#OTFI1 / COD MW2 in FX GUIDE / SIGGRAPH 2023 in LA

#OTFI1 / COD MW2 in FX GUIDE / SIGGRAPH 2023 in LA

Welcome to Issue #1 of On the Face of It – a newsletter for all things DI4D and facial capture in film and video games. 

To kick off #OTFI, we've got some exciting news to share regarding the use of our PURE4D pipeline for Call of Duty: Modern Warfare 2 – our technology and data processing helped Infinity Ward create performance-driven digital doubles. 

In addition, you can find out how to contact our team at SIGGRAPH 2023 in LA.


Say hello at SIGGRAPH 2023

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We’re excited to be exhibiting once again at SIGGRAPH this year to showcase our 4D facial performance capture services – including PURE4D, DI4D PRO, and DI4D HMC.  

We can be found at stand 815 in the Los Angeles Convention Center. 

SIGGRAPH celebrates excellence in computer graphics and is this year marking its 50th anniversary, having opened its doors at the first conference in Boulder, Colorado, in 1974. DI4D first exhibited at SIGGRAPH in San Diego, CA in 2007. This year’s event can be attended in-person or viewed via livestream sessions. 

If you’re interested in finding out more about DI4D’s services or just fancy a catch-up with the team, please drop by stand 815 or feel free to book a meeting in advance – simply send us an email at info@di4d.com.

SIGGRAPH 2023 takes place on 6-10th August 2023 at the Los Angeles Convention Center, 1201 S. Figueroa St, Los Angeles, California. Register here.


FX GUIDE - How PURE 4D helped Infinity Ward create Digital Doubles for COD: MW2

Want to find out more about our technology in action? We spoke with Mike Seymour from FX Guide to discuss our signature facial animation pipeline PURE 4D and how we delivered over four hours of facial performance data for Call of Duty: Modern Warfare 2.

Article Preview below:

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Call of Duty: Modern Warfare II is a AAA game on PlayStation 4 & 5, Windows, Xbox One, and Xbox Series X/S. DI4D worked closely with Infinity Ward (Activision) to deliver the facial animation for the best-selling video game, DI4D had previously delivered twenty-five minutes of facial animation for the cinematics in Call of Duty: Modern Warfare (2019). This time, DI4D used its new PURE4D solution to process over four hours of facial performance data for both cinematics and in-game animation, making it DI4D’s largest-scale project to date.

4D capture for improved digital double facial rig creation.

In order to obtain the highest possible level of graphical realism, Infinity Ward committed to an animation pipeline in which the in-game characters are digital doubles of the actors who play them. Such as Colonel Alejandro Vargas who is played by Alain Mesa. Vargas is a Tier One Mexican Special Forces Operator who is the leader of Los Vaqueros and an allied member of the elite counter-terrorism unit Task Force 141.

The actors were captured with simultaneous performance and audio on the stage, the actor’s body, facial and vocal performances were all recorded simultaneously.

“We usually just do one session in the light stage (per actor),” explains Bernardo Antoniazzi, Principal Technical Artist at Infinity Ward. “We capture up to 100 poses, the standard basically FACS, poses, and then on the same day, we also do a DI4D capture. We go from the neutral to the pose – so we have the full range of motion – of every kind of deformation. We rely on the 4D data to build the rig”. The DI-4D uses nine x 12 megapixel cameras...."

Continue reading and see BTS images on FX GUIDE.


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Shelby Honea

Executive Producer at Universal Creative

1y

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