations, maximizing reach. Engaging environment: Learning becomes interactive and immersive, boosting engagement and retention. Safe experimentation: Students can practice social skills without real-world consequences, fostering confidence. Let's move beyond expecting young minds to intuitively "behave." VR can bridge the empathy gap, empowering children to navigate the social world with understanding and authenticity. #edtech #specialeducation #VR #empathy #socialemotionallearning Disclaimer: it's important to acknowledge that technology can't replace human interaction and personalized support. It's effectiveness is due to proper implementation and integration with other strategies developed by real educators with big hearts.🩷 Check out https://lnkd.in/gGH8hTPN to learn more about our education team. Ian Manson Joshua Tyler Berglan Cheri Daniels William S. Hesse, Ph.D. Amanda Nolen Brian Aquart Chris Witherspoon Center on the Developing Child at Harvard University Dan Daniel Sr. edX Fathima Azma Godwin Josh Frank Williams Gwen Legge 🌟 Hrish Lotlikar Jenna Ssemujju Jyoti Mishra, PhD MBA Keith Sutliff Kristel A Laduram Vishnoi Leah Feldman Osvaldo Amaral, BSc (Aero. Eng.), J.D. 🇺🇸 🇧🇷 Olympica Mehta Philip van Nedervelde Pieter Van Leugenhagen Dr. Quennel Cooper Rohan Lock Rachita Sharma Steve Procter St. Olaf College Ukee Dozier, MBA Valora Unowsky, Ed.D. Robin White Owen David Shapiro Northfield Public Schools Northfield Arts Guild Norman B. Northfield Union of Youth Minnesota Public Radio Dr. Rick Halley
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🌟Enhancing Social Skills in Children with Autism through Virtual Reality🌟 The recent study - Enhance affective expression and social reciprocity for children with autism spectrum disorder: using virtual reality headsets at school - published in Interactive Learning Environments investigates the use of virtual reality (VR) technology to improve affective expression and social reciprocity in school-aged children with autism spectrum disorder (ASD). Conducted by Horace H. S. Ip and his team, this research highlights the potential of VR as a tool for fostering social skills in educational settings. Key Findings: 1. Effective Training: The study found that VR training significantly enhanced the social skills of children with ASD. By engaging in realistic scenarios, participants practiced emotional expression and social interactions in a controlled environment. 2. Teacher Feedback: Schoolteachers involved in the study noted positive changes in their students' behaviors, indicating the practical benefits of the VR scenarios in real-life contexts. 3. Innovative Design: The VR training sessions were structured using Kolb’s experiential learning model, which included briefing, VR exposure, and debriefing. This design helped maintain student engagement and emotional stability throughout the training. 4. Future Implications: With advancements in standalone VR headsets, such as the Oculus Quest 2, the accessibility and effectiveness of these interventions in schools could improve. The research team plans to continue training teachers to ensure the sustainability of the program. Why It Matters: This study provides valuable evidence for the effectiveness of VR in social skills training for children with ASD, paving the way for further exploration of technology's role in creating inclusive educational environments. Source: https://lnkd.in/eRQUyH2Y #autismspectrumdisorder #ASD #VR #virtualreality #AR #augmentedreality #vrlearning #ARlearning #bitthespectrum #bithespectrumeu
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Unlocking New Dimensions of Learning: The Metaverse's Role in Supporting Children with Dyslexia and Learning Disabilities #MetaverseMonday post #2 The potential of the Metaverse in transforming learning for children is vast and exciting. By tailoring educational experiences to the individual needs of these children, we can create a more inclusive, engaging, and effective learning environment. In an era marked by rapid digital transformation, the Metaverse emerges not just as a realm of escape or entertainment, but as a powerful tool in redefining educational paradigms especially for children with learning disabilities or dyslexia. Children with dyslexia or other learning disabilities often encounter significant barriers in traditional educational settings, where one-size-fits-all teaching methods predominate. The Metaverse, with its immersive, interactive capabilities, offers an alternative that could revolutionize how these children learn, engage, and understand the world around them. Here's how the Metaverse can make a difference: 1. Virtual Reality (VR) and the Metaverse in Education: VR stands out in its ability to simulate real-world environments or create entirely new, fantastical scenarios. For children with dyslexia or autism, such environments can be controlled and adjusted to suit their comfort levels, helping them engage in social and educational activities without the overwhelm of real-world stimuli. 2. Improvement in Social Skills: Through simulated social interactions, VR can offer a safe and controlled setting for children to practice and develop social skills. These simulated interactions can be designed to teach specific social cues, facial expressions, and appropriate responses in a low-stress environment. 3. Enhancement of Communication Abilities: VR and Metaverse technologies can incorporate speech recognition, offering interactive dialogues and communication scenarios. This not only aids in language development but also helps children with communication challenges to practice their verbal skills in a supportive setting. As professionals in the realm of business, technology, and education, we have a unique opportunity to contribute to the development of the Metaverse as a tool for positive change. By collaborating with educators, technologists, and innovators, we can ensure that these digital spaces become inclusive, safe, and effective learning environments for all children. #Metaverse #EducationInnovation #DyslexiaAwareness #traviscloyd #InclusiveEducation https://lnkd.in/g8--WVPy https://lnkd.in/gfnAyRdd
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Hello everyone - I am relaunching my survey for the dissertation that I am undertaking to get additional responses to allow me to work out the results and put them into the summary/conclusion. Thank you for taking the time to read this; I have returned as an undergraduate student studying Level 6 Computing BSc (Hons) at Canterbury Christ Church University as part of the research double module - Individual Study (40 credits) My topic is: What are the advantages and disadvantages for disabled students, vulnerable adults, employers and employees in using Virtual Reality (VR) from home during practical sessions using Assistive Technologies? This survey would take approximately about 5-10 minutes. Please take a few minutes to complete the survey about using Virtual Reality from home while Assistive Technology is in place if it is used at home or for practical training and a learning/teaching activity; this also would allow me to investigate if the Accessibility in Virtual Reality software would benefit the non and disabled users in the future. If you are willing to participate in this survey, please click the link below: https://lnkd.in/emWDUm9A. I appreciate any help you can provide and would appreciate it if you could share this with your connections too, please. Please note that this survey will only be opening until this Friday. Tim Jackson MBCS 🇺🇦🇬🇧 Professor Anne Nortcliffe FInstMC FIET CEng SFHEA Gareth Ward Bodyswaps #virtualreality #accessibility #softskills #assistivetechnology #vrsoftware #Disabilites #VRheadsets #training #technology #subjects #training
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As a speech therapist who works with a variety of cutting-edge technologies, I’ve seen how virtual reality (VR) can transform therapeutic interventions for neurodivergent students, including those with Autism Spectrum Disorder (ASD). A recent meta-analysis published in Research in Developmental Disabilities highlights several key benefits: 1. Enhanced Cognitive, Social, and Emotional Skills: Immersive VR significantly improves these skills in children with ASD through personalized and repetitive practice in tailored scenarios. 2. Safe Learning Environment: VR provides a controlled, low-stress setting for practicing social interactions, reducing anxiety and enabling fuller engagement. 3. Increased Motivation: Gamified elements make learning enjoyable, increasing motivation, attention, and focus during therapy sessions. Conclusion VR technology offers a personalized and effective approach to skill development. Integrating VR into my sessions with neurodivergent students has yielded encouraging results. For more details, you can refer to the study here.
Effect of immersive virtual reality-based training on cognitive, social, and emotional skills in children and adolescents with autism spectrum disorder: A meta-analysis of randomized controlled trials
sciencedirect.com
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While the adoption of AR/VR tools in K-12 schools may be slow, the potential of this immersive tech to support social & emotional learning (SEL) is promising. 📚 A recent study in China suggests XR technology can help students with autism & social anxiety by offering them a private space to practice and improve their social skills. 🥽 What's more, educators worldwide are becoming more invested in harnessing XR in their instruction. Companies like Discovery Education are developing VR programs that engage students in STEM and SEL skills, while universities like Morehouse College and Florida A&M University have set out to create "metaversities," or "digital twin" campuses, where students can attend classes via Meta Quest devices. Indeed, up-front costs may pose a challenge to schools seeking to incorporate immersive tech in their communities. Despite this, advancements in XR could ultimately make these tools more affordable to institutions around the world. 💸 🚀 As we enter this digital renaissance in education, #KingCrowStudios is here to guide you every step of the way in embracing this cutting-edge technology. We strive to develop tailor-made programs that fit your school’s needs. Schedule a free consultation with us, and let's explore how we can make #XR accessible for all your students today! #ExtendedReality #XRSolutions #ImmersiveTech #VirtualReality #AugmentedReality #Innovation #EdTech #SEL #Academia #Education #HBCU
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𝗧𝗵𝗲 𝗿𝗲𝗮𝗹 𝗱𝗲𝘃𝗲𝗹𝗼𝗽𝗺𝗲𝗻𝘁 𝗶𝗻 𝘁𝗲𝗰𝗵𝗻𝗼𝗹𝗼𝗴𝘆 𝗶𝘀 𝘄𝗵𝗲𝗻 𝗶𝘁’𝘀 𝗽𝘂𝘁 𝘁𝗼 𝗴𝗼𝗼𝗱 𝘂𝘀𝗲! 𝗢𝗻𝗲 𝘀𝘂𝗰𝗵 𝘂𝘀𝗲 𝗼𝗳 𝘁𝗲𝗰𝗵𝗻𝗼𝗹𝗼𝗴𝘆 𝗶𝘀 𝗳𝗼𝗿 𝗰𝗵𝗶𝗹𝗱𝗿𝗲𝗻 𝘄𝗶𝘁𝗵 𝗹𝗲𝗮𝗿𝗻𝗶𝗻𝗴 𝗱𝗶𝘀𝗮𝗯𝗶𝗹𝗶𝘁𝗶𝗲𝘀! There are a lot of technological developments that help children with learning disabilities. [1] Text-to-Speech and Speech-to-Text Tools: These tools can assist children with dyslexia or reading difficulties by reading text aloud or converting spoken words to text, promoting independent learning. [2] Cognitive Assistive Technologies: These can include software programs or apps designed to improve focus, memory, and organizational skills, aiding children with ADHD or executive function challenges. [3] Alternative Input Devices: Tools like joysticks, touchscreens, or voice recognition software can provide alternative ways for children with motor skill difficulties to interact with computers and learning materials. [4] Immersive Learning Technologies: Virtual reality (VR) and augmented reality (AR) have the potential to create engaging and interactive learning experiences that can cater to different learning styles and cater to students with attention difficulties. This is just the start of developments in this arena. Soon, there will be such advanced technologies and it will help bridge the gap between disabilities. Found this helpful? Follow Scribblesense for more such posts! #uk #scribblesense #dyslexia #disability #children #parentingtips
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In Zimbabwe, economically disadvantaged schools face numerous challenges in providing a comprehensive and engaging education to their students. Limited resources and infrastructure, such as science labs and practical subject facilities, hinder the hands-on learning experience necessary for a well-rounded education. However, Brainstake is revolutionizing the educational landscape by introducing Virtual Reality (VR) technology as a solution. By incorporating VR technology into learning environments, Brainstake is bridging the gap between theoretical knowledge and practical application. Students can now immerse themselves in virtual worlds, where complex scientific concepts, historical events, and even cultural experiences come to life. This interactive approach captivates students' attention and facilitates a deeper understanding of subjects. VR technology revolutionizes the traditional classroom experience by turning passive learning into an active and participatory adventure. Students become active explorers, conducting virtual experiments, virtually visiting historical landmarks, and collaborating with their peers in simulated environments. This hands-on engagement fosters critical thinking, problem-solving skills, and creativity, making education more effective and memorable. 🤝Brainstake invites educators, policymakers, and organizations to join hands in transforming education in Zimbabwe. By supporting the integration of VR technology in economically disadvantaged schools, we can create an inclusive, engaging, and impactful learning environment that equips students with the skills they need to shape a brighter future. #technology #techeducation #vrforlearning
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