Abstract is missing.
- A Mobile Game Controller Adapted to the Gameplay and User's Behavior Using Machine LearningLeonardo Torok, Mateus Pelegrino, Daniela Gorski Trevisan, Esteban Clua, Anselmo Antunes Montenegro. 3-16 [doi]
- A Participatory Approach for Game Design to Support the Learning and Communication of Autistic ChildrenThiago Malheiros Porcino, Daniela Gorski Trevisan, Esteban Clua, Marcos Rodrigues, Danilo Barbosa. 17-31 [doi]
- A Real Time Lighting Technique for Procedurally Generated 2D Isometric Game TerrainsÉrick O. Rodrigues, Esteban Clua. 32-44 [doi]
- Adaptive Automated Storytelling Based on Audience ResponseAugusto Baffa, Marcus Poggi, Bruno Feijó. 45-58 [doi]
- ADITHO - A Serious Game for Training and Evaluating Medical Ethics SkillsCristian Lorenzini, Claudia Faita, Michele Barsotti, Marcello Carrozzino, Franco Tecchia, Massimo Bergamasco. 59-71 [doi]
- A Battle of Wit: Applying Computational Humour to Game DesignDormann Claire. 72-85 [doi]
- Advanced Dynamic Scripting for Fighting Game AIKevin Majchrzak, Jan Quadflieg, Günter Rudolph. 86-99 [doi]
- Applied Games - In Search of a New DefinitionRalf Schmidt, Katharina Emmerich, Burkhard Schmidt. 100-111 [doi]
- Classification of Player Roles in the Team-Based Multi-player Game Dota 2Christoph Eggert, Marc Herrlich, Jan Smeddinck, Rainer Malaka. 112-125 [doi]
- Design-Based Learning in Classrooms Using Playful Digital ToolkitsK. J. Scheltenaar, J. E. C. van der Poel, M. M. Bekker. 126-139 [doi]
- Embedding and Implementation of Quantum Computational Concepts in Digital NarrativesNikitas M. Sgouros. 140-154 [doi]
- EmotionBike: A Study of Provoking Emotions in Cycling ExergamesLarissa Müller, Sebastian Zagaria, Arne Bernin, Abbes Amira, Naeem Ramzan, Christos Grecos, Florian Vogt. 155-168 [doi]
- Evaluating the Impact of Highly Immersive Technologies and Natural Interaction on Player Engagement and Flow Experience in GamesRaffaello Brondi, Leila Alem, Giovanni Avveduto, Claudia Faita, Marcello Carrozzino, Franco Tecchia, Massimo Bergamasco. 169-181 [doi]
- Evolutionary Changes of Pokemon Game: A Case Study with Focus On Catching PokemonChetprayoon Panumate, Shuo Xiong, Hiroyuki Iida, Toshiaki Kondo. 182-194 [doi]
- Game-Based Interactive Campaign Using Motion-Sensing TechnologyAlf Inge Wang, Mari Hansen Asplem, Mia Aasbakken, Letizia Jaccheri. 195-208 [doi]
- Gamification and Family Housework ApplicationsAnne Berit Kigen Bjering, Marikken Høiseth, Ole Andreas Alsos. 209-223 [doi]
- IdleWars: An Evaluation of a Pervasive Game to Promote Sustainable Behaviour in the WorkplaceEvangelos Tolias, Enrico Costanza, Alex Rogers, Benjamin Bedwell, Nick Banks. 224-237 [doi]
- Interactive Digital Gameplay Can Lower Stress Hormone Levels in Home Alone Dogs - A Case for Animal Welfare InformaticsAnnika Geurtsen, Maarten H. Lamers, Marcel J. M. Schaaf. 238-251 [doi]
- KINJIRO: Animatronics for Children's Reading Aloud TrainingHisanao Nakadai, Lee Seung Hee, Muneo Kitajima, Junichi Hoshino. 252-260 [doi]
- Rogue-Like Games as a Playground for Artificial Intelligence - Evolutionary ApproachVojtech Cerny, Filip Dechterenko. 261-271 [doi]
- Software Architectures and the Creative Processes in Game DevelopmentAlf Inge Wang, Njål Nordmark. 272-285 [doi]
- Storytelling Variants: The Case of Little Red Riding HoodEdirlei Soares de Lima, Antonio L. Furtado, Bruno Feijó. 286-300 [doi]
- Tags You Don't Forget: Gamified Tagging of Personal ImagesNina Runge, Dirk Wenig, Danny Zitzmann, Rainer Malaka. 301-314 [doi]
- The Design Process Continues - Attending Experiential Values up to Version 1.0Rikard Lindell. 315-328 [doi]
- Three Apps for Shooting Sports: The Design, Development, and DeploymentAgnieszka Besz, Maciej Górnicki, Toni Heinonen, Tapani Kiikeri, Ilkka Ratamo, Mika Luimula, Taisto Suominen, Aki Koponen, Jouni Saarni, Tomi "bgt" Suovuo, Jouni Smed. 329-342 [doi]
- Yasmine's Adventures: An Interactive Urban Experience Exploring the Sociocultural Potential of Digital EntertainmentValentina Nisi, Mara Dionisio, Julian Hanna, Luis Ferreira, Nuno Jardim Nunes. 343-356 [doi]
- Asterodrome: Force-of-Gravity Simulations in an Interactive Media TheaterMarcel Köster, Michael Schmitz, Soenke Zehle, Burkhard Detzler. 359-366 [doi]
- Exploring the Importance of "Making" in an Educational Game DesignMichail N. Giannakos, Varvara Garneli, Konstantinos Chorianopoulos. 367-374 [doi]
- Simple Games - Complex Emotions: Automated Affect Detection Using Physiological SignalsThomas Friedrichs, Carolin Zschippig, Marc Herrlich, Benjamin Walther-Franks, Rainer Malaka, Kerstin Schill. 375-382 [doi]
- Studying an Author-Oriented Approach to Procedural Content Generation through Participatory DesignRui Craveirinha, Licinio Roque. 383-390 [doi]
- The Role of Embarrassment to Shape Public InteractionsLicia Calvi. 391-398 [doi]
- Towards Smart City Learning: Contextualizing Geometry Learning with a Van Hiele Inspired Location-Aware GameMatthias Rehm, Catalin Stan, Niels Peter Wøldike, Dimitra Vasilarou. 399-406 [doi]
- A Simultaneous, Multidisciplinary Development and Design Journey - Reflections on PrototypingAchim Gerstenberg, Heikki Sjöman, Thov Reime, Pekka Abrahamsson, Martin Steinert. 409-416 [doi]
- A Role-Switching Mechanic for Reflective Decision-Making GameThomas Constant, Axel Buendia, Catherine Rolland, Stéphane Natkin. 417-423 [doi]
- Adaptation to TV Delays Based on the User Behaviour towards a Cheating-Free Second Screen EntertainmentRui Neves Madeira, Pedro Centieiro, Nuno Correia. 424-432 [doi]
- Exploring Deep Content in Physical Rehabilitation GamesNiels Quinten, Steven Malliet, Karin Coninx. 433-438 [doi]
- Games, from Engaging to Understanding: A Perspective from a Museum of Computing MachineryGiovanni A. Cignoni, Leonora Cappellini, Tommaso Mongelli. 439-444 [doi]
- Interactive Painterly Rendering for Mobile DevicesDongwann Kang, Kyunghyun Yoon. 445-450 [doi]
- Lessons from Practicing an Adapted Model Driven Approach in Game DevelopmentHong Guo, Hallvard Trætteberg, Alf Inge Wang, Shang Gao, Maria Letizia Jaccheri. 451-456 [doi]
- Measuring Latency in Virtual Reality SystemsKjetil Raaen, Ivar Kjellmo. 457-462 [doi]
- MindSpace: A Cognitive Behavioral Therapy Game for Treating Anxiety Disorders in ChildrenBarbara Göbl, Helmut Hlavacs, Jessica Hofer, Isabelle Müller, Hélen Müllner, Claudia Schubert, Halina Helene Spallek, Charlotte Rybka, Manuel Sprung. 463-468 [doi]
- Noise Modeler: An Interactive Editor and Library for Procedural Terrains via Continuous Generation and Compilation of GPU ShadersJohan K. Helsing, Anne C. Elster. 469-474 [doi]
- Serious Games: Is Your User Playing or Hunting?Sofya Baskin, Sharon Anavi-Goffer, Anna Zamansky. 475-481 [doi]
- Space for Seriousness? - Player Behavior and Motivation in Quiz AppsHeinrich Söbke. 482-489 [doi]
- Spheres of Play: Designing Games and Interfaces for Media ArchitecturesMichael Schmitz, Dominik Scholl, Julian Saraceni, Pascal Klein, Carsten Blaser, Jorge Olmeda, Soenke Zehle, André Miede. 490-495 [doi]
- Supporting the Collaboration between Programmers and Designers Building Game AIIsmael Sagredo-Olivenza, Marco Antonio Gómez-Martín, Pedro A. González-Calero. 496-501 [doi]
- The Impact of Sensor Noise on Player Experience in Magic Window Augmented Reality Aiming GamesFarjana Z. Eishita, Kevin G. Stanley. 502-507 [doi]
- Towards a Framework for Gamification-Based Intervention Mapping in mHealthHelf Christopher, Patrick Zwickl, Helmut Hlavacs, Peter Reichl. 508-513 [doi]
- [self.]: Realization / Art Installation / Artificial Intelligence: A DemonstrationAxel Tidemann, Øyvind Brandtsegg. 517-522 [doi]
- Bridging Tangible and Virtual Interaction: Rapid Prototyping of a Gaming IdeaThov Reime, Heikki Sjöman, Achim Gerstenberg, Pekka Abrahamsson, Martin Steinert. 523-528 [doi]
- Can Interactive Art Installations Attract 15 Years Old Students to Coding?Michail N. Giannakos, Finn Inderhaug Holme, Letizia Jaccheri, Irene Dominguez Marquez, Sofia Papavlasopoulou, Ilse Gerda Visser. 529-532 [doi]
- Digital Art Application Development: A Project to Increase Motivation in Systems Development Courses for Bachelor Students in Computer EngineeringAnniken Karlsen, Robin T. Bye. 533-538 [doi]
- Pedal Tanks - A Multiplayer Exergame Based on Teamwork and CompetitionKristoffer Hagen, Stian Weie, Konstantinos Chorianopoulos, Alf Inge Wang, Letizia Jaccheri. 539-544 [doi]
- The Vocal Range of Movies - Sonifying Gender Representation in FilmMarcello Andres Gómez Maureira, Lisa E. Rombout. 545-550 [doi]
- Workshop: AI and Creativity in EntertainmentAxel Tidemann, Agnar Aamodt. 553-555 [doi]
- Creating Video Content for Oculus Rift - Scriptwriting for 360° Interactive Video ProductionsMirjam Vosmeer, Ben A. M. Schouten. 556-559 [doi]
- Game Mechanics Supporting Pervasive Learning and Experience in Games, Serious Games, and Interactive & Social MediaJ. M. Baalsrud Hauge, T. Lim, Sandy Louchart, Ioana A. Stanescu, M. Ma, T. Marsh. 560-565 [doi]
- Making as a Pathway to Foster Joyful Engagement and Creativity in LearningMichail N. Giannakos, Monica Divitini, Ole Sejer Iversen, Pavlos Koulouris. 566-570 [doi]
- Playful Experiences and Game Concepts for Multi-screen EnvironmentsJeroen Vanattenhoven, David Geerts. 571-574 [doi]
- Quantum and Entertainment ComputingNikitas M. Sgouros. 575-577 [doi]
- Tutorial: Service-Oriented Architecture (SOA) Development for Serious GamesMaira B. Carvalho, Jun Hu, Francesco Bellotti, Alessandro De Gloria, Matthias Rauterberg. 578-580 [doi]