Abstract is missing.
- Virtual Stealth Assessment: A New Methodological Approach for Assessing Psychological NeedsIrene Alice Chicchi Giglioli, Elena Parra, Georgina Cárdenas-López, Giuseppe Riva, Mariano Alcañiz Raya. 1-11 [doi]
- VR Serious Game Design Based on Embodied Cognition TheoryJosé Luis Soler Domínguez, Manuel Contero, Mariano Alcañiz. 12-21 [doi]
- VROARRR, Audio Based VR Weapon DesignG. S. Penninck, N. S. Butler, M. Beardwood, D. Nash, T. Whaley, M. Woods. 22-31 [doi]
- Go with the Dual Flow: Evaluating the Psychophysiological Adaptive Fitness Game Environment "Plunder Planet"Anna Lisa Martin-Niedecken, Ulrich Götz. 32-43 [doi]
- Smart Mobility, the Role of Mobile GamesDiego Pajarito, Michael Gould. 44-59 [doi]
- An Extensible System and Its Design Constraints for Location-Based Serious Games with Augmented RealityUlrike Spierling, Antonia Kampa. 60-72 [doi]
- Full Lifecycle Architecture for Serious Games: Integrating Game Learning Analytics and a Game Authoring ToolCristina Alonso-Fernandez, Dan-Cristian Rotaru, Manuel Freire, Iván Martínez-Ortiz, Baltasar Fernández-Manjón. 73-84 [doi]
- InterPlayces: Results of an Intergenerational Games StudyMichael Lankes, Jürgen Hagler, Fabiola Gattringer, Barbara Stiglbauer. 85-97 [doi]
- PathoGenius: A Serious Game for Medical CoursesMohammad Ashry, Slim Abdennadher, Nabila Hamdi, Ahmed Aboelazm. 98-108 [doi]
- Galaxy Shop: Projection-Based Numeracy Game for Teenagers with Down SyndromeJailan Salah, Slim Abdennadher, Shery Atef. 109-120 [doi]
- A Novel Serious Game for Trust-Related Data Collection in Supply ChainsMarco Niemann, Frederik Elischberger, Pia Diedam, Jorge Hopkins, Rewat Thapa, Diego de Siqueira Braga, Bernd Hellingrath, Anthony Lins, Rennan Cavalcante Raffaele, Fernando Buarque de Lima Neto. 121-125 [doi]
- Generating Consensus: A Framework for Fictional Inquiry in Participatory City GamingHamish Beattie, Daniel K. Brown, Morten Gjerde. 126-137 [doi]
- A Platformer Serious Game with Dynamic Learning ContentsMohammad Assaf. 138-145 [doi]
- I-Interact: A Virtual Reality Serious Game for Eye Contact Improvement for Children with Social ImpairmentMaha Elgarf, Slim Abdennadher, Menna Elshahawy. 146-157 [doi]
- A Case Study into the Use of Virtual Reality and Gamification in Ophthalmology TrainingAndrew Sean Wilson, Jake O'Connor, Lewis Taylor, David Carruthers. 158-169 [doi]
- Players' Performance in Cross Generational Game PlayingMahmoud Awad, Cathy Craig. 170-182 [doi]
- The Med Life - A Medical MMORPGMohd Faizi Kazmi, Mohsin Ali Khan, Zaw Ali Khan. 183-186 [doi]
- Recommendations to Leverage Game-Based Learning to Attract Young Talent to Manufacturing EducationGregor Cerinsek, Manuel Oliveira, Heiko Duin, Jannicke Baalsrud Hauge, Maria Margoudi, Stefano Perini, Marco Taisch. 187-202 [doi]
- An Evaluation of Extrapolation and Filtering Techniques in Head Tracking for Virtual Environments to Reduce CybersicknessAugusto Garcia-Agundez, Aiko Westmeier, Polona Caserman, Robert Arthur Konrad, Stefan Göbel. 203-211 [doi]
- Geodata Classification for Automatic Content Creation in Location-Based GamesThomas Tregel, Lukas Raymann, Stefan Göbel, Ralf Steinmetz. 212-223 [doi]
- Reflection Continuum Model for Supporting Reflection and Game-Based Learning at the WorkplaceSobah Abbas Petersen, Manuel Oliveira. 224-234 [doi]
- Experimental Serious Games: Short Form Narrative in Augmented Reality DioramasTim Marsh, Daniel Galbraith, Nathan Jensen. 235-244 [doi]
- Games for Mental and Moral Development of Youth: A Review of Empirical StudiesYunshu Jin, Minhua Ma, Dong Hua, Sarah Coward. 245-258 [doi]
- None in Three: The Design and Development of a Low-Cost Violence Prevention Game for the Caribbean RegionDavid Smith, Minhua Ma, Adele Jones, Ertu Unver. 259-270 [doi]
- Sliced Serious Games: Conceptual Approach Towards Environment-Friendly Mobility BehaviorStefan Göbel, Isabel Maschik, Jan Schröder, Denis Krcmar, Fabian Bauer, Nicolas Vogt, Jannis Weil, Hendrik Würz, Maja Nöll, Tim Dutz, Ralf Steinmetz. 271-283 [doi]
- Conceptual Approach Towards Recursive Hardware Abstraction LayersRobert Konrad, Polona Caserman, Stefan Göbel, Ralf Steinmetz. 284-295 [doi]
- Bridging Educational and Working Environments Through Pervasive ApproachesJannicke Madeleine Baalsrud Hauge, Alexander Engström, Ioana Andreea Stefan, Johanna Strömgren. 296-307 [doi]
- Putting Serious Games in Context: The Energy Efficiency of Buildings CaseFrancesco Molinari, Antonio Zonta. 308-312 [doi]
- Creating Location-Based Augmented-Reality Games for Cultural HeritageMads Haahr. 313-318 [doi]
- "Skipping the Baby Steps": The Importance of Teaching Practical Programming Before Programming TheoryIveta Stripeikaite. 319-330 [doi]