Abstract is missing.
- Understanding User Engagement in Digital EducationIsuru Balasooriya, Enric Mor, M. Elena Rodríguez. 3-15 [doi]
- Exploring New Ways to Increase Engagement in Full-Path MOOC ProgramsRocael Hernández Rizzardini, Hector R. Amado-Salvatierra. 16-25 [doi]
- Study on the Attitude of Young People Towards TechnologySandra Huedo-Martínez, Rafael Molina-Carmona, Faraón Llorens-Largo. 26-43 [doi]
- Supporting Trust and Engagement in Personalized LearningIrina Kondratova, Heather Molyneaux, Hélène Fournier. 44-59 [doi]
- Improving the Professional Competencies of Architect StudentsJuan Alejandro Melián-Melián, Jorge Martín-Gutiérrez. 60-70 [doi]
- Digital Literacy in Higher Education - A Survey on Students' Self-assessmentPaula Miranda, Pedro T. Isaías, Sara Pífano. 71-87 [doi]
- User Skill Assessment Using Informative Interfaces for Personalized Robot-Assisted TrainingKonstantinos Tsiakas, Maher Abujelala, Akilesh Rajavenkatanarayanan, Fillia Makedon. 88-98 [doi]
- Digital Natives and Digital Immigrants Revisited: A Case of CALLMaria Zenios, Eleni Ioannou. 99-110 [doi]
- Virtual Reality Rehabilitation Based on Neurologic Music Therapy: A Qualitative Preliminary Clinical StudyEvangelia Baka, Mike Kentros, George Papagiannakis, Nadia Magnenat-Thalmann. 113-127 [doi]
- Programming Virtual Interactions for Gamified Educational Proposes of Urban SpacesXavier Calvo, David Fonseca 0001, Mónica Sánchez-Sepúlveda, Daniel Amo, Josep Llorca, Ernesto Redondo. 128-140 [doi]
- Learning in Marketing SimulationCristóbal Fernández Robin, Scott McCoy, Diego Yáñez Martínez. 141-149 [doi]
- Classroom Gamification: Merging Game Design Theory and Behavior Analysis for Increased EngagementJay Dee Johns III, Aleshia Hayes, Laura Grant, Dylan Caldwell. 150-163 [doi]
- Slayers vs Slackers: An Examination of Users' Competitive Differences in Gamified IT Platforms Based on Hedonic Motivation System ModelMohsen M. Jozani, Michele Maasberg, Emmanuel Ayaburi. 164-172 [doi]
- An e-Learning System Using Gamification to Support Preliminary Learning for Job HuntingNaomi Nagata, Tomofumi Uetake. 173-184 [doi]
- The Use of Digital Game Based Learning in Manufacturing Education - A Case StudyStefano Perini, Manuel Oliveira, Maria Margoudi, Marco Taisch. 185-199 [doi]
- Gamification as Learning Scenario in Programming Course of Higher EducationArturo Rojas López, Elvira G. Rincón Flores. 200-210 [doi]
- Gamification with Lego in Higher Education: Experience in the Course of Logistic DistributionRafael Vescovi Bassani. 211-224 [doi]
- Learning in Doing: A Model of Design and Assessment for Using New Interaction in Educational GameYun Zhou 0003, Tao Xu 0008, Zhixin Zhu, Zi Wang. 225-236 [doi]
- Warm Robot Classroom_Using Wearable Technology as a Gateway to Culturally Responsive TeachingAqua Chuan-Yu Chen, Yu-Cheng Lin. 239-253 [doi]
- Go/No Go Criteria in Formative E-RubricsPedro Company, Jeffrey M. Otey, María Jesús Agost, Manuel Contero, Jorge D. Camba. 254-264 [doi]
- Exploring Sociocultural Theory Application in Online Language CoursesJennifer Dobberfuhl-Quinlan. 265-275 [doi]
- Applications of Distributed Socio-technical Synthetic Intelligent (SI) Systems Using Hybrid "Compensating Controls" ArchitecturesBarbara Endicott-Popovsky. 276-285 [doi]
- An Online Environment to Compare Students' and Expert Solutions to Ill-Structured ProblemsVishrant K. Gupta, Philippe J. Giabbanelli, Andrew A. Tawfik. 286-307 [doi]
- An Analytical Investigation on Ecological Strategy Based on "Edu+AR" Education Cloud PlatformYing Luo, Yajie Wang, Younghwan Pan. 308-318 [doi]
- A Framework for Interactive Exploratory Learning AnalyticsMohammad Javad Mahzoon, Mary Lou Maher, Omar ElTayeby, Wenwen Dou, Kazjon Grace. 319-331 [doi]
- Quiz-R-Us - Re-Conceptualizing Quizzes to Enrich Blended Learning in Occupational Therapy Study LinesEmanuela Marchetti, Andrea Valente. 332-349 [doi]
- Evaluation of Flip-Flop Learning MethodologyMichael-Brian Ogawa. 350-360 [doi]
- Applying Studio-Based Learning Methodology in Computer Science Education to Improve 21st Century SkillsBlanca J. Polo, Paula Alexandra Silva, Martha E. Crosby. 361-375 [doi]
- Uniqueness Profile of Mobile Applications for LearningYuval Shafriri, Dalit Levy. 376-390 [doi]
- "Flip-Flop" Learning by Teaching Methodologies: "Peer Improvement", "Agile Tooltip", Support Technology, and Next StepsJan Stelovsky, Branden Ogata, Umida Stelovska. 391-406 [doi]
- Use BCI to Generate Attention-Based Metadata for the Assessment of Effective Learning DurationYang Ting Shen, Xin Mao Chen, Pei Wen Lu, Ju-Chuan Wu. 407-417 [doi]
- A Deep-Learning-Based Proposal to Aid Users in Quantum Computing ProgrammingJuan Cruz-Benito, Ismael Faro, Francisco Martín-Fernández, Roberto Therón, Francisco J. García-Peñalvo. 421-430 [doi]
- Effects of Low-Level Development on Learning to ProgramFrancisco José Gallego-Durán, Carlos Villagrá Arnedo, Rosana Satorre-Cuerda, Patricia Compañ-Rosique, Faraón Llorens-Largo. 431-445 [doi]
- Experiences of the SICAP Research Seeding in the Development of Soft SkillsKaren Lemmel-Vélez, Saúl Emilio Rivero-Mejía, Carlos Alberto Ocampo-Quintero. 446-460 [doi]
- Art and Automation of Teaching Malware Reverse EngineeringToomas Lepik, Kaie Maennel, Margus Ernits, Olaf Maennel. 461-472 [doi]
- Development of Children's Cyber Security Competencies in EstoniaBirgy Lorenz, Kaido Kikkas, Kairi Osula. 473-482 [doi]
- Project-Oriented Problem-Based Learning for an Entrepreneurial Vision in Engineering EducationJavier Machado-Toledo, Carlos Efrén Mora Luis, Beatriz Añorbe Díaz, Antonio Manuel González Marrero, Jorge Martín-Gutiérrez. 483-491 [doi]
- Stenmap: Framework for Evaluating Cybersecurity-Related Skills Based on Computer SimulationsSten Mäses, Liina Randmann, Olaf Maennel, Birgy Lorenz. 492-504 [doi]
- Accessibility in Software Engineering: Pursuing the Mainstream from a ClassroomJoão Silva, Ramiro Gonçalves, José Martins, Frederico Branco, António Pereira. 505-517 [doi]
- Application of Domain Engineering to Generate Customized Information DashboardsAndrea Vázquez-Ingelmo, Francisco J. García-Peñalvo, Roberto Therón. 518-529 [doi]
- Discovering a Profile for Protect and Defend: Penetration TestingMorgan A. Zantua, Viatcheslav Popovsky, Barbara Endicott-Popovsky, Fred B. Holt. 530-540 [doi]