Are AR, VR, and AI the Future of Tech—Or Just Another Distraction?

Are AR, VR, and AI the Future of Tech—Or Just Another Distraction?

Tech giants like Apple (Vision Pro), Google (Google Glass), Meta (Orion), and countless AI companies are pushing Augmented Reality (AR), Virtual Reality (VR), and Artificial Intelligence (AI) as the next frontier for productivity and user experience. These technologies are being sold as revolutionary, poised to reshape how we work, live, and shop. But is this truly the future that consumers want—or just another technological rabbit hole?

From a psychological perspective, the “always-on” promise of AR and VR—where the digital world blends seamlessly into our physical lives—feels more like an imposition than an innovation. People across generations aren’t rushing to live in immersive shopping environments or spend their days wearing headsets. And while AI is being lauded for making life easier, integrating AI into wearable tech like AR glasses may feel like overkill for many consumers. The average person isn’t looking for full immersion—they’re looking for tools that make their lives more efficient without overwhelming them.

Innovation—And Its Hidden Costs

Let’s talk about the real cost of all this innovation. While AR, VR, and AI are marketed as ways to increase convenience, they often add more complexity. The more “innovative” our tools become, the busier we seem to get. Consumers, already balancing multiple apps and platforms, are now faced with the pressure to adopt cutting-edge tech just to stay relevant—leading to rising levels of stress, anxiety, and burnout. We’re now living in a world where keeping up with the latest tech means constantly updating, upgrading, and optimizing.

Monetization Models: Freemium vs. Ads

There’s also a significant difference between how these technologies are monetized, and it’s shaping the future of user experience. In the world of AI, AR, and VR, there are two dominant monetization strategies:

  1. Freemium-based subscriptions, where users gain access to basic features for free and pay for advanced capabilities. This model works well for established platforms because users already see tangible benefits and can justify the upgrade cost. However, true value add will remain to be seen in the intelligence-on-demand AI era. What will the threshold for discerning consumers be?
  2. Advertising-backed models, where users enjoy free access but have to sit through ads. This has been the go-to for apps like YouTube, Instagram, and Facebook. However, for wearable tech like AR glasses or VR headsets, ads can feel intrusive. While a 30-second ad on your phone is bearable, interrupting an immersive AR experience with ads could be off-putting, but a small inconvenience over the subscription model.

Most people are used to free apps backed by advertising, and a lot of users will tolerate a few ads for free access. However, the jump from tolerating ads on a smartphone to tolerating ads while wearing AR glasses is massive. There’s a threshold of annoyance that users aren’t willing to cross, especially in a medium like AR, where immersion is everything.

Hardware vs. Software Platforms

The user experience with novel wearable technologies like AR glasses is very different from what we’re used to with traditional hardware like smartphones, tablets, or laptops. On existing platforms, users already have established habits—watching videos, scrolling social feeds, browsing the web—where ads can be seamlessly integrated. With AR and VR, these wearable platforms are more novel, and users don’t have the same ingrained behaviors or tolerance for interruption. Advertisers and developers are still figuring out how to integrate ads without completely disrupting the experience while collecting data.

On the other hand, AI—integrated into these new wearable devices—could be a game-changer for productivity. But again, the monetization challenge arises. Will consumers want to pay for advanced AI features on wearable platforms, or will they tolerate a few ads in exchange for free access? The user tolerance for ads on wearables is likely much lower than on traditional devices.

Alvin Toffler’s Predictions: Do They Hold Up?

Alvin Toffler warned us of “information overload” in Future Shock, predicting a future where technology would outpace society’s ability to adapt. He foresaw a world of smart cities, paperless offices, and virtual living—but also cautioned about the emotional toll of constant technological advancements. Today, while we have the “smart” tech he predicted, we also face the same fragmentation and mental exhaustion he warned about.

We live in a world where AI helps us make decisions faster, where AR and VR promise to reshape the way we engage with our surroundings, yet these innovations often come with hidden costs. Instead of simplifying life, they can make it more complex, leading to burnout as we struggle to integrate these new tools into our daily routines.

Innovation or Grift?

There’s a thin line between true innovation and what feels like a grift. As AR, VR, and AI are sold as life-changing innovations, we have to ask: Are these technologies really delivering on their promises, or are they just another layer of tech that demands more of our attention, time, and money?

Many tech companies have not figured out a clear monetization plan for AI, AR, VR. They’re selling these innovations as “the next big thing” while relying on freemium models or ad-based revenue streams that may not work well on these new platforms. The question remains: How much are consumers willing to pay for “immersive” experiences, and will ads ruin the magic of it all?

A Cautious Path Forward

As a cautious optimist, I believe in the potential of AR, VR, and AI. These technologies can improve lives, but only if they’re used in ways that truly enhance the human experience—not just add more noise and complexity.

Before diving headfirst into a future of AI-powered glasses or AR shopping, we need to ask:

  • Is this technology genuinely making life easier, or just more distracting?
  • Will users pay for the premium experience, or will ad-backed models prevail (and annoy)?
  • How do we ensure that innovation doesn’t outpace our ability to use it effectively and sustainably?

The future of AR, VR, and AI holds promise, but let’s not lose sight of what truly matters—enhancing our quality of life, not just keeping up with the latest tech trends.

#innovation #technology #mentalhealth

Christian Adams, MBA, APR

Senior Brand & DTC Ecommerce Marketing Executive | Digital Marketing Transformation Leader | Media Strategist | Acquisition & Retention Specialist | AI Practitioner | 3X Inc. 5000 Startup Honoree | Proud Girl Dad 🎀

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Additional Note - Understanding your future audience's needs and interest in buying the product you are selling is a bit of a tightrope. Another example of this is when I was a marketing team of one for a product design and manufacturing company that was targeting the energy and agriculture space for building fleets of drones as data-collection as predictive analytics and forecasting tools. Eg - Crop yields on commercial farms or equipment maintenance of offshore oil rigs or power grids/lines, etc. We spoke with big oil like Shell and multi-national companies like TATA Solutions. We kept hearing we love the concept and we think it could be beneficial to our operations, but for whatever reason we weren't able to land the sale. The president of the company chalked it up to "being ahead of our time" and that our audience wasn't ready to buy and they thought much like AI might put people out of business/work with the disruption. Introducing products to an industry should be slow and steady. The iPhone you have today is a far cry from the original concept. It takes a lot of feedback and partnerships to get it right and even then it might not be a hit.

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