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Entertainment Computing, Volume 52
Volume 52, 2025
- Hui Guo:
Piano harmony automatic adaptation system based on deep reinforcement learning. 100706 - Xinyi Wang:
E-Learning system application in art entrepreneurship teaching based on multimodal feature fusion and neural network. 100709 - Bing Zhao, Deng Pan:
Immersive e-learning application in intelligent teaching of English composition based on neural network algorithm. 100710 - He Jia:
Data mining based on computer game search algorithm in Japanese E-learning and multi context translation. 100718 - Yutao He, Shengfen Liu:
Intelligent video recommendation and interactive e-learning mode for English teaching courses based on machine learning. 100720 - Bin Wang, Pingping Li:
Personalized recommendation based on improved speech recognition algorithm in music e-learning course simulation. 100721 - M. Karthiga, S. P. Abirami, B. Arunkumar, M. Vanitha Sheba:
Entertainment analysis in gaming model for business management with decision making and Machine learning model. 100725 - Chu-Hsuan Hsueh, Takefumi Ishii, Tsuyoshi Hashimoto, Kokolo Ikeda:
Proposal and generation of endgame puzzles for an imperfect information game Geister. 100736 - Kailash Kumar, V. Rama Krishna, Manoj Govindaraj, Vilis Pawar, S. Sathyakala, R. Viswanathan:
Characteristics determining customer's preferences for OTT video streaming: A multivariate analysis. 100746 - Farzana Quayyum:
Co-designing cybersecurity-related stories with children: Perceptions on cybersecurity risks and parental involvement. 100753 - Amogh Joshi, Christos Mousas, Samin Shahriar Tokey, Dominic Kao:
Exploring player agency in educational video games. 100754 - Sidney Araujo Melo, Leonardo Thurler, Aline Paes, Esteban Clua:
Game provenance graph-based representation learning vs metrics-based machine learning: An empirical comparison on predictive game analytics tasks. 100755 - Ibrahim El Shemy, Letizia Jaccheri, Michail Giannakos, Mila Vulchanova:
Participatory design of augmented reality games for word learning in autistic children: the parental perspective. 100756 - Mao Ping Ting, Cho Dong Min:
What drives user churn in serious games? An empirical examination of the TAM, SOR theory, and game quality in Chinese cultural heritage games. 100758 - Paulo Vinícius Moreira Dutra, Saulo Moraes Villela, Raul Fonseca Neto:
A mixed-initiative design framework for procedural content generation using reinforcement learning. 100759 - Mengyao Wang:
Hybrid data clustering algorithm and interactive experience in E-learning electronic course simulation of legal education. 100760 - Xiaochun Chen:
Research on entertainment robots based on artificial intelligence interaction for human posture recognition and sports activity monitoring. 100761 - Hua Chen:
Application of E-Learning entertainment learning based on intelligent interactive experience in English reading assistance mode. 100762 - Liangnan Hu, Changjiang Liu, Wei Jiang, Dai He, Qiang Qu, Zhen Wang, Chenlin Ying:
Application of gaming robot based on gait recognition algorithm in sports training and assistance system. 100763 - Meiying Li, Da Zhou, Xuezhi Liu, Hao Zan:
Simulation of E-learning virtual interaction in Chinese language and literature multimedia teaching system based on video object tracking algorithm. 100764 - Kim Szolin, Daria J. Kuss, Filip M. Nuyens, Mark D. Griffiths:
The Proteus effect in Fallout: New Vegas: Investigating gender-conforming behaviours in videogames. 100765 - Vivian Hsueh Hua Chen, Wei Jie Dominic Koek, Nicholas David Bowman:
The effect of in-game moral choices and NPCs' identities on players' intergroup attitudes. 100766 - Soyeon Jin, Saerom Lee, Hakyeon Lee:
How do fandom types differ? A taxonomy of K-pop fandom with network embedding. 100767 - Lindong He, Yim Hak-soon:
Research on the E-learning platform for art teaching and immersive digital entertainment experience based on improved neural networks. 100768 - Zou Donglin:
Interactive experience of cross-cultural Japanese communication e-learning intelligent system based on computer information security. 100769 - Yassine Aoudni, M. Balasubramani, K. Natarajan, R. S. Sabeenian, Vuda Sreenivasa Rao, P. N. S. Sesha Lakshmi:
Advancing personalized human-robot interaction in the smart world through emotional AI in entertainment robots. 100770 - Bo Gao, Qianni Li:
Social entertainment robot based on neural network algorithm in personalized music course simulation. 100771 - Wenjing Chen:
Simulation application of virtual robots and artificial intelligence based on deep learning in enterprise financial systems. 100772 - Ma Sumi:
Simulation of artificial intelligence robots in dance action recognition and interaction process based on machine vision. 100773 - Chunjiao Ren:
Immersive E-learning mode application in Chinese language teaching system based on big data recommendation algorithm. 100774 - Mingrong Wang, Shuqing Jiang:
Virtual robots based on multi task scheduling algorithms in visual graphic design and digital art applications. 100775 - Ni Ke, Gao Yaqin:
Simulation of entertainment interactive robots based on intelligent algorithms in personalized fitness training systems. 100776 - Troy Costa Kohwalter, Leonardo Gresta Paulino Murta, Esteban Walter Gonzalez Clua:
Prov-DIFF: Play traces analysis through provenance differences. 100777 - Leonardo Thurler, Sidney Araujo Melo, Leonardo Murta, Troy C. Kohwalter, Esteban Clua:
Using provenance and replay for qualitative analysis of gameplay sessions. 100778 - Jian Fang:
Artificial intelligence robots based on machine learning and visual algorithms for interactive experience assistance in music classrooms. 100779 - Hung Jen Kuo, Michael Yeomans, Derek Ruiz, Chien-Chun Lin:
Purpose matters: Video gaming impacts on addiction symptoms and academic performance of students with disabilities. 100780 - Li Pei:
Influence of social robots and digital media based on edge computing on dance performance entertainment environment. 100781 - Xiaoshan Zhou:
Entertainment performance robots application in music network classroom based on speech sensor recognition and artificial intelligence. 100782 - Nan Chen:
Entertainment robots based on swarm intelligence algorithm applied in remote dance performances. 100783 - Zhao Zhenhua, Guo Feng:
Application of social entertainment robots based on machine learning algorithms and the Internet of Things in collaborative art performances. 100784 - Zhenyu Shen:
Gamified learning experience based on digital media and the application of virtual teaching robots in dance teaching. 100785 - Zhao Lu, Lingyu Zhou:
Entertainment robots based on internet of things and artificial intelligence in the process of student stress and emotion recognition. 100786 - Yin Jie:
Entertainment robots based on smartphone terminals for mobile network music E-learning mode. 100787 - Shutao Tong, Weiguo Liao:
Entertainment robot based on IoT and VR interaction for motion training posture monitoring. 100788 - Yanmei Geng:
Entertainment robots based on digital new media application in real-time error correction mode for Chinese English translation. 100789 - Xiaolong Li:
Application of entertainment interactive robots based on deep learning in referee assistance mode in sports competitions. 100790 - Bao-Jun Xia:
Navigating user engagement and cultural transitions in entertainment technology and social media based on activity management. 100791 - Xiayan Liao, Peng Cao:
Digital media entertainment technology based on artificial intelligence robot in art teaching simulation. 100792 - Zhifeng Xiong:
Virtual entertainment robot based on artificial intelligence image capture system for sports and fitness posture recognition. 100793 - Dongdong Zheng:
Immersive VR experience based on virtual robots in decorative material environment design simulation. 100794 - Ying Zhong:
Experience of intelligent speech robot in music online classroom based on deep learning and virtual reality. 100795 - Kapil Aggarwal, S. L. Jany Shabu, Muhammad Humza Farooq Siddiqui, M. Shanmathi, M. Malathi, Ch S. V. V. S. N. Murthy:
A novel framework for entertainment robots in personalized elderly care using adaptive emotional resonance technologies. 100796 - José-Luis Casado-Rubio, Israel Villarrasa-Sapiña, Xavier García-Massó, Gonzalo Monfort-Torres:
Differences in hand acceleration and digital reaction time between different skill levels of Counter Strike players. 100797 - Shanshan Li:
Application of entertainment e-learning mode based on genetic algorithm and facial emotion recognition in environmental art and design courses. 100798 - Jinyi Zhang, Tianchen Chen:
Artificial intelligence based social robots in the process of student mental health diagnosis. 100799 - Elisa Choi, Bongho Lee:
Unlocking the potential of play: A TF-IDF analysis of 'MapleStory' as a serious game for cognitive enhancement in seniors. 100800 - Hiwa Weisi, Sedigheh Hajizadeh:
Mining for Words: The effect of Minecraft on incidental vocabulary learning of young EFL learners. 100801 - Soyeon Lee, Saerom Lee, Hyunmi Baek:
How does live streaming impact media content consumption? The effect of game live streaming on game players. 100802 - M. Kalpana Chowdary, Anandbabu Gopatoti, D. Ferlin Deva Shahila, Abhay Chaturvedi, Vamsidhar Talasila, A. Konda Babu:
Entertainment robots for automatic detection and mitigation of cognitive impairment in elderly populations. 100803 - Sumei Ren, Gang Wang:
Virtual robots based on digital images and machine learning in green landscape design. 100805 - Wen Qi:
Interactive experience of singing learning and perception using gesture robots based on artificial intelligence games. 100806 - Yuanyuan Xue:
Application of entertainment interactive robot based on speech recognition in English artificial intelligence teaching evaluation and automatic feedback. 100807 - Meiji Huo, Tongjia Sun:
Entertainment gesture robot based on wireless sensor network for singing learning perception and interactive experience simulation. 100808 - Anuj Rapaka, S. C. Dharmadhikari, Kishori Kasat, Chinnem Rama Mohan, Kuldeep Chouhan, Manu Gupta:
Revolutionizing learning - A journey into educational games with immersive and AI technologies. 100809 - Edirlei Soares de Lima, Margot M. E. Neggers, Bruno Feijó, Marco A. Casanova, António L. Furtado:
An AI-powered approach to the semiotic reconstruction of narratives. 100810 - Jie Liu, Shan Ding:
BI in simulation analysis with gaming for decision making and development of knowledge management. 100811 - Yang Liu, Wei Wang:
Virtual ecological landscape design of theme parks based on entertainment robots and VR devices. 100812 - Elisabeth Beaunoyer, Matthieu J. Guitton:
Temporality of online reactions to fictional characters' death. 100813 - Xiao Dan:
Social robot assisted music course based on speech sensing and deep learning algorithms. 100814 - Affan Yasin, Rubia Fatima, Lijie Wen, Jiangbin Zheng, Mahmood Niazi:
What goes wrong during phishing education? A probe into a game-based assessment with unfavorable results. 100815 - Yanmei Geng:
Research on the promotion of intelligent entertainment voice robots in personalized English learning based on data mining and gamified teaching experience. 100816 - Jingjing Zhao, Juan Yin, Yaqi Shi, Liang Qiao, Guihua Ma:
User entertainment experience analysis of artificial intelligence entertainment robots based on convolutional neural networks in park plant landscape design. 100817 - Li Shulian, Du Ruikang, Jiang Haibin, Zhang Wenxia, Xu Huali, Li Nan, Lu Yankun:
Game psychotherapy intervention based on entertainment interactive robots for preventing depression in university students. 100818 - Xiao Ma:
Research on virtual entertainment robots based on machine learning algorithms providing psychological health services for college students. 100819 - Zhuo Chen, Hui Zhang:
Research on visualization of environmental landscape design based on digital entertainment platform and immersive VR experience. 100820 - Lu Chen:
Analysis of facial recognition attendance technology based on artificial intelligence algorithms in political course e-learning teaching. 100821 - Jun Wang:
Application of digital media entertainment technology based on soft computing in immersive experience of remote piano teaching. 100822 - Ya Huang:
Enhancing ballet posture Teaching: Evaluation of a scientific computing model with motion capture integration. 100824 - Ajmeera Kiran, J. Refonaa, Muhammad Nabeel, N. Navaprakash, Vuyyuru Lakshma Reddy, R. V. S. Lalitha:
Adaptive mixed reality robotic games for personalized consumer robot entertainment. 100825 - Hanlu Lyu:
Entertainment robot simulation in interactive art process based on deep learning algorithms and gesture recognition. 100827 - Zhengli Li, Liantao Wang, Xueqing Wu:
Artificial intelligence based virtual gaming experience for sports training and simulation of human motion trajectory capture. 100828 - Ai Rong, Song Jianwei, Xie Xiaowei:
Intelligent entertainment robots based on path navigation planning in tourism intelligent services and user entertainment experience analysis. 100829 - Dewei Chen:
Optimization of image recognition and gamification training process for entertainment robots in basketball training games based on tracking technology. 100830 - Bibo Feng, Lingli Zhang, Jing Yin, Rong Wang:
Construction of teaching game evaluation model based on ISSA-BPNN. 100831 - Gabriel Cavalheiro Ullmann, Yann-Gaël Guéhéneuc, Fábio Petrillo, Nicolas Anquetil, Cristiano Politowski:
SyDRA: An approach to understand game engine architecture. 100832 - Nathalie Barz, Manuela Benick, Laura Dörrenbächer-Ulrich, Franziska Perels:
The evaluation of an educational game to promote pre-service teachers' self-regulated learning. 100836 - Jian Liu:
Application of entertainment and fitness robots based on game interaction in sports training data analysis. 100837 - Yiming Hou, Zheng Li, Hongbo Li:
Sensor based interactive digital entertainment and gamified training to alleviate basketball player fatigue. 100838 - Lu Chen:
Immersive artificial intelligence technology based on entertainment game experience in simulation of psychological health testing for university students. 100839 - Yue Huang, Xinxia Ke, Yulin Jiang:
Theme park greening VR design based on entertainment robots and genetic algorithm optimization: Digital entertainment design experience. 100840 - Shuai Geng:
Application of digital entertainment experience based on intelligent interactive system in personalized fitness training system. 100841 - Teng Gao:
Research on the design of online gamified tourism education activities based on Moodle platform. 100823 - Farzana Quayyum, Letizia Jaccheri:
CyberFamily: A collaborative family game to increase children's cybersecurity awareness. 100826 - Rabab Ali Abumalloh, Osama Halabi, Mehrbakhsh Nilashi:
The relationship between technology trust and behavioral intention to use Metaverse in baby monitoring systems' design: Stimulus-Organism-Response (SOR) theory. 100833 - Carlos Henrique Rorato Souza, Saulo Soares de Oliveira, Luciana de Oliveira Berretta, Sérgio T. Carvalho:
Extending a MAPE-K loop-based framework for Dynamic Difficulty Adjustment in single-player games. 100842 - Marcelo Luiz Harry Diniz Lemos, Ronaldo E Silva Vieira, Anderson Rocha Tavares, Leandro Soriano Marcolino, Luiz Chaimowicz:
Enhancing deep reinforcement learning for scale flexibility in real-time strategy games. 100843 - Guibo Liu, Mingze Wei:
A monocular visual body enhancement algorithm for recreating simulation training games for sports students on the field. 100844 - Wang Lin:
Simulation of street landscape design based on machine learning and entertainment design robots: An interactive entertainment design experience. 100845 - Cheng Chen:
Entertainment social media based on deep learning and interactive experience application in English e-learning teaching system. 100846 - Xiaohuan Song:
Emotional recognition and feedback of students in English e-learning based on computer vision and face recognition algorithms. 100847 - Yuefang Liu, Yi Zou:
Application of artificial intelligence based on pattern recognition in music entertainment environment and automatic music recognition. 100848 - Xinhui Zhao, Liwei Xie:
Mathematical analysis of human motion vision capture image processing based on artificial intelligence. 100849 - Joan Arnedo-Moreno, David García-Solórzano:
Programming Fun(damentals): Using commercial video games to teach basic coding to adult learners. 100850 - Jiang Chao, Zhao Yingren:
Entertainment type robots based on machine learning and game teaching mode applied in dance action planning of art teaching. 100851 - Beibei Zhang, Likang Shao:
Production and dissemination path of new media film and television content based on 5G technology. 100852 - Rubens Montanha, Giovana Raupp, Ana Carolina Policarpo Schmitt, Victor Flávio de Andrade Araujo, Soraia Raupp Musse:
Micro and macro facial expressions by driven animations in realistic Virtual Humans. 100853 - Jiankai Weng, Jian Sun:
Green landscape 3D reconstruction and VR interactive art design experience using digital entertainment technology and entertainment gesture robots. 100854 - Li Tianyi:
Research on digital entertainment media in English writing e-learning system based on interactive game learning method. 100855 - Yiping Tang, Jiajun Liao:
Research on digital entertainment technology and gaming methods based on hidden Markov models in English e-learning classroom mode. 100856 - Lei Zhang, Hong Yu, Tianmeng Xu:
Simulation of interaction E-learning mode in political courses based on virtual reality and digital entertainment environment. 100857 - Bin Cai, Dongsheng Wang:
Prediction of psychological intervention for college students in digital entertainment media environment based on artificial intelligence and parallel computing algorithms. 100858 - Min Fu, Xiangdong Guan, Yixuan Wang, Qiong Chen:
Application of speech recognition algorithm based on interactive artificial intelligence system in English video teaching system. 100859 - Jingwen Dang:
Design of political classroom interaction system in social virtual reality entertainment environment based on convolutional neural network. 100860 - Nicolás Araya Quintar, Javier Gomez Escribano, Germán Montoro Manrique:
How technology augments Dance Movement Therapy for Autism Spectrum Disorder: A systematic review for 2017-2022. 100861 - Kailash Kumar, N. Veena, T. Aravind, Chandradeep Bhatt, Uma Kuppusamy, Parita Jain:
Game-changing intelligence: Unveiling the societal impact of artificial intelligence in game software. 100862 - Rafael Garcia Barbosa, Maria Andréia Formico Rodrigues:
Breast cancer diagnosis through serious gaming: Clinical reasoning, AI-driven character morphing, and emotional engagement. 100863 - Rafael Garcia Barbosa, Maria Andréia Formico Rodrigues:
An interchangeable editor to create generic and adaptable decision trees for versatile applications and game development scenarios. 100864 - Ying Zhang, Xueyan Li, Jinhui Zheng, Jianxin Kang, Guoliang Cai:
Research on interactive sports game experience in physical training system based on digital entertainment technology and sensor devices. 100866 - Xiao Han:
Research on english E-learning teaching model based on digital entertainment and gamification experience: Interactive teaching experience. 100867 - Yudhvir Singh, Ram Milan:
Utilitarian and Hedonic Values of Gamification and Their Influence on Brand Engagement, Loyalty, Trust and WoM. 100868 - Mengtong Xiang, Lu Zhang, Yu Liu, Xiaohua Wang, Junjie Shang:
Acquisition of math knowledge in digital and non-digital game-based learning classrooms: Impact of intrinsic motivation and cognitive load. 100869 - Terence Govender, Joan Arnedo-Moreno:
Narrative alchemy: Co-creating a game-based extensive reading framework for adult language learners. 100870 - Xiandong Liu, Gao Lan:
The application of effective tracking model in the design of student knowledge education games. 100871 - K. Ashok, P. Anu, K. C. Rajheshwari, R. V. S. Lalitha, Ravi Kumar Tata, A. Kavitha:
Interactive robots for personalised multimodal comedy experiments. 100874 - Hendrawan Armanto, Harits Ar Rosyid, Muladi, Gunawan:
Improved Non-Player Character (NPC) behavior using evolutionary algorithm - A systematic review. 100875 - Guosong Wu, Chunhong Wen, Hecai Jiang:
Wushu Movement Recognition System Based on DTW Attitude Matching Algorithm. 100877 - Jing Yuan, Yuan Zhang, Daqing Li, Cailin Yang, Yuxin Xing, Zhanhao Jiang:
Immersive human-computer interaction and digital entertainment new media application in English e-learning mode. 100878 - Xiaojing Zhang:
Street landscape environment design based on visual technology and entertainment robots: Computer simulation gamification landscape design. 100879 - Wenling Wang:
Application of gamification based virtual robots in urban landscape Design: Interaction and entertainment experience in the design process. 100880 - Jia Liu:
Development of interactive English e-learning video entertainment teaching environment based on virtual reality and game teaching emotion analysis. 100884 - Mads Haahr, Svetlana Rudenko, Kelly Jakubowski:
Alice Dalí augmented reality: Evaluating a cultural outdoors game for intergenerational play. 100865 - Tomás Pagác, Regina Bernhaupt, Simone Kriglstein:
A scoping literature review on influencing factors in live-streaming spectatorship experience. 100872 - Lian Sun:
Children's sensory interaction music enlightenment system based on sensory interaction and game elements. 100873 - Jukka Vahlo, Kai Tuuri:
Eight types of video game experience. 100882 - Kai Tuuri, Oskari Koskela, Heli Tissari, Jukka Vahlo:
Exploring music-based attachment to video games through affect expressions in written memories. 100883 - William M. Volckmann:
Revenue effects of Denuvo digital rights management on PC video games. 100885 - Emre Önal, Abdullah Bulbul:
A constructive approach to strategy game map generation. 100886 - Naying Gao, Mohd Nor Akmal Khalid, Hiroyuki Iida:
The impact of performance degree on players: Exploring player enjoyment and engagement in the dynamic of game process. 100887 - Micaela Y. Martín, Carlos Marín-Lora, Miguel Chover:
A comparative analysis of game experience in treadmill running applications. 100888 - Ana Lavalle, Miguel A. Teruel, Alejandro Maté, Juan Trujillo:
Study of gender perspective in STEM degrees and its relationship with video games. 100889 - Akça Okan Yüksel, Bilal Atasoy, Selçuk Özdemir:
Transformation of labor: Educational robotics coding in elementary schools for 21st century skills. 100890 - Lin Zhao, Jing Huang:
Design of virtual interactive educational games based on human perception. 100891 - Lan Nguyen, Karen Murphy, Glenda Andrews:
Design and development of a gamified cognitive training program targeting executive functions for older adults. 100892 - Sanghamitra Das, Sri Vaishnavi Nakshatram, Heinrich Söbke, Jannicke Baalsrud Hauge, Christian Springer:
Towards gamification for spatial digital learning environments. 100893 - Hui Li, Xinyi Pang, Bixia Sun, Kexin Liu:
A concise review of intelligent game agent. 100894 - Emin Sertaç Ari:
Cognitive effect of product-based animation on interface aesthetics of web-based stores. 100895 - Lisana Lisana, Hendra Dinata, Gabriela Valencia Tanudjaja:
Playing to learn: Game-based approach to financial literacy for generation Z. 100896 - Hyeon Jo:
How do different game genres impact adolescent players' problematic game use? 100897 - Ajit Kumar Pasayat, Mihir Shrestha, Progga Parmita Priya:
Unleashing the Possibilities of Play: Analyzing the positive and negative consequences of multiplayer online gaming. 100898 - Tamal Pal, Sipra Das Bit:
Design and implementation of a survival game towards achieving user's satisfaction by providing balanced difficulty. 100899 - Mohd Nor Akmal Khalid:
Ludogenic innovation: How playing incentivizes technological innovation. 100900 - Tingxin Song, Chaofeng Zhang, Wei Wang:
Research on the design of gamified classroom teaching mode based on fuzzy conjoint analysis method. 100901 - Henrique Mohallem Paiva, Claudio Fernando Andre, Cristina Pires Camargo, Julia Stateri, André Godoi Chiovato, Juliana Pereira Lisboa M. Paiva, Guilherme Lopes Carvalho:
Educational computer games for burn prevention and first aid awareness. 100902 - Jaehyuk Choi, Younkeun Choi:
The influence of social distance perception among gamers on relationships between game motivation and interpersonal competency. 100903 - Bahar Sultan Qurraie, Ömer Özeren, Maman Sani Guero Na-Allah:
Building imagination in 3D: The design by children with architecture and 3D printing. 100904 - Daniela Karine Ramos, Claúdia Regina Brito, Guilmer Brito Silva, Raphael de Oliveira Freitas, Luciana Augusta Ribeiro do Prado, Taynara Rúbia Campos:
Emotional competences and the interaction with digital games in childhood: Scoping review. 100905 - Saqib Nawaz, Jahar Bhowmik, Tanya Linden, Matthew Mitchell:
Exploring the impact of smartphone dependency on real-life recreational activities: A theory of planned behaviour study. 100906 - Deming Li, Jianxing Wang:
The effect of gamified learning monitoring systems on Students' learning behavior and Achievement: An empirical study. 100907 - Günter Wallner, Aakash Johry, Marnix van Wijland, Regina Bernhaupt, Simone Kriglstein:
Play, watch, analyze, repeat: How do players develop competitive gaming skills? 100908 - Dong Liu, Nenglun Chen, Xu Lang, Zhigeng Pan, Hongyi Ren, Siyuan Lin, Mingmin Zhang, Huabiao Li, Qianwei Huang:
Exploring distilled spirits brewing: Utilizing multimodal interaction and intelligent virtual avatars in a VR liquor culture museum. 100909 - Asif Ali Laghari, Hang Li, Shoulin Yin, Awais Khan Jumani, Abdullah Ayub Khan, Fida Hussain Dahri:
Internet of Things for gaming: A review. 100910 - Xi Fang, Aihua Han, Yifang Luo, Wonho Choi, Fan Zhang:
Linguistic factors in digital entertainment success: How review readability affects movie outcomes on Chinese online platforms. 100911 - Mengmeng Zhang, Xiantong Yang:
Using machine learning to identify the top predictors of adolescent's interactive technology use for entertainment: Evidence from a longitudinal study. 100912 - Chengjie Liu, Hongbing Liu:
The application of artificial intelligence technology in the tactical training of football players. 100913 - Andreia Fernandes, Bráulio Alturas, Alexandra Fernandes:
Hybrid Generation: Perceptions of social networks among Generation X in Portugal. 100914 - Ruicheng Sha, Weijia Shi:
The enduring appeal of Mahjong: Navigating the challenges of AI integration. 100915 - Sofia Kitromili, Charlie Hargood, R. Lyle Skains:
Interactive digital narratives for mental resilience: Understanding the player experience of betwixt. 100916 - Luke Wilkins, Jamie Churchyard, Zoella Zaborski, Ross Dowsett, Gary Britton:
The revised model for initial and continued involvement in fantasy football. 100917 - Jerald C. Antonio, Ardvin Kester Sy Ong, John Francis T. Diaz, Maela Madel L. Cahigas, Ma. Janice J. Gumasing:
The perceived risk and return, curiosity, and control analysis of online gambling intention among Gen Z and Millennials using extended UTAUT3. 100918 - Federica Gini, Eftychia Roumelioti, Gianluca Schiavo, Maria Paola Paladino, Boglárka Nyúl, Annapaola Marconi:
Engaging youth in gender-based violence education through gamification: A user experience evaluation of different game modalities. 100919 - Zhenyue Ding:
Design and evaluation of an English speaking recommender system using word networks and context-aware techniques. 100920
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