Abstract is missing.
- Experimental Analysis of Spatial Sound for Storytelling in Virtual RealitySaylee Bhide, Elizabeth Goins, Joe Geigel. 3-7 [doi]
- A Model for Analyzing Diegesis in Digital Narrative GamesErica Kleinman, Elín Carstensdóttir, Magy Seif El-Nasr. 8-21 [doi]
- An Educational Program in Interactive Narrative DesignHartmut Koenitz, Teun Dubbelman, Christian Roth. 22-25 [doi]
- Challenges of IDN Research and TeachingHartmut Koenitz, Mirjam Palosaari Eladhari. 26-39 [doi]
- Is "Citizen Kane" Moment Coming? - A Research on Chinese VR Documentary Practice and StorytellingChanjun Mu. 40-44 [doi]
- Someone Else's Story: An Ethical Approach to Interactive Narrative Design for Cultural HeritageRebecca Rouse. 47-60 [doi]
- Practical Insights for XR Devised PerformancesJoshua A. Fisher, Melissa Foulger, Jennifer Edwards. 63-67 [doi]
- Using Ink and Interactive Fiction to Teach Interactive DesignKenton Taylor Howard, Rachel Donley. 68-72 [doi]
- How Relevant Is Your Choice? - User Engagement and Perceived Agency in Interactive Digital Narratives on Video Streaming PlatformsLobke Kolhoff, Frank Nack. 73-85 [doi]
- Designing and Developing Interactive Narratives for Collaborative Problem-Based LearningBradford W. Mott, Robert G. Taylor, Seung Y. Lee, Jonathan P. Rowe, Asmalina Saleh, Krista D. Glazewski, Cindy E. Hmelo-Silver, James C. Lester. 86-100 [doi]
- The 'Angstfabriek' Experience: Factoring Fear into Transformative Interactive Narrative DesignChristian Roth. 101-114 [doi]
- Spaceline: A Concept for Interaction in Cinematic Virtual RealitySylvia Rothe, Heinrich Hussmann. 115-119 [doi]
- Facilitating Information Exploration of Archival Library Materials Through Multi-modal StorytellingZev Battad, Andrew White, Mei Si. 120-127 [doi]
- The Impact of Multi-character Story Distribution and Gesture on Children's EngagementHarrison Jesse Smith, Brian K. Riley, Lena Reed, Vrindavan Harrison, Marilyn A. Walker, Michael Neff. 128-143 [doi]
- Dungeon on the Move: A Case Study of a Procedurally Driven Narrative Project in ProgressMaurice Suckling. 144-147 [doi]
- Choose Your Permanent Adventure: Towards a Framework for Irreversible StorygamesKenneth Tan, Alex Mitchell 0001. 148-157 [doi]
- The Potential of Interactive Digital Narratives. Agency and Multiple Perspectives in Last Hijack InteractiveRenske van Enschot, Iris Boogaard, Hartmut Koenitz, Christian Roth. 158-169 [doi]
- Leveraging Machinima to Characterize Comprehension of Character MotivationKara Cassell, R. Michael Young. 173-177 [doi]
- Narrative Urgency: Motivating Action in Interactive Digital MediaBjørn Anker Gjøl, Niels Valentin Jørgensen, Luis Emilio Bruni. 178-182 [doi]
- "What'chu Lookin' At?": Narrative, Spectatorship, and Ludic Constructivism in Variable State's VirginiaRyan House. 183-189 [doi]
- The Story We Cannot See: On How a Retelling Relates to Its AfterstoryBjarke Alexander Larsen, Luis Emilio Bruni, Henrik Schoenau-Fog. 190-203 [doi]
- "Well, That was Quick" - Towards Storyworld Adaptivity that Reacts to Players as PeopleBjarke Alexander Larsen, Henrik Schoenau-Fog. 204-213 [doi]
- A Spectrum of Audience Interactivity for Entertainment DomainsAlina Striner, Sasha Azad, Chris Martens. 214-232 [doi]
- Towards Intelligent Interactive Theatre: Drama Management as a Way of Handling PerformanceNic Velissaris, Jessica Rivera-Villicana. 233-238 [doi]
- Towards Procedural Generation of Narrative Puzzles for Adventure GamesBarbara De Kegel, Mads Haahr. 241-249 [doi]
- JUNGLE: An Interactive Visual Platform for Collaborative Creation and Consumption of Nonlinear Transmedia StoriesMubbasir Kapadia, Carlos Manuel Muñiz, Samuel S. Sohn, Ye Pan, Sasha Schriber, Kenny Mitchell, Markus H. Gross. 250-266 [doi]
- Felt: A Simple Story SifterMax Kreminski, Melanie Dickinson, Noah Wardrip-Fruin. 267-281 [doi]
- Toolkit for the Creation of a Drama DatasetVincenzo Lombardo, Rossana Damiano, Antonio Pizzo. 282-289 [doi]
- Villanelle: An Authoring Tool for Autonomous Characters in Interactive FictionChris Martens, Owais Iqbal. 290-303 [doi]
- A Hierarchical Approach for Visual Storytelling Using Image DescriptionMd Sultan Al Nahian, Tasmia Tasrin, Sagar Gandhi, Ryan Gaines, Brent Harrison. 304-317 [doi]
- A Knowledge Representation for Planning-Based Story Generation Applied to the Manual and Automatic Encoding of PlotRushit Sanghrajka, R. Michael Young. 318-322 [doi]
- ShowRunner: A Tool for Storyline Execution/Visualization in 3D Game EnvironmentsRushit Sanghrajka, R. Michael Young, Brian Salisbury, Eric W. Lang. 323-327 [doi]
- Using VR to Simulate Interactable AR StorytellingTorbjörn Svensson. 328-332 [doi]
- Firebolt: A System for Automated Low-Level Cinematic Narrative RealizationBrandon R. Thorne, David R. Winer, Camille Barot, R. Michael Young. 333-342 [doi]
- Interactive Narrative Generation Using Location and Genre Specific ContextJon Womack, William Freeman. 343-347 [doi]
- Emotion-Based Story Event ClusteringHye-Yeon Yu, Seohui Park, Yun-Gyung Cheong, Moon-Hyun Kim, Byung-Chull Bae. 348-353 [doi]
- Embodying Cognitive Processes in Storytelling Interfaces for ChildrenSarah Anne Brown, Sharon Lynn Chu, Trystan Loustau. 357-363 [doi]
- Towards a Gesture-Based Story Authoring System: Design Implications from Feature Analysis of Iconic Gestures During StorytellingSarah Anne Brown, Sharon Lynn Chu, Francis K. H. Quek, Pomaikai Canaday, Qing Li, Trystan Loustau, Sindy Wu, Lina Zhang. 364-373 [doi]
- When Did I Lose Them? Using Process Mining to Study User Engagement in Interactive Digital NarrativesSergio Estupiñán, Nicolas Szilas. 374-378 [doi]
- Effects of Higher Interactivity on the Interactive Narrative Experience: An Experimental StudyLiudmyla Gapiuk, Sergio Estupiñán, Nicolas Szilas. 379-388 [doi]
- Towards a Quality Framework for Immersive Media Experiences: A Holistic ApproachAsim Hameed, Shafaq Irshad, Andrew Perkis. 389-394 [doi]
- The Effects of Interactive Emotional Priming on Storytelling: An Exploratory StudyNanjie Rao, Sharon Lynn Chu, Randi Weitzen Faris, Daniel Ospina. 395-404 [doi]
- Cognitive Training for Older Adults with a Dialogue-Based, Robot-Facilitated Storytelling SystemSeiki Tokunaga, Katie Seaborn, Kazuhiro Tamura, Mihoko Otake-Matsuura. 405-409 [doi]
- Companionship Games: A Framework for Emotionally Engaging and Empathetic Interactive CharactersAlice Bowman. 413-417 [doi]
- Towards Design Principles for Fashion in Interactive Emergent NarrativeKenneth Chen. 418-421 [doi]
- A Design Framework for Learning About Representation in Video Games Through Modification of Narrative and GameplayKenton Taylor Howard. 422-426 [doi]
- The Book of Endless History: Authorial Use of GPT2 for Interactive StorytellingJohn Austin. 429-432 [doi]