Why The Last of Us Part II Remastered's roguelike mode won't get any DLC
Today we have a short feature on The Last of Us Part II Remastered's roguelike mode, plus news from the likes of Bethesda, Nintendo, Sony, and more.
Matthew Gallant, game director of The Last of Us Part II Remastered, explains why No Return won't receive any future content updates.
Gallant still expects the game mode to have a long lifespan for players who pick it up. It's designed to slowly roll out additional content and modes as they progress and it's preprogrammed with a dense set of daily trials that add variety for the game's dedicated community and a scoring system that drives "score chasers" to experiment with different playstyles.
Bethesda tries its hand again at bringing its Elder Scrolls franchise to mobile audiences.
But how will the film handle the game's many, many branching paths?
The UK studio blamed the cuts on dwindling investment opportunities and the "challenging" industry landscape.
Sparks of Hope was previously dubbed a flop by Ubisoft, but discounts and word of mouth have given it more of a fighting chance.