Burn Mechanics in Web3 Games to Create Sustainable Economies
Burning is the inverse of minting: It is the destruction (or otherwise permanently taking out of circulation) of a token or amount of tokens. Burning reduces overall supply, increasing scarcity, which can increase the price and benefit the remaining holders. As such, token holders often like token burns when there is a set supply cap, making the token deflationary.
In-game economies are just like real economies and follow the same rules; you need money coming in for money to be coming out. Therefore, value has to be created at some stage in the cycle.
If we want games to be profitable and take on the additional responsibility of providing financial upside for users, the value must come in somewhere. And most value derives from the utility.
Basically, players in these economies must spend on the game without expecting monetary gains! This is Value beyond Yield.
Let us get the WHY out of the way before we dive into the actual burn or value creation mechanics.
Traditional gaming teaches us Why players spend without monetary return -
Burn Mechanics in web3 games
Now, Web3 games offer a completely different set of utilities compared to traditional games. Burn mechanics are complex economic decisions mainly done to balance the economy and keep it healthy.
Breeding
This is common practice with inflationary NFT markets like Axie Infinity and Cyball. Here the players can burn a specific token(SLP or CBT) to create a new NFT. Usually, the dollar amount burnt in breeding is less than that which the NFT itself is sold for, therefore making a profit for the player. Breeding, in the case of Axie and Cyball, creates more NFTs which in turn create more tokens. Consequently, it's not a net negative and does not, in the long term, increase the value of the burnt token.
Crafting
Crafting is interactions by which players thoughtfully manipulate materials to create(craft) a new entity in the game. Path of Exile, Diablo & WoW is some of the most prominent crafting games, in which the possibilities to craft items were vast. In the current Web3 games ecosystem, Axie Origin has introduced a net negative sink in the form of runes and charms crafting. Where, unlike the breeding of axies, the resources spent and the resulting product won't result in more of the burnt resources(SLP + AXS) being emitted in the long run, likely increasing the value of the SLP token burnt.
Permanent Death of NFTs
Permadeath of NFTs is where NFT game characters can die permanently or be burnt if they die in the game. This creates a high-risk environment that only the most confident of players may undertake. In Crypto Raiders, if your NFT character is in a dungeon too high for its level, it can die permanently. Your NFTs will only have one or a certain amount of lives for the whole game. When your NFT dies, you won't be able to use it ever again. Players will have to purchase new NFTs to continue playing if they encounter permadeath and lose their NFT.
Recharging NFTs Energy
A concept in which the NFT needs to consume particular tokens to be in order to continue functioning. This is a common theme in GameFi games, e.g., Farmers World, Star Atlas ship staking. The staking process in the Star Atlas game requires players to purchase Food and Ammo and also repair ships using the ATLAS token. The staked ship then produces further ATLAS tokens, which amounts to more than that used to refill it. Though players are burning tokens to refill the ship, it is then again producing more of the same tokens, which does not necessarily increase the token's value. It can, however, be used to balance the economy by tinkering with the amount produced or needed to refill.
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Personalization by Customizing NFTs
In-game item/character customization is a beloved concept in web2 games that drives its microtransaction economy. We are yet to see this implemented in web3 games, as Axie Infinity has already hinted at this. However, we have seen this in other Web3 projects, such as the Bored Ape Yacht Club collaboration with Gucci for example. The Apes could be customized to wear a Gucci hat. In this particular case, there is no burn that occurs. Instead, a replica of the BAYC NFT would appear with a hat. Another example that comes to mind is the Axie Lunar New Year burn event, where axies were burnt for a specific chance to earn collectible items.
Seasonal Battle/Game Pass
Also something the Web2 multiplayer games economies thrive on. The battle pass could also be a significant source of burn mechanics for web3 games. It could include all the usual perks of new skins and items that could be sold as collectibles as the game progresses.
Esports Tournament Entry
Web3 games esports tournaments could have a certain burn fee to enter tournaments. Guilds have tried this with Axie Infinity with Axie's SLP burn address. It could mainly be used to create exclusive tournaments or even charity drives.
Aging NFTs
Aging NFTs have a specific lifecycle before they do not function anymore. These can be a form of dynamic NFTs that age with every battle or get weaker before they cannot battle any longer. It's a concept we are yet to see.
Conclusion
The few ways discussed above will mature as the industry matures and more players join the web3 games ecosystem. Burning Tokens and NFTs give developers more control over in-game economies, as they aim to create long-term net-negative sinks to balance economies. Games should offer vertical scaling to their players and continue integrating solutions as the community grows to create a deep economy that's creating value for all involved.
Reference Links:
Crypto Corner #4 - Are Sustainable Play-to-Earn Economies Possible?
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