The Future of Hands-On Learning: Transforming STEM Education with online learning
As educators, whether in K-12 schools, college classrooms, or home-schooling environments, one of the biggest challenges is providing students with meaningful, hands-on STEM learning experiences. Limited resources, safety concerns, and time constraints often make it challenging to give every student access to the rich learning opportunities labs provide.
Thankfully, digital simulations and virtual labs are leveling the playing field. These free, accessible resources empower educators and parents to incorporate real-world science, technology, engineering, and math (STEM) into their physical or virtual classrooms.
This article will explore how tools like EiE Online, PhET Simulations, and other platforms are transforming education by increasing accessibility, fostering engagement, and expanding student equity.
Key Advantages for Educators and Parents: How Digital Simulations and Virtual Labs Revolutionize STEM Education
Top Resources to Explore
1. EiE Online Curricula (Boston Museum of Science)
Go Fish – Engineering Prosthetic Tails
Grade Level: Middle School (Grades 6–8) Subject: Biomechanics, Engineering, and Life Sciences Duration: Four 60-minute sessions
Overview
This lesson uses the EiE unit "Go Fish: Engineering Prosthetic Tails" from the Boston Museum of Science to teach students about biomechanics, engineering design, and problem-solving. Students will explore how prosthetics are designed to support animals in need while engaging in hands-on engineering activities.
Learning Objectives
By the end of this unit, students will:
Materials Needed
Lesson Outline
Session 1: Introduction to Biomechanics and Engineering Design
(Objective: Understand the problem and brainstorm solutions)
Hook Activity (10 minutes): Show a video or story of a real animal that uses a prosthetic (e.g., Winter the Dolphin or a dog with a prosthetic leg). Facilitate a discussion on why prosthetics are essential for both humans and animals.
Biomechanics Mini-Lecture (10 minutes): Explain how biomechanics applies to animals. Discuss forces, movement, and materials.
Engineering Design Process (10 minutes): Introduce the five-step engineering process: Ask, Imagine, Plan, Create, Improve.
Brainstorming Activity (30 minutes): Students work in teams to brainstorm ideas for a prosthetic fish tail. They document their ideas on the provided worksheets.
Session 2: Designing and Building Prototypes
(Objective: Translate ideas into physical designs)
Review Design Plans (10 minutes): Teams finalize their prosthetic tail designs.
Prototype Construction (50 minutes): Students create prototypes of prosthetic tails for toy fish using the provided craft materials.
Session 3: Testing and Analyzing Prototypes
(Objective: Test prototypes and evaluate performance)
Setup Testing Environment (10 minutes): Prepare water bins and explain how testing will work.
Testing Activity (30 minutes): Each team tests their prosthetic tail on the toy fish in water. Students record how well their design allows the fish to move and stay upright.
Data Analysis (20 minutes): Teams analyze test results and identify areas for improvement.
Session 4: Redesign and Reflection
(Objective: Refine designs and connect learning to real-world applications)
Redesign Prototypes (30 minutes): Based on test data, teams improve their designs and retest in the water bins.
Presentation and Reflection (30 minutes): Each team presents its final design, explaining its improvements and how it addressed challenges. Then, the team discusses how these skills might apply to human prosthetics or other engineering problems.
Assessment
Extensions and Resources
Advantages of This Lesson
Prosthetic Tail Design Testing Rubric
Purpose: To evaluate the performance and functionality of the prosthetic tail prototypes designed by students during the "Go Fish: Engineering Prosthetic Tail" unit.
This rubric considers three key aspects: Functionality, Design Process, and Teamwork & Presentation.
Scoring: Exemplary (4), Proficient (3), Developing (2), Needs Improvement (1)
Functionality
(4) The prosthetic tail mimics natural fish movement effectively and remains stable in water without tipping.
(3) The prosthetic tail provides some movement and remains mostly stable in water, with minor performance issues.
(2) The prosthetic tail moves inconsistently and shows moderate stability issues in the water.
(1) The prosthetic tail fails to move or stay stable in the water, or the design doesn't function.
Materials Use
(4) Ingenious use of materials that optimally balance flexibility and durability for tail movement.
(3) Materials are used effectively, with slight overuse or underuse that minimally impacts performance.
(2) Materials are used inconsistently, impacting functionality, flexibility, or durability.
(1) Materials could be used better, detracting from overall functionality and purpose.
Engineering Process
(4) Demonstrates apparent use of the engineering design process, including significant improvements from testing.
(3) Evidence of using the design process, with minor gaps in applying feedback from testing.
(2) Partial application of the design process, with limited improvement based on test results.
(1) Minimal or no evidence of following the design process, with little to no improvements.
Creativity & Innovation
(4) The design shows exceptional creativity and effectively addresses the unique challenges of fish anatomy.
(3) The design is creative, addressing challenges or anatomy in a standard manner.
(2) The design shows limited creativity and has room for improvement in addressing challenges.
(1) The design needs to be more creative and address unique challenges or fish anatomy.
Team Collaboration
(4) The team worked cohesively, with all members contributing equally to the design and construction process.
(3) The team worked together well, though some members contributed more than others.
(2) Teamwork was uneven, with several members contributing minimally.
(1) The team needed to collaborate more effectively, with most tasks completed by one or two members.
Presentation & Reflection
(4) The presentation clearly explains design choices, testing results, and improvements with excellent visuals.
(3) The presentation adequately explains design choices, testing results, and improvements with good visuals.
(2) The presentation briefly explains design or testing, with limited reflection or unclear visuals.
(1) The presentation does not adequately explain the design process or lacks visuals entirely.
Scoring
Total Possible Points: 24
Interpretation of Scores: 20–24: Excellent — The prototype and process demonstrate mastery of biomechanics and engineering concepts. 15–19: Good — The team shows solid understanding and execution, with room for minor improvements. 10–14: Fair — The project demonstrates some understanding but requires significant refinement. 0–9: Needs Improvement — Additional guidance and support are needed to strengthen knowledge and execution.
How to Use
Tips for Feedback
Explore more here: EiE Online.
2. PhET Interactive Simulations (University of Colorado Boulder)
Exploring Forces and Motion Using PhET Simulations
Grade Level: High School (Grades 9–12) Subject: Physics Duration: 60 minutes
Learning Objectives
Materials Needed
Lesson Outline
1. Introduction (10 minutes)
Engage: Begin with a class discussion about forces in everyday life (e.g., pushing a cart or driving a car). Ask students to share examples and explain what might affect the motion in these scenarios.
Explain: Briefly introduce Newton's Second Law (F = ma) and the concepts of force, mass, and acceleration. Use simple examples like pushing objects of different weights.
2. Simulation Exploration (30 minutes)
Demonstration (5 minutes): Show students the PhET Forces and Motion simulation on the projector and walk them through its features, including adjusting the applied force, object mass, and friction.
Independent Exploration (20 minutes): Students work individually or in pairs to complete the simulation activities in their worksheets. Key tasks include:
Guided Questions: Encourage students to answer questions like:
3. Group Reflection (10 minutes)
Assessment
Student Worksheet (Example Tasks and Questions)
Explore Force and Mass
Friction Exploration
Open-Ended Scenario
Imagine designing a sled for icy terrain. Using your findings, describe how you would optimize force, mass, and friction to ensure smooth motion.
Try It Here: PhET Simulations
3. LabXchange (Harvard University)
Try It Here: Visit LabXchange to explore a range of free STEM resources, including simulations, gamified activities, and interactive pathways like Crack the Circuit, designed to inspire curiosity and ignite a passion for STEM learning in students.
4. Physics Simulators (MyPhysicsLab & Algodoo)
Try Them Here: MyPhysicsLab; Algodoo
Empowering the Future Through STEM Education
By integrating digital simulations and virtual labs, educators and home-schooling parents can offer transformative learning experiences that were once limited by access and resources. Tools like EiE Online, PhET Simulations, LabXchange, and Physics Simulators ensure that every student, regardless of background, can explore, create, and innovate in STEM.
As we prepare students for the challenges of the 21st century, let's harness the power of technology to inspire curiosity, critical thinking, and a lifelong passion for learning.