Spotlight on Creative Technology Directors: Benjamin Bojko’s Journey and Innovations
Ben, a Tech Director and Creative Technologist 🚀 with 15+ years of experience in media installations, web, and mobile 👾 for clients like NASA, MIT

Spotlight on Creative Technology Directors: Benjamin Bojko’s Journey and Innovations

TLDR: Benjamin Bojko, a Technology Director with over 15 years of experience, specializes in interactive media and creative technology. Starting with Flash 4 and Half-Life mods, he now leads significant projects like the MIT Museum installations, blending diverse technologies. He defines creative technologists as bridge-builders who merge imagination with technical solutions. Emphasizing agility, prototyping, and collaboration, Bojko advises aspiring technologists to embrace learning and seek unsolved problems. He predicts a future driven by AI, XR, and sustainable, human-centered design in creative technology

Tell us about yourself:

I'm Benjamin Bojko, a Technology Director with over 15 years of experience in interactive media. My journey into creative technology began with Flash 4 and creating maps for Half-Life mods. These early experiences ignited my passion for blending technology with creativity, leading me to pursue a degree in International Media & Computing. I've been incredibly fortunate to work on projects for clients like NASA, MIT, Google, and the Smithsonian Institution. What drives me is the constant opportunity to learn new things – I'm easily drawn into creative and technical rabbit holes, always eager to find the next challenge.


Exploring a Key Project:

Q: Can you describe one of your recent projects in detail?

One of my most significant recent projects was leading the technology direction for the new MIT Museum. This involved creating over 20 installations across four major galleries, requiring deep collaboration between spatial designers, graphic artists, our experienced design team at Bluecadet, and MIT's curators and scientists.        

Q: What were the main challenges you faced during this project and how did you overcome them?

A major challenge was balancing innovation with reliability. We were pushing technological boundaries while ensuring the installations could withstand daily use in a museum setting. This required extensive prototyping and testing. Another challenge was making complex scientific concepts accessible and engaging for a wide range of visitors. We overcame this through careful UX design and iterative development, constantly refining our approaches based on user feedback and input from MIT's experts.        


Q: How did you integrate various technologies and creative processes in this project?

Our approach focused on creating a robust foundation of tools for daily operations, monitoring, provisioning, and distribution. We established consistent styles to ensure each project was easy to understand at a high level. From there, it was about picking the best tool for each job – which often meant stepping out of our comfort zones. We ended up using a diverse tech stack including Unity, TouchDesigner, various web technologies, Python, NodeJS, and Cinder/C++. The key was testing early and often, allowing us to iterate quickly and refine our solutions.        


Q: What was the outcome and impact of this project?

The project has been well-received, winning several awards including a Webby for Best Experiential Design. However, the biggest sign of success for me was watching MIT students try to "break" the Black Box installation by tricking the neural network. It's exactly the kind of deep engagement and inquisition that these programs were aiming for – sparking curiosity and fostering a deeper understanding of technology and innovation.        


Role of a Creative Technologist:

Q: How do you define the role of a creative technologist?

A creative technologist is a bridge-builder and translator, connecting imagination with technical possibility. We seek out problems we don't yet know how to solve, finding ways to make them work using various cutting-edge technologies. Our role is to understand the creative vision, identify the right technologies to bring that vision to life, and implement those technologies in novel, engaging ways.        

Q: Can you give examples of the different types of projects a creative technologist might work on?

The exciting thing about creative technology is that it could be anything. Often, we're tackling problems that don't have immediate, out-of-the-box solutions and require a combination of techniques. This might include interactive museum exhibits, immersive brand experiences, data visualizations, AI-driven art installations, augmented reality applications, or experimental prototypes exploring new technologies. The common thread is using technology creatively to tell stories, convey information, or create engaging experiences in ways that haven't been done before.        

Skills and Tools:

Q: What are the essential skills and tools that every creative technologist should have?

Given how rapidly technology evolves, the most essential skill is agility – the ability to quickly learn new tools and combine them in creative ways. Prototyping is crucial, as is the ability to articulate opportunities and constraints concisely without over-engineering. While proficiency in programming and familiarity with creative coding frameworks is important, equally vital are problem-solving skills, effective communication, and a knack for translating complex concepts into engaging experiences.        

Q: How do you balance creative thinking with technical execution in your projects?

I use an iterative, prototype-driven approach. In the early stages, I focus on the big picture, keeping technical constraints loose. As the project progresses, I tighten the feedback loop between creative and technical development. Rapid prototyping helps test assumptions and refine ideas. I've found that treating technical execution as part of the creative process, rather than an afterthought, often leads to more innovative solutions.        

Advice for Creative Technologists & Closing Thoughts:

Q: What advice would you give to someone aspiring to enter the field of creative technology?

Embrace not being the expert in the room. Every project is an opportunity to learn something new. Don't be afraid to get messy and trust the creative process. Write code that allows for change and adjustments; never assume your first pass is final. Lean into the talented people around you and learn as much as you can from them. Finally, seek out problems that you don't know how to solve yet – that's where the most exciting work happens.        

Q Do you see the future of creative technology evolving?

I believe we're entering an exciting era with rapid advancements in AI, mixed reality, and physical computing. We'll likely see a continued blurring of physical and digital spaces, with experiences becoming more responsive and adaptive. New AI models will continue accelerating content creation, making authentic, real-life experiences even more valuable. There's also a growing emphasis on sustainability and ecologically ethical computing, which will shape our field moving forward. However, with all this technological advancement, there will be an even greater need for human-centered design and storytelling.        



Hi 👋 I'm Ben, a Tech Director and Creative Technologist 🚀 with 15+ years of experience in media installations, web, and mobile 👾 for clients like NASA, MIT, and Google. I build immersive experiences 🎮 with designers, architects, fabricators, and engineers.


Benjamin Bojko

Creative Tech Director | Ex-Bluecadet, Potion, Big Spaceship

4mo

Thanks for the fun interview, Dwayne Paisley-Marshall!

Wen Chen

Creative Technologist @ Design Bridge and Parters, Hogarth & WPP | Specialised in GenAI, Visual, 3D and Experience

4mo

Such nice insight and experience sharing!!

patricia marshall

Marketing and Advertising Professional

4mo

Great interview..learnt a lot about your craft ❤️

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