Abstract is missing.
- Technology and the Work of ChildrenMichael Eisenberg. 3 [doi]
- Hard Fun: Cognition and Emotion at PlayClark Quinn. 4 [doi]
- What can Children Learn through Game-based Learning Systems?Masanori Sugimoto. 5-7 [doi]
- EduBingo: Design of Multi-level Challenges of a Digital Classroom GameHercy N. H. Cheng, Yi-Chan Deng, Sung-Bin Chang, Tak-Wai Chan. 11-18 [doi]
- The Design of Learning Environments Using Videogames in Formal EducationBegoña Gros. 19-24 [doi]
- Why Toys Shouldn t Work Like Magic : Children s Technology and the Values of Construction and ControlMark D. Gross, Michael Eisenberg. 25-32 [doi]
- Silhouette-Box : An Interactive Interface for Modeling and Direct Manipulation in Mixed RealityDaisaku Hayashi, Masayuki Takamura, Naoto Nakamura, Michio Kobayashi. 33-40 [doi]
- An investigation of the differences between robot and virtual learning companions influences on students engagementSheng-Hui Hsu, Chih-Yueh Chou, Fei Ching Chen, Yuan-Kai, Tak-Wai Chan. 41-48 [doi]
- Pedagogical Agents for Teacher Intervention in Educational Robotics Classes: Implementation IssuesIlkka Jormanainen, Yuejun Zhang, Kinshuk, Erkki Sutinen. 49-56 [doi]
- A Brief Survey of Distributed Computational ToysEric Schweikardt, Mark D. Gross. 57-64 [doi]
- A Pilot Study on Virtual Interactive Student-Oriented Learning EnvironmentJunjie Shang, Morris Siu Yung Jong, Fong Lok Lee, Jimmy Ho-Man Lee. 65-72 [doi]
- Simulation-Based Game Learning Environments: Building and Sustaining a Fish TankJason Tan, Gautam Biswas. 73-80 [doi]
- LEGO Robot Programming Exercise Support for Problem Solving Learning with Game Strategy Planning ToolsHiroyuki Tominaga, Yohei Onishi, Toshihiro Hayashi, Toshinori Yamasaki. 81-88 [doi]
- AnswerMatching: A Competitive Learning Game with Uneven Chance TacticWinston M. C. Wu, Hercy N. H. Cheng, Mong-Chen Chiang, Yi-Chan Deng, Chih-Yueh Chou, Chin-Chung Tsai, Tak-Wai Chan. 89-98 [doi]
- Implementation and Evaluation of EduBingo for Arithmetic DrillSung-Bin Chang, Yi-Chan Deng, Hercy N. H. Cheng, Hui-Chun Liao, Fu-Yun Yu, Tak-Wai Chan. 99-103 [doi]
- My-Pet-and-Her-Friends: Identifying Educational Roles of Animal Companions in Game-based Learning EnvironmentZhi-Hong Chen, Calvin C. Y. Liao, Tak-Wai Chan. 104-108 [doi]
- Motivate AI Class with Interactive Computer GameAkcell. 109-113 [doi]
- Effect of Computer-Based Video Games on Children: An Experimental StudyTsung-Yen Chuang, Wei Fan. 114-118 [doi]
- Functional Fun with Tangible User InterfacesWillem Fontijn, Jettie Hoonhout. 119-123 [doi]
- A Brief Review of Digital Games and LearningHui-Chun Hsiao. 124-129 [doi]
- Number Jigsaw Puzzle: A Mathematical Puzzle Game for Facilitating Players Problem-Solving StrategiesOwen W. S. Huang, Hercy N. H. Cheng, Tak-Wai Chan. 130-134 [doi]
- How does an online game based learning environment promote students intrinsic motivation for learning natural science and how does it affect theirMei-Jen Kuo. 135-142 [doi]
- Reflections on the IT Aspects of Writing, Designing, and Producing Law Games - Online, CD-Rom, or DVD?Tess Li, M. J. Le Brun. 143-146 [doi]
- Digital games: Developing the Issues of Socio-cognitive Learning Theory in an Attempt to Shift an Entertainment Gadget to an Educational ToolSofia Mysirlaki, Fotini Paraskeva. 147-151 [doi]
- The Challenges of Deploying Educational Games in Hong Kong Schools: a developer s perspectiveFrankie Tam, John Milton. 152-158 [doi]
- Framework for Bloom s Knowledge Placement in Computer GamesCheng-Su Wang, Yeu-Ruey Tzeng. 159-166 [doi]
- Chatterer Ping-pong TableShigeki Doi, Yasuhiro Kawada, Satoshi Fujii. 167-169 [doi]
- Learn Programming by Using Mobile Edutainment Game ApproachSiti Hafizah Ab Hamid, Leong Yu Fung. 170-172 [doi]
- Development and Experiment of a Game Based Learning Program for e-Money Literacy EducationTadahiro Hata, Naoki Ushijima, Hiroyuki Hiraga, Kenzi Watanabe. 173-175 [doi]
- Massively Multiplayer Online Game Supported Foreign Language Listening Ability TrainingMichu M. Hu, Ben Chang. 176-178 [doi]
- Idea Storming Cube: A Game-based System to Support Creative ThinkingChun-Chieh Huang, Tsai-Yen Li, Hao-Chuan Wang, Chun-Yen Chang. 179-181 [doi]
- Pokémon: Game Play as Multi-Subject Learning ExperienceYu-Hong Lin. 182-184 [doi]
- An approach to a virtual learning environment through a gamePasi Mattila, Jukka Miettunen, Tony Manninen. 185-187 [doi]
- Development of a Long-Distance-Controlled Robot System Using the Web for International ExchangeAkiyuki Minamide, Kazuya Takemata, Nobuyuki Naoe, Pee Suat Hoon. 188-190 [doi]
- Do Children Understand Binary Numbers by Electric Card Game?Hiroyuki Mitsuhara, Hiroaki Ogata, Kazuhide Kanenishi, Yoneo Yano. 191-192 [doi]
- 3-Dimensional Shape Capture Using Intelligent Blocks as Direct ModelingMasahiro Ohno, Shigeki Doi. 194-196 [doi]
- A New Game Device Using Body-Braille for Visually Impaired PeopleSatoshi Ohtsuka, Nobuyuki Sasaki, Sadao Hasegawa, Tetsumi Harakawa. 197-199 [doi]
- A Vision Based Interactive Billiard Ball Entertainment SystemChihhsiong Shih, William C. Chu. 200-202 [doi]
- MuDiS - A Virtual Learning EnvironmentJeetinder Singh, Jayanthi Sivaswamy, Krishnarajulu Naidu. 203-205 [doi]
- Shadow Box: an interactive learning toy for childrenJa-Young Sung, Aaron Levisohn, Ji-won Song, Ben Tomassetti, Ali Mazalek. 206-208 [doi]
- An Approach to Utilize Ubiquitous device for Game-based Learning EnvironmentTakashi Tachino, Yuuki Kato, Shogo Kato. 209-211 [doi]
- Designing Constructivist Learning Environment in Online GameFu-Hsing Tsai, Kuang-Chao Yu, Hsien-Sheng Hsiao. 212-214 [doi]
- Soccer RoBot Toy within an Educational EnviroPeter James Vial, Giancarlos Serafini, Ibrahim Raad. 215-217 [doi]
- PILE: Physical Interactive Learning EnvironmentJie Chi Yang, Yi Ho Chen, Chih Hung Chen. 218-220 [doi]
- Design of Dyad Game for Developing Fluency in Multiplication FactsCharles Y. C. Yeh, Calvin C. Y. Liao, Jen-Hang Wang, Tak-Wai Chan. 221-223 [doi]
- The Procedure Model and Implementation Technology of VE for Science EducationRuwei Yun, Huimin Shi, Yi Li, Zhigeng Pan. 224-226 [doi]