Signal booster upgrade to find Portals, Crashed Ships, Multi Tools, Factories, Drop Pods, Planetary Archives, Crashed Freighters, and Observatory with no inputs.
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Credits and distribution permission
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Changelogs
Version 5.29
Update for NMS 5.29
Version 5.11a
By request, made a change to the Lua to account for an issue when combining with Cooking With Cronus
Version 5.11
Update for NMS 5.11, Aquarius
Version 5.10
Fix cs scripts only
Version 5.05
Update for NMS 5.0.5
Version 5.0.3
Update for NMS 5.0.3, Worlds. Added option for 3 NAV DATA cost to NiF version
Version 4.71
Update for NMS 4.71. Hopefully Expedition booster override fixed.
Version 4.50a
Fix missing fail message. Huge thanks to Alchemist for all the assistance in switching the mod over to mission based and Bladehawk for updating his .cs script to match the changes in the mod.
Version 4.50
Complete revamp of the mod and Lua, even though will look the same in-game. Small bug, where currently you won't see a message if a scan fails (usually because there's none of that thing in the system you're in). Being worked on.
Version 4.48
Changed the Lua script for NiF version. Script will ask if you want the NAVDATA cost to be 1, 5, or 10. 1 is default. Thanks to jironimo for the idea. No other changes to the "main" script or either .pak.
Version 4.22a
Only updated .cs scripts for NMSMB, thanks to Bladehawke. No mod or Lua script changes
Version 4.22
Update for 4.22. Added sentinel camp and crashed sentinel ship
Version 4.05
Update for Waypoint 4.05. Added back in vanilla scan for compatibility with milestones that require signal scanner usage. Be aware that disappearing icons are a vanilla bug that HG has to fix, it's affecting all mods that use ScanEvents.
Updated cs scripts will follow soon
Version 4.02
Traveler grave will now remain marked, no other changes
Version 3.99
Update to 3.99. Added Abandoned building scan. cs script will be updated soon
Updates cs script
Add version with NAV DATA cost
Add .cs script for NiF version and cs scripts bug fixes, thanks to Bladehawke
Version 3.97b
The scanner will now replace the factory location with a new one if you scan while still having a factory already as a waypoint.
Major re-write of the CS script, same functionality.
First release for Prisms. No updates or changes from the 3.42 (Expeditions) version
Version 3.42-2.0
Better formatting and cleaner replacement of values.
Version 3.38.01
Rebuild with more LUA still lots of replacements,
Feel free to include any or all of the LUA in any mod or usage you may want.
The following are all the exciting things the scanner can now find Dialog 1
Vanilla random structure scan for milestones
Portals
Crashed Starships
Dialog 2
Multi-Tool location
Manufacturing Facility
Exosuit DropPod
Dialog 3
Planetary Archives
Crashed Freighters
Observatory
Dialog 4
Scan Habitable Outposts (A random habitable location)
Sentinel Pillar
Traveler Graves
Dialog 5
"Wild" Base Computer
Boundry Failures
Abandoned Building
Dialog 6
Sentinel Camp
Crashed Sentinel Ship
Settlement
Files changed by this mod: METADATA\SIMULATION\SCANNING\SCANEVENTTABLEPLANET.MBIN METADATA\REALITY\TABLES\COSTTABLE.MBIN METADATA\REALITY\TABLES\NMS_DIALOG_GCALIENPUZZLETABLE.MBIN METADATA\REALITY\TABLES\REWARDTABLE.MBIN --Caution this table is changed by many different mods. METADATA\GAMESTATE\STATS\STATDEFINITIONSTABLE.MBIN METADATA\GAMESTATE\STATS\STATGROUPSTABLE.MBIN METADATA\SIMULATION\MISSIONS\ENABLINGCONDITIONSTABLE.MBIN
If one or more others mods you have installed are using any of these files, there would be a conflict and only one of the mods would work.
LUA Notes\Other Modders: The LUA structure makes adding additional options super easy, even re-arranging the options is a simple task. So if you use AMUMSS which you should if you are modding NMS, you can customize this mod to suit your taste.
You can put the options in whichever arrangement you want
Adding a new option is just two pieces of information
Rewards can also be added, again with just two parameters