Streaming’s remuneration model cannot be ‘fixed’
The #brokenrecord debate continues to build momentum and new models such as user-centric are getting increased attention, including at governmental level in the UK. But as Mat Dryhurst correctly observes, there is a risk of the market falling into streaming fatalism; that the obsession with trying to fix a model that might not be fixable distracts us from focusing on trying to build alternative futures.
I have previously explored what those new growth drivers might be, but now I want to explain the unfixable problems with the current streaming system for creators and smaller labels. Streaming’s remuneration model cannot be ‘fixed’, but that is mainly because of its inherent structure. Tweaking the model will bring improvements but not the change artist and songwriters need. Instead of exploring sustaining innovations for streaming, it is time to explore new disruptive market innovations
Product remuneration versus project remuneration
Smaller independent artists and labels are outgrowing the majors and bigger indies on streaming, so why are we having the #brokenrecord debate? Why isn’t it adding up? The answer lies in how artists and songwriters are remunerated. In all other media industries other than music and books, creators are primarily remunerated on a project basis. An actor will be paid an appearance fee for a film or TV show; a games developer will be paid for their time on a project; a sports star paid a salary; a journalist paid for a story. In many of those cases the creator will sometimes have the opportunity to negotiate a share of profit too, an ability to benefit in the upside of success. But, crucially, the media company has assumed all of the risk. Also, of course, the media company owns the copyright.
Artists and songwriters might get an advance, but that is a loan against future earnings, not a project fee. Artists and songwriters, like authors, are remunerated via product performance. They shoulder the risk, and most of the time they do not even own the copyright. Actors and sports stars do not have to worry about slicing up a royalty pot; they have been paid for their creativity whatever the outcome of the project. Any royalty splits are an upside, an ability to benefit from success rather than a dependency for income.
The consumption hierarchy has become compressed
Music used to be split into a neat hierarchy, with radio and social being about passive enjoyment and generating usually small royalties, while albums were about active fandom that generated large income. Streaming fused those two together into one place and created a royalty structure that, in artist income terms, resembles radio more than it does album sales. The problem does not lie with how much streaming services pay (c.70% of income is a hefty share to pay out), but instead:
- how those royalties are divided up
- the way they monetise consumption
- the fact royalty rates are determined by how much streaming services charge
Streaming rates are going down because users are listening to more music and streaming services are charging less per user due to promotions, trials, multiple-user plans, telco bundles, student plans etc. Even before you start thinking about how the royalty pie is sliced, it is getting ever smaller in relation to consumption – and there is no onus on streaming services to protect against rates deflation because they pay as a share of income rather than a fixed per-stream rate (for subscriptions).
Monetising fandom
Music fans care about artists and songwriters, and given the opportunity and the right context many fans will support them. But that context is often artificial and happens outside of the normal consumption experience; for example, a music fan listening to a band on Spotify then going to Bandcamp to buy an album. It requires a conscious decision for the fan to say ‘I want to support this artist’. No such decision is necessary for a sports fan or movie fan because the remuneration system already ensures the talent has been adequately remunerated. On top of this, most music consumers are not passionate fans of most artists, so most will not make that step.
There are two natural paths that follow:
- Build fandom monetisation into the streaming platforms, e.g. virtual artist fan packs, virtual gifting, premium performances, creator support etc. I have written at length about how Chinese streaming services do well at monetising fandom, but there it is the platform that benefits most, not the artists. Western streaming services have an opportunity to monetise fandom for the creators, not for the platforms.
- Create new models where consumers pay for artist-centric experiences. These will always be more niche and have the challenge of building new audiences rather than tapping into existing streaming audiences, but the decision does not need to be ‘either/or’.
The third way
There is additionally a less obvious third path, that would reframe the entire basis of artist/label/publisher/songwriter/streaming service relationships: direct licensing for creators. No streaming service is going to want to do this (they already prefer to negotiate with aggregators rather than small labels) and labels and publishers are unlikely to want to cede such power. But a pragmatic compromise could be a new generation of artist and songwriter contracts that provide for the creators to set stipulations for royalty floors to ensure that they do not pay for streaming services cutting their prices via promotions and multi-user plans. This would also require rightsholders to ensure that streaming services set a royalty floor which in turn would compel streaming services to start pushing up the average revenue per user and perhaps even introduce metered access for users.
Options 1 and 3 are not exactly easy to do and they would require seismic industry change with wide-reaching impact. But if the industry wants a significant change in creator remuneration, then it needs to embrace truly disruptive innovation rather than spend its time tweaking a model that simply cannot change in the way many want it to.
FanCircles SuperFan Platforms - CEO | Music Industry. Generate $100,000 from 1,000 superfans using artist branded superfan apps.
3yI'm a little late to the table on this one but, I do agree that there is little chance of fixing the streaming industry. It serves the purpose of delivering music to music listeners really well and acts in the same was as radio has done for the last century. The only reasonable thing that could be changed is allowing artist pages on streaming platforms to include a "Biolink", allowing users to get out of the loop. Iven Instagram allow this. It's not a big ask. Like radio, streaming gets music to the masses. Unfortunately, it doesn't allow users to reach their favourite artists on any other level other than to "save" their favourite songs to their playlists which doesn't allow the streaming lister to feel connected with the artist. A simple biolink would allow for this process to begin to happen. Fans are not lazy, they will take the extra steps needed if they like what they hear. On monetising fandom; streaming doesn't allow to differentiate between music listers and music fans. Music fans are quite happy to pay more to the artists they love. Music listeners just, well listen. Building fandom monetisation into streaming platforms also doesn't work. As soon as there's a "corporate company" involved in the transaction the fans feel disconnected and weary of supporting the streaming network, they don't believe the artist gets the right portion of the money from their support. Facebook has also had the same issue. They've launched five, yes five versions of their tipping system in the last 6 years and all have quietly disappeared. Fans, again, don't want to help out big business. There's plenty of examples of fans supporting artists directly that work, I own one of them, FanCircles and there's also Patreon and, as you also pointed out Bandcamp. Each of these work and provide a route for artists to earn directly from fans that are more than willing to support artists. These artist-centric experiences are not niche, they are for music fans. If you measure everything by number of plays then you're already making the wrong assumptions. Streaming is random access radio. The music charts never used radio to measure who is/was in the "TOP TEN" - They used fandom (sale of physical) to measure this. Re-creating an environment where artists and fans can come together is actually quite easy. Build the platform and the fans will come. Simple as that. And to dispute this is the same as disputing that fans can't be bothered to go to a venue and would rather have the artist play in their living room. Fans go where the artist tells them to go. Fact! Ask any promoter. Summary If the artist has an ( and this is important) own branded platform their fans flock to it. Streaming and social media channels should be used to advertise to their fans with content that is exclusively available on the artist platform. We already do this and the latest examples we are working with are The Levellers and Mach Hommy (look him up). Both of these have healthy incomes from their fans and both use streaming and socials to pull in their audience in to a community that not only supports the artist but allows fandom to grow. Oh and they own their own data.
KiTbetter: A New Way to Experience Music.
4ySearch for KiT Album, new PHYGITAL music platform.
Entrepreneur, Director and producer
4yHave a look at our new platform where we celebrate ‘live’ and transparently pay the artists up to 80% of proceeds from sales. www.exit.live
Managing Director at CDR Insights & Analytics
4yFully agree with Mark's recommendation to create fandom monetisation opportunities. This would be a win win for both platform and artist provided a user friendly approach is put in place. Video games have successfully developed in-game monetisation for years now, so when are western music streaming services going to innovate?
Consulting Director / Project Principal at Mott MacDonald
4ySpot on. Just more focus on it because we have no live industry to speak of (sheds a tear). Plenty of people forgetting streaming was the answer to MP3s, napster etc. and more money is coming in than ever before.