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RelaxItsOk

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RelaxItsOk

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About this mod

Several corrections & improvements to the Economy of Cyberpunk 2077

Requirements
Permissions and credits
Changelogs
Donations
EconomyPunk

Features

  • Buying & Selling Prices for almost everything
  • Quest Rewards
  • Bounty Rewards
  • Street Race Rewards
  • Fist Fight Rewards/Bets
  • Money Shard values
  • Money Pickup Values
  • Modify chance enemy weapons will be "broken"
  • Autofixer Vehicle Prices
  • Autofixer Discount amount
  • Service Costs
  • Highly Customisable
  • Script Free

What's changed?
  • Cyberware now sells for 25% of their base value (From 20%)
  • Clothing/Armor now sells for 25% of their base value (From 5%)
  • Everything else sells for around 5% to 20% of their base value (From 5% to 10%)
  • Schematics cost 35% of the items base value - This entices engagement with the crafting system
  • Consumables are properly seperated by tiers, (see below for exact values)
  • Cyberware is now much more expensive - Promotes a healthy gameplay loop
  • Quickhacks are still expensive - Netrunning isn't cheap
  • Clothing now has proper variance, (see below for exact values)
  • Weapons are much cheaper and no longer break the economy & gameplay loop
  • Weapon values vary depending on several factors (see below for scaling values)
  • Weapon mods are more expensive
  • Melee mods are no longer more expensive than gun mods
  • Money Shards have been toned down in the late game, & tuned up in the early game
  • Money piles have more variance & potential value
  • Weapons break less often when dropped by enemies
  • Autofixer Vehicle Prices completely overhauled, cheap vehicles are actually affordable
  • Autofixer Discounts now have consistent scaling

Exact Prices:
Some Items have been calculated to consistently give a specific value
Below values are the purchase price & assume maximum Street Cred discount (15%)


Consumables
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Food
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Low Quality - $5
Medium Quality - $10
Good Quality - $15
Black Market - $500


Drinks (None Alcohol)
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Low Quality - $5
Medium Quality - $10
Good Quality - $15
Top Quality - $20
Black Market - $500


Drinks (Alcohol)
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Low Quality - $20
Medium Quality - $60
Good Quality - $100
Top Quality - $125


This brings the prices more in-line with vending machines.
This better respects your Street Cred & lets you get supplies for flat prices.

Clothing
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Head
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Helmet - $725
Hat - $150
Cap - $125


Face
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Tech Stuff - $800
Glasses - $125
Mask - $250
Visor - $700
Scarf - $125
Balaclava - $125


Outer Wear
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Vest - $350
Armored Vest - $800
Jacket - $350
Coat - $400
Dress - $1000
Formal - $1000
Loose Shirt - $300
Jumpsuit - $400


Inner Wear
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TShirt - $200
Shirt - $220
Tank Top - $180
Undershirt - $180
Formal Shirt - $500
Jumpsuit - $500


Leg Wear
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Trousers - $220
Formal Trousers - $500
Shorts - $180
Skirt - $300


Footwear
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Casual Shoes - $150
Boots - $175
Formal Shoes - $375


This brings variance to clothing that is lore friendly and healthy for the gameplay loop.
e.g If you find a decent high tech pair of googles, it now has value.

Misc
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Junk - $10 (Revived the crafting system, it had raygun)
Jewellery - $500
Slaughtomatic - $250
Braindance - $400
Uncommon Money Shard - $1000
Rare Money Shard - $1500
Epic Money Shard - $2000
Legendary Money Shard - $2500
Money Pickups - $10 to $250 (Random)


Scaling Values:
Some items scale off several different factors


Weapons
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Category
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Assault Rifle - 115%
SMG - 105%
Precision Rifle - 125%
Handgun - 100%
Revolver - 105%
Shotgun - 110%
LMG - 120%


Specialisations
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Power multiplier - 134%
Tech - 143%
Smart - 150%


Manufacturer
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Arasaka multiplier- 110%
Militech - 110%
KangTao - 110%
Budget Arms - 80%
Constitutional Arms - 99%
Midnight Arms - 100%
Hansen Armory - 96%
Techtronika - 95%
Tsunami - 105%
Darra - 96%
Malorian - 100%
Nokota - 100%
Rostovic - 98%

Now the main gameplay loop isn't selling a handful of weapons for enough money to buy a supercar.


Everything is customisable, just open the init.lua with any text editor.

Requirements

Installation
  • Mod Manager
  • Manually (Game Folder > bin > x64 > plugins > cyber_engine_tweaks > mods > ...)

Recommended Mods

  • Enemy Rarity Fixes - Fixes issues with enemy archetypes & improves upon them (Made by a former developer at CD Projekt Red) (Download the HP tweaks file if using with Gunsensical)
  • Gensensical - Improves Gunplay drastically, just download it (Made by a former developer at CD Projekt Red)
  • Unlock Me The Mods - Allows the removal of weapon mods
  • Better Attachments - Removes the artificial debuffs to suppressors & muzzle attachments
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