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Flexible Ray Traversal with an Extended Programming Model
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2019年11月17日 — In this paper, we propose an extended programming model for ray tracing which includes an additional programmable stage called the traversal shader.
Flexible Ray Traversal with an Extended Programming Model
ACM Digital Library
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由 WJ Lee 著作2019被引用 7 次 — Using this programming model, we demonstrate multiple applications such as procedural multi-level instancing and stochastic LOD selection that can significantly ...
Flexible Ray Traversal with an Extended Programming Model
Intel
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In this paper, we propose an extended programming model for ray tracing which includes an additional programmable stage called the traversal shader that enables ...
4 頁
Flexible Ray Traversal with an Extended Programming Model
ResearchGate
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ResearchGate
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In this paper, we propose an extended programming model for ray tracing which includes an additional programmable stage called the traversal shader that enables ...
traversalshader - Won-Jong Lee
won-jong.com
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In this paper, we propose an extended programming model for ray tracing which includes an additional programmable stage called the traversal shader.
mplb - Won-Jong Lee
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In this paper, we propose a new algorithm to lazily build ASes for real-time ray tracing with an extended programming model supporting flexible ray traversal.
Presentation - SIGGRAPH Asia 2019
conference-program.com
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2019年11月17日 — DescriptionWe propose an extended programming model for ray tracing which includes an additional programmable stage called the Traversal ...
Fused BVH to Ray Trace Level of Detail Meshes
AMD GPUOpen
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AMD GPUOpen
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由 P Kulkarni 著作 — ABSTRACT. The paper presents different strategies for fusing Bounding Volume. Hierarchies (BVHs) of varying level of detail (LODs).
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Lazy Build of Acceleration Structures with Traversal Shaders
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ACM Digital Library
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由 WJ Lee 著作2020被引用 2 次 — In this paper, we propose a new algorithm to lazily build ASes for real-time ray tracing with an extended programming model supporting flexible ...