Yutaka Ohkawa’s Post

View profile for Yutaka Ohkawa, graphic

Gameplay Programmer at Advanced Initiative Company (AIC)

My own way of generating cliffs procedurally using Scriptable tools and Geometry Script on UE5. The cliffs are simple, doesn't look real. But it's no problem because the tool is for game development. Complicated polygon assets like Megascans are hard to use for parkour action games. That's why I made the tool. No need to do complicated colission detection, and trying and error is much easier. Foliage on the cliffs and rocks around them are generated automatically by PCG. #UnrealEngine5 #UE5 #GameDev #IndieDev #ゲーム制作

Chaz Trammell

Project Manager | Media & Entertainment | VFX | Animation

1y

Hey boss is this tool publicly available??

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