Abstract is missing.
- Diminished Reality Based on 3D-ScanningErwin Andre, Helmut Hlavacs. 3-14 [doi]
- Measuring Preferences in Game Mechanics: Towards Personalized Chocolate-Covered BroccoliIrene Camps-Ortueta, Pedro A. González-Calero, María Angeles Quiroga, Pedro Pablo Gómez-Martín. 15-27 [doi]
- Augmented Reality Museum's Gaming for Digital Natives: Haunted Encounters in the Carvalhal's PalaceValentina Nisi, Vanessa Cesário, Nuno Nunes 0001. 28-41 [doi]
- Virtual and Real Body Representation in Mixed Reality: An Analysis of Self-presence and Immersive EnvironmentsWesley Oliveira, Michelle Tizuka, Esteban Clua, Daniela Trevisan, Luciana Salgado. 42-54 [doi]
- Effects of End-to-end Latency on User Experience and Performance in Immersive Virtual Reality ApplicationsPolona Caserman, Michelle Martinussen, Stefan Göbel 0001. 57-69 [doi]
- FPVRGame: Deep Learning for Hand Pose Recognition in Real-Time Using Low-End HMDEder de Oliveira, Esteban Walter Gonzalez Clua, Cristina Nader Vasconcelos, Bruno Augusto Dorta Marques, Daniela Gorski Trevisan, Luciana Cardoso de Castro Salgado. 70-84 [doi]
- Give MEANinGS to Robots with Kitchen Clash: A VR Human Computation Serious Game for World Knowledge AccumulationJohannes Pfau, Robert Porzel, Mihai Pomarlan, Vanja Sophie Cangalovic, Supara Grudpan, Sebastian Höffner, John Bateman, Rainer Malaka. 85-96 [doi]
- Designing a VR Experience to Reduce the Experience of Pain: Scare, Excite or Relax?Erik D. Van der Spek, Luuk P. M. Roelofs. 97-110 [doi]
- Increasing Learning Motivation: An Empirical Study of VR Effects on the Vocational Training of Bank ClerksMichael D. Kickmeier-Rust, Philipp Hann, Michael Leitner. 111-118 [doi]
- Learning How to Play Bomberman with Deep Reinforcement and Imitation LearningÍcaro Goulart, Aline Paes, Esteban Clua. 121-133 [doi]
- Procedural Content Generation of Rhythm Games Using Deep Learning MethodsYubin Liang, Wanxiang Li, Kokolo Ikeda. 134-145 [doi]
- Music Video Clip Impression Emphasis Method by Font Fusion Synchronized with MusicKosuke Nonaka, Junki Saito, Satoshi Nakamura. 146-157 [doi]
- \delta -logit : Dynamic Difficulty Adjustment Using Few Data PointsWilliam Rao Fernandes, Guillaume Levieux. 158-171 [doi]
- A Feature-Based Approach to Develop Digital Board GamesFilipe M. B. Boaventura, Victor Travassos Sarinho. 175-186 [doi]
- Playing with Persiflage: The Impact of Free-Form Dialogue on the Play of Computer Role Playing GamesBernard Cheng, T. C. Nicholas Graham. 187-200 [doi]
- Strategies for Inclusive End-User Co-Creation of Inclusive Storytelling GamesFranco Eusébio Garcia, Vânia Paula de Almeida Néris. 201-213 [doi]
- Exploring the Effect of Game Premise in Cooperative Digital Board GamesSupara Grudpan, Dmitry Alexandrovsky, Jannicke Baalsrud Hauge, Rainer Malaka. 214-227 [doi]
- Procedural Content Generation in Competitive Multiplayer Platform GamesGeorg Volkmar, Nikolas Mählmann, Rainer Malaka. 228-234 [doi]
- Creating Layouts for Virtual Game Controllers Using Generative DesignGabriel Ferreira Alves, Anselmo Antunes Montenegro, Daniela G. Trevisan. 237-249 [doi]
- Enhancing Communication and Awareness in Asymmetric GamesChristophe Bortolaso, Jérémy Bourdiol, T. C. Nicholas Graham. 250-262 [doi]
- LoRattle - An Exploratory Game with a Purpose Using LoRa and IoTMarko Radeta, Miguel Ribeiro, Dinarte Vasconcelos, Nuno Jardim Nunes. 263-277 [doi]
- Noise-Canceling Music: Reducing Noise by Mixing It with Suitable MusicHiroki Tokuhisa, Kenta Sato, Kohei Matsuda, Keiji Matsui, Satoshi Nakamura. 278-284 [doi]
- Arousal Measurement Reflected in the Pupil Diameter for a Decision-Making Performance in Serious GamesPetar Jercic. 287-298 [doi]
- Identifying Influences of Game Upgrades on Profitable Players Behavior in MMORPGsLuiz Bernardo Martins Kummer, Hiroyuki Iida, Júlio César Nievola, Emerson Cabrera Paraiso. 299-310 [doi]
- An Exploration of the Relationship Between Personality and Strategy Formation Using Market Farmer: Using a Bespoke Computer Game in Behavioural ResearchAndrew Reilly, Dirk Van Rooy, Simon Angus. 311-323 [doi]
- Using Game-Based Environments to Measure Cognitive Decision MakingLaura A. Waters, Karen L. Blackmore. 324-330 [doi]
- Towards Cognitive Adaptive Serious Games: A Conceptual FrameworkAndrew J. A. Seyderhelm, Karen L. Blackmore, Keith Nesbitt. 331-338 [doi]
- Designing Gamified Interventions for Autism Spectrum Disorder: A Systematic ReviewMurilo Crivellari Camargo, Rodolfo M. Barros, Jacques D. Brancher, Vanessa Tavares de Oliveira Barros, Matheus Santana. 341-352 [doi]
- Analytical Design of Clinical Cases for Educational GamesMarcos Felipe de Menezes Mota, Fagner Leal Pantoja, Matheus Silva Mota, Tiago de Araujo Guerra Grangeia, Marco Antonio de Carvalho-Filho, André Santanchè. 353-365 [doi]
- Evaluation of Informative Content of Health Data Submitted Through a Mobile Serious GameKonrad Peters, Stephanie Bührer, Marisa Silbernagl, Fares Kayali, Helmut Hlavacs, Anita Lawitschka. 366-376 [doi]
- Designing Game-Inspired Applications to Increase Daily PA for People with IDIngrid Evensen, Jens Brandsgård Omfjord, Juan Carlos Torrado, Letizia Jaccheri, Javier Gomez. 377-382 [doi]
- An Educational Game About Math and MagicTiago Lemos, Teresa Romão, Nuno Correia 0001, Miguel Pedro. 383-389 [doi]
- "Aedes Vs. Repellents": Applying Tower Defense Dynamics in a Digital Game to Combat the MosquitoGabriel S. de Azevedo, Victor Travassos Sarinho. 393-397 [doi]
- Quimi-Crush: A Digital Game for the Teaching of Inorganic ChemistryOto A. L. Cunha, Joimar B. Gonçalves, Victor Travassos Sarinho. 398-401 [doi]
- PDPuzzleTable: A Leap Motion Exergame for Dual-Tasking Rehabilitation in Parkinson's Disease. Design and Study ProtocolAugusto Garcia-Agundez, Mareike Goosses, Robert Konrad, Manuel Stork, Hagen Becker, Stefan Göbel 0001, Elke Kalbe. 402-406 [doi]
- UGC Generator: An Open Access Web Tool to Model Unified Game CanvasBruno C. Matias, Victória O. Gomes, Victor Travassos Sarinho. 407-411 [doi]
- Avatars: The Other Side of Proteus's Mirror - A Study into Avatar Choice Regarding PerceptionCharly Harbord, Euan W. Dempster. 412-416 [doi]
- Presenting the Key Ideas of Fractions Through MathFractions: A Game Based LearningManuel J. Ibarra, Wilber Jiménez, Carolina Soto, Eduardo Chavez, Edison Chiclla, Antonio Silva-Sprock, Leônidas de Oliveira Brandão. 417-421 [doi]
- "Ultimate Food Defense": A Serious Game for Healthy Eating Behavior AwarenessBruno C. Matias, Victória O. Gomes, Victor Travassos Sarinho. 422-425 [doi]
- The Concept and Development of a Serious Game "Alter Eco" as Part of Creating a Digital Twin of a Smart CityRobert Olszewski, Mateusz Cegielka, Jacek Wesolowski. 426-430 [doi]
- "BDD Assemble!": A Paper-Based Game Proposal for Behavior Driven Development Design LearningVictor Travassos Sarinho. 431-435 [doi]
- A Health Point-Based Dynamic Difficulty Adjustment Strategy for Video GamesJuan Suaza, Edwin Gamboa, María Trujillo. 436-440 [doi]
- "University Universe": A Mobile Game to Simulate the University Student LifeMatheus Teixeira, Victor Munduruca, Victor Travassos Sarinho. 441-444 [doi]
- GaZone: VR Image Browsing System Providing Feelings of HappinessSho Sugimoto, Hisashi Miyamori. 447-451 [doi]
- AutomataMind: A Serious Game Proposal for the Automata Theory LearningManuella Vieira, Victor Travassos Sarinho. 452-455 [doi]
- Smiling Earth - Citizens' Awareness on Environmental Sustainability Using Energy and Transport DataSobah Abbas Petersen, Peter Ahcin, Idar Petersen. 459-465 [doi]
- Using a Location-Based AR Game in Environmental EngineeringHeinrich Söbke, Jannicke Baalsrud Hauge, Ioana A. Stefan, Antoniu Stefan. 466-469 [doi]
- Incentivise Me: Smartphone-Based Mobility Detection for Pervasive GamesThomas Tregel, Felix Leber, Stefan Göbel 0001. 470-476 [doi]
- Designing Serious Mobile Location-Based GamesJannicke Baalsrud Hauge, Heinrich Söbke, Ioana A. Stefan, Antoniu Stefan. 479-484 [doi]
- Workshop: Towards Inclusive Co-creation of Inclusive GamesFranco Eusébio Garcia, Thomas Westin, Jérôme Dupire. 485-488 [doi]