Fast and Noniterative Scheduling in Input-Queued Switches

Abstract

Most high-end switches use an input-queued or a combined input- and output-queued architecture. The switch fabrics of these architectures commonly use an iterative scheduling system such as iSLIP. Iterative schedulers are not very scalable and can be slow. We propose a new scheduling algorithm that finds a maximum matching of a modified I/O mapping graph in a single iteration (hence noniterative). Analytically and experimentally, we show that it provides full throughput and incurs very low delay; it is fair and of low complexity; and it outperforms traditional iterative schedulers. We also propose two switch architectures suited for this scheduling scheme and analyze their hardware implementations. The arbiter circuit is simple, implementing only a FIFO queue. Only half as many arbiters for an iterative scheme are needed. The arbiters operate in complete parallel. They work for both architectures and make the hardware implementations sim-ple. The first architecture uses conventional queuing structure and crossbar. The second one uses separate memories for each queue at an input port and a special crossbar. This crossbar is simple and also has a re-duced diameter and distributed structure. We also show that the architectures have good scalability and re-quire almost no speedup.

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K. CHEN, E. SHA and S. ZHENG, "Fast and Noniterative Scheduling in Input-Queued Switches," International Journal of Communications, Network and System Sciences, Vol. 2 No. 3, 2009, pp. 185-202. doi: 10.4236/ijcns.2009.23021.

1.  Introduction

There has recently been renewed interest in building new switch fabric architectures as line rates go from 10 Gbps to 1 Tbps and beyond. Existing architectures are not very scalable. As memory technology evolves, switching techniques that would otherwise be considered unworkable may now be implemented. New switch fabrics can and should now be fast and highly scalable. In this paper, we propose and analyze two such novel fabric architectures.

By queuing structure, there are input-queued (IQ) switch, output-queued (OQ) switch, and combined inputand output-queued (CIOQ) switch. An OQ switch buffers cells at the output ports. OQ switches guarantee 100% throughput since the outputs never idle as long as there are packets to send. OQ switches are hard to implement. An N × N OQ switch must operate N times faster than the line rate. Memory technology cannot meet that kind of high-speed requirement. Therefore, IQ and CIOQ switches have gained widespread attention and adoption. The most common architecture is the CIOQ switch in which buffering occurs both at the input and at the output. Output queues are for traffic scheduling which provides fine-tuned service support. Both IQ and CIOQ switches use virtual output queuing by which each input maintains a separate queue for cells destined for each output or of a flow of a certain service requirement. Such a queue is called a virtual output queue (VOQ). Virtual output queuing removes head-of-line (HOL) blocking that can severely limit the throughput when only a FIFO queue is used for all the packets at each input.

It is customary to use a crossbar to interconnect the input and output ports due to its simplicity and nonblocking property. A crossbar can either have memory or have no memory at its crosspoints. Our work is for IQ switch architectures using unbuffered crossbars. Crossbar access by the input cells has to be arbitrated by the fabric scheduler. Traffic scheduling manipulates the cells further to meet rate and delay requirements of various services. Fabric and traffic schedulers can be considered as separate identities. They must work in coordination to maximize datapath utilization.

The IQ fabric scheduling problem is key for building efficient switches. Many algorithms have been proposed for scheduling an IQ switch to obtain high throughput. The algorithms all find a matching between the inputs and outputs, but they were derived with different techniques. Under the matching paradigm, the scheduler matches an input with an output and finds the maximal number of those pairs in a time slot. This usually takes a few iterations for one time slot. Numerous algorithms work in this iterative way and are hereof called iterative algorithms. Those pairs are found globally and do not conflict one another. The scheduler uses the information on the states of the input queues and the output readiness to make the matching decision.

The cell scheduling problem for switches is conventionally modeled as bipartite matching over a graph G as follows. In each time slot, G is constructed such that there is an edge from each input port to each output port. The ports are represented as vertices or nodes in G. This implies that at most one cell from a VOQ at an input port can be sent to its destined output port, which corresponds to one edge in G being selected. The bipartite matching over G is the process to find a set of edges such that their vertices do not overlap. A maximal matching contains the largest number of edges possible to be selected in a time slot in the number of iterations set according to an iterative algorithm. A maximum matching selects the maximum number of edges, i.e. every input port is matched to a distinct output port if the input port has a queued cell that is going to a distinct output port.

Our scheduling algorithm, called SRA, is noniterative. Matching is done in a single iteration during a time slot and its efficiency is much higher. SRA runs in O(1) time and always finds a maximum matching, although the matching is done over a graph G' modified after G as to be detailed in Section 4. In G', the VOQs at the input ports along with the output ports form the vertices instead of just the input ports plus the output ports as in G. Matching still aims to find the largest number of edges of G' that do not overlap and is done in a single iteration. The basic idea is to allow each input port to send up to multiple cells each from a different VOQ to a different output port in a time slot. Arbitration is implemented by a single round-robin arbiter for each output port. The SRA algorithm is different from the iterative algorithms in terms of the arbitration process. In SRA, an arbiter, consisting of a FIFO queue, is maintained for each output port. The arbiter selects the input port corresponding to the first queued cell. Hence, the arbitration done in iSLIP and other iterative algorithms is not needed.

For hardware implementation, we propose two architectures to support SRA. Both architectures rely on the arbiter construct which is just a FIFO queue. They differ in queuing structure and the crossbar each uses. The first one uses conventional queuing structure and crossbar. The second uses separate memories for VOQs at each input port and a special crossbar.

In this paper, we show that the SRA algorithm is workable, simple, fast, and scalable. We analyze SRA’s characteristics. Simulation results also demonstrate that SRA is far more efficient than the popular matching algorithms. We show that the SRA architectures are simple, fast, and effective. We also discuss the hardware implementations. The architectures could be used in switches and routers. No other similar architectures have been proposed. We hope our architectures provide viable alternatives for designing nextgeneration switch fabrics.

Note that the second architecture assumes a multiplemultiplexer structure and requires VOQs be buffered in separate memories and connected to the custom crossbar differently from the first architecture. Therefore, throughout the paper, we use the term “input-queued switch” to refer only to the fact that traffic is buffered at the input ports in VOQs in such a switch, regardless of the memory makeup for the VOQs and the crossbar structure.

The rest of the paper is organized as follows. In Section 2, we review related work including the very latest. We discuss the iterative algorithms in detail. Section 3 gives an overview of the SRA fabric, in comparison with a conventional iterative one. Section 4 contains the SRA algorithm and its complexity analysis. Section 5 contains the analytical results of the SRA algorithm. Section 6 contains the simulation results that show SRA’s performance in handling various traffic types, scalability, and cell blocking at input ports. Section 7 shows the hardware aspects of SRA. It covers queuing structure, crossbar, arbiter, and architecture scalability. It also includes a comparison of the architectures to the Knockout Switch. Section 8 concludes the paper, where we highlight the achievements and innovations of this research work.

2.  Related Work

The field of IQ switch scheduling boasts of an extensive literature. Many algorithms exist, derived with different techniques. Some of them are of more theoretical import, whereas others are more oriented to implementation. Here we review a representation of the works.

In graph-theoretic terms, the cell scheduling problem for switches can be modeled as a bipartite matching problem as follows. Let Ii and Oj denote input port i and output port j respectively. Let VOQi,j denote the VOQ at Ii holding cells destined for Oj, and VOQi,j(t) the length of VOQi,j at time slot t. In each time slot t, we construct a bipartite graph G(V,E) such that V = V1 ∪ V2, V1 = {Ii|1 ≤ i ≤ N}, V2 = {Oj|1 ≤ j ≤ N}, and E = {(Ii,Oj)|VOQi,j(t) > 0}. Graph G is called an I/O mapping graph. A matching is defined as the set M ⊆ E such that no two edges in M are incident to the same node in V. A maximum matching is one with the maximum number of edges, whereas a maximal matching is one that is not contained in any other matching found in an iteration when a matching is done iteratively in a prefixed number of iterations in a time slot.

Work by McKeown et al. [1,2] shows that a 100% throughput can be achieved by using a longest queue first (LQF) or an oldest cell first (OCF) scheduling policy for independent identically distributed (i.i.d.) Bernoulli traffic with uniform or non-uniform destinations. LQF and OCF are both maximum weight matching algorithms. McKeown et al. proved the result using a linear programming argument and quadratic Lyapunov function. In related work, Mekkittikul and McKeown [3] used the longest port first (LPF) scheduling policy to obtain full throughput. Those scheduling policies appear to be too complex for hardware implementation due to the inherent O (N3logN) complexity of maximum weight matching.

Iterative techniques can be used to find the bipartite matching. Example iterative algorithms include iSLIP [4,5], 2DRR [6], and WRR [7]. These algorithms all use round-robin; the first two are unweighted and the last one is weighted using idling hierarchical round-robin. As discussed in [2], these solutions can get a throughput of more than 90% for uniform traffic but will fare worse when traffic is nonuniform. These algorithms have an O(N2) worst-case time complexity. Although they can converge in O(logN) iterations, they tend to incur long delay and have poor scalability.

Yang and Zheng [8] proposed an iterative scheduler that uses space-division multiplexing expansion and grouped inputs/outputs to realize speedup while switch fabric and memory operate at line rate. They formulated packet scheduling as a maximum bipartite k-matching problem. They proved by a fluid model method that full throughput can be obtained when the expansion factor is 2, with only mild restrictions on traffic arrivals. They also proposed the kFRR scheduling algorithm to implement the multiplexing and grouping for full throughput. Since their scheme is iterative, it is prone to long delay and low scalability.

Chao et al. proposed and studied another matching architecture called dual round-robin matching (DRRM) [9-11]. DRRM is similar to iSLIP and does request, grant, and accept slightly differently. It uses a bit-sliced crossbar, and a token-tunneling technique to arbitrate contending cells. DRRM can support an aggregate bandwidth of over 1 Tbps using CMOS technology. DRRM can sustain 100% throughput for uniform traffic. It is slightly slower than iSLIP under certain types of non-uniform traffic.

Some other matching techniques guarantee a 100% throughput for both uniform and nonuniform traffic. Chang et al. [12,13] developed a scheduling algorithm based on the finding of Birkhoff and von Neumann that a doubly stochastic matrix can be decomposed into a weighted sum of permutation matrices. This algorithm works for traffic of both one priority and two priorities. For the latter, scheduling is optimized for fairness as well as efficiency. In all cases, throughput reaches 100%. Their work is important theoretically, but the switch appears to be too complex (of O(N4.5)) to be implemented in hardware. In related work, Chang et al. [14] generalized the Pollaczek-Khinchin formula to calculate the throughput of input-queued switches. This work is based on an abstraction of input-queued switches and thus offers limited insights into the actual workings of those switches.

Using fluid model techniques, Dai and Prabhakar [15] extended the result of McKeown et al. [1,2]. Dai and Prabhakar proved that one can get 100% throughput using a maximum weight matching algorithm in an IQ switch subject to arbitrarily distributed input traffic as long as the traffic obeys the strong law of large numbers and does not oversubscribe any input or output. Dai and Prabahakar’s work is theoretical in that it is not scheduling algorithm specific.

When a scheduling algorithm sustains 100% throughput, the IQ switch can emulate an OQ switch. For instance, 2DRR achieves the same saturation throughput as output queuing [6]. There has also been attempt to explicitly emulate an OQ switch by an IQ switch. The work of Gourgy and Szymanski [16] shows that the emulation can be done by tracking the behavior of an ideal OQ switch and matching it to the IQ switch by metrics such as “lag”. Based on those metrics, Gourgy and Szymanski designed several algorithms that perform as well as other existing ones in terms of fairness and complexity. OQ emulation studies are theoretical and offer no practical solutions to IQ switching.

In particular, the iSLIP class of iterative matching algorithms, which are designed for finding maximal matchings, is the most widely used in commercial IQ and CIOQ switches. High-end routers of late are Cisco CRS-1 and Juniper TX Matrix. Both are for lumping together multiple smaller routers to form a single larger router. CRS-1 can interconnect up to 72 boxes for a total capacity of 92 Tbps. TX Matrix connects up to 4 T-640 routers for a capacity of up to 2.56 Tbps. While CRS-1 uses a 3-stage Benes switch fabric, TX Matrix uses a standard iterative switch fabric. However, the constituent smaller routers for both CRS-1 and TX Matrix all use a standard iterative switch fabric.

Of latest research work is the π-RGA iterative algorithm proposed by Mneimneh in [17]. This algorithm does request, grant, and accept in every iteration of a time slot. If a maximal matching is found in the first iteration, then the switching is done in one iteration for the time slot. Otherwise, the result is carried over for matching calculation in the next time slot. As any other iterative algorithm, π-RGA needs a speedup of 2. The paper shows that for certain uniform and non-uniform traffic patterns, one iteration is enough to achieve maximal matching, which thus amounts to shortened time slots and increased speed.

However, π-RGA does not appear to have overcome the efficiency hindrances as with other iterative algorithms. In both throughput and delay, π-RGA apparently performs worse than iSLIP under uniform traffic.

A variant of iSLIP itself is DSRR. Matching algorithms also include randomized ones. A precursory randomized matching algorithm is PIM. Later ones include those proposed in [18,19]. As we are to compare SRA to PIM, iSLIP, and DSRR in simulations, here we review these three algorithms.

The parallel iterative matching (PIM) algorithm of Anderson et al. [20] is the first randomized iterative algorithm. With enhancements, PIM can ensure certain fairness and throughput. By PIM, each input sends a bid to all the outputs for which it has a buffered cell. An output randomly selects a bid to grant access and notifies each input whether its request was granted. If an input receives any grants, it chooses one to accept and notifies the output. Randomization is relatively expensive. PIM performs poorly when run in one iteration and finds maximal matching in O(logN) iterations.

The iSLIP algorithm works in iterations each consisting of three steps as described in [4]:

Step 1: Request. Each unmatched input sends a request to every output for which it has a queued cell.

Step 2: Grant. If an unmatched output receives any requests, it chooses the one that a pointer gi points to in a round-robin schedule in descending priority order. The output notifies each input if its request was granted. Then gi is advanced (modulo N) one location beyond the granted input if the grant is accepted in Step 3 of the first iteration.

Step 3: Accept. If an unmatched input receives a grant, it accepts the one that a pointer ai points to in a round-robin schedule in descending priority order. Then ai is advanced (modulo N) one location beyond the accepted output.

The double static round-robin (DSRR) algorithm [21] is an enhancement to iSLIP and works similarly to iSLIP. It also has request, grant, and accept steps and differs from the iSLIP in the following ways: 1) The g pointers at the outputs are set to some initial pattern such that there is no duplication. 2) The a pointers at the inputs and the g pointers at the outputs are set to the same pattern. 3) In Step 2, gi is advanced one location no matter the grant is to be accepted or not by the input, i.e., it moves down a location in each iteration. 4) In Step 3, ai is advanced one location no matter there is an accept or not.

The initialization and pointer assignment peculiar to the DSRR makes a big difference in improving the performance of the iSLIP algorithm as we will see in Section 6.

Iterative matching algorithms like the three above appear to have some drawbacks. First, they are not scalable. They are very sensitive to the problem size. Their performance degrades considerably when N becomes large. Second, they require the fast feedback of the states of both the input and the output ports. As a result, the scheduler is centralized and has to be placed in a central location. This not only impedes scalability, but also worsens the fault-tolerance of the system.

3.  Switch Fabric

Here we give a general description of the SRA switch fabrics. We will describe the detailed hardware structures of their components in Section 7. Figure 1(a) shows the switch fabric architecture of an IQ switch according to SRA. For easy comparison and review, Figure 1(b) shows the switch fabric used for a typical iterative scheme.

In both scenarios, the switch consists of N input ports, an N×N memoryless crossbar interconnect, and N output ports. Ingress traffic in cells is queued at the input ports. There are N VOQs at each input port, one for each output port.

Figure 1(a) is a drawing that applies to both architectures that we are proposing in this paper. A typical feature of the architectures is that the output arbiters are placed in a distributed manner. These N arbiters are independent of each other. Each arbiter implements a single FIFO queue. Of course, the arbiters can be put in a single chip in hardware.

Conflicts of Interest

The authors declare no conflicts of interest.

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