Abstract is missing.
- To Stand or to Sit? Examining the Influence of Player Posture on Balance Alterations Associated to Immersive Virtual Reality ExposureFederico Arippa, Micaela Porta, Giulia Casu, Bruno Leban, Massimiliano Pau. 1-6 [doi]
- Synthesising Emotional Expressions Based on Dynamic Environmental TransitionsHasindu Ramanayake, Iresh Bandara. 1-6 [doi]
- A Framework to Design Virtual Reality Mirror Therapy (VRMT) for Motor Rehabilitation in Post-Stroke Survivors: Dosage, Motivation, Task Difficulty, Feedback and MechanismBethany Strong, Biao Zeng, Peter McCarthy, Ali Roula, Liucheng Guo. 1-6 [doi]
- The Design of Food Villain, a Serious Game to Influence Healthy Eating Habits Among African International StudentsVictor A. Okpanachi, Ifeoma Adaji. 1-4 [doi]
- Decentralization of Gaming Server with P2P Service for the MMOMinseok Doo. 1-5 [doi]
- A Method to Formalise Game Design PraxisMaura Mengoni, Laura Cormio, Tommaso Santilli, Catia Giaconi. 1-6 [doi]
- Know Your Bugs: A Survey of Issues in Automated Game Testing LiteratureRiccardo Coppola, Tommaso Fulcini, Francesco Strada. 1-6 [doi]
- Level Up Lab Projects' ShowcaseLeonardo Pieraccioli, Daniel Bologna, Gabriele Massimiani, Ilaria Pasini, Martina Plumari, Pietro Uras, Francesco Strada. 1 [doi]
- Advancing NASA-TLX: Automatic User Interaction Analysis for Workload Evaluation in XR ScenariosAida Vidal-Balea, Paula Fraga-Lamas, Tiago M. Fernández-Caramés. 1-6 [doi]
- Adaptive Training in Virtual Reality Through Dynamic Alien Motion SupportVittorio Fiscale, Tetsunari Inamura, Agata Marta Soccini. 1-5 [doi]
- Politics in Games - An Overview and ClassificationLisa Gutwenger, Stephan Keller, Martin Dolezal, Bernhard Schnögl, Sebastian Rous, Klaus Poier, Johanna Pirker. 1-4 [doi]
- A Comparison of Performance on WebGPU and WebGL in the Godot Game EngineEmil Fransson, Jonatan Hermansson, Yan Hu. 1-6 [doi]
- Study on the Impact of Lighting Design on User Interaction Behavior in Deciphering GamesChanyuan Yan, H. Jun, Qingyun Lin, Minmin Huang. 1-5 [doi]
- The Correlation Between Quantitative Metrics and Subjective Assessment of Sequential and Scene Landscape in Game Ghost of TsushimaXiaohan Mei, Yoichi Kunii. 1-6 [doi]
- A Universal Method for Performance Assessment of Meta Quest XR DevicesVolodymyr Bondarenko, Jiajing Zhang, Giang T. Nguyen 0002, Frank H. P. Fitzek. 1-6 [doi]
- QoE Enhancement of Multi-View Video Transmission Over ICN/CCN by Means of Cache Control MethodYoshiyuki Takada, Toshiro Nunome. 1-6 [doi]
- A Stochastics Branching Process Model for Analyzing Rumor Spreading in Social Media NetworksThi Thi Zin, Pyke Tin, Hiromitsu Hama. 1-5 [doi]
- A Case Study of using Web 3D Game Technology for a Scalable Midwifery Training SimulationXi Guo, Alison Edwards. 1-4 [doi]
- Integrating the Time Travel Mechanic in VR Serious Games to Enhance Causal ReasoningAlessandro Visconti, Marina Nadalin, Federico De Lorenzis, Filippo Gabriele Pratticò, Fabrizio Lamberti. 1-6 [doi]
- DraftComPromise - On Draft Composition Recommendations in League of LegendsRobin Horst, Ferdinand Meyer, Ralf Dörner 0001. 1-6 [doi]
- eXBCU: A Multiplayer Game for Game Design EducationZuby Ahmed. 1-4 [doi]
- Learner-Oriented Game Design: The Evolution of CipherLiang Xu, Jenny Thomson, Elaine Uí Dhonnchadha, Monica Ward. 1-6 [doi]
- Leveraging Large Language Models for Enhanced VR Development: Insights and ChallengesAmany Alkhayat, Brett Ciranni, Rupa Samyukta Tumuluri, Rohit Srinivas Tulasi. 1-6 [doi]
- Unlocking AI Literacy: The SMaILE-App Gaming ExperienceSantiago Franco, Maria Giulia Ballatore, Sara Bernardini, Giacomo Como, Luca Damonte, Alexandra Neacsu, Martina Vanelli. 1-6 [doi]
- A Tool for the Procedural Generation of Shaders Using Interactive Evolutionary AlgorithmsElio Sasso, Daniele Loiacono, Pier Luca Lanzi. 1-4 [doi]
- Virtual Reality Multiplayer Experiential Training: Guiding People with Autism towards New HabitsNicolo Fumero, Vittorio Fiscale, Alessandro Clocchiatti, Agata Marta Soccini. 1-6 [doi]
- Exploring Taste Sensation in the Metaverse: A Literature ReviewMatteo Atanasio, Francesco Sansone, Raffaele Conte, Alessandro Tonacci. 1-6 [doi]
- Designing an Image Classification-Based Mobile Learning App About Fruits and Vegetables for ChildrenIntan Syazwani Abdul Rahim, Auzi Asfarian, Nurul Amelina Nasharuddin. 1-5 [doi]
- Digital Twin: Gamified VAR Training for Building ManagementJimmy Chi-Ho Li, Tsun Sang David Lam, Sai Yuen Chiang Aaron, King Lok Lam Pius, Chiu Kit Dickson Lo. 1-4 [doi]
- MetaRehab: Enhancing Parkinson's Disease Rehabilitation Through Gamified Virtual Reality, a Usability StudyFabrizio Sulpizio, Leonardo Giannantoni, Francesco Strada, Andrea Bottino. 1-6 [doi]
- Privacy-Preserving 3D Gaussian SplattingUsman Ali. 1-3 [doi]
- Semantic Communication Based Video Coding Using Temporal Prediction of Deep Neural Network ParametersPrabhath Samarathunga, Yasith Ganearachchi, Thanuj Fernando, Indika Alahapperuma, Anil Fernando. 1-6 [doi]
- Investigating Gaze-Directed Instantaneous Destination for VR Locomotion: Efficiency, Precision, and User ComfortHsuan-Min Wang, Hsuan Jen, Chuen-Tsai Sun. 1-6 [doi]
- Associations Between Perceived Discomfort, Postural Control Alterations and Disability in People with Multiple Sclerosis Exposed to Immersive Virtual RealityMassimiliano Pau, Federico Arippa, Micaela Porta, Giulia Casu, Bruno Leban, Eleonora Cocco. 1-6 [doi]
- User-Intent Aware Transport-Layer Intelligence for Frame Synchronisation in Multi-Party XR ApplicationVu San Ha Huynh, Peng Qian, Ning Wang, Carl C. Udora, Rahim Tafazolli. 1-6 [doi]
- Exploring the Time Dilation Gameplay in VR, and Its Effect on Presence, VR Sickness, and PerformanceLouis Nisiotis, Panayiotis Hadjidemetriou, Nicolas Nouhi. 1-6 [doi]
- Exploring the Concept of Mini Data Sprints as a Methodology to Assess Data Validity and Stimulate Climate ConversationPaul W. L. Watson, Katharina Koller, Celestine Iwendi, Claudia Magdalena Fabian, Paul Hollins, Barbara Kieslinger. 1-6 [doi]
- The Introduction Regarding an Implementation of Local Revitalization RPG in Ishinomaki CityYasumasa Yamaguchi, Yuta Mitsuhashi. 1-3 [doi]
- Balancing Act: Leveraging 'PARAMETERS' Serious Game as a Tool for Mastering Game Design in Higher EducationJens-Martin Loebel, Jochen Koubek. 1-4 [doi]
- Rehabilitative Exergaming in Multiple Sclerosis: Bimanual Tasks in Mixed RealityMiriam Tanda, Filippo Gabriele Pratticò, Jessica Podda, Erica Grange, Giampaolo Brichetto, Lorenzo De Michieli, Fabrizio Lamberti, Giacinto Barresi. 1-6 [doi]
- Virtual Reality Training for Advanced RadiotherapyFulvio Damiano Chiesa, Faiza Bourhaleb, Claudia Pardi, Agata Marta Soccini. 1-6 [doi]
- Comparison of XR Game Controller Trigger Input Versus Isometric Thumb and Index Finger Pressure Input on a StylusAdriano Viegas Milani, Mario Gutierrez, Ronan Boulic, Mark McGill, Aidan Kehoe. 1-4 [doi]
- Redirected Walking Within a VR Exergame for Return-to-Sports ScreeningTo Cornelis, Hannes Mareen, Robbe Capelleman, Joke Schuermans, Evi Wezenbeek, Peter Lambert, Glenn Van Wallendael. 1-5 [doi]
- Is Loot Box Presence in Video Games Being Correctly and Consistently Labelled? Comparing All Age Rating Decisions Made by the German USK, the American ESRB, and the European PEGI in 2023Leon Y. Xiao. 1-6 [doi]
- Difficulty Evaluation of Yoga Poses by Angular Velocity and Body Area Calculation for GPU-Based Yoga Self-Practice SystemCheng-Liang Shih, Jun-You Liu, Irin Tri Anggraini, Yanqi Xiao, Nobuo Funabiki, Chih-Peng Fan. 1-4 [doi]
- Deeply Digging in Serious Games for ArchaeologyVittorio Murtas, Vincenzo Lombardo. 1-6 [doi]
- Semi -Automated Digital Human Production for Enhanced Media BroadcastingMiriana Martini, Valeria Valentini, Alberto Ciprian, Andrea Bottino, Roberto Iacoviello, Maurizio Montagnuolo, Alberto Messina, Francesco Strada, Davide Zappia. 1-6 [doi]
- Benchmarking MLCommons Tiny Audio Denoising with Deployability ConstraintsArmin Mazinani, Danilo Pietro Pau, Luca Davoli, Gianluigi Ferrari 0001. 1-4 [doi]
- A Framework for Individual-First and Public-First Planning Considering Individual Preferences in Theme Park ProblemAtsushi Ueno, Sho Yoshioka, Tomohito Takubo. 1-5 [doi]
- The Quest for Believability: Exploring FACS Adaptations for Emotion Facial Expressions in Virtual HumansStefano Calzolari, Francesco Strada, Andrea Bottino. 1-6 [doi]
- A Study on the Utilization of Ink and Wash Style in the Performance of Weapon Strike Effects in Wuxia GamesMinmin Huang, Jun He, Qing Rui Chen, Chanyuan Yan. 1-4 [doi]
- Bioelectrical Measurements of Lenses Effect During Esports Training Sessions: Could the Yellow Lenses Enhance Gaming Performance?Marco Bilucaglia, Rita Laureanti, Margherita Zito, Alessandro Fici, Fiamma Rivetti, Mara Bellati, S. Accardi, S. Wahl, Luca T. Mainardi, Vincenzo Russo. 1-5 [doi]
- A Video Game About Gulag Archaeology and the Memoirs of Women PrisonersPetros Selekos, Stefania Stamou, Konstantinos C. Apostolakis, Anastasia Ntagianta, Stavroula Ntoa, George Margetis, Constantine Stephanidis. 1-6 [doi]
- Translating Cognitive Behavioural Therapy Strategies Through VR Interactions to Tackle Anxiety Symptoms in University StudentsSwapnali Kulkarni, Kurtis Weir. 1-6 [doi]
- The Effect of Educational Video Game Perceptual Realism on Learning Outcomes and MotivationAlberto Rojas-Salazar, Mads Haahr. 1-6 [doi]
- Research on the Application of Game Rank Mechanism in the Evaluation of Skill-Based Courses in Colleges and UniversitiesXin Fang, Siyuan Liu, Jun He. 1-6 [doi]
- Exploring Methodologies to Create a Unified VR User-Experience in the Field of Virtual Museum ExperiencesRojin Bayat, Elios De Maio, Jacopo Fiorenza, Massimo Migliorini, Fabrizio Lamberti. 1-4 [doi]
- Use of Different Learning Mechanisms to Design a Serious Game for Alcohol Use DisorderFlavien Ehret, Yannick Francillette, Bob-Antoine-Jerry Ménélas. 1-4 [doi]
- The Application of Cyberpunk Style in the Costume Design of Chinese Martial Arts Game CharactersQingyun Lin, Jun He, Chanyuan Yan. 1-6 [doi]
- Co-Designing Pilot Games with Citizens and Policy Stakeholders to Increase Climate ActionJane Yin-Kim Yau, Dana Kube, Hendrik Drachsler, David Griffiths, Barbara Kieslinger, Claudia Fabian, Katharina Koller, Paul Hollins, Anna Merry, Aravella Zachariou. 1-6 [doi]
- Pupil Dilation Dynamics in Serious Game Emotional ActivationFederico Calà, Mustafa Can Gursesli, Pietro Tarchi, Lorenzo Frassineti, Andrea Guazzini, Antonio Lanatà. 1-4 [doi]
- IMMERSE: IMMersive Environment for Representing Self-Avatar EasilyEros Viola, Matteo Martini, Fabio Solari, Manuela Chessa. 1-6 [doi]
- The VR Chronicles: Insights from the VR Factsheet 2024Moritz Albrecht, Magdalena Eder, Kai Erenli, Leonie Fankhauser, Maximilian Mayerl, Leonard Petak, Victoria Schachinger. 1-6 [doi]
- Performing a Throw in Mixed Reality: A Validation StudyIlaria G. Porco, Martina F. Rizza, Andrada Pica, Sergio M. G. Solinas, Pietro Picerno, Ugo Della Croce. 1-4 [doi]
- Impact of Physical Wind Simulation on the PlayerZeynep Burcu Kaya Alpan, Muhammad Javed Ramzan, Alperen Satiroglu, Senol Piskin. 1-5 [doi]
- A Design of Handgrip Exergame System for Hypertension PreventionIrin Tri Anggraini, Yanqi Xiao, Nobuo Funabiki, Cheng-Liang Shih, Jun-You Liu, Chih-Peng Fan. 1-2 [doi]
- Introducing "The Sustainable Port": A Serious Game to Study Decision-Making in Port-Related EnvironmentsGianluca Guglielmo, Michal Klincewicz, Elisabeth Huis In 't Veld, Pieter Spronck. 1-6 [doi]
- Anti-Plagiarism Adventure Game: Using Visual Novels for Feasible Game-Based LearningTerence Govender, Johanna Catharina Lubbe, Joan Arnedo-Moreno. 1-6 [doi]
- Unleashing Generative Non-Player Characters in Video Games: An AI Act PerspectiveMartin Sas. 1-4 [doi]
- The Design of Eco-mania: A Serious Game to Influence Positive Recycling HabitsSagar Suman, Mikhail Ola Adisa, Victor A. Okpanachi, Ifeoma Adaji. 1-4 [doi]
- How the Emotional Content of Music Affects Player Behaviour and Experience in Video GamesJoshua Roberts, Jason Wuertz, Max V. Birk, Scott Bateman, Daniel J. Rea. 1-6 [doi]
- "Alice in Codeland": A Gamified Approach to Web Programming EducationDaniele Zolezzi, Saverio Iacono, Gianni Viardo Vercelli. 1-3 [doi]
- Improved Deepfake Video Detection Using Convolutional Vision TransformerDeressa Wodajo, Peter Lambert, Glenn Van Wallendael, Solomon Atnafu, Hannes Mareen. 1-6 [doi]
- Designing a Virtual Learning Environment Authoring Platform: Determining Educator RequirementsCole Craven, Bill Kapralos, Adam Dubrowski. 1-2 [doi]
- Development of a Flexible and User-Friendly UI to Visualize the Invisible Pressure DistributionKeigo Minakawa, Kazuma Sato, Lei Jing. 1-6 [doi]
- The Development of a Data Glove-Based System for Assisting the Solution of PuzzlesKazuma Sato, Lei Jing. 1-5 [doi]
- Enhancing Fetal Heart Rate Monitoring Through Digital Twin TechnologyTunn Cho Lwin, Thi Thi Zin, Pyke Tin, Tsuyomu Ikenoue, Emi Kino. 1-4 [doi]
- HiveVR: Enhance Realism Interaction in Virtual Reality Using Game PhysicsJames Price, Xi Guo. 1-6 [doi]
- Saliency Map Generation Based on Human Level PerformanceEhsan Amini, Saleh Javadi, Siamak Khatibi. 1-5 [doi]
- Inviting MotionWobbe F. Koning. 1 [doi]
- A Serious Game for Environmental Education Utilizing 3D Virtual WorldsDimosthenis Minas, Michalis Xenos, Dimitrios Papatheodorou. 1-6 [doi]
- Learning Through Play-How a Game Jam Developed Deeper Social Impact UnderstandingLindsay Grace, Vijayendra Sekhon. 1-4 [doi]
- Exploring the Potential of Mixed Reality for Functional Assessment in Multiple SclerosisAnna Bucchieri, Andrea Lucaroni, Miriam Moschetta, Lorenzo Ricci, Etty Sabatino, Erica Grange, Andrea Tacchino, Jessica Podda, Elena De Momi, Carlo Ferraresi, Matteo Laffranchi, Lorenzo De Michieli, Giampaolo Brichetto, Giacinto Barresi. 1-6 [doi]
- Designing Sapinautas: An Educational Innovation Strategy for Learning in Honduran Public Schools Through Video Game IntegrationMario Escobar, Sandra Soriano, Kevin Mejía Rivera. 1-4 [doi]
- An Overview of Online Riichi Mahjong Game Industry in Japanese Internet SocietyYasumasa Yamaguchi. 1-3 [doi]
- Perceptual Hashing Using Pretrained Vision TransformersJelle De Geest, Patrick de Smet, Lucio Bonetto, Peter Lambert, Glenn Van Wallendael, Hannes Mareen. 1-6 [doi]
- Collaborative Decentralized Learning for Detecting Deepfake Videos in EntertainmentMade Adi Paramartha Putra, Nengah Widya Utami, I Gede Juliana Eka Putra, Nyoman Bogi Aditya Karna, Ahmad Zainudin, Gabriel Avelino R. Sampedro. 1-4 [doi]
- Design Strategies for Creating Empathy-Arousing VR Warfare Content Across Various Demographic Groups and levels of VR ExperienceHua-Hsiang Chen, Hsiao-Yue Tsao. 1-4 [doi]
- AI-Facilitated Selection of the Optimal Nondominated Solution for a Serious Gaming Information Fusion ModuleS. Chan. 1-6 [doi]
- MemoryGame: Decentralized P2E Game for Visual Working Memory TrainingGabrielle Christie, Sean Durkin, Alexander Olson, Maylen Casal, Markus Santoso, Marko Suvajdzic. 1-2 [doi]
- The Current Situation and Debate on Gender Segregation in Esports TournamentsStefania Stamou, Konstantinos C. Apostolakis, George Margetis, Stavroula Ntoa, Constantine Stephanidis. 1-6 [doi]
- Automated Difficulty Assessment Model for Comprehensive Difficulty in GamesYannick Francillette, Hugo Tremblay, Bruno Bouchard 0001. 1-6 [doi]
- The Extended RoSA Conceptual Architecture for Managing Consumer-Grade Social Robot SurrogatesJens-Martin Loebel, Curtis L. Gittens. 1-5 [doi]
- Virtual Rehabilitation: XR Design for Senior Users in Immersive Exergame EnvironmentsVassilis Charissis, Soheeb Khan, Samar Altarteer, Ramesh Lagoo. 1-6 [doi]
- Harnessing Foundation Models for Image AnonymizationLuca Piano, Pietro Basci, Fabrizio Lamberti, Lia Morra. 1-5 [doi]
- Structural and Functional Fidelity of Virtual Humans in Immersive Virtual Learning EnvironmentsThomas Gaudi, Bill Kapralos, Alvaro Quevedo. 1-4 [doi]
- AI Server-Side Prediction for Latency Mitigation and Cheating Detection: The MPAI-SPG ApproachDaniele Spina, Andrea Bottino, Davide Cavagnino, Leonardo Chiariglione, Maurizio Lucenteforte, Marco Mazzaglia, Francesco Strada. 1-6 [doi]
- Climate Survivors: A Bullet Heaven for Enhanced Climate EngagementJan Steinhauser, Doris Vollgruber. 1-6 [doi]
- Comparison of Mouse, 6DoF Controller and Pen Interactions on a Glasses-Free 3D DisplayAdriano Viegas Milani, Mario Gutierrez, Ronan Boulic, Mark McGill, Aidan Kehoe. 1-6 [doi]
- Gamification of Breath Training for Wind PlayersLucie F. Jones, Matthew McConnell, Hua Shen, Jeremy Brown, Jeffrey Boyd. 1-6 [doi]
- A Gamified Framework to Assist Therapists with the ABA Therapy for AutismMatteo Cordioli, Laura Delfino, Alessia Romani, Elisa Mortini, Pier Luca Lanzi. 1-6 [doi]
- Testing AREduX with HCPs and Caregivers of People Living with Dementia: A Work in ProgressGabrielle Hollaender, Naida Graham, Claire Culver, Eva Peisachovich, Bill Kapralos, Elizabeth V. Sombilon, Adam Dubrowski. 1-4 [doi]
- Workflow for Evaluating Vehicle Interiors Using Serious GamingThirumanikandan Subramanian, Fabian Schlichtherle, Wolfram Remlinger. 1-4 [doi]
- Revisiting Generative Adversarial Network for Downstream Task of Speech RecognitionSheng Li, Bei Liu, Jianlong Fu. 1-3 [doi]
- COM-PRESS: Dashboard to Detect (AI-Based) Image ManipulationsHannes Mareen, Stephanie D'haeseleer, Kristin Van Damme, Tom Evens, Peter Lambert, Glenn Van Wallendael. 1 [doi]
- A Method for Volumetric Video StreamingYaojie Li, Andrew Hogue. 1-4 [doi]
- StudyVR: A Framework for Streamlining VR User Study DesignYaojie Li, Andrew Hogue. 1-5 [doi]
- Exploring the Effects of Foveated Rendering on Virtual Reality Game GraphicsKlara Andersson, Erik Landén, Prashant Goswami. 1-6 [doi]
- From Entertainment to Mental Health Awareness: the "Debris" CaseDalila Martins, Nelson Zagalo, Ana Patricia Oliveira. 1-6 [doi]
- Hands Up! Towards Machine Learning Based Virtual Reality Arm GenerationDaniel Martinek, Patrick David Pazour, David Mirk, Helmut Hlavacs. 1-6 [doi]
- Playing Games Without Sight: Sonic PlayAlexander Espeseth, Kjetil Raaen. 1-6 [doi]
- Transforming Logistics Education by a Virtual Logistics Simulation Generator: UX Pilot StudyMaría Soledad Ramírez Montoya, Virgínia Rodés Paragarino, Ernesto Pacheco Velazquez, Sergio Ramírez-Etcheverry. 1-6 [doi]
- Oral Storytelling in the Digital Future: Implications for Distraction, Time Perception and ImmersionSubrata Dey, Sal Humphreys. 1-6 [doi]
- Responsive Teleoperation of a Robotic Arm via Wearable Inertial SensorsAlessandro Fornaro, Daniela D'Auria, Hamza Amrani, Paolo Napoletano. 1-6 [doi]
- Empowering Marketing Management and Gaming Consumer Interaction Through AI and Citizen ScienceCelestine Iwendi, Chatti Subba Lakshmi, Bala Dhandayuthapani Veerasamy, Paul Hollins, Damilare Adeola, Pradeep Hewage, Adedapo Paul Aderemi, Piyush Kumar Shukla. 1-6 [doi]
- Enhancing Stealth Gameplay Through Procedural Generation: An Algorithmic Approach to Dynamic Guard Paths and Placement in Infiltration GamesAudran Bonnot, Yannick Francillette, Bob-Antoine-Jerry Ménélas, Bruno Bouchard 0001. 1-6 [doi]
- Semantic Communication Based Complexity Scalable Image Transmission System for Resource Constrained DevicesPrabhath Samarathunga, Yasith Ganearachchi, Thanuj Fernando, Lahiru Thanippulige, Anil Fernando. 1-6 [doi]
- Evaluation of a Serious VR Game Designed to Promote the Sustainable Development GoalsLouis Nisiotis, Andriani Piki, Panayiotis Theodorou, Susana Leal, Luís C. S. Barradas, João Nascimento. 1-6 [doi]
- Developing a Media Watcher Through Business Intelligence Tools: An Approach for Emerging Media IndustriesKevin Mejía Rivera. 1-4 [doi]
- Exploring Cognitive Learning Theory Application in Safety Education Games for PreschoolersSiyuan Liu, Xin Fang, He Jun. 1-6 [doi]
- Empowering Aging in Place: An innovative Web-Based Simulation Approach for Enhancing Domestic Risk Evaluation Among Older PeopleEmmanuel Monfort, Sidonie Salomé, Nicolas Vuillerme. 1-6 [doi]
- Programming Games as Learning Tools: Using Empathic Design Principles for Engaging ExperiencesRaluca Ionela Maxim, Joan Arnedo-Moreno. 1-6 [doi]
- Gamifing the Classroom: Bringing Videogames to Life Through Innovation in Education to Increase Student Engagement in STEM SubjectsAldo A. Cortes. 1-4 [doi]
- Towards Reducing Latency Using Beam Search in an Interactive Conversational Speech AgentNikolas Ott, Robin Horst, Ralf Dörner 0001. 1-6 [doi]
- A Markovian Game Theoretic Framework for Analysing a Queueing System with Multiple ServersPyke Tin, Thi Thi Zin. 1-4 [doi]
- Extended Reality & Virtual Reality for Return-to-Sports ScreeningGlenn Van Wallendael, Julie Artois, Hannes Mareen, Robbe Capelleman, Joke Schuermans, Evi Wezenbeek, Peter Lambert. 1-6 [doi]
- Explainable AI Based Approach For Broadband Customers' Churn PredictionLucio Ciabattoni, Marco Maiolatesi, Martina Mancinelli, Maria Di Tillo, Riccardo Fiandra, Nicolo Gerosa, Lorenzo Trimeloni, Matteo Borghi, Massimo Bertolotti. 1-2 [doi]
- A Reinforcement Learning System for Adaptive Gamification and Hexad User Profile TrackingIoannis Nikolopoulos, Paraskevi K. Tzouveli, Kostas Karpouzis, Stefanos D. Kollias. 1-6 [doi]
- Equity and Embeddedness: A Dominant Theme for Contemporary Gaming ResearchHari Gangadharan. 1-5 [doi]