About this mod
Several corrections & improvements to the Economy of Cyberpunk 2077
- Requirements
- Permissions and credits
- Changelogs
- Donations
Features
- Buying & Selling Prices for almost everything
- Quest Rewards
- Bounty Rewards
- Street Race Rewards
- Fist Fight Rewards/Bets
- Money Shard values
- Money Pickup Values
- Modify chance enemy weapons will be "broken"
- Autofixer Vehicle Prices
- Autofixer Discount amount
- Service Costs
- Highly Customisable
- Script Free
What's changed?
- Cyberware now sells for 25% of their base value (From 20%)
- Clothing/Armor now sells for 25% of their base value (From 5%)
- Everything else sells for around 5% to 20% of their base value (From 5% to 10%)
- Schematics cost 35% of the items base value - This entices engagement with the crafting system
- Consumables are properly seperated by tiers, (see below for exact values)
- Cyberware is now much more expensive - Promotes a healthy gameplay loop
- Quickhacks are still expensive - Netrunning isn't cheap
- Clothing now has proper variance, (see below for exact values)
- Weapons are much cheaper and no longer break the economy & gameplay loop
- Weapon values vary depending on several factors (see below for scaling values)
- Weapon mods are more expensive
- Melee mods are no longer more expensive than gun mods
- Money Shards have been toned down in the late game, & tuned up in the early game
- Money piles have more variance & potential value
- Weapons break less often when dropped by enemies
- Autofixer Vehicle Prices completely overhauled, cheap vehicles are actually affordable
- Autofixer Discounts now have consistent scaling
Exact Prices:
Some Items have been calculated to consistently give a specific value
Below values are the purchase price & assume maximum Street Cred discount (15%)
Consumables
Medium Quality - $10
Good Quality - $15
Black Market - $500
Drinks (None Alcohol)
Medium Quality - $10
Good Quality - $15
Top Quality - $20
Black Market - $500
Drinks (Alcohol)
Medium Quality - $60
Good Quality - $100
Top Quality - $125
This brings the prices more in-line with vending machines.
This better respects your Street Cred & lets you get supplies for flat prices.
Clothing
Hat - $150
Cap - $125
Face
Glasses - $125
Mask - $250
Visor - $700
Scarf - $125
Balaclava - $125
Outer Wear
Armored Vest - $800
Jacket - $350
Coat - $400
Dress - $1000
Formal - $1000
Loose Shirt - $300
Jumpsuit - $400
Inner Wear
Shirt - $220
Tank Top - $180
Undershirt - $180
Formal Shirt - $500
Jumpsuit - $500
Leg Wear
Formal Trousers - $500
Shorts - $180
Skirt - $300
Footwear
Boots - $175
Formal Shoes - $375
This brings variance to clothing that is lore friendly and healthy for the gameplay loop.
e.g If you find a decent high tech pair of googles, it now has value.
Misc
Jewellery - $500
Slaughtomatic - $250
Braindance - $400
Uncommon Money Shard - $1000
Rare Money Shard - $1500
Epic Money Shard - $2000
Legendary Money Shard - $2500
Money Pickups - $10 to $250 (Random)
Scaling Values:
Some items scale off several different factors
Weapons
SMG - 105%
Precision Rifle - 125%
Handgun - 100%
Revolver - 105%
Shotgun - 110%
LMG - 120%
Specialisations
Tech - 143%
Smart - 150%
Manufacturer
Militech - 110%
KangTao - 110%
Budget Arms - 80%
Constitutional Arms - 99%
Midnight Arms - 100%
Hansen Armory - 96%
Techtronika - 95%
Tsunami - 105%
Darra - 96%
Malorian - 100%
Nokota - 100%
Rostovic - 98%
Now the main gameplay loop isn't selling a handful of weapons for enough money to buy a supercar.
Everything is customisable, just open the init.lua with any text editor.
Requirements
Installation
- Mod Manager
- Manually (Game Folder > bin > x64 > plugins > cyber_engine_tweaks > mods > ...)
Recommended Mods
- No More Out-Leveling Vendor Items - Stops vendor items disappearing when you level up
- Ripperdoc Cyberware Specializations - Each Ripperdoc specialises in a certain Cyberware
- Enemy Rarity Fixes - Fixes issues with enemy archetypes & improves upon them (Made by a former developer at CD Projekt Red) (Download the HP tweaks file if using with Gunsensical)
- Gensensical - Improves Gunplay drastically, just download it (Made by a former developer at CD Projekt Red)
- Unlock Me The Mods - Allows the removal of weapon mods
- Better Attachments - Removes the artificial debuffs to suppressors & muzzle attachments