Abstract is missing.
- Diegetic and Non-diegetic Health Interfaces in VR Shooter GamesKay Köhle, Matthias Hoppe, Albrecht Schmidt 0001, Ville Mäkelä. 3-11 [doi]
- Encouraging Chemistry Learning Through an Augmented Reality Magic GameAna Margarida Sousa, Teresa Romão. 12-21 [doi]
- Engagement and Discrete Emotions in Game Scenario: Is There a Relation Among Them?Renan Vinicius Aranha, Leonardo Nogueira Cordeiro, Lucas Mendes Sales, Fátima L. S. Nunes. 22-42 [doi]
- Explore Data, Enjoy Yourself - KUbism, A Playful Approach to Data ExplorationBruno Cardoso, Neil Cohn, Frederik Truyen, Koenraad Brosens. 43-64 [doi]
- Goalkeeper: A Zero-Sum Exergame for Motivating Physical ActivityEvangelos Niforatos, Camilla Tran, Ilias O. Pappas, Michail N. Giannakos. 65-86 [doi]
- Graph-Based Method for the Interpretation of User Activities in Serious GamesIwona Grabska-Gradzinska, Jan K. Argasinski. 87-96 [doi]
- Improving Student Experience and Learning Performance with Traditional Instructional Methods and New Digital MediaPamela Andrade, Effie L.-C. Law. 97-106 [doi]
- JoyFlick: Japanese Text Entry Using Dual Joysticks for Flick Input UsersKaisei Yokoyama, Rei Takakura, Buntarou Shizuki. 107-125 [doi]
- MuseFlow: Facilitating Mind-Wandering Through Video GamesJuan F. Olaya-Figueroa, Younes Lakhnati, Jens Gerken. 126-135 [doi]
- Fingerprint Scroll: Comparison of Touchless and Touch-Based Scroll Navigation MethodsSaurabh Garg, I. Scott MacKenzie. 139-150 [doi]
- Gesture Interaction in Virtual Reality - A Low-Cost Machine Learning System and a Qualitative Assessment of Effectiveness of Selected Gestures vs. Gaze and Controller InteractionCloe Huesser, Simon Schubiger, Arzu Çöltekin. 151-160 [doi]
- Sticking Out Like a Non-dominant Thumb - Handedness and Fitts' Throughput for Touch-Based Mobile InterfacesMaulashree Shanbhag, Anirudha Joshi, Bijoy Singh Kochar. 161-181 [doi]
- The Effect of Rhythm in Mid-air Gestures on the User Experience in Virtual RealityVincent Reynaert, Florent Berthaut, Yosra Rekik, Laurent Grisoni. 182-191 [doi]
- User-defined Bend Gesture Completion Strategies for Discrete and Continuous InputsPranjal Protim Borah, Keyur Sorathia, Sayan Sarcar. 192-202 [doi]
- Consumer Needs and Design Practices for Trusted Social Commerce PlatformsAisha Ahmed AlArfaj, Ellis Solaiman. 205-226 [doi]
- DeepVANet: A Deep End-to-End Network for Multi-modal Emotion RecognitionYuhao Zhang, Md. Zakir Hossain, Shafin Rahman. 227-237 [doi]
- Detection of Subtle Stress Episodes During UX Evaluation: Assessing the Performance of the WESAD Bio-Signals DatasetAlexandros Liapis, Evanthia Faliagka, Christos Katsanos, Christos P. Antonopoulos, Nikolaos S. Voros. 238-247 [doi]
- Emotion Elicitation with Stimuli Datasets in Automatic Affect Recognition Studies - Umbrella ReviewPawel Jemiolo, Dawid Storman, Barbara Gizycka, Antoni Ligeza. 248-269 [doi]
- Detecting Emotions Through Machine Learning for Automatic UX EvaluationGiuseppe Desolda, Andrea Esposito, Rosa Lanzilotti, Maria Francesca Costabile. 270-279 [doi]
- Helping Professionals Select Persona Interview Questions Using Natural Language ProcessingJoni Salminen, Kamal Chhirang, Soon-Gyo Jung, Bernard J. Jansen. 280-290 [doi]
- ML Classification of Car Parking with Implicit Interaction on the Driver's SmartphoneEnrico Bassetti, Alessio Luciani, Emanuele Panizzi. 291-299 [doi]
- ObjectivAIze: Measuring Performance and Biases in Augmented Business Decision SystemsThomas Baudel, Manon Verbockhaven, Victoire Cousergue, Guillaume Roy, Rida Laarach. 300-320 [doi]
- Service-Oriented Justification of Recommender System SuggestionsNoemi Mauro, Zhongli Filippo Hu, Liliana Ardissono. 321-330 [doi]
- Using the Design of Adversarial Chatbots as a Means to Expose Computer Science Students to the Importance of Ethics and Responsible Design of AI TechnologiesAstrid Weiss, Rafael Vrecar, Joanna Zamiechowska, Peter Purgathofer. 331-339 [doi]
- DIY Homes: Placemaking in Rural Eco-HomesHongyi Tao, Dhaval Vyas. 343-364 [doi]
- E-Scooter Sustainability - A Clash of Needs, Perspectives, and ExperiencesMaria Kjærup, Mikael B. Skov, Niels van Berkel. 365-383 [doi]
- Objective Evaluation of Subjective Metrics for Interactive Decision-Making Tasks by Non-expertsYann Laurillau, Joëlle Coutaz, Van Bao Nguyen, Gaëlle Calvary, Daniel Llerena. 384-403 [doi]
- Design Guidelines for Collaborative Industrial Robot User InterfacesHelena Anna Frijns, Christina Schmidbauer. 407-427 [doi]
- Intention Recognition in Human Robot Interaction Based on Eye TrackingCarlos Gomez Cubero, Matthias Rehm. 428-437 [doi]
- Interaction Initiation with a Museum Guide Robot - From the Lab into the FieldLaura-Dora Daczo, Lucie Kalova, Kresta Louise F. Bonita, Marc Domenech Lopez, Matthias Rehm. 438-447 [doi]
- Recognition of a Robot's Affective Expressions Under Conditions with Limited VisibilityMoojan Ghafurian, Sami Alperen Akgun, Mark Crowley 0001, Kerstin Dautenhahn. 448-469 [doi]
- ToolBot: Robotically Reproducing HandicraftKim Wölfel, Jörg Müller 0001, Dominik Henrich. 470-489 [doi]
- An Immersive Approach Based on Two Levels of Interaction for Exploring Multiple Coordinated 3D ViewsCarlos Quijano-Chavez, Luciana Porcher Nedel, Carla M. D. S. Freitas. 493-513 [doi]
- Directing and Combining Multiple Queries for Exploratory Search by Visual Interactive Intent ModelingJonathan Strahl, Jaakko Peltonen, Patrik Floréen. 514-535 [doi]
- Situated Visualization of Historical Timeline Data on Mobile Devices: Design Study for a Museum ApplicationKerstin Blumenstein, Victor Adriel de J. Oliveira, Magdalena Boucher, Stefanie Größbacher, Markus Seidl, Wolfgang Aigner. 536-557 [doi]
- Strategies for Detecting Difference in Map Line-Up TasksJohanna Doppler Haider, Margit Pohl, Roger Beecham, Jason Dykes. 558-578 [doi]
- TEVisE: An Interactive Visual Analytics Tool to Explore Evolution of Keywords' Relations in Tweet DataShah Rukh Humayoun, Ibrahim Mansour, Ragaad AlTarawneh. 579-599 [doi]
- Visualization of User's Behavior in Indoor Virtual Environments Through Interactive HeatmapsLuca Chittaro, Marta Serafini. 600-609 [doi]
- VizInteract: Rapid Data Exploration Through Multi-touch Interaction with Multi-dimensional VisualizationsSupratim Chakraborty, Wolfgang Stuerzlinger. 610-632 [doi]
- Blend in or Pop Out? Designing an Embedded Interface for a Historical CemeteryLinda Hirsch, Andreas Butz. 635-645 [doi]
- Cognitive Limitations of Older E-Commerce Customers in Product Comparison TasksKlara Rydzewska, Justyna Pawlowska, Radoslaw Nielek, Adam Wierzbicki, Grzegorz Sedek. 646-656 [doi]
- Multisensory Experiences for Art AppreciationSakshi Arora. 657-666 [doi]
- Older Auctioneers: Performance of Older Users in On-Line Dutch AuctionsRadoslaw Nielek, Klara Rydzewska, Grzegorz Sedek, Adam Wierzbicki. 667-676 [doi]