ChinaJoy 2024
What did I hear?
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CDEC released the《2024 First Half-Year Game Industry Report》None-China
In the first half of the year, self-developed games generated $8.554 billion in actual sales revenue in overseas markets, a year-on-year increase of 4.24%. This growth was mainly due to the emergence of some new blockbuster products that significantly boosted revenue.
Distribution of Overseas Markets and Product Types:
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AI Becomes the "Standard Configuration" in Game Development, Increasing efficiency in some tasks by more than 40 times
This year, Tencent launched a new self-developed AI engine with AIGC capabilities in 3D graphics, storytelling, level design, and more, enabling game scene creation and content generation tasks to increase efficiency by over 40 times. Additionally, Tencent has made significant progress in content production pipelines, game character training, and intelligent motion generation. For example, in the mobile game "Naruto," the large-scale reinforcement learning solution for fighting games has reduced the required training time and resources by more than 90%. These theoretical achievements are internationally leading.
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The Russian tech company is further expanding its cooperation with Chinese firms.
Yandex, VK, Runstore featuring prominently at the main booth of CJ.
In the past 1-2 years, the Russian market has undergone significant development and changes in the gaming, finance, and AI sectors. With the exit of some international platforms, the Russian market has presented new opportunities for local and Chinese developers. Russia has a large user base with a population of nearly 140 million, while the entire CIS region has around 270 million Russian-speaking people. This offers enormous market potential for Chinese game developers.
What changes:
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"Gen AI consumer Apps" are driving new market growth.
General Assistant 26% : AI Chat, ChatBox, Poe, Chat AI, ChatGPT, General Mobile Assistant etc...
Content Editing 26% : AI Mirror, Beat.ly, Evoke AI, Face Dance, Hypic, Photo AI, Remove It, etc...
Content Generation 22% : AI ARTA, ArtMind, EPIK, Lisa AI, Remini, Imagine, Davinci, Revive etc...
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Edtech 14% : AI Quran, ELSA, Brainly, Mathway, Photomath, Question AI, QANDA, etc...
Messaging 6%: Bobble AI, Facemoji, Genie, etc...
Companion 4% : Character.ai, Poly.Ai, etc...
Browser 2%: Microsoft Edge...
Information retrieval (e.g. using AI to replace search): 55%
Personalized recommendations (e.g., recommending favorite content/music): 51%
Automatic control (such as autonomous driving, smart home):43%
Professional services (such as AI course tutoring, AI cancer screening) :40%
Content creation (such as pictures, videos, music generation) :38%
Information summary (such as meeting summary, news summary) :37%
Content enhancement (e.g. text assistance, programming assistance) :36%
Emotional companionship (such as virtual friends, virtual lovers) :18%
Tutoring: Customize courses based on individual knowledge levels and learning objectives, offering personalized, human-like guidance.
Medical Diagnosis: Analyze physiological data and samples to provide diagnoses or monitoring, along with treatment recommendations.
Financial Advice: Tailor investment portfolio suggestions according to individual financial status and goals.
Smart Home Robots: Utilizing data and image recognition to assist users with schedule reminders, medication alerts, pet monitoring, and even making emergency calls.
Smart Refrigerators: Equipped with cameras to read expiration dates, remind users to order new items and discard old ones, automatically categorize food items, and recommend recipes based on personalized preferences and historical data.
Image/Video Creation: Generate images and videos tailored to personal preferences through natural language descriptions.
Music Creation: Allows for personalized creation and editing of well-known musical works.
Controllable Plot: Enables real-time adjustment of movie or TV show plots according to viewer preferences.