Ad and hybrid monetisation in mobile gaming - deeper market overview
In my opinion, the topics of ad monetization and hybrid monetization
𝐌𝐨𝐛𝐢𝐥𝐞 𝐠𝐚𝐦𝐢𝐧𝐠 𝐦𝐚𝐫𝐤𝐞𝐭 𝐞𝐬𝐭𝐢𝐦𝐚𝐭𝐞𝐬
Data that is very often used to estimate/quote gaming market is provided by Newzoo (here is the update from October 2023).
It is amazing source of data, although we read there "𝘖𝘶𝘳 𝘳𝘦𝘷𝘦𝘯𝘶𝘦 𝘯𝘶𝘮𝘣𝘦𝘳𝘴 𝘦𝘹𝘤𝘭𝘶𝘥𝘦 𝘵𝘢𝘹𝘦𝘴, 𝘤𝘰𝘯𝘴𝘶𝘮𝘦𝘳-𝘵𝘰-𝘤𝘰𝘯𝘴𝘶𝘮𝘦𝘳 𝘴𝘦𝘤𝘰𝘯𝘥-𝘩𝘢𝘯𝘥 𝘵𝘳𝘢𝘥𝘦, 𝘢𝘥𝘷𝘦𝘳𝘵𝘪𝘴𝘪𝘯𝘨 𝘳𝘦𝘷𝘦𝘯𝘶𝘦𝘴 𝘦𝘢𝘳𝘯𝘦𝘥 𝘪𝘯 𝘢𝘯𝘥 𝘢𝘳𝘰𝘶𝘯𝘥 𝘨𝘢𝘮𝘦𝘴, (𝘱𝘦𝘳𝘪𝘱𝘩𝘦𝘳𝘢𝘭) 𝘩𝘢𝘳𝘥𝘸𝘢𝘳𝘦, 𝘣𝘶𝘴𝘪𝘯𝘦𝘴𝘴-𝘵𝘰-𝘣𝘶𝘴𝘪𝘯𝘦𝘴𝘴 𝘴𝘦𝘳𝘷𝘪𝘤𝘦𝘴, 𝘢𝘯𝘥 𝘵𝘩𝘦 𝘵𝘳𝘢𝘥𝘪𝘵𝘪𝘰𝘯𝘢𝘭𝘭𝘺 𝘳𝘦𝘨𝘶𝘭𝘢𝘵𝘦𝘥 𝘰𝘯𝘭𝘪𝘯𝘦 𝘨𝘢𝘮𝘣𝘭𝘪𝘯𝘨 𝘢𝘯𝘥 𝘣𝘦𝘵𝘵𝘪𝘯𝘨 𝘪𝘯𝘥𝘶𝘴𝘵𝘳𝘺."
That means in general that 𝐭𝐫𝐮𝐞 𝐬𝐢𝐳𝐞 𝐨𝐟 𝐭𝐡𝐞 𝐦𝐨𝐛𝐢𝐥𝐞 𝐠𝐚𝐦𝐢𝐧𝐠 𝐦𝐚𝐫𝐤𝐞𝐭 𝐢𝐬 𝐥𝐢𝐤𝐞𝐥𝐲 𝐦𝐮𝐜𝐡 𝐥𝐚𝐫𝐠𝐞𝐫 𝐭𝐡𝐚𝐧 𝐜𝐮𝐫𝐫𝐞𝐧𝐭 𝐞𝐬𝐭𝐢𝐦𝐚𝐭𝐞𝐬 𝐬𝐮𝐠𝐠𝐞𝐬𝐭 (as often it does not include any estimation for in-game advertising part). Fortunately, there are now efforts underway to better understand the size of this market.
𝐇𝐨𝐰 𝐛𝐢𝐠 𝐢𝐬 𝐭𝐡𝐞 𝐚𝐝𝐯𝐞𝐫𝐭𝐢𝐬𝐢𝐧𝐠 𝐩𝐚𝐫𝐭 𝐢𝐧 𝐦𝐨𝐛𝐢𝐥𝐞 𝐠𝐚𝐦𝐢𝐧𝐠?
For example, Statista recently estimated the in-game advertising market
As more data becomes available (ie. some companies like Data.ai are working on that already):
Potential for growth in ad and hybrid monetisation in mobile gaming
According to eMarketer estimates even in Western markets users spent most of their time with mobile gaming. What is more estimates that time spent with mobile gaming will grow faster comparing with desktop or consoles.
If we go deeper into that data, even in US share of time spent with mobile gaming in mobile is still significantly higher than share of mobile gaming ad revenue in total mobile revenue.
Both those topics are especially important as more and more traditional brands (including offline brands) are moving their market budgets to online. And in their approach there is very strong correlation between importance of specific channel/advertising medium and time spent with that channel/advertising medium.
As the example we can see estimates for
This topic gets more interesting as there is more and more data around consumer behaviour towards mobile gamers and how they react towards ads. Especially in Emerging Markets (although with similar trend in Western market).
Top 10 places where mobile smartphone gamers in different countries have come across digital advertising in the past 4 weeks (based on Statista Consumer Insights Global as of August 2023).
In all that data it is visible that mobile smartphone gamers remember seeing ads in video games more often than the average consumer.
𝐌𝐚𝐫𝐤𝐞𝐭 𝐜𝐨𝐧𝐜𝐞𝐧𝐭𝐫𝐚𝐭𝐢𝐨𝐧 𝐚𝐧𝐝 𝐦𝐚𝐫𝐤𝐞𝐭 𝐞𝐧𝐭𝐫𝐲 𝐢𝐧 𝐦𝐨𝐛𝐢𝐥𝐞 𝐠𝐚𝐦𝐢𝐧𝐠 (IAP-driven games)
Mobile gaming became very competitive. One of important reasons is that, although it is really big market that has pretty nice growth rate overall over last years (excluding post-Covid anomaly, there is pretty high concentration of revenue among established games that were created many years ago.
𝐌𝐚𝐫𝐤𝐞𝐭 𝐜𝐨𝐧𝐜𝐞𝐧𝐭𝐫𝐚𝐭𝐢𝐨𝐧/𝐦𝐚𝐫𝐤𝐞𝐭 𝐞𝐧𝐭𝐫𝐲 𝐢𝐧 𝐦𝐨𝐛𝐢𝐥𝐞 𝐠𝐚𝐦𝐢𝐧𝐠 (ADS-driven games)
It would be extremely hard to compare data from previous with ads-driven games. Once look at downloads as proxy for ads-driven revenue (it is of course far from perfect, although giving some inisghts, especially once looked at single country level).
Once we go with such approach towards the data, we can guess that concentration at downloads level is much lower than in case of IAP.
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Hybrid monetisation in mobile gaming - details
Based o the data and use cases we can see that Hybrid monetisation is getting important in specific genres (especially casual gaming). Below you can see share of IAP and ads monetisation in different mobile gaming genres based on Unity Gaming Report 2023.
What is more this type of monetisation has good perspectives as it seems has pretty strong popularity and preference among mobile gaming audiences (data based on Unity Gaming Report 2023).
Ad and hybrid monetisation in countries
Topic of in-game advertising is important in specific markets where users are more likely to pay with their time and using ads to get access to specific content.
Again there is not much data around value of in-game advertising market in specific markets. As I mentioned just recently (October 2023) Statista made an attempt to estimate that market in different countries. See that estimates below - it is shown versus estimation of mobile gaming market.
I believe in the next months and years as the market will grow, there will be more and more data points around in-game advertising. Especially in many markets in-game-advertising is expected to grow significantly (see its estimation for 2027 based on Statista estimates.
Another approach towards estimation of in-game advertising revenue was done by Insider Intelligence, eMarketer in October 2023. Here we have data and estimates for US, although with strong focus on understanding value of mobile in-game advertising market. Again even once we have lower numbers here, we can see it as serious market.
Attitude towards ads in different markets
We can see a specific correlation between a country's wealth and the willingness of its users to pay with their time and engagement for specific content when that content is provided for free.
A very interesting research study was recently published by Statista (online survey, August 2023) that examined attitudes towards online advertising
Here are results for developed/close to developed countries:
Here are results for Emerging markets
Valuation of the market
Even if we exclude China (estimated at $40.20 billion out of the $94.53 billion) and acknowledge the difficulty in precisely determining the mobile gaming portion, it's evident that we're dealing with a substantial market that will significantly impact the valuation of the mobile gaming market. This is particularly relevant for financial markets, financial analysts, and investors who often overlook this topic.
Additionally, in-game advertising is expected to grow at a compound annual growth rate (CAGR) of 14% to 8% over the next three years, as per Statista data.
Below you can find some countries with expected growth rate for mobile ad spend (based on Statista data from November 2023).
If we add some additional points - i.e growth of mobile ad spending in regions like:
so in places where those gaming parts are of course very strong, then we can expect that topic will be growing in importance.
Summary
In my opinion, the topics of ad monetization and hybrid monetization will have a significant impact on discussions about potential and growth in the mobile gaming industry.
Lead Game Designer at iLogos Game Studios
1yThis one is brilliant, thank you very much! It would be very interesting to look over the market to compare with predictions as well as to analyxe upcoming changes in terms of game mechanics and monetization strategies
Thank you, Mariusz, for your insightful article. Your clear and thorough exploration of nuanced topics in our field is both refreshing and enlightening!
Head of Ad Monetization at GameBiz Consulting
1yThanks for the article, Mariusz Gąsiewski! Very insightful! Great job in collecting and combining inputs from different repots! Hopefully, not too long from now, we will have a better understanding of the value of mobile video games ad monetization market! :)
Gaming Analytics | Gaming Economy | Data Enthusiast
1yChristian rodriguez
Communications & Public Relations Manager | Comms Consultant | Member of Polskie Stowarzyszenie Public Relations
1yExtremely insightful and brilliant article, thank you for writing and sharing, Mariusz! I also want to stress that I don't mind the length, as your writing is concise and clear, and not full of jargon-infested phrases or sales-y expressions that plague some of the expert pieces.