Learning 2.0: The Rise of VR, AR, Microlearning, and Gamification in Training & Development

Learning 2.0: The Rise of VR, AR, Microlearning, and Gamification in Training & Development

Greetings, Everyone!

Let me begin with this thought :

True expertise is characterized by the depth of knowledge and practical skills one possesses in a particular field. It involves a profound understanding and mastery of the subject matter, gained through hands-on experience and continuous learning. It goes beyond the accumulation of years spent studying, academic degrees, corporate training certificates, or accomplishments.

As Learning and Development experts, we recognize that the learning landscape is continually evolving. In this blog, I will take you on a journey through the exciting world of emerging learning experiences to gain better expertise at less cost as well time.

Brace yourselves for a compelling exploration of :

  1. Virtual Reality (VR) immersion,
  2. Augmented Reality (AR) applications,
  3. Microlearning
  4. Gamification.

Backed by meticulously researched industry data and real-world examples, I will also provide you with practical tips on how to leverage these emerging platform experiences to level up the training and development strategy within your organization.

So, let's dive in and embrace the future of learning together!

1. Virtual Reality (VR) Immersion:

Virtual Reality (VR) is the utilization of computer technology to fabricate three-dimensional (3D) artificial environments for users to explore and engage with. By utilizing specialized equipment, like headsets, VR technology enables users to fully immerse themselves in virtual experiences, departing from the traditional flat-screen digital encounters. VR isn't just about gaming; it's a game-changer for training and development too! Research by leading industry experts and agencies reveals that VR learners are more focused than their e-learning counterparts and complete training 4 times faster. In another online survey, 70% of respondents reported improved learning experiences and better comprehension of complex concepts with VR-based training. VR training environment are considered to be faster, safer, and at less cost. A recent study by PwC quantifies the benefits of XR for training soft skills with comparison to current widespread methods such as classroom training or e-training.

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Figure :1 | Comparison of employee training methods, Source: PwC

Some of the most common use cases for VR are:

  • Employee Onboarding & Training
  • VR assisted customer hand-holding
  • Virtual laps for field teams
  • Virtual travel experience

There are 3 types of VR variances :

  • Fully immersive VR : offers the most realistic virtual experience, using HMDs, headphones, and other equipment to simulate multiple senses and isolate users from their physical surroundings.
  • Semi-immersive VR : offers users a partial virtual experience while staying aware of their physical surroundings. An example is shown in the video below, demonstrating pilot training with real control panels and virtual content displayed in windows.
  • Non-immersive VR : offers computer-generated environments without immersion, commonly seen in video games.

How L&D leaders should decide if VR can truly improvise and add value to their learning and development ROIs?

In one of the case study published by Deloitte analytics, the answer to above question is very effectively explained visually:

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Figure 2 | Source: Deloitte Analytics

2. Augmented Reality (AR) for Real-World Applications

AR bridges the gap between imagination and reality, making learning engaging and practical. HBR highlights a use case where Boeing witnessed a significant improvement in productivity and quality of aircraft manufacturing through AR training. In that study, AR guided trainees in assembling an aircraft wing section, reducing time by 35%, and increasing first-time correct operations by 90% for inexperienced trainees compared to traditional 2-D drawings.

Moreover, in a research PwC predicts that It’s been estimated that augmented reality (AR) and virtual reality (VR) applications have the potential to deliver a £1.4 trillion boost to the global economy by 2030. The AR app, Ikea Place, enables employees to visualize furniture in their workspace before purchasing, fostering better decision-making and hands-on learning.

Some of the most common use cases for VR are:

  • Education
  • AR assisted product experience and customer hand-holding
  • AR assisted training manual
  • Field Trainings

There are 2 types of AR variances :

  • Marker based AR : use physical images (markers) captured by the camera to overlay digital content. These markers can be logos, posters, or QR codes.
  • Marker less AR : liberates users from markers, allowing them to choose where to display digital content. These apps use the device's camera, GPS, compass, and accelerometer to gather environmental information. Various marker less AR technologies exist - a) Superimposition-based AR identifies real-world objects and replaces or enhances their view. b) Projection-based AR projects digital objects onto surfaces without a display device. c) Location-based AR augments specific places using GPS and compass, as seen in popular apps like Pokémon GO.

3. Microlearning: Bite-sized Wisdom for Busy Schedules

In a fast-paced world, time is of the essence, and microlearning is the perfect solution. In many online researches and studies it has indicated that:

  • 70% of employees prefer learning on their own time (LinkedIn).
  • Microlearning can increase knowledge retention by up to 70% (Brandon Hall Group).
  • Microlearning can boost learner engagement by up to 80% (Aberdeen Group).
  • Microlearning can reduce training costs by up to 50% (Aberdeen Group).

Google's "Google Primer" app offers bite-sized lessons on various topics, ensuring continuous learning during short breaks. Integrate microlearning into your training strategy to accommodate busy schedules and boost knowledge retention!

4. Gamification: Learning through Play: Who said learning can't be fun?

Gamification brings playfulness into training and enhances employee engagement. TalentLMS research reveals that 88% of employees in felt gamification made them more productive and motivated to learn.

What really gets employees pumped up in gamified learning? Here are the fantastic five elements that really do the trick:

  1. Rewards: Who doesn't love a sweet incentive for a job well done?
  2. Badges: Unlocking these little digital achievements adds a sense of accomplishment.
  3. Points: Keep racking them up and watch the motivation soar!
  4. Leaderboards: Everyone wants to climb to the top and be recognized for their efforts.
  5. Levels: Progressing through different tiers gives a feeling of growth and advancement. So game on and get motivated!

Infuse your training with gamified elements to spark enthusiasm and drive in your employees!

How to decide if

Tips for Adopting Emerging Learning Experiences:

  1. Assess Training Needs: Identify areas where emerging learning experiences can have the most significant impact on your employees' skills and performance.
  2. Start Small: Begin with pilot projects to test the effectiveness of VR, AR, microlearning, or gamification in your organization before scaling up.
  3. Invest in Technology and Infrastructure: Ensure you have the right tools and equipment to deliver these experiences seamlessly.
  4. Employee Involvement: Involve your employees in the process and seek feedback to make the learning experiences more relevant and enjoyable.
  5. Measure and Analyse: Use data analytics to track the success of these experiences and make data-driven improvements.

Incorporate these cutting-edge learning experiences – VR, AR, microlearning, and gamification – to revolutionize your corporate training. Empower your employees for success, fostering a world of engaged, skilled, and motivated individuals ready to conquer future challenges. Embrace the possibilities and pave the way for a brighter, more dynamic learning and development strategy. Your organization's growth and excellence await on this exciting journey of innovation.

Thanks!

#CorporateLearning, #FutureofLearning, #VRTraining, #ARinCorporateTraining, #Microlearning, #GamificationInLearnin, #DigitalLearning, #EmployeeDevelopment, #EdTech, #LearningInnovation







Roger Nolter

Electrical Maintenance Instructor

10mo

How have you addressed VR sickness in the design and implementation of your training segments?

Like
Reply
Charu Swaroop

Experienced IT Manager with a proven track record of leading cross-functional teams to deliver innovative solutions and drive business growth

1y

Great post! It is really important for corporate training to keep up with the latest technological advances in order to be more effective and efficient

Sarath Shanker

Operational Risk and Controls Lead

1y

Good information to be aware of... Thank you for sharing

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