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Created by

PezntDestroyer

Uploaded by

PezntDestroyer

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Safe to use

About this mod

Adds a standalone "Tactical Knife" weapon in 7 colors, with optional accompanying sheaths, plus a bonus Iconic variant.

Requirements
Permissions and credits
Changelogs
Took the Kurtz Gang Knife Holster from Phantom Liberty, repurposed it for V, pulled the knife out, and made it it's own weapon.

Designed for fem V, but will mostly work for masc V, probably.

-KNIVES-

Currently 7 default colors, with a bonus Iconic variant. Open to adding more if requested.

CET Codes:
Game.AddToInventory("Items.Tac_Knife_default")
Game.AddToInventory("Items.Tac_Knife_blackout")
Game.AddToInventory("Items.Tac_Knife_carbon")
Game.AddToInventory("Items.Tac_Knife_frost")
Game.AddToInventory("Items.Tac_Knife_nova")
Game.AddToInventory("Items.Tac_Knife_preem")
Game.AddToInventory("Items.Tac_Knife_smoke")
Game.AddToInventory("Items.Tac_Knife_iconic")


- also available via Virtual Atelier -


-SHEATHS-
(requires Equipment-EX)
Matching sheaths, with or without straps and/or sheathed knives, in either a loose or tight fit.
Available in 6 locations: Left Calf, Right Calf, Left Thigh, Right Thigh, Left Shoulder, and Right Shoulder. Might add more if requested.

If the provided configuration options still clip with your outfit(s), PM me, and I will make a patch for your clothing. I don't trust/understand GarmentSupport, so I'll just do it the hard way...
Download and equip one of these for immersion, if you don't like how V seemingly just pulls the knife out of their ass...

CET Codes:
In CET console, enter the following:
Game.AddToInventory("Items.Tac_Sheath_[variant]_[color]_[fit]_[knife]_[strap]")
Now replace the fields in brackets with any combination of the following (without the brackets):

[variant]
RightShoulder
LeftShoulder
RightThigh
LeftThigh
RightCalf
LeftCalf

[color]
default
blackout
carbon
frost
nova
preem
smoke
(there is no sheath for the iconic)

[fit]
tight
loose

[knife]
(omit if you want the knife)
no_knife

[strap]
(omit if you want the strap)
no_strap

Example 1: Game.AddToInventory("Items.Tac_Sheath_LeftCalf_default_tight") will add a full, tight, default sheath for the left calf.
Example 2: Game.AddToInventory("Items.Tac_Sheath_RightThigh_blackout_tight_no_knife_no_strap") will add a tight blackout
sheath for the right thigh, without the knife or strap.
Example 3: Game.AddToInventory("Items.Tac_Sheath_LeftShoulder_preem_loose_no_strap") will add a loose fit preem sheath for the left
shoulder, with the knife, but without the strap.

If that wasn't clear enough, here is a list of codes for every possible configuration:
-WARNING- migraine ahead...
Spoiler:  
Show
Right Calf:
          Tight:
                  Default:
                              full: Game.AddToInventory("Items.Tac_Sheath_RightCalf_default_tight")
                              no strap: Game.AddToInventory("Items.Tac_Sheath_RightCalf_default_tight_no_strap")
                              no knife: Game.AddToInventory("Items.Tac_Sheath_RightCalf_default_tight_no_knife")
                              no knife, no strap: Game.AddToInventory("Items.Tac_Sheath_RightCalf_default_tight_no_knife_no_strap")
                  Blackout:
                              full: Game.AddToInventory("Items.Tac_Sheath_RightCalf_blackout_tight")
                              no strap: Game.AddToInventory("Items.Tac_Sheath_RightCalf_blackout_tight_no_strap")
                              no knife: Game.AddToInventory("Items.Tac_Sheath_RightCalf_blackout_tight_no_knife")
                              no knife, no strap: Game.AddToInventory("Items.Tac_Sheath_RightCalf_blackout_tight_no_knife_no_strap")
                  Carbon:
                              full: Game.AddToInventory("Items.Tac_Sheath_RightCalf_carbon_tight")
                              no strap: Game.AddToInventory("Items.Tac_Sheath_RightCalf_carbon_tight_no_strap")
                              no knife: Game.AddToInventory("Items.Tac_Sheath_RightCalf_carbon_tight_no_knife")
                              no knife, no strap: Game.AddToInventory("Items.Tac_Sheath_RightCalf_carbon_tight_no_knife_no_strap")
                  Frost:
                              full: Game.AddToInventory("Items.Tac_Sheath_RightCalf_frost_tight")
                              no strap: Game.AddToInventory("Items.Tac_Sheath_RightCalf_frost_tight_no_strap")
                              no knife: Game.AddToInventory("Items.Tac_Sheath_RightCalf_frost_tight_no_knife")
                              no knife, no strap: Game.AddToInventory("Items.Tac_Sheath_RightCalf_frost_tight_no_knife_no_strap")
                  Nova:
                              full: Game.AddToInventory("Items.Tac_Sheath_RightCalf_nova_tight")
                              no strap: Game.AddToInventory("Items.Tac_Sheath_RightCalf_nova_tight_no_strap")
                              no knife: Game.AddToInventory("Items.Tac_Sheath_RightCalf_nova_tight_no_knife")
                              no knife, no strap: Game.AddToInventory("Items.Tac_Sheath_RightCalf_nova_tight_no_knife_no_strap")
                  Preem:
                              full: Game.AddToInventory("Items.Tac_Sheath_RightCalf_preem_tight")
                              no strap: Game.AddToInventory("Items.Tac_Sheath_RightCalf_preem_tight_no_strap")
                              no knife: Game.AddToInventory("Items.Tac_Sheath_RightCalf_preem_tight_no_knife")
                              no knife, no strap: Game.AddToInventory("Items.Tac_Sheath_RightCalf_preem_tight_no_knife_no_strap")
                  Smoke:
                              full: Game.AddToInventory("Items.Tac_Sheath_RightCalf_smoke_tight")
                              no strap: Game.AddToInventory("Items.Tac_Sheath_RightCalf_smoke_tight_no_strap")
                              no knife: Game.AddToInventory("Items.Tac_Sheath_RightCalf_smoke_tight_no_knife")
                              no knife, no strap: Game.AddToInventory("Items.Tac_Sheath_RightCalf_smoke_tight_no_knife_no_strap")
          Loose:
                  Default:
                              full: Game.AddToInventory("Items.Tac_Sheath_RightCalf_default_loose")
                              no strap: Game.AddToInventory("Items.Tac_Sheath_RightCalf_default_loose_no_strap")
                              no knife: Game.AddToInventory("Items.Tac_Sheath_RightCalf_default_loose_no_knife")
                              no knife, no strap: Game.AddToInventory("Items.Tac_Sheath_RightCalf_default_loose_no_knife_no_strap")
                  Blackout:
                              full: Game.AddToInventory("Items.Tac_Sheath_RightCalf_blackout_loose")
                              no strap: Game.AddToInventory("Items.Tac_Sheath_RightCalf_blackout_loose_no_strap")
                              no knife: Game.AddToInventory("Items.Tac_Sheath_RightCalf_blackout_loose_no_knife")
                              no knife, no strap: Game.AddToInventory("Items.Tac_Sheath_RightCalf_blackout_loose_no_knife_no_strap")
                  Carbon:
                              full: Game.AddToInventory("Items.Tac_Sheath_RightCalf_carbon_loose")
                              no strap: Game.AddToInventory("Items.Tac_Sheath_RightCalf_carbon_loose_no_strap")
                              no knife: Game.AddToInventory("Items.Tac_Sheath_RightCalf_carbon_loose_no_knife")
                              no knife, no strap: Game.AddToInventory("Items.Tac_Sheath_RightCalf_carbon_loose_no_knife_no_strap")
                  Frost:
                              full: Game.AddToInventory("Items.Tac_Sheath_RightCalf_frost_loose")
                              no strap: Game.AddToInventory("Items.Tac_Sheath_RightCalf_frost_loose_no_strap")
                              no knife: Game.AddToInventory("Items.Tac_Sheath_RightCalf_frost_loose_no_knife")
                              no knife, no strap: Game.AddToInventory("Items.Tac_Sheath_RightCalf_frost_loose_no_knife_no_strap")
                  Nova:
                              full: Game.AddToInventory("Items.Tac_Sheath_RightCalf_nova_loose")
                              no strap: Game.AddToInventory("Items.Tac_Sheath_RightCalf_nova_loose_no_strap")
                              no knife: Game.AddToInventory("Items.Tac_Sheath_RightCalf_nova_loose_no_knife")
                              no knife, no strap: Game.AddToInventory("Items.Tac_Sheath_RightCalf_nova_loose_no_knife_no_strap")
                  Preem:
                              full: Game.AddToInventory("Items.Tac_Sheath_RightCalf_preem_loose")
                              no strap: Game.AddToInventory("Items.Tac_Sheath_RightCalf_preem_loose_no_strap")
                              no knife: Game.AddToInventory("Items.Tac_Sheath_RightCalf_preem_loose_no_knife")
                              no knife, no strap: Game.AddToInventory("Items.Tac_Sheath_RightCalf_preem_loose_no_knife_no_strap")
                  Smoke:
                              full: Game.AddToInventory("Items.Tac_Sheath_RightCalf_smoke_loose")
                              no strap: Game.AddToInventory("Items.Tac_Sheath_RightCalf_smoke_loose_no_strap")
                              no knife: Game.AddToInventory("Items.Tac_Sheath_RightCalf_smoke_loose_no_knife")
                              no knife, no strap: Game.AddToInventory("Items.Tac_Sheath_RightCalf_smoke_loose_no_knife_no_strap")
Left Calf:
          Tight:
                  Default:
                              full: Game.AddToInventory("Items.Tac_Sheath_LeftCalf_default_tight")
                              no strap: Game.AddToInventory("Items.Tac_Sheath_LeftCalf_default_tight_no_strap")
                              no knife: Game.AddToInventory("Items.Tac_Sheath_LeftCalf_default_tight_no_knife")
                              no knife, no strap: Game.AddToInventory("Items.Tac_Sheath_LeftCalf_default_tight_no_knife_no_strap")
                  Blackout:
                              full: Game.AddToInventory("Items.Tac_Sheath_LeftCalf_blackout_tight")
                              no strap: Game.AddToInventory("Items.Tac_Sheath_LeftCalf_blackout_tight_no_strap")
                              no knife: Game.AddToInventory("Items.Tac_Sheath_LeftCalf_blackout_tight_no_knife")
                              no knife, no strap: Game.AddToInventory("Items.Tac_Sheath_LeftCalf_blackout_tight_no_knife_no_strap")
                  Carbon:
                              full: Game.AddToInventory("Items.Tac_Sheath_LeftCalf_carbon_tight")
                              no strap: Game.AddToInventory("Items.Tac_Sheath_LeftCalf_carbon_tight_no_strap")
                              no knife: Game.AddToInventory("Items.Tac_Sheath_LeftCalf_carbon_tight_no_knife")
                              no knife, no strap: Game.AddToInventory("Items.Tac_Sheath_LeftCalf_carbon_tight_no_knife_no_strap")
                  Frost:
                              full: Game.AddToInventory("Items.Tac_Sheath_LeftCalf_frost_tight")
                              no strap: Game.AddToInventory("Items.Tac_Sheath_LeftCalf_frost_tight_no_strap")
                              no knife: Game.AddToInventory("Items.Tac_Sheath_LeftCalf_frost_tight_no_knife")
                              no knife, no strap: Game.AddToInventory("Items.Tac_Sheath_LeftCalf_frost_tight_no_knife_no_strap")
                  Nova:
                              full: Game.AddToInventory("Items.Tac_Sheath_LeftCalf_nova_tight")
                              no strap: Game.AddToInventory("Items.Tac_Sheath_LeftCalf_nova_tight_no_strap")
                              no knife: Game.AddToInventory("Items.Tac_Sheath_LeftCalf_nova_tight_no_knife")
                              no knife, no strap: Game.AddToInventory("Items.Tac_Sheath_LeftCalf_nova_tight_no_knife_no_strap")
                  Preem:
                              full: Game.AddToInventory("Items.Tac_Sheath_LeftCalf_preem_tight")
                              no strap: Game.AddToInventory("Items.Tac_Sheath_LeftCalf_preem_tight_no_strap")
                              no knife: Game.AddToInventory("Items.Tac_Sheath_LeftCalf_preem_tight_no_knife")
                              no knife, no strap: Game.AddToInventory("Items.Tac_Sheath_LeftCalf_preem_tight_no_knife_no_strap")
                  Smoke:
                              full: Game.AddToInventory("Items.Tac_Sheath_LeftCalf_smoke_tight")
                              no strap: Game.AddToInventory("Items.Tac_Sheath_LeftCalf_smoke_tight_no_strap")
                              no knife: Game.AddToInventory("Items.Tac_Sheath_LeftCalf_smoke_tight_no_knife")
                              no knife, no strap: Game.AddToInventory("Items.Tac_Sheath_LeftCalf_smoke_tight_no_knife_no_strap")
          Loose:
                  Default:
                              full: Game.AddToInventory("Items.Tac_Sheath_LeftCalf_default_loose")
                              no strap: Game.AddToInventory("Items.Tac_Sheath_LeftCalf_default_loose_no_strap")
                              no knife: Game.AddToInventory("Items.Tac_Sheath_LeftCalf_default_loose_no_knife")
                              no knife, no strap: Game.AddToInventory("Items.Tac_Sheath_LeftCalf_default_loose_no_knife_no_strap")
                  Blackout:
                              full: Game.AddToInventory("Items.Tac_Sheath_LeftCalf_blackout_loose")
                              no strap: Game.AddToInventory("Items.Tac_Sheath_LeftCalf_blackout_loose_no_strap")
                              no knife: Game.AddToInventory("Items.Tac_Sheath_LeftCalf_blackout_loose_no_knife")
                              no knife, no strap: Game.AddToInventory("Items.Tac_Sheath_LeftCalf_blackout_loose_no_knife_no_strap")
                  Carbon:
                              full: Game.AddToInventory("Items.Tac_Sheath_LeftCalf_carbon_loose")
                              no strap: Game.AddToInventory("Items.Tac_Sheath_LeftCalf_carbon_loose_no_strap")
                              no knife: Game.AddToInventory("Items.Tac_Sheath_LeftCalf_carbon_loose_no_knife")
                              no knife, no strap: Game.AddToInventory("Items.Tac_Sheath_LeftCalf_carbon_loose_no_knife_no_strap")
                  Frost:
                              full: Game.AddToInventory("Items.Tac_Sheath_LeftCalf_frost_loose")
                              no strap: Game.AddToInventory("Items.Tac_Sheath_LeftCalf_frost_loose_no_strap")
                              no knife: Game.AddToInventory("Items.Tac_Sheath_LeftCalf_frost_loose_no_knife")
                              no knife, no strap: Game.AddToInventory("Items.Tac_Sheath_LeftCalf_frost_loose_no_knife_no_strap")
                  Nova:
                              full: Game.AddToInventory("Items.Tac_Sheath_LeftCalf_nova_loose")
                              no strap: Game.AddToInventory("Items.Tac_Sheath_LeftCalf_nova_loose_no_strap")
                              no knife: Game.AddToInventory("Items.Tac_Sheath_LeftCalf_nova_loose_no_knife")
                              no knife, no strap: Game.AddToInventory("Items.Tac_Sheath_LeftCalf_nova_loose_no_knife_no_strap")
                  Preem:
                              full: Game.AddToInventory("Items.Tac_Sheath_LeftCalf_preem_loose")
                              no strap: Game.AddToInventory("Items.Tac_Sheath_LeftCalf_preem_loose_no_strap")
                              no knife: Game.AddToInventory("Items.Tac_Sheath_LeftCalf_preem_loose_no_knife")
                              no knife, no strap: Game.AddToInventory("Items.Tac_Sheath_LeftCalf_preem_loose_no_knife_no_strap")
                  Smoke:
                              full: Game.AddToInventory("Items.Tac_Sheath_LeftCalf_smoke_loose")
                              no strap: Game.AddToInventory("Items.Tac_Sheath_LeftCalf_smoke_loose_no_strap")
                              no knife: Game.AddToInventory("Items.Tac_Sheath_LeftCalf_smoke_loose_no_knife")
                              no knife, no strap: Game.AddToInventory("Items.Tac_Sheath_LeftCalf_smoke_loose_no_knife_no_strap")
Right Thigh:
          Tight:
                  Default:
                              full: Game.AddToInventory("Items.Tac_Sheath_RightThigh_default_tight")
                              no strap: Game.AddToInventory("Items.Tac_Sheath_RightThigh_default_tight_no_strap")
                              no knife: Game.AddToInventory("Items.Tac_Sheath_RightThigh_default_tight_no_knife")
                              no knife, no strap: Game.AddToInventory("Items.Tac_Sheath_RightThigh_default_tight_no_knife_no_strap")
                  Blackout:
                              full: Game.AddToInventory("Items.Tac_Sheath_RightThigh_blackout_tight")
                              no strap: Game.AddToInventory("Items.Tac_Sheath_RightThigh_blackout_tight_no_strap")
                              no knife: Game.AddToInventory("Items.Tac_Sheath_RightThigh_blackout_tight_no_knife")
                              no knife, no strap: Game.AddToInventory("Items.Tac_Sheath_RightThigh_blackout_tight_no_knife_no_strap")
                  Carbon:
                              full: Game.AddToInventory("Items.Tac_Sheath_RightThigh_carbon_tight")
                              no strap: Game.AddToInventory("Items.Tac_Sheath_RightThigh_carbon_tight_no_strap")
                              no knife: Game.AddToInventory("Items.Tac_Sheath_RightThigh_carbon_tight_no_knife")
                              no knife, no strap: Game.AddToInventory("Items.Tac_Sheath_RightThigh_carbon_tight_no_knife_no_strap")
                  Frost:
                              full: Game.AddToInventory("Items.Tac_Sheath_RightThigh_frost_tight")
                              no strap: Game.AddToInventory("Items.Tac_Sheath_RightThigh_frost_tight_no_strap")
                              no knife: Game.AddToInventory("Items.Tac_Sheath_RightThigh_frost_tight_no_knife")
                              no knife, no strap: Game.AddToInventory("Items.Tac_Sheath_RightThigh_frost_tight_no_knife_no_strap")
                  Nova:
                              full: Game.AddToInventory("Items.Tac_Sheath_RightThigh_nova_tight")
                              no strap: Game.AddToInventory("Items.Tac_Sheath_RightThigh_nova_tight_no_strap")
                              no knife: Game.AddToInventory("Items.Tac_Sheath_RightThigh_nova_tight_no_knife")
                              no knife, no strap: Game.AddToInventory("Items.Tac_Sheath_RightThigh_nova_tight_no_knife_no_strap")
                  Preem:
                              full: Game.AddToInventory("Items.Tac_Sheath_RightThigh_preem_tight")
                              no strap: Game.AddToInventory("Items.Tac_Sheath_RightThigh_preem_tight_no_strap")
                              no knife: Game.AddToInventory("Items.Tac_Sheath_RightThigh_preem_tight_no_knife")
                              no knife, no strap: Game.AddToInventory("Items.Tac_Sheath_RightThigh_preem_tight_no_knife_no_strap")
                  Smoke:
                              full: Game.AddToInventory("Items.Tac_Sheath_RightThigh_smoke_tight")
                              no strap: Game.AddToInventory("Items.Tac_Sheath_RightThigh_smoke_tight_no_strap")
                              no knife: Game.AddToInventory("Items.Tac_Sheath_RightThigh_smoke_tight_no_knife")
                              no knife, no strap: Game.AddToInventory("Items.Tac_Sheath_RightThigh_smoke_tight_no_knife_no_strap")
          Loose:
                  Default:
                              full: Game.AddToInventory("Items.Tac_Sheath_RightThigh_default_loose")
                              no strap: Game.AddToInventory("Items.Tac_Sheath_RightThigh_default_loose_no_strap")
                              no knife: Game.AddToInventory("Items.Tac_Sheath_RightThigh_default_loose_no_knife")
                              no knife, no strap: Game.AddToInventory("Items.Tac_Sheath_RightThigh_default_loose_no_knife_no_strap")
                  Blackout:
                              full: Game.AddToInventory("Items.Tac_Sheath_RightThigh_blackout_loose")
                              no strap: Game.AddToInventory("Items.Tac_Sheath_RightThigh_blackout_loose_no_strap")
                              no knife: Game.AddToInventory("Items.Tac_Sheath_RightThigh_blackout_loose_no_knife")
                              no knife, no strap: Game.AddToInventory("Items.Tac_Sheath_RightThigh_blackout_loose_no_knife_no_strap")
                  Carbon:
                              full: Game.AddToInventory("Items.Tac_Sheath_RightThigh_carbon_loose")
                              no strap: Game.AddToInventory("Items.Tac_Sheath_RightThigh_carbon_loose_no_strap")
                              no knife: Game.AddToInventory("Items.Tac_Sheath_RightThigh_carbon_loose_no_knife")
                              no knife, no strap: Game.AddToInventory("Items.Tac_Sheath_RightThigh_carbon_loose_no_knife_no_strap")
                  Frost:
                              full: Game.AddToInventory("Items.Tac_Sheath_RightThigh_frost_loose")
                              no strap: Game.AddToInventory("Items.Tac_Sheath_RightThigh_frost_loose_no_strap")
                              no knife: Game.AddToInventory("Items.Tac_Sheath_RightThigh_frost_loose_no_knife")
                              no knife, no strap: Game.AddToInventory("Items.Tac_Sheath_RightThigh_frost_loose_no_knife_no_strap")
                  Nova:
                              full: Game.AddToInventory("Items.Tac_Sheath_RightThigh_nova_loose")
                              no strap: Game.AddToInventory("Items.Tac_Sheath_RightThigh_nova_loose_no_strap")
                              no knife: Game.AddToInventory("Items.Tac_Sheath_RightThigh_nova_loose_no_knife")
                              no knife, no strap: Game.AddToInventory("Items.Tac_Sheath_RightThigh_nova_loose_no_knife_no_strap")
                  Preem:
                              full: Game.AddToInventory("Items.Tac_Sheath_RightThigh_preem_loose")
                              no strap: Game.AddToInventory("Items.Tac_Sheath_RightThigh_preem_loose_no_strap")
                              no knife: Game.AddToInventory("Items.Tac_Sheath_RightThigh_preem_loose_no_knife")
                              no knife, no strap: Game.AddToInventory("Items.Tac_Sheath_RightThigh_preem_loose_no_knife_no_strap")
                  Smoke:
                              full: Game.AddToInventory("Items.Tac_Sheath_RightThigh_smoke_loose")
                              no strap: Game.AddToInventory("Items.Tac_Sheath_RightThigh_smoke_loose_no_strap")
                              no knife: Game.AddToInventory("Items.Tac_Sheath_RightThigh_smoke_loose_no_knife")
                              no knife, no strap: Game.AddToInventory("Items.Tac_Sheath_RightThigh_smoke_loose_no_knife_no_strap")
Left Thigh:
          Tight:
                  Default:
                              full: Game.AddToInventory("Items.Tac_Sheath_LeftThigh_default_tight")
                              no strap: Game.AddToInventory("Items.Tac_Sheath_LeftThigh_default_tight_no_strap")
                              no knife: Game.AddToInventory("Items.Tac_Sheath_LeftThigh_default_tight_no_knife")
                              no knife, no strap: Game.AddToInventory("Items.Tac_Sheath_LeftThigh_default_tight_no_knife_no_strap")
                  Blackout:
                              full: Game.AddToInventory("Items.Tac_Sheath_LeftThigh_blackout_tight")
                              no strap: Game.AddToInventory("Items.Tac_Sheath_LeftThigh_blackout_tight_no_strap")
                              no knife: Game.AddToInventory("Items.Tac_Sheath_LeftThigh_blackout_tight_no_knife")
                              no knife, no strap: Game.AddToInventory("Items.Tac_Sheath_LeftThigh_blackout_tight_no_knife_no_strap")
                  Carbon:
                              full: Game.AddToInventory("Items.Tac_Sheath_LeftThigh_carbon_tight")
                              no strap: Game.AddToInventory("Items.Tac_Sheath_LeftThigh_carbon_tight_no_strap")
                              no knife: Game.AddToInventory("Items.Tac_Sheath_LeftThigh_carbon_tight_no_knife")
                              no knife, no strap: Game.AddToInventory("Items.Tac_Sheath_LeftThigh_carbon_tight_no_knife_no_strap")
                  Frost:
                              full: Game.AddToInventory("Items.Tac_Sheath_LeftThigh_frost_tight")
                              no strap: Game.AddToInventory("Items.Tac_Sheath_LeftThigh_frost_tight_no_strap")
                              no knife: Game.AddToInventory("Items.Tac_Sheath_LeftThigh_frost_tight_no_knife")
                              no knife, no strap: Game.AddToInventory("Items.Tac_Sheath_LeftThigh_frost_tight_no_knife_no_strap")
                  Nova:
                              full: Game.AddToInventory("Items.Tac_Sheath_LeftThigh_nova_tight")
                              no strap: Game.AddToInventory("Items.Tac_Sheath_LeftThigh_nova_tight_no_strap")
                              no knife: Game.AddToInventory("Items.Tac_Sheath_LeftThigh_nova_tight_no_knife")
                              no knife, no strap: Game.AddToInventory("Items.Tac_Sheath_LeftThigh_nova_tight_no_knife_no_strap")
                  Preem:
                              full: Game.AddToInventory("Items.Tac_Sheath_LeftThigh_preem_tight")
                              no strap: Game.AddToInventory("Items.Tac_Sheath_LeftThigh_preem_tight_no_strap")
                              no knife: Game.AddToInventory("Items.Tac_Sheath_LeftThigh_preem_tight_no_knife")
                              no knife, no strap: Game.AddToInventory("Items.Tac_Sheath_LeftThigh_preem_tight_no_knife_no_strap")
                  Smoke:
                              full: Game.AddToInventory("Items.Tac_Sheath_LeftThigh_smoke_tight")
                              no strap: Game.AddToInventory("Items.Tac_Sheath_LeftThigh_smoke_tight_no_strap")
                              no knife: Game.AddToInventory("Items.Tac_Sheath_LeftThigh_smoke_tight_no_knife")
                              no knife, no strap: Game.AddToInventory("Items.Tac_Sheath_LeftThigh_smoke_tight_no_knife_no_strap")
          Loose:
                  Default:
                              full: Game.AddToInventory("Items.Tac_Sheath_LeftThigh_default_loose")
                              no strap: Game.AddToInventory("Items.Tac_Sheath_LeftThigh_default_loose_no_strap")
                              no knife: Game.AddToInventory("Items.Tac_Sheath_LeftThigh_default_loose_no_knife")
                              no knife, no strap: Game.AddToInventory("Items.Tac_Sheath_LeftThigh_default_loose_no_knife_no_strap")
                  Blackout:
                              full: Game.AddToInventory("Items.Tac_Sheath_LeftThigh_blackout_loose")
                              no strap: Game.AddToInventory("Items.Tac_Sheath_LeftThigh_blackout_loose_no_strap")
                              no knife: Game.AddToInventory("Items.Tac_Sheath_LeftThigh_blackout_loose_no_knife")
                              no knife, no strap: Game.AddToInventory("Items.Tac_Sheath_LeftThigh_blackout_loose_no_knife_no_strap")
                  Carbon:
                              full: Game.AddToInventory("Items.Tac_Sheath_LeftThigh_carbon_loose")
                              no strap: Game.AddToInventory("Items.Tac_Sheath_LeftThigh_carbon_loose_no_strap")
                              no knife: Game.AddToInventory("Items.Tac_Sheath_LeftThigh_carbon_loose_no_knife")
                              no knife, no strap: Game.AddToInventory("Items.Tac_Sheath_LeftThigh_carbon_loose_no_knife_no_strap")
                  Frost:
                              full: Game.AddToInventory("Items.Tac_Sheath_LeftThigh_frost_loose")
                              no strap: Game.AddToInventory("Items.Tac_Sheath_LeftThigh_frost_loose_no_strap")
                              no knife: Game.AddToInventory("Items.Tac_Sheath_LeftThigh_frost_loose_no_knife")
                              no knife, no strap: Game.AddToInventory("Items.Tac_Sheath_LeftThigh_frost_loose_no_knife_no_strap")
                  Nova:
                              full: Game.AddToInventory("Items.Tac_Sheath_LeftThigh_nova_loose")
                              no strap: Game.AddToInventory("Items.Tac_Sheath_LeftThigh_nova_loose_no_strap")
                              no knife: Game.AddToInventory("Items.Tac_Sheath_LeftThigh_nova_loose_no_knife")
                              no knife, no strap: Game.AddToInventory("Items.Tac_Sheath_LeftThigh_nova_loose_no_knife_no_strap")
                  Preem:
                              full: Game.AddToInventory("Items.Tac_Sheath_LeftThigh_preem_loose")
                              no strap: Game.AddToInventory("Items.Tac_Sheath_LeftThigh_preem_loose_no_strap")
                              no knife: Game.AddToInventory("Items.Tac_Sheath_LeftThigh_preem_loose_no_knife")
                              no knife, no strap: Game.AddToInventory("Items.Tac_Sheath_LeftThigh_preem_loose_no_knife_no_strap")
                  Smoke:
                              full: Game.AddToInventory("Items.Tac_Sheath_LeftThigh_smoke_loose")
                              no strap: Game.AddToInventory("Items.Tac_Sheath_LeftThigh_smoke_loose_no_strap")
                              no knife: Game.AddToInventory("Items.Tac_Sheath_LeftThigh_smoke_loose_no_knife")
                              no knife, no strap: Game.AddToInventory("Items.Tac_Sheath_LeftThigh_smoke_loose_no_knife_no_strap")
Right Shoulder:
          Tight:
                  Default:
                              full: Game.AddToInventory("Items.Tac_Sheath_RightShoulder_default_tight")
                              no strap: Game.AddToInventory("Items.Tac_Sheath_RightShoulder_default_tight_no_strap")
                              no knife: Game.AddToInventory("Items.Tac_Sheath_RightShoulder_default_tight_no_knife")
                              no knife, no strap: Game.AddToInventory("Items.Tac_Sheath_RightShoulder_default_tight_no_knife_no_strap")
                  Blackout:
                              full: Game.AddToInventory("Items.Tac_Sheath_RightShoulder_blackout_tight")
                              no strap: Game.AddToInventory("Items.Tac_Sheath_RightShoulder_blackout_tight_no_strap")
                              no knife: Game.AddToInventory("Items.Tac_Sheath_RightShoulder_blackout_tight_no_knife")
                              no knife, no strap: Game.AddToInventory("Items.Tac_Sheath_RightShoulder_blackout_tight_no_knife_no_strap")
                  Carbon:
                              full: Game.AddToInventory("Items.Tac_Sheath_RightShoulder_carbon_tight")
                              no strap: Game.AddToInventory("Items.Tac_Sheath_RightShoulder_carbon_tight_no_strap")
                              no knife: Game.AddToInventory("Items.Tac_Sheath_RightShoulder_carbon_tight_no_knife")
                              no knife, no strap: Game.AddToInventory("Items.Tac_Sheath_RightShoulder_carbon_tight_no_knife_no_strap")
                  Frost:
                              full: Game.AddToInventory("Items.Tac_Sheath_RightShoulder_frost_tight")
                              no strap: Game.AddToInventory("Items.Tac_Sheath_RightShoulder_frost_tight_no_strap")
                              no knife: Game.AddToInventory("Items.Tac_Sheath_RightShoulder_frost_tight_no_knife")
                              no knife, no strap: Game.AddToInventory("Items.Tac_Sheath_RightShoulder_frost_tight_no_knife_no_strap")
                  Nova:
                              full: Game.AddToInventory("Items.Tac_Sheath_RightShoulder_nova_tight")
                              no strap: Game.AddToInventory("Items.Tac_Sheath_RightShoulder_nova_tight_no_strap")
                              no knife: Game.AddToInventory("Items.Tac_Sheath_RightShoulder_nova_tight_no_knife")
                              no knife, no strap: Game.AddToInventory("Items.Tac_Sheath_RightShoulder_nova_tight_no_knife_no_strap")
                  Preem:
                              full: Game.AddToInventory("Items.Tac_Sheath_RightShoulder_preem_tight")
                              no strap: Game.AddToInventory("Items.Tac_Sheath_RightShoulder_preem_tight_no_strap")
                              no knife: Game.AddToInventory("Items.Tac_Sheath_RightShoulder_preem_tight_no_knife")
                              no knife, no strap: Game.AddToInventory("Items.Tac_Sheath_RightShoulder_preem_tight_no_knife_no_strap")
                  Smoke:
                              full: Game.AddToInventory("Items.Tac_Sheath_RightShoulder_smoke_tight")
                              no strap: Game.AddToInventory("Items.Tac_Sheath_RightShoulder_smoke_tight_no_strap")
                              no knife: Game.AddToInventory("Items.Tac_Sheath_RightShoulder_smoke_tight_no_knife")
                              no knife, no strap: Game.AddToInventory("Items.Tac_Sheath_RightShoulder_smoke_tight_no_knife_no_strap")
          Loose:
                  Default:
                              full: Game.AddToInventory("Items.Tac_Sheath_RightShoulder_default_loose")
                              no strap: Game.AddToInventory("Items.Tac_Sheath_RightShoulder_default_loose_no_strap")
                              no knife: Game.AddToInventory("Items.Tac_Sheath_RightShoulder_default_loose_no_knife")
                              no knife, no strap: Game.AddToInventory("Items.Tac_Sheath_RightShoulder_default_loose_no_knife_no_strap")
                  Blackout:
                              full: Game.AddToInventory("Items.Tac_Sheath_RightShoulder_blackout_loose")
                              no strap: Game.AddToInventory("Items.Tac_Sheath_RightShoulder_blackout_loose_no_strap")
                              no knife: Game.AddToInventory("Items.Tac_Sheath_RightShoulder_blackout_loose_no_knife")
                              no knife, no strap: Game.AddToInventory("Items.Tac_Sheath_RightShoulder_blackout_loose_no_knife_no_strap")
                  Carbon:
                              full: Game.AddToInventory("Items.Tac_Sheath_RightShoulder_carbon_loose")
                              no strap: Game.AddToInventory("Items.Tac_Sheath_RightShoulder_carbon_loose_no_strap")
                              no knife: Game.AddToInventory("Items.Tac_Sheath_RightShoulder_carbon_loose_no_knife")
                              no knife, no strap: Game.AddToInventory("Items.Tac_Sheath_RightShoulder_carbon_loose_no_knife_no_strap")
                  Frost:
                              full: Game.AddToInventory("Items.Tac_Sheath_RightShoulder_frost_loose")
                              no strap: Game.AddToInventory("Items.Tac_Sheath_RightShoulder_frost_loose_no_strap")
                              no knife: Game.AddToInventory("Items.Tac_Sheath_RightShoulder_frost_loose_no_knife")
                              no knife, no strap: Game.AddToInventory("Items.Tac_Sheath_RightShoulder_frost_loose_no_knife_no_strap")
                  Nova:
                              full: Game.AddToInventory("Items.Tac_Sheath_RightShoulder_nova_loose")
                              no strap: Game.AddToInventory("Items.Tac_Sheath_RightShoulder_nova_loose_no_strap")
                              no knife: Game.AddToInventory("Items.Tac_Sheath_RightShoulder_nova_loose_no_knife")
                              no knife, no strap: Game.AddToInventory("Items.Tac_Sheath_RightShoulder_nova_loose_no_knife_no_strap")
                  Preem:
                              full: Game.AddToInventory("Items.Tac_Sheath_RightShoulder_preem_loose")
                              no strap: Game.AddToInventory("Items.Tac_Sheath_RightShoulder_preem_loose_no_strap")
                              no knife: Game.AddToInventory("Items.Tac_Sheath_RightShoulder_preem_loose_no_knife")
                              no knife, no strap: Game.AddToInventory("Items.Tac_Sheath_RightShoulder_preem_loose_no_knife_no_strap")
                  Smoke:
                              full: Game.AddToInventory("Items.Tac_Sheath_RightShoulder_smoke_loose")
                              no strap: Game.AddToInventory("Items.Tac_Sheath_RightShoulder_smoke_loose_no_strap")
                              no knife: Game.AddToInventory("Items.Tac_Sheath_RightShoulder_smoke_loose_no_knife")
                              no knife, no strap: Game.AddToInventory("Items.Tac_Sheath_RightShoulder_smoke_loose_no_knife_no_strap")
Left Shoulder:
          Tight:
                  Default:
                              full: Game.AddToInventory("Items.Tac_Sheath_LeftShoulder_default_tight")
                              no strap: Game.AddToInventory("Items.Tac_Sheath_LeftShoulder_default_tight_no_strap")
                              no knife: Game.AddToInventory("Items.Tac_Sheath_LeftShoulder_default_tight_no_knife")
                              no knife, no strap: Game.AddToInventory("Items.Tac_Sheath_LeftShoulder_default_tight_no_knife_no_strap")
                  Blackout:
                              full: Game.AddToInventory("Items.Tac_Sheath_LeftShoulder_blackout_tight")
                              no strap: Game.AddToInventory("Items.Tac_Sheath_LeftShoulder_blackout_tight_no_strap")
                              no knife: Game.AddToInventory("Items.Tac_Sheath_LeftShoulder_blackout_tight_no_knife")
                              no knife, no strap: Game.AddToInventory("Items.Tac_Sheath_LeftShoulder_blackout_tight_no_knife_no_strap")
                  Carbon:
                              full: Game.AddToInventory("Items.Tac_Sheath_LeftShoulder_carbon_tight")
                              no strap: Game.AddToInventory("Items.Tac_Sheath_LeftShoulder_carbon_tight_no_strap")
                              no knife: Game.AddToInventory("Items.Tac_Sheath_LeftShoulder_carbon_tight_no_knife")
                              no knife, no strap: Game.AddToInventory("Items.Tac_Sheath_LeftShoulder_carbon_tight_no_knife_no_strap")
                  Frost:
                              full: Game.AddToInventory("Items.Tac_Sheath_LeftShoulder_frost_tight")
                              no strap: Game.AddToInventory("Items.Tac_Sheath_LeftShoulder_frost_tight_no_strap")
                              no knife: Game.AddToInventory("Items.Tac_Sheath_LeftShoulder_frost_tight_no_knife")
                              no knife, no strap: Game.AddToInventory("Items.Tac_Sheath_LeftShoulder_frost_tight_no_knife_no_strap")
                  Nova:
                              full: Game.AddToInventory("Items.Tac_Sheath_LeftShoulder_nova_tight")
                              no strap: Game.AddToInventory("Items.Tac_Sheath_LeftShoulder_nova_tight_no_strap")
                              no knife: Game.AddToInventory("Items.Tac_Sheath_LeftShoulder_nova_tight_no_knife")
                              no knife, no strap: Game.AddToInventory("Items.Tac_Sheath_LeftShoulder_nova_tight_no_knife_no_strap")
                  Preem:
                              full: Game.AddToInventory("Items.Tac_Sheath_LeftShoulder_preem_tight")
                              no strap: Game.AddToInventory("Items.Tac_Sheath_LeftShoulder_preem_tight_no_strap")
                              no knife: Game.AddToInventory("Items.Tac_Sheath_LeftShoulder_preem_tight_no_knife")
                              no knife, no strap: Game.AddToInventory("Items.Tac_Sheath_LeftShoulder_preem_tight_no_knife_no_strap")
                  Smoke:
                              full: Game.AddToInventory("Items.Tac_Sheath_LeftShoulder_smoke_tight")
                              no strap: Game.AddToInventory("Items.Tac_Sheath_LeftShoulder_smoke_tight_no_strap")
                              no knife: Game.AddToInventory("Items.Tac_Sheath_LeftShoulder_smoke_tight_no_knife")
                              no knife, no strap: Game.AddToInventory("Items.Tac_Sheath_LeftShoulder_smoke_tight_no_knife_no_strap")
          Loose:
                  Default:
                              full: Game.AddToInventory("Items.Tac_Sheath_LeftShoulder_default_loose")
                              no strap: Game.AddToInventory("Items.Tac_Sheath_LeftShoulder_default_loose_no_strap")
                              no knife: Game.AddToInventory("Items.Tac_Sheath_LeftShoulder_default_loose_no_knife")
                              no knife, no strap: Game.AddToInventory("Items.Tac_Sheath_LeftShoulder_default_loose_no_knife_no_strap")
                  Blackout:
                              full: Game.AddToInventory("Items.Tac_Sheath_LeftShoulder_blackout_loose")
                              no strap: Game.AddToInventory("Items.Tac_Sheath_LeftShoulder_blackout_loose_no_strap")
                              no knife: Game.AddToInventory("Items.Tac_Sheath_LeftShoulder_blackout_loose_no_knife")
                              no knife, no strap: Game.AddToInventory("Items.Tac_Sheath_LeftShoulder_blackout_loose_no_knife_no_strap")
                  Carbon:
                              full: Game.AddToInventory("Items.Tac_Sheath_LeftShoulder_carbon_loose")
                              no strap: Game.AddToInventory("Items.Tac_Sheath_LeftShoulder_carbon_loose_no_strap")
                              no knife: Game.AddToInventory("Items.Tac_Sheath_LeftShoulder_carbon_loose_no_knife")
                              no knife, no strap: Game.AddToInventory("Items.Tac_Sheath_LeftShoulder_carbon_loose_no_knife_no_strap")
                  Frost:
                              full: Game.AddToInventory("Items.Tac_Sheath_LeftShoulder_frost_loose")
                              no strap: Game.AddToInventory("Items.Tac_Sheath_LeftShoulder_frost_loose_no_strap")
                              no knife: Game.AddToInventory("Items.Tac_Sheath_LeftShoulder_frost_loose_no_knife")
                              no knife, no strap: Game.AddToInventory("Items.Tac_Sheath_LeftShoulder_frost_loose_no_knife_no_strap")
                  Nova:
                              full: Game.AddToInventory("Items.Tac_Sheath_LeftShoulder_nova_loose")
                              no strap: Game.AddToInventory("Items.Tac_Sheath_LeftShoulder_nova_loose_no_strap")
                              no knife: Game.AddToInventory("Items.Tac_Sheath_LeftShoulder_nova_loose_no_knife")
                              no knife, no strap: Game.AddToInventory("Items.Tac_Sheath_LeftShoulder_nova_loose_no_knife_no_strap")
                  Preem:
                              full: Game.AddToInventory("Items.Tac_Sheath_LeftShoulder_preem_loose")
                              no strap: Game.AddToInventory("Items.Tac_Sheath_LeftShoulder_preem_loose_no_strap")
                              no knife: Game.AddToInventory("Items.Tac_Sheath_LeftShoulder_preem_loose_no_knife")
                              no knife, no strap: Game.AddToInventory("Items.Tac_Sheath_LeftShoulder_preem_loose_no_knife_no_strap")
                  Smoke:
                              full: Game.AddToInventory("Items.Tac_Sheath_LeftShoulder_smoke_loose")
                              no strap: Game.AddToInventory("Items.Tac_Sheath_LeftShoulder_smoke_loose_no_strap")
                              no knife: Game.AddToInventory("Items.Tac_Sheath_LeftShoulder_smoke_loose_no_knife")
                              no knife, no strap: Game.AddToInventory("Items.Tac_Sheath_LeftShoulder_smoke_loose_no_knife_no_strap")
- also available via Virtual Atelier -

(optional)
-STFU-
No, not you, your V... Install if you don't like hearing V go full anime. Mutes the noises V makes during most melee attacks. Makes stealth a bit more immersive.
(requires REDmod)

-COMPATIBILITY-
You can use any or all of the files in the download section with any and all mods. They will never conflict with anything, ever; the only exception being
(optional) STFU, if you have anything that alters the "ono_v_attack_short" audio file. Load order is of no consequence.

-INSTALLATION-
download the file(s) you want
unpack the .zip(s) using 7z or equivalent
drag and drop only the archive, r6, and mods folders into your Cyberpunk main directory
enter the desired codes into the CET Console
I won't be held responsible for anything Vortex does or does not do.

-UNINSTALL-
delete all files that start with Tactical_Knife from /archive/pc/mod
delete all .yaml files that start with Tactical_Knife from /r6/tweaks/PezntDestroyer
delete (optional) STFU folder from /mods

- inspired by yellingintothevoid's holster mod -
  翻译: