About this mod
The only mod I used was Console commands (CET). This save is built on game version 2.12, I completed all main jobs, side jobs, hidden jobs, NCPD Activities and Fixer Gigs. V has all main game vehicles and clothes (including hidden clothes), even 99% of the shards. H10 apartment has both pets and all decorations as well. Happy gaming!
- Requirements
- Permissions and credits
- Donations
The one and only mod I used was CET: Cyber Engine Tweaks, which is console command. You do not need any mod to run my saves, but the CET is recommended.
Saved game files location: C:\Users\YOUR NAME\Saved Games\CD Projekt Red\Cyberpunk 2077
Extract the .zip, change number within the name of my save folder to a number you do not have in your save files, to avoid a replace. Copy-Paste it into your save files location. Start game, load save.
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I built these save files on game version 2.12. Character is Female, life Path is Corpo, romanced with only Judy. Difficulty is on Very Hard, but you can change it anytime.
Save location is at the gate of Dogtown, you can start the DLC right away.
Finished every Act 1 and Act 2 jobs including all missable and hidden ones. Map is clean. Everything obtainable has been collected. I left Act 3 and Phantom liberty untouched. I have made sure all endings are available for you to experience.
EXEPT ANYTHING FROM PHANTOM LIBERTY DLC, here is the list of things completed:
- All main jobs
- All side jobs
- All missable or time-sensitive jobs
- All hidden jobs
- All NCPD scanner jobs
- All Cyberpsycho
- All fixer Gigs
- All Tarot cards
- All fast travel points
- All drop points
- All iconic Weapons crafted to 5++, including main game Act 3 iconic weapons
- All crafting blueprints and materials
- All apartments
- Both pets
- All decorations in H10 apartment, including boxing champion trophy
- All clothes, including special cosmetic sets like fixer, NCPD, solo, etc. [Except end-game clothes]
- All vehicles
- 99% of all shards
- Most easter egg places and corners has been visited and collected
NOT COMPLETED:
- Iconic quick hacks (Access point breach protocol minigame to get them, or just get into Dogtown and buy)
- Most Cyberware are still in the store (Buy them at any Ripperdoc)
- Legendary weapon scopes and muzzles (Majority of them are in the Dogtown)
Character and Stats: I have edited attributes, perks and stats by using console commands: (See pictures)
In Manual Save 3 & 4:
- Level 60, Street Cred 50
- Attributes 60 (100) - Body: 20, Reflexes: 20, Technical: 20, Intelligence: 20, Cool: 20
- All perks in every attribute category
- Cyberware capacity 500
- Boosted health: 2000, Stamina Regen Speed: 125%, RAM recovery rate: 900%
Only in Manual Save 4:
- Boosted most stats: See Pictures
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Save files differences:
Future game updates should not cause any problem because nothing is from third party.
- Manual save 7 - [VANILLA EXPERIENCE] 7 on each attribute with 36 left over, 0 on perks with 79 left over, vanilla stats.
See below for detailed measure on this save.
- Manual save 3 - edited attributes and perks, edited Health and RAM recovery rate, Stamina Regen Speed, no editing on other stats.
This is the save lies in the middle, weapons are dealing vanilla damage.
- Manual save 4 - edited attributes and perks, edited most stats (See pictures)
This is the most powerful save, weapons are dealing about 4 times of damage, good enough for any build.
Manual save 7 is a save I reverted from Manual save 4 to almost unedited file, that caused an issue that you cannot change "RAM Recovery Rate" for some reason unless using console command. I have set it to 134%, which should be enough and not overpowered for vanilla experience. I did a lot of tests and don't see any other issue on Manual save 7. Manual save 3 & 4 does not have this problem.
In case if you want to change the "RAM Recovery Rate", the console command script is:
StatValue = 1.34; StatType = 'MemoryRegenRate'; PID = Game.GetPlayer():GetEntityID(); SS = Game.GetStatsSystem(); currValue = SS:GetStatValue(PID, StatType) print(" - Current [ "..StatType.. " ] value: "..string.format("%f", currValue)) if currValue == StatValue then print(" - "..StatType.." is already "..StatValue..", no need to edit. \n ") else statMOD = Game['gameRPGManager::CreateStatModifier;gamedataStatTypegameStatModifierTypeFloat'](StatType, 'Additive', StatValue); SS:RemoveAllModifiers(PID, StatType, true) SS:AddSavedModifier(PID, statMOD) print(" - [ "..StatType.." ] SETTED TO : "..string.format("%f", StatValue).." \n ") end
1.34 means 134%, if you want 56% change it to 0.56 / if you want 1234% change it to 12.34.
You can use command scripts to change life path, who V romanced with, the stats I changed, even quest facts, but...Before any scripting, save the game, and probably make a copy of your save files.
ENJOY!