Pocket GM 3: Football Sim 4+
Manage a football dynasty!
Jonathan Howell
Designed for iPhone
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- $2.99
iPhone Screenshots
Description
Updated for 2024/25 Season. Take your team to the Championship as General Manager of an American Football franchise. Sign, trade and draft to create the ultimate dynasty.
Pocket GM is BACK! It's once again time to manage your very own American Football franchise to glory!
- Draft your franchise Quarterback on your way to creating a dominant roster through trades and free agency
- Develop your players and support them on gameday with the best backroom team you can build
- Watch games develop play-by-play and track the stats of key players
- Create your own rosters to maximise immersion
REPLAYABILITY:
Use default players, random rosters or import teams created by the fantastic community. Every game is different and presents a new challenge.
CONTROL:
Become the General Manager of a Pro Football Team and build your dynasty. Hire your coaches, scouts and physios, all with unique traits and schemes, then sign and release players, make trades and draft future stars. Coach your players from rough diamonds to the hall of fame.
WATCH:
Watch each football game play out in amazing play-by-play detail, as momentum shifts from team to team. See your franchise win the Championship and stars achieve All Pro status.
STRATEGY:
Go all in to win now, or tank for the #1 draft pick - it's up to you! Build your Football Dynasty!
SHARE:
Join the community on reddit and help develop the game to be even better. You determine what features come next.
Attribution:
- Football Icons - Icons made by Nikita Golubev from www.flaticon.com
What’s New
Version 1.4.6
Updated based on user feedback: Player Achievement Tracking.
- Added player achievements on the season career list.
- Fix for custom roster import having salaries defaulted.
Ratings and Reviews
this game is amazing! + some suggs :)
this game is great and incredibly addicting. i love the NFL draft process and the concept of team building, and this game does it all so well. not to mention it is an iOS game (there are not many iOS games that i enjoy) and it is incredibly energy efficient. kudos to the creator!
if i were to make any suggestions, i think increasing the salary cap every year would be a nice thing to have. the NFL salary cap normally raises around 20m every year. the reason i say this is because it can be frustrating at times working with a big QB contract while also trying to retain players at important positions.
would also be nice if we received compensatory picks for losing good players in free agency like in the NFL. it’s a bit unfortunate when you can’t pay a super high rated player and you have to let them go, and you get nothing out of it. one sneaky way around it for the user is to just offer the player a 1 year contract with low guaranteed money and then trade them off for a ton of draft picks, but that feels like cheating lol
other than that, i think it would be nice to have something like a practice squad. there have been many times where i want to develop low-rated players who have potential but i just don’t have the space due to roster limitations. it would be great to have a place for players to develop and be elevated if there are ever any injuries.
that’s all. thanks for making such a great game, even though it has taken over my life!
Started off fun
So I will say when I first got this it seemed actually really fun. The trading, free agency and just general GM aspect is honestly really good. However the simming of the games and watching them genuinely is awful. Firstly so many penalties it’s actually absurd. There’s like multiple automatic first down penalties called every single drive whether it’s defensive holding, roughing the passer, unnecessary roughness, etc to the point it’s actually just annoying to watch. Second the decision making makes absolutely no sense. I had one game I was down 10 with 4 minutes left on the opponents 40 and my team punted?? Then the very next game I had a 4th and 17 at the opponents like 25 easily in FG range and my team decided to go for it, obviously not making it. Then later that game down 21-7 made it to 4th and goal at the 3 and they kicked a FG. Completely throwing the game. Just none of this makes sense at all
Edit: After continuing to play this game it gets worse and worse. I do not recommend playing unless lots of fixes are made. Penalties are still awful. And I’m like 99% sure your player overalls and team overalls genuinely don’t matter at all. I have played about 10 seasons built my team to an 89 overall the next highest is around 84. And my team consistently is losing to and sometimes getting blown out by absolutely awful 75 overall or less teams even lost one 31-5 against a 68 overall team
Developer Response ,
I’ve got a beta version due for release shortly which has a rewritten game engine. There did seem to be a few bugs and poor AI decisions so hopefully I’ve addressed those. Details to join the beta on the PocketGM subreddit
Absolutely great game
Love this game. I’ve been playing since PGM2. I’m currently in year 2102 on my current save. Only thing I really think needs improvement would be the scouting. It’s really hard to build a dynasty due to the scouting. I’ve had great scouts that rated several players highly that I drafted and ended up getting terrible ratings. I’d love to see multiple position scouts as well. In example, head scout specialty would be entire o-line instead of specifically C,OG, or OT. Or specialize in receiving or blocking WR and TE. Same for defense. I’ve had great success playing on Hard as I’ve won 23 championships with a score of 1,744. I’ve done so mostly by managing contracts to creat cap space, and sign highly rated veteran players, then switching teams to one looking for a rebuild and repeating the process. I’ve won a championship with 11/32 franchises. Will be looking to build a dynasty soon to try and change the dynamic, but is hard to do so with poor scouts.
App Privacy
The developer, Jonathan Howell, indicated that the app’s privacy practices may include handling of data as described below. For more information, see the developer’s privacy policy.
Data Not Collected
The developer does not collect any data from this app.
Privacy practices may vary, for example, based on the features you use or your age. Learn More
Information
- Seller
- Jonathan Howell
- Size
- 54.1 MB
- Category
- Games
- Compatibility
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- iPhone
- Requires iOS 13.0 or later.
- iPod touch
- Requires iOS 13.0 or later.
- Mac
- Requires macOS 11.0 or later and a Mac with Apple M1 chip or later.
- Apple Vision
- Requires visionOS 1.0 or later.
- Languages
-
English
- Age Rating
- 4+
- Copyright
- © 2024 Jon Howell
- Price
- $2.99
Supports
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Family Sharing
Up to six family members can use this app with Family Sharing enabled.