- Shopping list; Create a shopping list of what you have to offer the visitor & and then prioritise their importance.
- Special factor: What’s going to make your museum/museum exhibition or art gallery different from all the others?
- Space available: Calculate the exhibition space you have available for each storyline or exhibit, especially important for travelling exhibitions where the space and configuration of space will change from venue to venue.
- Access: Provide DDA (Disability Discrimination Act) requirements for access into your building, galleries, museum exhibition spaces, facilities and all exhibits.
- Design team: It is essential to have the right team working on the project, curators, conservation, museum designers, and lighting designers need to gel if something special is to be created.
- Conservation: What conservation issues do you need to consider for each exhibit? (see the LinkedIn article on conservation lighting design)
- Flexibility: Build in a level of flexibility for the future, who knows how things might change.
- Low-tech inter-actives: Provides fun experience, doesn’t break down as often as high tech and due to the low cost allows more stations for people to interact at the same time.
- High-tech inter-actives: One of the most expensive elements but can be worth it if you have the budget, but certainly not essential if on a low budget.
- Apps: Everything with Apps seems to be the case these days. How smartphone and iPhone-friendly will your exhibition be?
- Content: Provide varying levels of information to appeal to different audiences and school curricula where possible.
- Bring to life: Nothing beats a personal tour with a curator who tells you a little about each object as you pass by, however, that’s not possible so you need to use other means to engage the visitor with the storylines.
- Eye candy: The information should be appealing to the eye, drawing the visitor in.
- Curiosity factor: You can make the mundane look so much more appealing if you handle the curiosity factor well; think of the launch of a new car when they show you a little corner detail before the big unveiling.
- Size: Vary the size of each gallery or space to imply for example; importance, and intimacy. This also helps the visitor break down the information provided.
- Languages: Which languages will you provide?
- Signage & path-finding: People need to be able to navigate easily, think about using colours, and easy to remember symbols.
- Lighting: There cannot be enough importance placed on good lighting design as it can make or destroy your whole project.
- Visitor flow: Do you want your visitors to be like mice in a maze and follow your set pattern, or do you adopt the freedom-to-wander approach?
- Ambient Noise: Control unwanted ambient noise with the choice of the right materials.
- Eco: Consider all the impacts your exhibition will have on the environment and how you might reduce these.
- Maintenance: How will your exhibition stand up to the rigours of life?
- Security: Last but not least a very important part of the museum exhibit design process.
Owner/Freelance Consultant Engineer@GV-TEC
2yNice picture, looks like Preston Museum?