Abstract is missing.
- Bespoke map customization behavior and its implications for the design of multimedia cartographic toolsAnke M. Brock, Brent J. Hecht, Beat Signer, Johannes Schöning. 1-11 [doi]
- Mobile and gamified blended learning for language teaching: studying requirements and acceptance by students, parents and teachers in the wildMatthias Baldauf, Alex Brandner, Christoph Wimmer. 13-24 [doi]
- Caloo: an ambient pervasive smart calendar to support aging in placeAlexandra Voit, Dominik Weber, Elizabeth Stowell, Niels Henze. 25-30 [doi]
- They are all after you: investigating the viability of a threat model that involves multiple shoulder surfersMohamed Khamis, Linda Bandelow, Stina Schick, Dario Casadevall, Andreas Bulling, Florian Alt. 31-35 [doi]
- Creator-centric study of digital art exhibitions on interactive public displaysHannu Kukka, Johanna Ylipulli, Jorge Gonçalves, Timo Ojala, Matias Kukka, Mirja Syrjälä. 37-48 [doi]
- Quakequiz: a case study on deploying a playful display application in a museum contextSarah Prange, Victoria Müller, Daniel Buschek, Florian Alt. 49-56 [doi]
- Investigation of smartwatch touch behavior with different posturesKeiichi Ueno, Kentaro Go, Yuichiro Kinoshita. 57-61 [doi]
- A dataset for activity recognition in an unmodified kitchen using smart-watch accelerometersYasser Mohammad, Kazunori Matsumoto, Keiichiro Hoashi. 63-68 [doi]
- A web framework for cross-device gestures between personal devices and public displaysMarco Barsotti, Fabio Paternò, Francesca Pulina. 69-78 [doi]
- Mirrortablet: exploring a low-cost mobile system for capturing unmediated hand gestures in remote collaborationKhanh-Duy Le, Kening Zhu, Morten Fjeld. 79-89 [doi]
- Investigating the usage of thermal feedback as an active game elementVasil Kotsev, Atanas Nikolev, Kasper Pawlak, Markus Löchtefeld. 91-95 [doi]
- Lifetact: utilizing smartwatches as tactile heartbeat displays in video gamesErik Pescara, Alexander Wolpert, Matthias Budde, Andrea Schankin, Michael Beigl. 97-101 [doi]
- Finger-navi: mobile navigation integrated smartphone with physical fingerHiroaki Tobita. 103-106 [doi]
- Investigating interaction with a ring form factorAshley Colley, Virve Inget, Inka Rantala, Jonna Häkkilä. 107-111 [doi]
- Clothing integrated augmented reality markersJonna Häkkilä, Ashley Colley, Paula Roinesalo, Jani Väyrynen. 113-121 [doi]
- Studying collaborative object positioning in distributed augmented realitiesJens Müller, Simon Butscher, Stefan P. Feyer, Harald Reiterer. 123-132 [doi]
- Mixed reality application paradigm for multiple simultaneous 3D applicationsAntti Peuhkurinen, Tommi Mikkonen. 133-141 [doi]
- Investigating drone motion as pedestrian guidanceAshley Colley, Lasse Virtanen, Pascal Knierim, Jonna Häkkilä. 143-150 [doi]
- Understanding collocated social interaction between Pokémon GO playersSusanna Paasovaara, Pradthana Jarusriboonchai, Thomas Olsson. 151-163 [doi]
- Fragments of laura: incorporating mobile virtual reality in location aware mobile storytelling experiencesMara Dionisio, Paulo Bala, Valentina Nisi, Nuno Nunes 0001. 165-176 [doi]
- No need to stop: exploring smartphone interaction paradigms while cyclingWolfgang Hochleitner, David Sellitsch, Daniel Rammer, Andrea Aschauer, Elke E. Mattheiss, Georg Regal, Manfred Tscheligi. 177-187 [doi]
- Armswing: using arm swings for accessible and immersive navigation in AR/VR spacesYun Suen Pai, Kai Kunze. 189-198 [doi]
- Effect of gender on immersion in collaborative iODV applicationsPekka Kallioniemi, Tuuli Keskinen, Jaakko Hakulinen, Markku Turunen, Jussi Karhu, Kimmo Ronkainen. 199-207 [doi]
- Impact of device, context of use, and content on viewing experience of 360-degree tourism videoChelsea Kelling, Heli Väätäjä, Otto Kauhanen. 211-222 [doi]
- In-clock manipulator: information-presentation method for manipulating subjective time using wearable devicesTomoyuki Shimizu, Futami Kyosuke, Tsutomu Terada, Masahiko Tsukamoto. 223-230 [doi]
- On-mouse projector: peephole interaction using a mouse with a projectorTomohiro Araki, Takashi Komuro. 231-239 [doi]
- Interaction techniques for window management on large high-resolution displaysLars Lischke, Sven Mayer, Jan Hoffmann, Philipp Kratzer, Stephan Roth, Katrin Wolf 0001, Pawel Wozniak. 241-247 [doi]
- Studying the benefits and challenges of spatial distribution and physical affordances in a multi-device workspaceJohannes Zagermann, Ulrike Pfeil, Carmela Acevedo, Harald Reiterer. 249-259 [doi]
- Design and evaluation of a computer-actuated mouseFrancisco Kiss, Valentin Schwind, Stefan Schneegass, Niels Henze. 261-271 [doi]
- DiVA: exploring the usage of pupil diameter to elicit valence and arousalKhaled Kassem, Jailan Salah, Yasmeen Abdrabou, Mahesty Morsy, Reem El-Gendy, Yomna Abdelrahman, Slim Abdennadher. 273-278 [doi]
- Eyemirror: mobile calibration-free gaze approximation using corneal imagingChristian Lander, Sven Gehring, Markus Löchtefeld, Andreas Bulling, Antonio Krüger. 279-291 [doi]
- Effects of objective feedback of facial expression recognition during video support chatJianming Wu, Toshiyuki Hagiya, Yujin Tang, Keiichiro Hoashi. 293-297 [doi]
- Detecting uncertain input using physiological sensing and behavioral measurementsMiriam Greis, Jakob Karolus, Hendrik Schuff, Pawel W. Wozniak, Niels Henze. 299-304 [doi]
- Brainatwork: logging cognitive engagement and tasks in the workplace using electroencephalographyMariam Hassib, Mohamed Khamis, Susanne Friedl, Stefan Schneegass, Florian Alt. 305-310 [doi]
- Exploring mobile ad formats to increase brand recollection and enhance user experienceAku Visuri, Simo Hosio, Denzil Ferreira. 311-319 [doi]
- Autobus: selection of passenger seats based on viewing experience for touristic toursPavel Andreevich Samsonov, Florian Heller, Johannes Schöning. 321-326 [doi]
- Healthy #fondue #dinner: analysis and inference of food and drink consumption patterns on instagramThanh-Trung Phan, Daniel Gatica-Perez. 327-338 [doi]
- Examining linguistic content and skill impression structure for job interview analytics in hospitalitySkanda Muralidhar, Daniel Gatica-Perez. 339-343 [doi]
- A critical review on participation in mobile interaction design researchSusanne Koch Stigberg. 345-354 [doi]
- Comparative study on text entry methods for mobile devices with a hover functionToshiaki Aiyoshizawa, Takashi Komuro. 355-361 [doi]
- Device selection for speech output in a multi-user scenarioYannick Körber. 363-370 [doi]
- Evaluating the influence of location and medium applied to mobile VR storytellingPaulo Bala, Mara Dionisio, Rui Trindade, Sandra Olim, Valentina Nisi, Nuno Nunes 0001. 371-378 [doi]
- FabricID: using smart textiles to access wearable devicesAlexandra Voit, Stefan Schneegass. 379-385 [doi]
- Grasping algorithms: exploring toys that teach computational thinkingErika Root, Maren Steinkamp, Beatrice Coldewey, Christin Poloczek, Frederik Scharnowski, Mark Kettner, Marion Koelle, Swamy Ananthanarayan, Marlon Willms. 387-392 [doi]
- Hybrid campus art: bridging two realities through 3D artMinna Pakanen, Paula Alavesa, Hannu Kukka, Peetu Nuottajärvi, Zacharias Hellberg, Lari-Matias Orjala, Niko Kupari, Timo Ojala. 393-399 [doi]
- Image browsing on large high-resolution displaysMatthias Hoppe, Robin Boldt, Jan Strauß, Lars Lischke, Dominik Weber, Niels Henze. 401-405 [doi]
- Mobile multimodal interaction for older and younger users: exploring differences and similaritiesGianluca Schiavo, Ornella Mich, Michela Ferron, Nadia Mana. 407-414 [doi]
- My painting shows my stats: towards a personal colorful activity displayAlexandra Voit, Miriam Greis, Dominik Weber, Katharina Gönner, Isabella Kutger, Tamara Mantz, Simone Schmidt, Lucas van der Vekens, Albrecht Schmidt 0001. 415-420 [doi]
- PRICON: self-determined privacy in the connected car motivated by the privacy calculus modelJonas Walter, Bettina Abendroth, Nupur Agarwal. 421-427 [doi]
- Recognition of typing motions on AR typing interfaceMasae Okada, Masakazu Higuchi, Takashi Komuro, Kayo Ogawa. 429-434 [doi]
- SaFeplay: a lightweight portable sensing system to estimate knee adduction momentShih-Yao Wei, Yi-Ping Lo, Chia-Yi Lin, Tse-Yu Lin, Yin-Yu Chou, Jung-Tang Huang, Rong-Sen Yang, Yi-Ping Hung. 435-440 [doi]
- Smile to save it: facial expressions for lifeloggingHanna Venesvirta, Oleg Spakov, Yulia Gizatdinova, Outi Tuisku, Ville Rantanen, Jarmo Verho, Akos Vetek, Jukka Lekkala, Veikko Surakka. 441-448 [doi]
- Tactifloor: design and evaluation of vibration signals for doorway reminder systemsDaniela Reschke, Matthias Böhmer 0001, Manuel Sorg. 449-455 [doi]
- Using virtual reality for prototyping interactive architectureKatrin Wolf 0001, Markus Funk, Rami Khalil, Pascal Knierim. 457-464 [doi]
- Viewfinder: supporting the installation and reconfiguration of multi-camera motion capture systems with a mobile applicationMehmet Aydin Baytas, Emmanuel Batis, Mathias Bylund, Damla Çay, Asim Evren Yantaç, Morten Fjeld. 465-471 [doi]
- An android toolkit for supporting field studies on mobile devicesClemens Holzmann, Dustin Steiner, Andreas Riegler, Christian Grossauer. 473-479 [doi]
- Hello world: a children's touch and feel books enhanced with DIY electronicsPreetha Moorthy, Michaela Honauer, Eva Hornecker, Andreas Mühlenberend. 481-488 [doi]
- Human posture capture and editing from heterogeneous modalitiesJochen Kempfle, Kristof Van Laerhoven. 489-494 [doi]
- Mixed reality cyber-physical systems control and workflow compositionRonny Seiger, Mandy Korzetz, Maria Gohlke, Uwe Aßmann. 495-500 [doi]
- Mobile augmented reality for providing perception of materialsRyota Nomura, Yuko Unuma, Takashi Komuro, Shoji Yamamoto, Norimichi Tsumura. 501-506 [doi]
- The hedonic value of sonnengarten: touching plants to trigger lightTill Fastnacht, Patrick Tobias Fischer, Eva Hornecker, Sabine Zierold, Abraham Ornelas Aispuro, Johannes Marschall. 507-514 [doi]
- TransparentHMD: revealing the HMD user's face to bystandersChristian Mai, Lukas Rambold, Mohamed Khamis. 515-520 [doi]
- Chaos/order//chaos: an interactive multimedia sculptureCynthia-ël Hasbani, Sandra Khoury, Ismaïl Berkel, Florian Kühnle, Claudia Rohrmoser, Katrin Wolf 0001. 521-525 [doi]
- Die ermittler: a dialogue about displacement, refuge, and homeKrzysztof Wodiczko, Anke von der Heide, Patrick Tobias Fischer, Timm Burkhardt, Roy Müller, Lea Brugnoli, Hala Ghatasheh, Sebastian Schuster, Christian Paffrath, Muzaffar Ali, Mark Eisenberg, Michael Ohaya, Christian Rene Manzano Schlamp, David Leroy, Eva Hornecker, Wolfgang Sattler, Liz Bachhuber. 527-533 [doi]
- Mermaids do not exist?: interactive costumes do!Michaela Honauer, Christian Wiegert, Tahira Sohaib, Fernando Cárdenas Monsalve, Jing Zhao, Maike Alisha Effenberg, Milad Alshomary, Eva Hornecker. 535-540 [doi]
- Reign in blood: exploring blood as a material for game interaction designBernhard Maurer, Vincent van Rheden, Martin Murer, Alina Krischkowsky, Manfred Tscheligi. 541-547 [doi]
- Whisper: sensing and enciphering secrets through a kinetic installationClaudia Livia, Katrin Wolf 0001. 549-553 [doi]
- Character computing: challenges and opportunitiesAlia El Bolock, Jailan Salah, Slim Abdennadher, Yomna Abdelrahman. 555-559 [doi]
- Intelligent notification and attention management on mobile devicesDominik Weber, Alexandra Voit, Anja Exler, Svenja Schröder, Matthias Böhmer 0001, Tadashi Okoshi. 561-565 [doi]
- Machine learning with tensorflow for mobile and ubiquitous interactionHuy Viet Le, Sven Mayer, Niels Henze. 567-572 [doi]
- Reading the mobile brain: from laboratory to real-world electroencephalographyChristiane Glatz, Jonas C. Ditz, Thomas Kosch, Albrecht Schmidt 0001, Marie Lahmer, Lewis L. Chuang. 573-579 [doi]
- Persuasive applications for the healthy lifestyleMd Sanaul Haque. 581-586 [doi]
- Sensing stress and emotions: towards the development of an user-adaptive systemRomina Kettner. 587-590 [doi]