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Fluid Simulation with Two-Way Interaction Rigid Body ...
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由 JRS Junior 著作2010被引用 8 次 — In this paper we propose an heterogeneous multicore CPU and GPU hybrid architecture for fluid simulation with two-ways of interaction between them, and with a ...
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2015年6月5日 — In this paper we propose an heterogeneous multicore CPU and GPU hybrid architecture for fluid simulation with two-ways of interaction between ...
Fluid simulation with two-way interaction rigid body using a ...
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由 JRS Junior 著作被引用 8 次 — In this paper we present a new architecture for simulating fluid and rigid body using a heterogeneous multicore CPU and GPU system, allowing two-way interaction ...
Fluid Simulation with Two-Way Interaction Rigid Body Using a ...
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A heterogeneous system based on GPU and multi-core CPU for real-time fluid and rigid body simulation · Large scale and interactive fluid simulation and rendering ...
Fluid Simulation with Two-Way Interaction Rigid Body Using a ...
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Abstract—Simulation of natural phenomena, such as water and smoke, is a very important topic to increase real time scene realism in video-games.
Graph of rigid body and fluid simulation with two-way...
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The simulation utilizes GPUs for the fluid dynamics, whereas the particle simulation runs on Central Processing Unit (CPU)s. We examine the performance of two ...
Fluid Simulation with Two-Way Interaction Rigid Body ...
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Fluid Simulation with Two-Way Interaction Rigid Body Using a Heterogeneous GPU and CPU Environment. J. da S. Junior, E. Clua, A. Montenegro, and P. Pagliosa ...
Two-Way Real Time Fluid Simulation Using a ...
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In this paper we propose an heterogeneous multicore CPU and GPU hybrid architecture for fluid simulation with two-ways of interaction between them, and with a ...
A heterogeneous multicore CPU and GPU architecture for ...
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In this paper we propose an heterogeneous multicore CPU and GPU scalable architecture for fluid simulation with two-ways interaction with solid objects.
Jose Ricardo da Silva Junior - Google 学术搜索
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... Fluid Dynamics 26 (3), 193-204, 2012. 9, 2012. Fluid simulation with two-way interaction rigid body using a heterogeneous GPU and CPU environment. JRS Junior ...