Abstract is missing.
- Internet of abilities: Human augmentation, and beyond (keynote)Jun Rekimoto. 1 [doi]
- Pano: Design and evaluation of a 360° through-the-lens techniqueDamien Clergeaud, Pascal Guitton. 2-11 [doi]
- Towards efficient spatial compression in self-overlapping virtual environmentsKhrystyna Vasylevska, Hannes Kaufmann. 12-21 [doi]
- Increasing optical tracking workspace of VR applications using controlled camerasGuillaume Cortes, Éric Marchand, Jérôme Ardouin, Anatole Lécuyer. 22-25 [doi]
- An arm-mounted inertial controller for 6DOF input: Design and evaluationThomas S. Young, Robert J. Teather, I. Scott MacKenzie. 26-35 [doi]
- Exploring natural eye-gaze-based interaction for immersive virtual realityThammathip Piumsomboon, Gun A. Lee, Robert W. Lindeman, Mark Billinghurst. 36-39 [doi]
- A reliable non-verbal vocal input metaphor for clickingDaniel Zielasko, Neha Neha, Benjamin Weyers, Torsten W. Kuhlen. 40-49 [doi]
- Specimen Box: A tangible interaction technique for world-fixed virtual reality displaysDavid J. Zielinski, Derek Nankivil, Regis Kopper. 50-58 [doi]
- The effects of presentation method and simulation fidelity on psychomotor education in a bimanual metrology training simulationJeffrey W. Bertrand, Ayush Bhargava, Kapil Chalil Madathil, Anand K. Gramopadhye, Sabarish V. Babu. 59-68 [doi]
- Evaluation of approaching-strategies of temporarily required virtual assistants in immersive environmentsAndrea Bönsch, Tom Vierjahn, Torsten W. Kuhlen. 69-72 [doi]
- Comparing leaning-based motion cueing interfaces for virtual reality locomotionAlexandra Kitson, Abraham M. Hashemian, Ekaterina R. Stepanova, Ernst Kruijff, Bernhard E. Riecke. 73-82 [doi]
- Evaluating perceived distance measures in room-scale spaces using consumer-grade head mounted displaysAlex Peer, Kevin Ponto. 83-86 [doi]
- Force and vibrotactile integration for 3D user interaction within virtual environmentsAida Erfanian, Stanley Tarng, Yaoping Hu, Jeremy Plouzeau, Frederic Merriene. 87-94 [doi]
- Vibrotactile assistance for user guidance towards selection targets in VR and the cognitive resources involvedOscar Javier Ariza Nunez, Markus Lange, Frank Steinicke, Gerd Bruder. 95-98 [doi]
- Spatialized vibrotactile feedback contributes to goal-directed movements in cluttered virtual environmentsCéphise Louison, Fabien Ferlay, Daniel R. Mestre. 99-102 [doi]
- FlexiFingers: Multi-finger interaction in VR combining passive haptics and pseudo-hapticsMerwan Achibet, Benoit Le Gouis, Maud Marchal, Pierre-Alexandre Leziart, Ferran Argelaguet, Adrien Girard, Anatole Lécuyer, Hiroyuki Kajimoto. 103-106 [doi]
- Interpretation of navigation information modulates the effect of the waist-type Hanger Reflex on walkingYuki Kon, Takuto Nakamura, Hiroyuki Kajimoto. 107-115 [doi]
- Bookshelf and Bird: Enabling real walking in large VR spacesRun Yu, Wallace Santos Lages, Mahdi Nabiyouni, Brandon Ray, Navyaram Kondur, Vikram Chandrashekar, Doug A. Bowman. 116-119 [doi]
- Optimized graph extraction and locomotion prediction for redirected walkingMarkus Zank, Andreas M. Kunz. 120-129 [doi]
- COMS-VR: Mobile virtual reality entertainment system using electric car and head-mounted displayRyo Kodama, Masahiro Koge, Shun Taguchi, Hiroyuki Kajimoto. 130-133 [doi]
- Efficient approximate computation of scene visibility based on navigation meshes and applications for navigation and scene analysisSebastian Freitag, Benjamin Weyers, Torsten W. Kuhlen. 134-143 [doi]
- Gesture elicitation for 3D travel via multi-touch and mid-Air systems for procedurally generated pseudo-universeFrancisco R. Ortega, Alain Galvan, Katherine Tarre, Armando Barreto, Naphtali Rishe, Jonathan Bernal, Ruben Balcazar, Jason-Lee Thomas. 144-153 [doi]
- Mid-air modeling with Boolean operations in VRDaniel Mendes, Daniel Medeiros, Maurício Sousa, Ricardo Ferreira, Alberto Raposo, Alfredo Ferreira, Joaquim A. Jorge. 154-157 [doi]
- Spatial and rotation invariant 3D gesture recognition based on sparse representationFerran Argelaguet, Melanie Ducoffe, Anatole Lécuyer, Rémi Gribonval. 158-167 [doi]
- Classic3D and Single3D: Two unimanual techniques for constrained 3D manipulations on tablet PCsSiju Wu, Aylen Ricca, Amine Chellali, Samir Otmane. 168-171 [doi]
- Watchcasting: Freehand 3D interaction with off-the-shelf smartwatchKrzysztof Pietroszek, Liudmila Tahai, James R. Wallace, Edward Lank. 172-175 [doi]
- Adaptive user perspective rendering for Handheld Augmented RealityPeter Mohr, Markus Tatzgern, Jens Grubert, Dieter Schmalstieg, Denis Kalkofen. 176-181 [doi]
- Evaluating gesture-based augmented reality annotationYunSuk Chang, Benjamin Nuernberger, Bo Luan, Tobias Höllerer. 182-185 [doi]
- Attention guiding techniques using peripheral vision and eye tracking for feedback in augmented-reality-based assistance systemsPatrick Renner, Thies Pfeiffer. 186-194 [doi]
- Towards a hybrid space combining Spatial Augmented Reality and virtual realityJoan Sol Roo, Martin Hachet. 195-198 [doi]
- A Robust and intuitive 3D interface for teleoperation of autonomous robotic agents through immersive virtual reality environmentsJace Regenbrecht, Alireza Tavakkoli, Donald Loffredo. 199-200 [doi]
- Can social presence be contagious? Effects of social presence priming on interaction with Virtual HumansSalam Daher, Kangsoo Kim, Myungho Lee, Gerd Bruder, Ryan Schubert, Jeremy N. Bailenson, Gregory F. Welch. 201-202 [doi]
- Design and preliminary evaluation of an EGO-exocentric technique for cooperative manipulationLeonardo Pavanatto Soares, Márcio Sarroglia Pinho, Regis Kopper. 203-204 [doi]
- Awestruck: Natural interaction with virtual reality on eliciting aweDenise Quesnel, Bernhard E. Riecke. 205-206 [doi]
- Moving in a box: Improving spatial orientation in virtual reality using simulated reference framesThinh Nguyen-Vo, Bernhard E. Riecke, Wolfgang Stuerzlinger. 207-208 [doi]
- Indirect touch interaction with stereoscopic displays using a two-sided handheld touch devicePrabhakar V. Vemavarapu, Christoph W. Borst. 209-210 [doi]
- Procedural celestial rendering for 3D navigationAlain Galvan, Francisco R. Ortega, Naphtali Rishe. 211-212 [doi]
- Analysis of R-V Dynamics Illusion behavior caused by varying the weight of real objectKana Oshima, Satoshi Hashiguchi, Fumihisa Shibata, Asako Kimura. 213-214 [doi]
- A surgical training system for four medical punctures based on virtual reality and haptic feedbackRonghai Wang, Junfeng Yao, Lin Wang, Xiaohan Liu, Hongwei Wang, Liling Zheng. 215-216 [doi]
- User experience evaluation with archaeometry interactive tools in Virtual Reality environmentAna Grasielle Dionísio Corrêa, Eduardo Zilles Borba, Roseli D. Lopes, Marcelo Knörich Zuffo, Astolfo Araujo, Regis Kopper. 217-218 [doi]
- Information recall in VR disability simulationTanvir Irfan, Raphael Costa, John Quarles. 219-220 [doi]
- Comparing VR environments for seat selection in an opera theaterJose L. Dorado, Pablo A. Figueroa, Jean-Rémy Chardonnet, Frédéric Mérienne, José Tiberio Hernández. 221-222 [doi]
- Multi-phase wall warner system for real walking in virtual environmentsMarkus Zank, Colin Yao, Andreas M. Kunz. 223-224 [doi]
- The effectiveness of changing the field of view in a HMD on the perceived self-motionOliver Basting, Arnulph Fuhrmann, Stefan M. Grünvogel. 225-226 [doi]
- Trigger Walking: A low-fatigue travel technique for immersive virtual realityBhuvaneswari Sarupuri, Miriam Luque Chipana, Robert W. Lindeman. 227-228 [doi]
- VizSpace: Interaction in the positive parallax screen planeOyewole Oyekoya, Emily Sassard, Tiana Johnson. 229-230 [doi]
- Effects of stereo and head tracking on distance estimation, presence, and simulator sickness using wall screen in architectural project reviewSabah Boustila, Dominique Bechmann, Antonio Capobianco. 231-232 [doi]
- Influence of avatar appearance on presence in social VRPaul Heidicker, Eike Langbehn, Frank Steinicke. 233-234 [doi]
- Angle and pressure-based volumetric picking on touchscreen devicesIevgeniia Gutenko, Seyedkoosha Mirhosseini, Arie E. Kaufman. 235-236 [doi]
- PRECIOUS! Out-of-reach selection using iterative refinement in VRDaniel Mendes, Daniel Medeiros, Eduardo Cordeiro, Maurício Sousa, Alfredo Ferreira, Joaquim A. Jorge. 237-238 [doi]
- Jedi ForceExtension: Telekinesis as a Virtual Reality interaction metaphorRory M. S. Clifford, Nikita Mae B. Tuanquin, Robert W. Lindeman. 239-240 [doi]
- Effect of footstep vibrations and proprioceptive vibrations used with an innovative navigation methodJeremy Plouzeau, Jose L. Dorado, Damien Paillot, Frédéric Mérienne. 241-242 [doi]
- Anatomical 2D/3D shape-matching in virtual reality: A user interface for quantifying joint kinematics with radiographic imagingKyungyoon Kim, Rebekah L. Lawrence, Nikki Kyllonen, Paula M. Ludewig, Arin M. Ellingson, Daniel F. Keefe. 243-244 [doi]
- Redirected reach in virtual reality: Enabling natural hand interaction at multiple virtual locations with passive hapticsMohamed Suhail, Shyam Prathish Sargunam, Dustin T. Han, Eric D. Ragan. 245-246 [doi]
- Effect of hand-avatar in a selection task using a tablet as input device in an immersive virtual environmentLuis Afonso, Paulo Dias, Carlos Ferreira, Beatriz Sousa Santos. 247-248 [doi]
- Painting with light: Gesture based light control in architectural settingsMohamed Handosa, Denis Gracanin, Hicham G. Elmongui, Andrew Ciambrone. 249-250 [doi]
- Visual cues to aid 3D pointing in a virtual mirrorJason Woodworth, Christoph W. Borst. 251-252 [doi]
- Augmented Reality exhibits of constructive art: 8th annual 3DUI ContestRongkai Guo, Ryan P. McMahan, Benjamin Weyers. 253 [doi]
- AACT: A mobile Augmented Reality application for Art CreationAyush Bhargava, Jeffrey W. Bertrand, Sabarish V. Babu. 254-255 [doi]
- HOT: Hold your own tools for AR-based constructive artGiuseppe Attanasio, Alberto Cannavo, Francesca Cibrario, Fabrizio Lamberti, Paolo Montuschi, Gianluca Paravati. 256-257 [doi]
- Batmen beyond: Natural 3D manipulation with the BatWandAndre Montes, Olavo Belloc, Eduardo Zilles Borba, Mario Nagamura, Marcelo Knörich Zuffo. 258-259 [doi]
- SculptAR: An augmented reality interaction systemVicenzo Abichequer Sangalli, Thomas Volpato de Oliveira, Leonardo Pavanatto Soares, Márcio Sarroglia Pinho. 260-261 [doi]
- Augmented reality digital sculptureNathanael Harrell, Grayson Bonds, Xiaojia Wang, Sean Valent, Elham Ebrahimi, Sabarish V. Babu. 262-263 [doi]
- Collaborative manipulation of 3D virtual objects in augmented reality scenarios using mobile devicesJerônimo G. Grandi, Iago U. Berndt, Henrique Galvan Debarba, Luciana P. Nedel, Anderson Maciel. 264-265 [doi]
- T4T: Tangible interface for tuning 3D object manipulation toolsAlberto Cannavo, Fabio Cermelli, Vincenzo Chiaramida, Giovanni Ciccone, Fabrizio Lamberti, Paolo Montuschi, Gianluca Paravati. 266-267 [doi]