Assessment Strategies for Educational Games & Simulations
Assessment Challenges
As an instructor, are you spending hours and hours on assessment?
Are you wondering if students have put the work in?
Are you worried that some students will be surprised and disappointed with their grades (and it's too late to do anything about it)?
Are you worried about cheating?
Educational Games and Simulations Can Help
Here's how:
Assessment Options
Each game or simulation experience will be different, but here is a list of the assessment options that may be available for instructors to apply.
Participation
Participation means playing for a set amount of time. Some games and simulations require full engagement by students and can be a good measure of effort.
Skill
Skill means achieving specific milestones within the gameplay. Skill measures and assesses specific competencies.
Competition
Compare student results in the same class or cohort — or in some cases a global leaderboard. Note that competition is a double-edged sword that needs to be considered carefully in education.
Competency Quiz
Tests and quizzes can be used to assess student outcomes. Generally, these are not as reliable as in-game assessments of behavior but can help round out assessment.
Peer Evaluation
When playing in teams, students can be requested to rate their teammates (privately).
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Student Experience Report or Presentation
Instructors may choose to have students prepare written or oral presentations or reports on their experience playing the simulation. This encourages students to reflect on their experience and what they learned, and then organize and present their thoughts.
Deeper Dive
If you want to see examples of some of the options described above, here are several videos and a related article:
Related article
Videos
Student Assessment Using a Realistic Business Simulation
How to Automate Student Assessment Using a Simulation
Using Time Played in Student Assessment
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I'm Mathew Georghiou and I write about how games are transforming education and learning. I also share my experience as an entrepreneur inventing products and designing educational resources used by millions around the world. More about me at Georghiou.com
We sell GREAT tools for engagement and collaboration, globally. Lost Dutchman's Gold Mine game and the Square Wheels images.
1yAlways solid stuff that generates thinking about possibilities. Thanks for that. And this assessment stuff is not just for the schools but it also relates to generating actual change in people and performance in organizations. I guess I am embarrassed as to how many games and simulations that are so-called "learning events" offer so little depth when it comes to their debriefing -- you know those activities that tie the behaviors in the game to the behaviors in the workplace. They call them "team building" when they are only team BONDING kinds of things and they do little to change measurable behaviors. 🤔 There are so many ways to debrief games. Mine are designed to be, "an excuse to do a debriefing." That is their PRIMARY focus. 😁 So, thanks, Mathew, for another solid piece on making these activities of higher impact.
Sales Associate at American Airlines
1yThanks for posting
Sales Associate at American Airlines
1yThank you for posting