Abstract is missing.
- Deep360Up: A Deep Learning-Based Approach for Automatic VR Image Upright AdjustmentRaehyuk Jung, Aiden Seung Joon Lee, Amirsaman Ashtari, Jean Charles Bazin. 1-8 [doi]
- A Framework for Pervasive Visual Deficiency SimulationChristoph Schulz, Nils Rodrigues, Marco Amann, Daniel Baumgartner, Arman Mielke, Christian Baumann, Michael Sedlmair, Daniel Weiskopf. 1-6 [doi]
- Immersive Training: Outcomes from Small Scale AR/VR Pilot-StudiesKonstantinos Koumaditis, Sarune Venckute, Frederik S. Jensen, Francesco Chinello. 1-5 [doi]
- Dense 3D Scene Reconstruction from Multiple Spherical Images for 3-DoF+ VR ApplicationsThiago L. T. da Silveira, Cláudio R. Jung. 9-18 [doi]
- Remapped Physical-Virtual Interfaces with Bimanual Haptic RetargetingBrandon J. Matthews, Bruce H. Thomas, G. Stewart Von Itzstein, Ross T. Smith. 19-27 [doi]
- Effects of Stereoscopic Viewing and Haptic Feedback, Sensory-Motor Congruence and Calibration on Near-Field Fine Motor Perception-Action Coordination in Virtual RealityDavid Brickler, Matias Volonte, Jeffrey W. Bertrand, Andrew T. Duchowski, Sabarish V. Babu. 28-37 [doi]
- Visual Manipulation for Underwater Drag Force Perception in Immersive Virtual EnvironmentsHyeongYeop Kang, Geonsun Lee, JungHyun Han. 38-46 [doi]
- Estimating Detection Thresholds for Desktop-Scale Hand Redirection in Virtual RealityAndré Zenner, Antonio Krüger. 47-55 [doi]
- A General Reactive Algorithm for Redirected Walking Using Artificial Potential FunctionsJerald Thomas, Evan Suma Rosenberg. 56-62 [doi]
- Real-time Optimal Planning for Redirected Walking Using Deep Q-LearningDang-Yang Lee, Yang-Hun Cho, In-Kwan Lee. 63-71 [doi]
- Effects of Tracking Area Shape and Size on Artificial Potential Field Redirected WalkingJustin Messinger, Eric Hodgson, Eric R. Bachmann. 72-80 [doi]
- Real-Time Rendering of Stereo-Consistent ContoursDejing He, Rui Wang 0004, Hujun Bao. 81-87 [doi]
- Hybrid Mono-Stereo Rendering in Virtual RealityLaura Fink, Nora Hensel, Daniela Markov-Vetter, Christoph Weber, Oliver G. Staadt, Marc Starnrninqer. 88-96 [doi]
- Optimised Molecular Graphics on the HoloLensChristoph Müiler, Matthias Braun, Thomas Ertl. 97-102 [doi]
- Real-Time Continuous Level of Detail Rendering of Point CloudsMarkus Schütz, Katharina Krösl, Michael Wimmer. 103-110 [doi]
- Haptic Force Guided Sound Synthesis in Multisensory Virtual Reality (VR) Simulation for Rigid-Fluid InteractionHaonan Cheng, Shiguang Liu. 111-119 [doi]
- Immersive Spatial Audio Reproduction for VR/AR Using Room Acoustic Modelling from 360° ImagesHansung Kim, Luca Hernaggi, Philip J. B. Jackson, Adrian Hilton. 120-126 [doi]
- Characterizing Asymmetric Collaborative Interactions in Virtual and Augmented RealitiesJerônimo Gustavo Grandi, Henrique Galvan Debarba, Anderson Maciel. 127-135 [doi]
- Multi-Ray Jumping: Comprehensible Group Navigation for Collocated Users in Immersive Virtual RealityTim Weißker, Alexander Kulik, Bernd Froehlich 0001. 136-144 [doi]
- Dataspace: A Reconfigurable Hybrid Reality Environment for Collaborative Information AnalysisMarco Cavallo, Mishal Dholakia, Matous Havlena, Kenneth Ocheltree, Mark Podlaseck. 145-153 [doi]
- Scale - Unexplored Opportunities for Immersive Technologies in Place-based LearningJiayan Zhao, Alexander Klippel. 155-162 [doi]
- Virtual Classmates: Embodying Historical Learners' Messages as Learning Companions in a VR Classroom through Comment MappingMeng-Yun Liao, Ching-Ying Sung, Hao-Chuan Wang, Wen-Chieh Lin. 163-171 [doi]
- iVRNote: Design, Creation and Evaluation of an Interactive Note-Taking Interface for Study and Reflection in VR Learning EnvironmentsYi-Ting Chen, Chi-Hsuan Hsu, Chih-Han Chung, Yu-Shuen Wang, Sabarish V. Babu. 172-180 [doi]
- Creating a Stressful Decision Making Environment for Aerial Firefighter Training in Virtual RealityRory M. S. Clifford, SungChul Jung, Simon Hoerrnann, Mark Billinghurst, Robert W. Lindeman. 181-189 [doi]
- Ad-hoc Study on Soldiers Calibration Procedure in Virtual RealityJean-Daniel Taupiac, Nancy Hodriguez, Olivier Strauss, Martin Rabier. 190-199 [doi]
- IATK: An Immersive Analytics ToolkitMaxime Cordeil, Andrew Cunningham, Benjamin Bach, Christophe Hurter, Bruce H. Thomas, Kim Marriott, Tim Dwyer. 200-209 [doi]
- GeoGate: Correlating Geo-Temporal Datasets Using an Augmented Reality Space-Time Cube and Tangible InteractionsSeung Youb Ssin, James A. Walsh, Ross T. Smith, Andrew Cunningham, Bruce H. Thomas. 210-219 [doi]
- Exploration of an EEG-Based Cognitively Adaptive Training System in Virtual RealityArindam Dey, Alex Chatourn, Mark Billinghurst. 220-226 [doi]
- Virtual Objects Look Farther on the Sides: The Anisotropy of Distance Perception in Virtual RealityEtienne Peillard, Thomas Thebaud, Jean-Marie Normand, Ferran Argelaguet, Guillaume Moreau, Anatole Lécuyer. 227-236 [doi]
- Distance Judgments to On- and Off-Ground Objects in Augmented RealityCarlos Salas Rosales, Grant Pointon, Haley Adams, Jeanine Stefanucci, Sarah H. Creem-Regehr, William B. Thompson, Bobby Bodenheimer. 237-243 [doi]
- Mitigating Incorrect Perception of Distance in Virtual Reality through Personalized Rendering ManipulationAlex Peer, Kevin Ponto. 244-250 [doi]
- Material Surface Reproduction and Perceptual Deformation with Projection Mapping for Car Interior DesignTakuro Takezawa, Daisuke Iwai, Kosuke Sato, Toshihiro Hara, Yusaku Takeda, Kenji Murase. 251-258 [doi]
- Simulating Water Resistance in a Virtual Underwater Experience Using a Visual Motion Delay EffectEun Cheol Lee, Yong-Hun Cho, In-Kwon Lee. 259-266 [doi]
- Mask-off: Synthesizing Face Images in the Presence of Head-mounted DisplaysYajie Zhao, Qingguo Xu, Weikai Chen 0001, Chao Du, Jun Xing, Xinyu Huang, Ruigang Yang. 267-276 [doi]
- Investigating the Third Dimension for Authentication in Immersive Virtual Reality and in the Real WorldCeenu George, Mohamed Khamis, Daniel Buschek, Heinrich Hussmann. 277-285 [doi]
- The Effects of Stereopsis and Immersion on Bimanual Assembly Tasks in a Virtual Reality SystemDouglas Yamashita de Moura, Amela Sadagic. 286-294 [doi]
- Empowering Young Job Seekers with Virtual RealityEkaterina Prasolova-Førland, Mikhail Forninykh, Oscar Ihlen Ekelund. 295-302 [doi]
- VR as a Content Creation Tool for Movie PrevisualisationQuentin Galvane, I-Sheng Lin, Fernando Arqelaquet, Tsai-Yen Li, Marc Christie. 303-311 [doi]
- TacTiles: Dual-Mode Low-Power Electromagnetic Actuators for Rendering Continuous Contact and Spatial Haptic Patterns in VRVelko Vechev, Juan Jose Zarate, David Lindlbauer, Ronan Hinchet, Herbert Shea, Otmar Hilliges. 312-320 [doi]
- Toward Universal Tangible Objects: Optimizing Haptic Pinching Sensations in 3D InteractionXavier de Tinguy, Claudio Pacchierotti, Maud Marchal, Anatole Lécuyer. 321-330 [doi]
- HapticSphere: Physical Support To Enable Precision Touch Interaction in Mobile Mixed-RealityChiu-Hsuan Wang, Chen-Yuan Hsieh, Nena-Hao Yu, Andrea Bianchi, Liwei Chan. 331-339 [doi]
- Vibro-tactile Feedback for Real-world Awareness in Immersive Virtual EnvironmentsDimitar Valkov, Lars Linsen. 340-349 [doi]
- MDI: A Multi-channel Dynamic Immersion Headset for Seamless Switching between Virtual and Real World ActivitiesKien T. P. Tran, SungChul Jung, Simon Hoerrnann, Robert W. Lindeman. 350-358 [doi]
- VRoamer: Generating On-The-Fly VR Experiences While Walking inside Large, Unknown Real-World Building EnvironmentsLung-Pan Cheng, Eyal Ofek, Christian Holz, Andrew D. Wilson. 359-366 [doi]
- Improving Walking in Place Methods with Individualization and Deep NetworksSara Hanson, Richard A. Paris, Haley A. Adams, Bobby Bodenheimer. 367-376 [doi]
- Redirecting View Rotation in Immersive Movies with Washout FiltersTravis Stebbins, Eric D. Ragan. 377-385 [doi]
- Redirected Jumping: Imperceptibly Manipulating Jump Motions in Virtual RealityOaigo Hayashi, Kazuyuki Fujita, Kazuki Takashima, Robert W. Lindernan, Yoshifumi Kitarnura. 386-394 [doi]
- Evaluating the Effectiveness of Redirected Walking with Auditory Distractors for Navigation in Virtual EnvironmentsNicholas Rewkowski, Atul Rungta, Mary Whitton, Ming C. Lin. 395-404 [doi]
- Real-Time Panoramic Depth Maps from Omni-directional Stereo Images for 6 DoF Videos in Virtual RealityPo Kong Lai, Shuang Xie, Jochen Lang, Robert Laqaruère. 405-412 [doi]
- Exploration of Large Omnidirectional Images in Immersive EnvironmentsSeyedkoosha Mirhosseini, Parmida Ghahremani, Sushant Ojal, Joseph Marino, Arie Kaufrnan. 413-422 [doi]
- The Effect of Camera Height, Actor Behavior, and Viewer Position on the User Experience of 360° VideosTuuli Keskinen, Ville Mäkelä, Pekka Kallionierni, Jaakko Hakulinen, Jussi Karhu, Kimmo Ronkainen, John Mäkelä, Markku Turunen. 423-430 [doi]
- Live Stereoscopic 3D Image with Constant Capture Direction of 360°Cameras for High-Quality Visual TelepresenceYasushi Ikei, Vibol Yem, Kento Tashiro, Toi Fujie, Tomohiro Amemiya, Michiteru Kitazaki. 431-439 [doi]
- Hybrid Projection For Encoding 360 VR VideosJintao Tang, Xinyu Zhang. 440-447 [doi]
- Perceptual Study of Near-Field Binaural Audio Rendering in Six-Degrees-of-Freedom Virtual RealityOlli S. Hurnmukainen, Sebastian J. Schlecht, Thomas Robotham, Axel Plinge, Emanuël Anco Peter Habets. 448-454 [doi]
- P-Reverb: Perceptual Characterization of Early and Late Reflections for Auditory DisplaysAtul Rungta, Nicholas Rewkowski, Roberta L. Klatzky, Dinesh Manocha. 455-463 [doi]
- Optimizing Visual Element Placement via Visual Attention AnalysisRawan Alghofaili, Michael S. Solah, Haikun Huang. 464-473 [doi]
- EyeSeeThrough: Unifying Tool Selection and Application in Virtual EnvironmentsDiako Mardanbegi, Benedikt Mayer, Ken Pfeuffer, Shahram Jalaliniya, Hans Gellersen, Alexander Perzl. 474-483 [doi]
- Visual Stimulus Disrupts the Spatial Localization of a Tactile Sensation in Virtual RealityDion Willis, Wendy Powell, Vaughan Powell, Brett Stevens. 484-491 [doi]
- Virtual Reality Video Game Paired with Physical Monocular Blurring as Accessible Therapy for AmblyopiaOcean Hurd, Sri Kurniawan, Mircea Teodorescu. 492-499 [doi]
- Immersive Virtual Reality and Gamification Within Procedurally Generated Environments to Increase Motivation During Gait RehabilitationFlorian Kern, Carla Winter, Dominik Gall, Ivo Käthner, Paul Pauli, Marc Erich Latoschik. 500-509 [doi]
- The Effect of Hand Size and Interaction Modality on the Virtual Hand IllusionLorraine Lin, Aline Normoyle, Alexandra Adkins, Yu Sun, Andrew Robb, Yuting Ye, Massimiliano Di Luca, Sophie Jörg. 510-518 [doi]
- Virtual Hand Realism Affects Object Size Perception in Body-Based ScalingNami Ogawa, Takuji Narumi, Michitaka Hirose. 519-528 [doi]
- Reconciling Being in-Control vs. Being Helped for the Execution of Complex Movements in VRThibault Porssut, Bruno Herbelin, Ronan Boulic. 529-537 [doi]
- The Influence of Size in Augmented Reality Telepresence AvatarsMichael E. Walker, Daniel Szafir, Irene Rae. 538-546 [doi]
- The Effect of Avatar Appearance on Social Presence in an Augmented Reality Remote CollaborationBoram Yoon, Hyung-il Kim, Gun A. Lee, Mark Billinghurst, Woontack Woo. 547-556 [doi]
- Large-Scale Projection-Based Immersive Display: The Design and Implementation of LargeSpaceHikaru Takatori, Masashi Hiraiwa, Hiroaki Yano, Hiroo Iwata. 557-565 [doi]
- Towards Eye-Friendly VR: How Bright Should It Be?Khrystyna Vasylevska, Hyunjin Yoo, Tara Akhavan, Hannes Kaufmann. 566-574 [doi]
- The Effect of Narrow Field of View and Information Density on Visual Search Performance in Augmented RealityChristina Trepkowski, David Eibich, Jens Maiero, Alexander Marquardt, Ernst Kruijff, Steven Feiner. 575-584 [doi]
- Do Head-Mounted Display Stereo Deficiencies Affect 3D Pointing Tasks in AR and VR?Anil Ufuk Batmaz, Mayra Donaji Barrera Machuca, Duc-Minh Pham, Wolfgang Stuerzlinger. 585-592 [doi]
- Augmented Reality Map Navigation with Freehand GesturesKadek Ananta Satriadi, Barrett Ens, Maxime Cordeil, Bernhard Jenny, Tobias Czauderna, Wesley Willett. 593-603 [doi]
- Get a Grip! Introducing Variable Grip for Controller-Based VR SystemsMichael Bonfert, Robert Porzel, Rainer Malaka. 604-612 [doi]
- The Effect of Elastic Feedback on the Perceived User Experience and Presence of Travel Methods in Immersive EnvironmentsTobias Günther, Lars Engeln, Sally J. Busch, Rainer Groh. 613-620 [doi]
- Enactive Approach to Assess Perceived Speed Error during Walking and Running in Virtual RealityThéo Perrin, Hugo A. Kerhervé, Charles Faure, Richard Kulpa, Anthony Sorel, Benoit Bideau. 622-629 [doi]
- PeriText: Utilizing Peripheral Vision for Reading Text on Augmented Reality Smart GlassesPin-Sung Ku, Yu-Chih Lin, Yi-Hao Peng, Mike Y. Chen. 630-635 [doi]
- Text Presentation for Augmented Reality Applications in Dual-Task SituationsElisa Maria Klose, Nils Adrian Mack, Jens Hegenberg, Ludger Schmidt. 636-644 [doi]
- Perception of Volumetric Characters' Eye-Gaze Direction in Head-Mounted DisplaysAndrew MacQuarrie, Anthony Steed. 645-654 [doi]
- ICthroughVR: Illuminating Cataracts through Virtual RealityKatharina Krösl, Carmine Elvezio, Michael Wimmer, Matthias Hürbe, Steven Feiner, Sonja Karst. 655-663 [doi]
- Efficacy Study on Interactive Mixed Reality (IMR) Software with Sepsis Prevention Medical EducationNaveen Kumar Sankaran, Harris J. Nisar, Ji Zhang, Kyle Formella, Jennifer Amos, Lisa T. Barker, John A. Vozenilek, Steven M. LaValle, Thenkurussi Kesavadas. 664-670 [doi]
- Toward Virtual Stress Inoculation Training of Prehospital Healthcare Personnel: A Stress-Inducing Environment Design and Investigation of an Emotional Connection FactorMores Prachyabrued, Disathon Wattanadhirach, Richard B. Dudrow, Nat Krairojananan, Pusit Fuengfoo. 671-679 [doi]
- Virtual vs. Physical Navigation in VR: Study of Gaze and Body Segments Temporal Reorientation BehaviourHugo Brument, Iana Podkosova, Hannes Kaufmann, Anne-Hélène Olivier, Ferran Argelaguet. 680-689 [doi]
- User-Centered Extension of a Locomotion Typology: Movement-Related Sensory Feedback and Spatial LearningCarolin Wienrich, Nina Döllinger, Simon Kock, Klaus Gramann. 690-698 [doi]
- Jumping Further: Forward Jumps in a Gravity-reduced Immersive Virtual EnvironmentHyeongYeop Kang, Geonsun Lee, Dae Seok Kang, Ohung Kwon, Jun Yeup Cho, Ho-Jung Choi, JunaHvun Han. 699-707 [doi]
- Occlusion Management in VR: A Comparative StudyLili Wang, Han Zhao, Zesheng Wang, Jian Wu, Bingqiang Li, Zhiming He, Voicu Popescu. 708-716 [doi]
- Studying Gaze Behaviour during Collision Avoidance with a Virtual Walker: Influence of the Virtual Reality SetupFlorian Berton, Anne-Hélène Olivier, Julien Bruneau 0002, Ludovic Hoyet, Julien Pettré. 717-725 [doi]
- Effects of Self-Avatar and Gaze on Avoidance Movement BehaviorChristos Mousas, Alexandros Koilias, Dimitris Anastasiou, Banafsheh Rekabdar, Christos-Nikolaos Anagnostopoulos. 726-734 [doi]
- Visualization Techniques for Precise Alignment in VR: A Comparative StudyAlejandro Martin-Gomez, Ulrich Eck, Nassir Navab. 735-741 [doi]
- Comparing Techniques for Visualizing Moving Out-of-View Objects in Head-mounted Virtual RealityUwe Gruenefeld, Ilja Koethe, Daniel Lange, Sebastian WeirB, Wilko Heuten. 742-746 [doi]
- Worlds-in-Wedges: Combining Worlds-in-Miniature and Portals to Support Comparative Immersive Visualization of Forestry DataJung Who Nam, Krista McCullough, Joshua Tveite, Maria Molina Espinosa, Charles H. Perry, Barry T. Wilson, Daniel F. Keefe. 747-755 [doi]
- The Impact of Avatar Tracking Errors on User Experience in VRNicholas Toothman, Michael Neff. 756-766 [doi]
- Virtual Agent Positioning Driven by Scene Semantics in Mixed RealityYining Lang, Wei Liang, Lap-Fai Yu. 767-775 [doi]
- EEG Can Be Used to Measure Embodiment When Controlling a Walking Self-AvatarBilal Alchalabi, Jocelyn Faubert, David R. Labbe. 776-783 [doi]
- Automatic Generation and Stylization of 3D Facial RigsFabien Danieau, Ilja Gubins, Nicolas Olivier, Olivier Dumas, Bernard Denis, Thomas Lopez, Nicolas Mollet, Brian Frager, Quentin Avril. 784-792 [doi]
- The Effects of Immersion on Harm-inducing Factors in Virtual Slot MachinesDavid Heidrich, Sebastian Oberdörfer, Marc Erich Latoschik. 793-801 [doi]
- Entropy of Controller Movements Reflects Mental Workload in Virtual RealityDaniel Reinhardt, Steffen Haesler, Jörn Hurtienne, Carolin Wienrich. 802-808 [doi]
- Studying the Mental Effort in Virtual Versus Real EnvironmentsTiffany Luong, Nicolas Martin, Ferran Argelaguet, Anatole Lécuyer. 809-816 [doi]
- PhantomLegs: Reducing Virtual Reality Sickness Using Head-Worn Haptic DevicesShi-hong Liu, Neng-Hao Yu, Li-Wei Chan, Yi-Hao Peng, Wei-Zen Sun, Mike Y. Chen. 817-826 [doi]
- Cybersickness Analysis with EEG Using Deep Learning AlgorithmsDae-Kyo Jeong, Sangbong Yoo, Yun Jang. 827-835 [doi]
- Play it by Ear: An Immersive Ear Anatomy TutorialHaley Adams, Jack H. Noble, William G. Morrel, Alejandro Rivas, Justin Shinn, Robert F. Labadie, Bobby Bodenheimer. 836-837 [doi]
- Virtual Reality for Virtual Commissioning of Automated Guided VehiclesChristoph Allmacher, Manuel Dudczig, Sebastian Knopp, Philipp Klimant. 838-839 [doi]
- Virtual Reality Instruction Followed by Enactment Can Increase Procedural Knowledge in a Science LessonNiels Koch Andreasen, Sarune Baceviciute, Prajakt Pande, Guido Makransky. 840-841 [doi]
- Occurrence of Pseudo-Haptics by Swimming in a Virtual Reality EnvironmentHirooki Aoki. 842-843 [doi]
- A VR Interactive Story Using POV and Flashback for EmpathyByung-Chull Bae, Su-ji Jang, Duck-Ki Ahn, Gapyuel Seo. 844-845 [doi]
- Spherical Structure-from-Motion for Casual Capture of Stereo PanoramasLewis Baker, Stefanie Zollmann, Jonathan Ventura. 846-847 [doi]
- "Ready Player One": Enhancing Omnidirectional Treadmills for Use in Virtual EnvironmentsAdrian Barberis, Trystan Bennet, Meredith Minear. 848-849 [doi]
- A Supernatural VR Environment for Spatial User RotationJonathan Becker, Uli Meyer, Tobias Eichler, Susanne Draheim. 850-851 [doi]
- Explore the Weak Association between Flow and Performance Based on a Visual Search Task Paradigm in Virtual RealityYulong Bian, Chao Zhou, Yeqing Chen, Yanshuai Zhao, Juan Liu, Chenglei Yang, Xiangxu Meng. 852-853 [doi]
- Harassment in Social VR: Implications for DesignLindsay Blackwell, Nicole B. Ellison, Natasha Elliott-Deflo, Raz Schwartz. 854-855 [doi]
- Shooter Bias and Socioeconomic Status in Virtual RealityEvan Blanpied, Jessica Good, Tabitha Peck. 856-857 [doi]
- Human Perception of a Haptic Shape-changing Interface with Variable Rigidity and SizeAlberto Boem, Yu-uki Enzaki, Hiroaki Yano, Hiroo Iwata. 858-859 [doi]
- Text Typing in VR Using Smartphones Touchscreen and HMDSabah Boustila, Thomas Guégan, Kazuki Takashima, Yoshifumi Kitamura. 860-861 [doi]
- Exploring Scalable WorkSpace Based on Virtual and Physical Movable WallSabah Boustila, Hao Zheng, Bai Shuxia, Kazuki Takashima, Yoshifumi Kitamura. 862-863 [doi]
- Repurposing Labeled Photographs for Facial Tracking with Alternative Camera IntrinsicsCaio Brito, Kenny Mitchell. 864-865 [doi]
- Kantenbouki VR: A Virtual Reality Authoring Tool for Learning Localized Weather ReportingNicko R. Caluya, Marc Ericson C. Santos. 866-867 [doi]
- Design and Testing of a Virtual Reality Enabled Experience that Enhances Engagement and Simulates Empathy for Historical Events and CharactersJames Calvert, Rhodora Abadla, Syed Mohammad Tauseef. 868-869 [doi]
- A UMI3D-based Interactions Analytics System for XR Devices and Interaction TechniquesJulien Casarin, Antoine Ladrech, Tristan Tchilinguirian, Dominique Bechmann. 870-871 [doi]
- CAVE-AR: A VR Authoring System to Interactively Design, Simulate, and Debug Multi-user AR ExperiencesMarco Cavallo, Angus G. Forbes. 872-873 [doi]
- Effects of VR on Intentions to Change Environmental BehaviorJ. Cepok, R. Arzaroli, K. Marnholz, C. S. Grobe, H. Reuter, K. Nelson, Mario Lorenz 0001, René Weller, Gabriel Zachmann. 874-875 [doi]
- A Decomposition Approach for Complex Gesture Recognition Using DTW and Prefix TreeHui Chen, Tarig Ballal, Tareq Y. Al-Naffouri. 876-877 [doi]
- Quick Estimation of Detection Thresholds for Redirected Walking with Method of AdjustmentWeiya Chen, Yangliu Hu, Nicolas Ladeveze, Patrick Bourdot. 878-879 [doi]
- Novel View Synthesis with Multiple 360 Images for Large-Scale 6-DOF Virtual Reality SystemHochul Cho, Jangyoon Kim, Woontack Woo. 880-881 [doi]
- Virtual Reality Wound Care Training for Clinical Nursing Education: An Initial User StudyKup-Sze Choi. 882-883 [doi]
- On Sharing Physical Geometric Space between Augmented and Virtual Reality EnvironmentsWooyoung Chun, Gyujin Choi, Jaepung An, Woong Seo, Sanghun Park, Insung Ihm. 884-885 [doi]
- Matching vs. Non-Matching Visuals and Shape for Embodied Virtual Healthcare AgentsSalam Daher, Jason Hochreiter, Nahal Norouzi, Ryan Schubert, Gerd Bruder, Laura González 0003, Mindi Anderson, Desiree Diaz, Juan Cendan, Greg Welch. 886-887 [doi]
- Freely Explore the Scene with 360°Field of ViewFeng Dai, Chen Zhu, Yike Ma, Juan Cao, Qiang Zhao 0005, Yongdong Zhang. 888-889 [doi]
- Watching Videos Together in Social Virtual Reality: An Experimental Study on User's QoEFrancesca De Simone, Jie Li, Henrique Galvan Debarba, Abdallah El-Ali, Simon N. B. Gunkel, Pablo César. 890-891 [doi]
- Virtual Reality Training with Passive Haptic Feedback for CryoEM Sample PreparationJiahui Dong, Jun Zhang, Xiao Ma, Pengyu Ren, Zhenyu Cheryl Qian, Yingjie Victor Chen. 892-893 [doi]
- Simulation and Evaluation of Three-User Redirected Walking Algorithm in Shared Physical SpacesTianyang Dong, Yifan Song, Yuqi Shen, Jing Fan. 894-895 [doi]
- Perceived Space and Spatial Performance during Path-Integration Tasks in Consumer-Oriented Virtual Reality EnvironmentsJosé L. Dorado, Pablo Fiqueroa, Jean-Rémy Chardonnet, Frédéric Mérienne, José Tiberio Hernández. 896-897 [doi]
- Remapping a Third Arm in Virtual RealityAdam Drogemuller, Adrien Verhulst, Masahiko Inami, Benjamin Volmer, Maki Sugimoto, Bruce H. Thomas. 898-899 [doi]
- Interactive Fusion of 360° Images for a Mirrored WorldRuofei Du, David Li, Amitabh Varshney. 900-901 [doi]
- Tracking-Tolerant Visual CryptographyRuofei Du, Eric Lee, Amitabh Varshney. 902-903 [doi]
- Panoramic Fluid PaintingShengyu Du, Ting Ge, Jingyi Pei, Jianmin Wang, Changqing Yin, Yongning Zhu. 904-905 [doi]
- A Fast Multi-RGBD-Camera CalibrationStuart Duncan, Holger Regenbrecht, Tobias Langlotz. 906-907 [doi]
- Automatic Generation of Interactive 3D Characters and Scenes for Virtual Reality from a Single-Viewpoint 360-Degree VideoGrégoire Dupont de Dinechin, Alexis Paljic. 908-909 [doi]
- The Effect of Audio and Visual Modality Based CPR Skill Training with Haptics Feedback in VRDurai S. I. Varun, Raj Arjunan, M. Manivannan. 910-911 [doi]
- Sphere in Hand: Exploring Tangible Interaction with Immersive Spherical VisualizationsDavid Englmeier, Isabel Schönewald, Andreas Butz, Tobias Höllerer. 912-913 [doi]
- Architectural Design in Virtual Reality and Mixed Reality Environments: A Comparative AnalysisOguzcan Ergün, Sahin Akln, Ipek Gürsel Dino, Elif Surer. 914-915 [doi]
- Did You See What I Saw?: Comparing User Synchrony When Watching 360° Video In HMD Vs Flat ScreenHarry Farmer, Chris Bevan, David Philip Green, Mandy Rose, Kirsten Cater, Danaë Stanton Fraser. 916-917 [doi]
- Acting Together, Acting Stronger? Interference between Participants during Face-to-face Cooperative Interception TaskCharles Faure, Annabelle Limballe, Benoit Bideau, Théo Perrin, Richard Kulpa. 918-919 [doi]
- vR: A Virtual Reality Platform for Personalized ExergamesVictor Fernández-Cervantes, Eleni Stroutia. 920-921 [doi]
- A Research Framework for Virtual-Reality Neurosurgery Based on Open-Source ToolsLukas Dominique Josef Fiederer, Hisham Alwanni, Martin Völker, Oliver Schnell, Jürgen Beck, Tonio Ball. 922-924 [doi]
- Extending a User Involvement Tool with Virtual and Augmented RealityCiprian Florea, Paula Alavesa, Leena Arhippainen, Matti Pouke, Weiping Huang, Lotta Haukipuro, Satu Väinärnö, Arttu Niemelä, Marta Cortés Orduña, Minna Pakanen, Timo Ojala. 925-926 [doi]
- Food Appearance Optimizer: Automatic Projection Mapping System for Enhancing Perceived Deliciousness Based on AppearanceYuichiro Fujimoto. 927-928 [doi]
- Odor Modulation by Warming/Cooling Nose Based on Cross-modal EffectYuichi Fujino, Haruka Matsukura, Daisuke Iwai, Kosuke Sato. 929-930 [doi]
- Haptic Interface Based on Optical Fiber Force Myography SensorEric Fujiwara, Yu Tzu Wu, Matheus K. Gomes, Willian H. A. Silva, Carlos Kenichi Suzuki. 931-932 [doi]
- Optical Fiber 3D Shape Sensor for Motion CaptureEric Fujiwara, Yu Tzu Wu, Luiz E. Silva, Hugo E. Freitas, Stenio Aristilde, Cristiano M. B. Cordeiro. 933-934 [doi]
- Self Bird's Eye View with Omnidirectional Camera on HMDKenji Funahashi, Naoki Sumida, Shinji Mizuno. 935-936 [doi]
- BaLuna: Floating Balloon Screen Manipulated Using UltrasoundTakuro Furumoto, Masahiro Fujiwara, Yasutoshi Makino, Hiroyuki Shinoda. 937-938 [doi]
- A Context-Aware Technical Information Manager for Presentation in Augmented RealityMichele Gattullo, Vito Dalena, Alessandro Evangelista, Antonio E. Uva, Michele Fiorentino, Antonio Boccaccio, Michele Ruta, Joseph L. Gabbard. 939-940 [doi]
- Individual Differences in Embodied Distance Estimation in Virtual RealityMar González-Franco, Parastoo Abtahi, Anthony Steed. 941-943 [doi]
- An Approach to Designing Next Generation User Interfaces for Public-Safety OrganizationsJerônimo G. Grandi, Mark Ogren, Regis Kopper. 944-945 [doi]
- 360-Degree Photo-realistic VR ConferencingSimon N. B. Gunkel, Marleen D. W. Dohmen, Hans Stokking, Omar Niamut. 946-947 [doi]
- Evaluation of Maslows Hierarchy of Needs on Long-Term Use of HMDs - A Case Study of Office EnvironmentJie Guo, Dongdong Weng, Zhenliang Zhang, Yue Liu, Yongtian Wang. 948-949 [doi]
- Investigating Spherical Fish Tank Virtual Reality Displays for Establishing Realistic Eye-ContactGeorg Hagemann, Qian Zhou, Ian Stavness, Sidney Fels. 950-951 [doi]
- Tendon Vibration Increases Vision-induced Kinesthetic IIIusions in a Virtual EnvironmentDaiki Hagimori, Shunsuke Yoshimoto, Nobuchika Sakata, Kiyoshi Kiyokawa. 952-953 [doi]
- Shared Body by Action Integration of Two Persons: Body Ownership, Sense of Agency and Task PerformanceTakayoshi Hagiwara, Maki Sugimoto, Masahiko Inami, Michiteru Kitazaki. 954-955 [doi]
- Augmented Chair: Exploring the Sittable Chair in Immersive Virtual Reality for Seamless InteractionPing-Hsuan Han, Ling Tsai, Jia-Wei Lin, Yuan-An Chan, Jhih-Hong Hsu, Wan-Ting Huang, Chiao-En Hsieh, Yi-Ping Hung. 956-957 [doi]
- Pupil Center Detection Based on the UNet for the User Interaction in VR and AR EnvironmentsSang Yoon Han, Yoonsik Kim, Sang Hwa Lee, Nam Ik Cho. 958-959 [doi]
- Revisiting Virtual Reality for Practical Use in Therapy: Patient Satisfaction in Outpatient RehabilitationJosephine H. Hartney, Sydney N. Rosenthal, Aaron M. Kirkpatrick, J. Maci Skinner, Jason Hughes, Jason Orlosky. 960-961 [doi]
- SCUBA VR: Submersible-Type Virtual Underwater Experience SystemDenik Hatsushika, Kazuma Nagata, Yuki Hashimoto. 962-963 [doi]
- Collaborative Problem Solving in Local and Remote VR SituationsAdamantini Hatzipanayioti, Anastasia Pavlidou, Manuel Dixken, Heinrich H. Bülthoff, Tobias Meilinger, Matthias Bues, Betty J. Mohler. 964-965 [doi]
- Virtual Reality Synthesis of Robotic Systems for Human Upper-Limb and Hand TasksOmid Heidari, Alba Perez Gracia. 966-967 [doi]
- Avatars for Co-located Collaborations in HMO-based Virtual EnvironmentsJens Herder, Nico Brettschneider, Jeroen De Mooij, Bektur Ryskeldiev. 968-969 [doi]
- Brain Activity in Virtual Reality: Assessing Signal Quality of High-Resolution EEG While Using Head-Mounted DisplaysStephan Hertweck, Desiée Weber, Hisham Alwanni, Fabian Unruh, Martin Fischbach, Marc Erich Latoschik, Tonio Ball. 970-971 [doi]
- Contextual Bandit Learning-Based Viewport Prediction for 360 VideoJoris Heyse, Maria Torres Vega, Femke De Backere, Filip De Turck. 972-973 [doi]
- Can We Create Better Haptic IIIusions by Reducing Body Information?Yutaro Hirao, Takashi Kawai. 974-975 [doi]
- PReWAP: Predictive Redirected Walking Using Artificial Potential FieldsChristian Hirt, Markus Zank, Andreas Kunz. 976-977 [doi]
- Short-term Path Prediction for Virtual Open SpacesChristian Hirt, Markus Zank, Andreas Kunz. 978-979 [doi]
- VirtualTablet: Extending Movable Surfaces with Touch InteractionAdrian Heinrich Hoppe, Felix Marek, Florian van de Camp, Rainer Stietelhaqen. 980-981 [doi]
- Effects of Voluntary Heart Rate Control on User Engagement in Virtual RealitySamory Houzangbe, Olivier Christmann, Geoffrey Gorisse, Simon Richir. 982-983 [doi]
- Human Sensitivity to Slopes of Slanted PathsLuyao Hu, Yaorui Zhang, Rui Wang 0004, Zaifeng Gao, Hujun Bao, Wei Hua. 984-985 [doi]
- Semantic Labeling and Object Registration for Augmented Reality Language LearningBrandon Huynh, Jason Orlosky, Tobias Höllerer. 986-987 [doi]
- MonoEye: Monocular Fisheye Camera-based 3D Human Pose EstimationDong-Hyun Hwang, Kohei Aso, Hideki Koike. 988-989 [doi]
- A Prototype of Virtual Drum Performance System with a Head-Mounted DisplayToshiyuki Ishiyama, Tetsuro Kitahara. 990-991 [doi]
- Development of Wearable Motion Capture System Using Fiber Bragg Grating Sensors for Measuring Arm MotionMinsu Jang, Jun-Sik Kim, Kyumin Kang, Soong Ho Um, Sungwook Yang, Jinseok Kim 0002. 994-995 [doi]
- A Neural Motion Deblurring Approach to Restore Rich Textures for Visual SLAMGuojing Jin, Jing Chen, Jingyao Wang, Yongtian Wang. 996-997 [doi]
- Developing an Agent-based Virtual Interview Training System for College Students with High Shyness LevelXinpei Jin, Yulong Bian, Wenxiu Geng, Yeqing Chen, Ke Chu, Hao Hu, Juan Liu, Yuliang Shi, Chenglei Yang. 998-999 [doi]
- Latency Measurement in Head-Mounted Virtual EnvironmentsJ. Adam Jones, Ethan Luckett, Tykeyah Key, Nathan D. Newsome. 1000-1001 [doi]
- A Continuous Material Cutting Model with Haptic Feedback for Medical SimulationsMaximilian Kaluschke, René Weller, Gabriel Zachmann, Mario Lorenz 0001. 1002-1003 [doi]
- PILC Projector: RGB-IR Projector for Pixel-level Infrared Light CommunicationIkuo Kamei, Takefumi Hiraki, Shogo Fukushima, Takeshi Naemura. 1004-1005 [doi]
- Real-time Animation and Motion Retargeting of Virtual Characters Based on Single RGB-D CameraNing Kang, Junxuan Bai, JunJun Pan, Hong Qin. 1006-1007 [doi]
- Advancing Ethical Decision Making in Virtual RealitySin-Hwa Kang, Jake Chanenson, Pranav Ghate, Peter Cowal, Madeleine Weaver, David M. Krum. 1008-1009 [doi]
- Peripersonal Visual-Haptic Size Estimation in Virtual RealityNicholas Katzakis, Lihan Chen, Fariba Mostajeran, Frank Steinicke. 1010-1011 [doi]
- Obstacles Awareness Methods from Occupancy Map for Free Walking in VRMarilyn Keller, Tristan Tchilinguirian. 1012-1013 [doi]
- Early Stage Digital-Physical Twinning to Engage Citizens with City Planning and DesignLee Kent, Chris Snider, Ben J. Hicks. 1014-1015 [doi]
- Spatial Presence in Real and Remote Immersive EnvironmentsNawel Khenak, Jean-Marc Vézien, David Thery, Patrick Bourdot. 1016-1017 [doi]
- Pedagogical Agent Responsive to Eye Tracking in Educational VRAdil Khokhar, Andrew Yoshimura, Christoph W. Borst. 1018-1019 [doi]
- The Influence of Body Position on Presence When Playing a Virtual Reality GameAelee Kim, Minyoung Kwon, Minha Chang, Sunkyue Kim, Dahei Jung, Kyoungmin Lee. 1020-1021 [doi]
- Warping Space and Time-Reviving Educational Tools of the 19th CenturyAlexander Klippel, Jan Oliver Wallgrün, Arif Masrur, Jiayan Zhao, Peter LaFemina. 1022-1023 [doi]
- Passenger Anxiety when Seated in a Virtual Reality Self-Driving CarAlexandros Koilias, Christos Mousas, Banafsheh Rekabdar, Christos-Nikolaos Anagnostopoulos. 1024-1025 [doi]
- The Effects of Tactile Gestalt on Generating Velvet Hand IllusionHiraku Komura, Masahiro Ohka. 1026-1027 [doi]
- Scrambled Body: A Method to Compare Full Body Illusion and Illusory Body Ownership of Body PartsRyota Kondo, Maki Sugimoto, Masahiko Inami, Michiteru Kitazaki. 1028-1029 [doi]
- Augmented Concentration: Concentration Improvement by Visual Noise Reduction with a Video See-Through HMDMasaki Koshi, Nobuchika Sakata, Kiyoshi Kiyokawa. 1030-1031 [doi]
- Human, Virtual Human, Bump! A Preliminary Study on Haptic FeedbackClaudia Krogmeier, Christos Mousas, David Whittinghill. 1032-1033 [doi]
- RetroTracker: Upgrading Existing Virtual Reality Tracking SystemsKylee M. Krzanich, Eric Whitmire, Michael Stengel, Michael Kass, Kaan Aksit, David Luebke. 1034-1035 [doi]
- Enhanced Geometric Techniques for Point Marking in Model-Free Augmented RealityWallace Santos Lages, Yuan Li, Lee Lisle, Feiyu Lu, Tobias Höllerer, Doug A. Bowman. 1036-1037 [doi]
- Robust High-Level Video Stabilization for Effective AR TelementoringChengyuan Lin, Edgar Rojas-Muñoz, Maria Eugenia Cabrera, Natalia Sanchez-Tamayo, Daniel Andersen, Voicu Popescu, Juan Antonio Barragan Noguera, Ben Zarzaur, Pat Murphy, Kathryn Anderson, Thomas Douglas, Clare Griffis, Juan P. Wachs. 1038-1039 [doi]
- Acceptance and User Experience of Driving with a See-Through Cockpit in a Narrow-Space Overtaking ScenarioPatrick Lindemann, Dominik Eisl, Gerhard Rigoll. 1040-1041 [doi]
- A Simulation for Examining the Effects of Inaccurate Head Tracking on Drivers of Vehicles with Transparent Cockpit ProjectionsPatrick Lindemann, Rui Zhu, Gerhard Rigoll. 1042-1043 [doi]
- A Hybrid RTK GNSS and SLAM Outdoor Augmented Reality SystemFrank Fong Ling, Carmine Elvezio, Jacob Bullock, Steven J. Henderson, Steven Feiner. 1044-1045 [doi]
- Towards a Virtual Memory PalaceAngelina Chang Liu, Brian Hyun-jong Lee, Regis Kopper. 1046-1047 [doi]
- Viscosity-based Vorticity Correction for Turbulent SPH FluidsSinuo Liu, Xiaokun Wang, Xiaojuan Ban, Yanrui Xu, Jing Zhou, Yalan Zhang. 1048-1049 [doi]
- Ground Camera Images and UAV 3D Model Registration for Outdoor Augmented RealityWeiquan Liu, Cheng Wang, Yu Zang, Shang-Hong Lai, Dongdong Weng, Xuesheng Sian, Xiuhong Lin, Xuelun Shen, Jonathan Li. 1050-1051 [doi]
- Real Time 3D Magnetic Field Visualization Based on Augmented RealityXiaoxu Liu, Yue Liu, Yongtian Wang. 1052-1053 [doi]
- Towards an Affordable Virtual Reality Solution for Cardiopulmonary Resuscitation TrainingSamali U. Liyanage, Lakshman Jayaratne, Manjusri Wickrarnasinghe, Aruna Munasinghe. 1054-1055 [doi]
- Early Virtual Reality User Experience and Usability Assessment of a Surgical Shape Memory Alloy Aspiration/Irrigation InstrumentMario Lorenz 0001, Constanze Neupetsch, Christian Rotsch, Philipp Klimant, Niels Hammer. 1056-1057 [doi]
- Reducing Cybersickness by Geometry DeformationRuding Lou, Jean-Rémy Chardonnet. 1058-1059 [doi]
- DepthText: Leveraging Head Movements towards the Depth Dimension for Hands-free Text Entry in Mobile Virtual Reality SystemsXueshi Lu, Difeng Yu, Hai-Ning Liang, Xiyu Feng, Wenge Xu. 1060-1061 [doi]
- Simulated Reference Frame Effects on Steering, Jumping and SlidingJean-Luc Lugrin, Maximilian Landeck, Marc Erich Latoschik. 1062-1063 [doi]
- Interaction Design for Selection and Manipulation on Immersive Touch Table Display Systems for 3D Geographic VisualizationKarljohan E. Lundin Palmerius, Jonas Lundberg. 1064-1065 [doi]
- Camera-Based Selection with Cardboard HMDsSiqi Luo, Robert J. Teather. 1066-1067 [doi]
- A Virtual-real Occlusion Method Based on GPU Acceleration for MRTianren Luo, Zehao Liu, Zhigeng Pan, Mingmin Zhang. 1068-1069 [doi]
- Developing an Accessible Evaluation Method of VR CybersicknessTakurou Magaki, Michael Vallance. 1072-1073 [doi]
- An Initial Investigation into Stereotypical Influences on Implicit Racial Bias and Embodied AvatarsDivine Maloney, Andrew Robb. 1074-1075 [doi]
- Shadows Can Change the Shape Appearances of Real and Virtual ObjectsKazushi Maruya, Tomoko Ohtani. 1076-1077 [doi]
- Information Placement in Virtual RealityAnn McNamara, Katherine Boyd, Joanne George, Annie Suther, Weston Jones, Somyung Oh. 1078-1079 [doi]
- A Capacitive-sensing Physical Keyboard for VR Text EntryTim Menzner, Alexander Otte, Travis Gesslein, Jens Grubert, Philipp Gagel, Daniel Schneider. 1080-1081 [doi]
- Laser-based Photochromic Drawing Method for Rotating Objects with High-speed Visual FeedbackYuri Mikawa, Tomohiro Sueishi, Tomohiko Hayakawa, Masatoshi Ishikawa. 1082-1083 [doi]
- Evaluating Dynamic Characteristics of Head Mounted Display in Parallel Movement with Simultaneous Subjective Observation MethodEisaku Miyamoto, Ryugo Kijima. 1084-1085 [doi]
- Evaluation on a Wheelchair Simulator Using Limited-Motion Patterns and Vection-Inducing MoviesAkihiro Miyata, Hironobu Uno, Kenro Go. 1086-1087 [doi]
- Estimation of Detection Thresholds for Redirected TurningJunya Mizutani, Keigo Matsumoto, Ryohei Nagao, Takuji Narumi, Tomohiro Tanikawa, Michitaka Hirose. 1090-1091 [doi]
- Virtual Reality and Photogrammetry for Improved Reproducibility of Human-Robot Interaction StudiesMark Murnane, Max Breitmeyer, Cynthia Matuszek, Don Engel. 1092-1093 [doi]
- Virtual Rotation with Visuo-HapticsAkihiro Nakamura, Shinji Sakai, Kazunori Shidoji. 1094-1095 [doi]
- Enchanting Your Noodles: GAN-based Real-time Food-to-Food Translation and Its Impact on Vision-induced Gustatory ManipulationKizashi Nakano, Kiyoshi Kiyokawa, Daichi Horita, Keiji Yanai, Nobuchika Sakata, Takuji Narumi. 1096-1097 [doi]
- Collaborative Data Analytics Using Virtual RealityHuyen Nguyen 0001, Benjamin Ward, Ulrich Engelke, Bruce H. Thomas, Tomasz Bednarz. 1098-1099 [doi]
- Exploring Stereovision-Based 3-D Scene Reconstruction for Augmented RealityGuang-Yu Nie, Yun Liu, Cong Wang, Yongtian Wang, Yue Liu. 1100-1101 [doi]
- Speech-Driven Facial Animation by LSTM-RNN for Communication UseRyosuke Nishimura, Nobuchika Sakata, Kensuke Harada, Tomu Tominaga, Kiyoshi Kiyokawa, Yoshinori Hijikata. 1102-1103 [doi]
- Edible Lens Made of AgarMiyu Nomura, Hiromasa Oku. 1104-1105 [doi]
- A Mixed Presence Collaborative Mixed Reality SystemMitchell Norman, Gun A. Lee, Ross T. Smith, Mark Billinqhurs. 1106-1107 [doi]
- Reorient the Gazed Scene Towards the Center: Novel Virtual Turning Using Head and Gaze Motions and BlinkYoshikazu Onuki, Itsuo Kumazawa. 1108-1109 [doi]
- Selection and Manipulation Whole-Body Gesture Elicitation Study in Virtual RealityFrancisco R. Ortega, Katherine Tarre, Armando B. Barreto, Mathew Kress, Naphtali David Rishe, Adam S. Williams. 1110-1111 [doi]
- Optical System That Forms a Mid-Air Image Moving at High Speed in the Depth DirectionYui Osato, Naoya Koizurni. 1112-1113 [doi]
- Investigation of Visual Self-Representation for a Walking-in-Place Navigation System in Virtual RealityChanho Park, Kyungho Jang. 1114-1115 [doi]
- No Strings Attached: Force and Vibrotactile Feedback in a Virtual Guitar SimulationAndrea Passalenti, Razvan Paisa, Niels C. Nilsson, Nikolaj S. Andersson, Federico Fontana, Rolf Nordahl, Stefania Serafin. 1116-1117 [doi]
- Human Face Reconstruction under a HMD OcclusionZhengfu Peng, Ting Lu, Zhaowen Chen, Xiangmin Xu, Shu Lin. 1118-1119 [doi]
- Climate Change on Your Plate: A VR Seafood Buffet ExperienceDaniel Pimentel, Ricardo Amaya, Shiva Halan, Sri Kalyanaraman, Jeremy Bailenson. 1120-1121 [doi]
- VR and Volitional Pain: Testing Immersive Interventions During a TattooDaniel Pimentel, Sri Kalyanaraman, Roger Fillingim, Shiva Halan. 1122-1123 [doi]
- Comparison in Depth Perception between Virtual Reality and Augmented Reality SystemsJiamin Ping, Yue Liu, Dongdong Weng. 1124-1125 [doi]
- Determining Design Requirements for AR Physics Education ApplicationsCorey Pittman, Joseph J. LaViola. 1126-1127 [doi]
- Personalized Personal Spaces for Virtual RealityDaniel Pohl, Markus Achtelik. 1128-1129 [doi]
- AirwayVR: Virtual Reality Trainer for Endotracheal Intubation-Design Considerations and ChallengesPavithra Rajeswaran, Thenkurussi Kesavadas, Priti Jani, Praveen Kumar. 1130-1131 [doi]
- Networking Consumer Systems to Provide a Development Environment for Inside-Out Marker-Less Tracking for Virtual Reality HeadsetsLoki Rasmussen, Jay Basinger, Mariofanna Milanova. 1132-1133 [doi]
- Augmenting Virtual Reality with Near Real World ObjectsMichael Rauter, Christoph Abseher, Markus Safar. 1134-1135 [doi]
- Visual Exploratory Activity under Microgravity Conditions in VR: An Exploratory Study during a Parabolic FlightCésar Daniel Rojas Ferrer, Hidehiko Shishido, Itaru Kitahara, Yoshinari Kameda. 1136-1137 [doi]
- Embodying an Extra Virtual Body in Augmented RealityNina Rosa, Jean-Paul van Bommel, Wolfgang Hürst, Tanja Nijboer, Remco C. Veltkamp, Peter J. Werkhoven. 1138-1139 [doi]
- MOSIS: Immersive Virtual Field Environments for Earth SciencesPedro Hossa, Rafael Kenji Horota, Ademir Marques Junior, Alysson Soares Aires, Eniuce Menezes De Souza, Gabriel Lanzer Kannenberg, Jean Luca de Fraga, Leonardo Gomes Santana, Demetrius Nunes Alves, Julia Boesing, Luiz Gonzaga, Maurício Roberto Veronez, Caroline Lessio Cazarin. 1140-1141 [doi]
- Player Perception Augmentation for Beginners Using Visual and Haptic Feedback in Ball GameYuji Sano, Koya Sato, Ryoichiro Shiraishi, Mai Otsuki. 1142-1143 [doi]
- Color Moiré Reduction Method for Thin Integral 3D DisplaysHisayuki Sasaki, Hayato Watanabe, Naoto Okaichi, Kensuke Hisatomi, Masahiro Kawakita. 1144-1145 [doi]
- Edible Retroreflector Made of CandyMiko Sato, Yuki Funato, Hiromasa Oku. 1146-1147 [doi]
- Towards a Framework on Accessible and Social VR in EducationAnthony Scavarelli, Ali Arya, Robert J. Teather. 1148-1149 [doi]
- Live Coding of a VR Render Engine in VRMarkus Schütz, Michael Wimmer. 1150-1151 [doi]
- Training Transfer of Bimanual Assembly Tasks in Cost-Differentiated Virtual Reality SystemsSongjia Shen, Hsiang-Ting Chen, Tuck Wah Leong. 1152-1153 [doi]
- A Study on the Sense of Burden and Body Ownership on Virtual SlopeRyo Shimamura, Seita Kayukawa, Takayuki Nakatsuka, Shoki Miyakawa, Shigeo Morishima. 1154-1155 [doi]
- Sports Training System for Visualizing Bird's-Eye View from First-Person ViewShunki Shimizu, Kaoru Surni. 1156-1158 [doi]
- Streaming a Sequence of Textures for Adaptive 3D Scene DeliveryGwendal Simon, Stefano Petrangeli, Nathan Carr, Viswanathan Swaminathan. 1159-1160 [doi]
- An Open Initiative for the Delivery of Infinitely Scalable and Animated 3D ScenesGwendal Simon, Viswanathan Swaminathan. 1161-1162 [doi]
- Assessing Media QoE, Simulator Sickness and Presence for Omnidirectional Videos with Different Test ProtocolsAshutosh Singla, Rakesh Rao Ramachandra Rao, Steve Göring, Alexander Raake. 1163-1164 [doi]
- Virtual Hand Illusion: The Alien Finger Motion ExperimentAgata Marta Soccini, Marco Grangetto, Tetsunari Inamura, Sotaro Shimada. 1165-1166 [doi]
- Mixed Reality Storytelling Environments Based on Tangible User Interface: Take Origami as an ExampleYingjie Song, Nianmei Zhou, Qianhui Sun, Wei Gai, Juan Liu, Yulong Bian, Shijun Liu, LiZhen Cui, Chenglei Yang. 1167-1168 [doi]
- A Study in Virtual Reality on (Non-)Gamers' Attitudes and BehaviorsSebastian Stadler, Henriette Cornet, Fritz Frenkler. 1169-1170 [doi]
- Haptic Compass: Active Vibrotactile Feedback of Physical Object for Path GuidanceMengmeng Sun, Weiping He, Li Zhang, Peng Wang, Shuxia Wang, Xiaoliang Bai. 1171-1172 [doi]
- Hybrid Camera System for Telepresence with Foveated ImagingMuhammad Firdaus Syawaludin, Chanho Kim, Jae-In Hwang. 1173-1174 [doi]
- Parasitic Body: Exploring Perspective Dependency in a Shared Body with a Third ArmRyo Takizawa, Atsushi Hivarna, Adrien Verhulst, Katie Seaborn, Masaaki Fukuoka, Michiteru Kitazaki, Masahiko Inami, Maki Suqirnoto. 1175-1176 [doi]
- OmniMR: Omnidirectional Mixed Reality with Spatially-Varying Environment Reflections from Moving 360° Video CamerasJoanna Tarko, James Tompkin, Christian Richardt. 1177-1178 [doi]
- Towards EEG-Based Haptic Interaction within Virtual EnvironmentsStanley Tarng, Deng Wang, Yaoping Hu, Frédéric Mérienne. 1179-1180 [doi]
- 3D Positioning System Based on One-handed Thumb Interactions for 3D Annotation PlacementSo Tashiro, Hideaki Uchiyama, Diego Thomas, Rin-ichiro Taniguchi. 1181-1182 [doi]
- Social Skills Training Tool in Virtual Reality, Intended for Managers and Sales RepresentativesJean-Daniel Taupiac, Nancy Rodriguez 0001, Olivier Strauss, Pierre Beney. 1183-1184 [doi]
- Evaluation of Pointing Interfaces with an AR Agent for Multi-section Information GuidanceNattaon Techasarntikul, Tomohiro Mashita, Photchara Ratsamee, Yuki Uranishi, Haruo Takemura, Jason Orlosky, Kiyoshi Kiyokawa. 1185-1186 [doi]
- Supporting Visual Annotation Cues in a Live 360 Panorama-based Mixed Reality Remote CollaborationTheophilus Teo, Gun A. Lee, Mark Billinghurst, Matt Adcock. 1187-1188 [doi]
- Investigating Visualization Techniques for Observing a Group of Virtual Reality Users Using Augmented RealitySantawat Thanyadit, Parinya Punpongsanon, Ting-Chuen Pong. 1189-1190 [doi]
- Real-time Underwater Caustics for Mixed Reality 360° VideosStephen Thompson, Andrew Chalmers, Taehyun Rhee. 1191-1192 [doi]
- Improve the Decision-making Skill of Basketball Players by an Action-aware VR Training SystemWan-Lun Tsai, Li-wen Su, Tsai-Yen Ko, Cheng-Ta Yang, Min-Chun Hu. 1193-1194 [doi]
- Real-Time Collaborative Animation of 3D Models with Finger Play and Hand ShadowAmato Tsuji, Keita Ushida, Saneyasu Yamaguchi, Qiu Chen. 1195-1196 [doi]
- Working Memory Load Performance Based on Collocation of Virtual and Physical HandsAltan Tutar, Tabitha Peck. 1197-1198 [doi]
- A Comparison of Desktop and Augmented Reality Scenario Based Training Authoring ToolsAndrés N. Vargas González, Katelynn Kapalo, Seng Lee Koh, Robert Sottilare, Pat Garrity, Joseph J. LaViola. 1199-1200 [doi]
- Towards an Immersive Driving Simulator to Study Factors Related to CybersicknessRohith Venkatakrishnan, Matias Volonte, Ayush Bhargava, Hannah Solini, Roshan Venkatakrishnan, Andrew C. Robb, Sabarish V. Babu, Kathryn M. Lucaites, Christopher Pagano. 1201-1202 [doi]
- Imspector: Immersive System of Inspection of Bridges/ViaductsMaurício Roberto Veronez, Luiz Gonzaga, Fabiane Bordin, Leonardo Campos Inocencio, Graciela Eliane, Dos Reis Racolte, Lucas Silveira Kupssinskü, Pedro Rossa, Leonardo Scalco. 1203-1204 [doi]
- Exploring the Usability of Nesplora Aquarium, a Virtual Reality System for Neuropsychological Assessment of Attention and Executive FunctioningAlexandra Voinescu, Liviu-Andrei Fodor, Danaë Stanton Fraser, Miguel Mejías, Daniel O. David. 1207-1208 [doi]
- Towards Robot Arm Training in Virtual Reality Using Partial Least Squares RegressionBenjamin Volmer, Adrien Verhulst, Masahiko Inami, Adam Drogemuller, Maki Sugimoto, Bruce H. Thomas. 1209-1210 [doi]
- Auditory Spatial Perception Using Bone Conduction Headphones along with Fitted Head Related Transfer FunctionsTray Minh Voong, Michael Oehler. 1211-1212 [doi]
- Real-Time Simulation of Deep-Sea Hydrothermal FluidFeifei Wan, Yong Yin, Xiaoxi Zhang. 1213-1214 [doi]
- VR-Replay: Capturing and Replaying Avatars in VR for Asynchronous 3D Collaborative DesignCheng-Yao Wang, Logan Drumm, Christopher Troup, Yingjie Ding, Andrea Stevenson Won. 1215-1216 [doi]
- RelivelnVR: Capturing and Reliving Virtual Reality Experiences TogetherCheng-Yao Wang, Mose Sakashita, Upol Ehsan, Jingjin Li, Andrea Stevenson Won. 1217-1218 [doi]
- Head Pointer or Eye Gaze: Which Helps More in MR Remote Collaboration?Peng Wang, Shusheng Zhang, Xiaoliang Bai, Mark Billinghurst, Weiping He, Shuxia Wang, Xiaokun Zhang, Jiaxiang Du, Yongxing Chen. 1219-1220 [doi]
- Effect of Full Body Avatar in Augmented Reality Remote CollaborationTzu-Yang Wang, Yuji Sato, Mai Otsuki, Hideaki Kuzuoka, Yusuke Suzuki. 1221-1222 [doi]
- Design of a Semiautomatic Travel Technique in VR EnvironmentsYuyang Wang, Jean-Rémy Chardonnet, Frédéric Mérienne. 1223-1224 [doi]
- Building AR-based Optical Experiment Applications in a VR CourseHuan Wei, Yue Liu, Yongtian Wang. 1225-1226 [doi]
- Integrating Tactile Feedback in an Acetabular Reamer for Surgical VR-TrainingDavid Weik, Mario Lorenz 0001, Sebastian Knopp, Luigi Pelliccia, Stefanie Feierabend, Christian Rotsch, Philipp Klimant. 1227-1228 [doi]
- Estimation of Rotation Gain Thresholds for Redirected Walking Considering FOV and GenderNiall Williams, Tabitha C. Peck. 1229-1230 [doi]
- A Systematic Evaluation of Multi-Sensor Array Configurations for SLAM Tracking with Agile MovementsBrian M. Williamson, Eugene M. Taranta II, Pat Garrity, Robert Sottilare, Joseph J. LaViola. 1231-1232 [doi]
- Motivation to Select Point of View in Cinematic Virtual RealityAndrea Stevenson Won, Tanja Aitamurto, Byungdoo Kim, Sukolsak Sakshuwong, Catherine Kircos, Yasamin Sadeghi. 1233-1234 [doi]
- Evaluating Teacher Avatar Appearances in Educational VRJason W. Woodworth, Nicholas G. Lipari, Christoph W. Borst. 1235-1236 [doi]
- I Got Your Point: An Investigation of Pointing Cues in a Spherical Fish Tank Virtual Reality DisplayFan Wu, Qian Zhou, Kyoungwon Seo, Toshiro Kashiwaqi, Sidney Fels. 1237-1238 [doi]
- Haptic Rendering for Chinese Characters RecognitionXinli Wu, Jiali Luo, Minxiong Zhang, Wenzhen Yang, Zhigeng Pan. 1239-1240 [doi]
- A 6-DOF Telexistence Drone Controlled by a Head Mounted DisplayXingyu Xia, Chi-Man Pun, Di Zhang, Yang Yang 0002, Huimin Lu, Hao Gao, Feng Xu. 1241-1242 [doi]
- The Effect of Hanger Reflex on Virtual Reality Redirected WalkingChun Xie, Chun Kwang Tan, Taisei Sugiyama. 1243-1244 [doi]
- Rotbav: A Toolkit for Constructing Mixed Reality Apps with Real-Time Roaming in Large Indoor Physical SpacesHuan Xing, Xiyu Bao, Fan Zhang, Wei Gai, Meng Qi, Juan Liu, Yuliang Shi, Gerard de Melo, Chenglei Yang, Xiangxu Meng. 1245-1246 [doi]
- Virtual Garment Using Joint Landmark Prediction and Part SegmentationYi Xu, Shanglin Yang, Wei Sun, Li Tan, Hui Zhou. 1247-1248 [doi]
- Archaeological Excavation Simulation for Interaction in Virtual RealityDa-Chung Yi, Yang-Sheng Chen, Ping-Hsuan Han, Hao-Cheng Wang, Yi-Ping Hung. 1249-1250 [doi]
- Emotion Recognition in Gamers Wearing Head-mounted DisplayHwanmoo Yong, Jisuk Lee, Jongeun Choi. 1251-1252 [doi]
- Interacting with 3D Images on a Rear-projection Tabletop 3D Display Using Wireless Magnetic Markers and an Annular Coil ArrayShunsuke Yoshida, Ryo Sugawara, Jiawei Huang, Yoshifumi Kitamura. 1253-1254 [doi]
- Eye-gaze-triggered Visual Cues to Restore Attention in Educational VRAndrew Yoshimura, Adil Khokhar, Christoph W. Borst. 1255-1256 [doi]
- DepthMove: Hands-free Interaction in Virtual Reality Using Head Motions in the Depth DimensionDifeng Yu, Hai-Ning Liang, Tianyu Zhang, Wenge Xu. 1257-1258 [doi]
- A Real-Time Music VR System for 3D External and Internal ArticulatorsJun Yu. 1259-1260 [doi]
- Virtual Crafting Experience: Hand Motion and Scent Stimulation in Conjunction with a Promotional Video for Improving InterestHikari Yukawa, Katsunari Sato. 1261-1262 [doi]
- Thermal HDR: Applying High Dynamic Range Rendering for Fusion of Thermal Augmentations with Visible LightHaoyang Zhang, Jason Orlosky. 1263-1264 [doi]
- Localizing Teleoperator Gaze in 360° Hosted TelepresenceJingxin Zhang, Nikolaos Katzakis, Fariba Mostajeran, Frank Steinicke. 1265-1266 [doi]
- A Multidirectional Haptic Feedback Prototype for Experiencing Collisions Between Virtual and Real ObjectsLi Zhang, Weiping He, Mengmeng Sun, Xiaoliang Bai, Shuxia Wang. 1267-1268 [doi]
- VR Sickness in Continuous Exposure to Live-action 180°VideoSinan Zhang, Akiyoshi Kurogi, Yumie Ono. 1269-1270 [doi]
- Underwater Manipulation Training Simulation System for Manned DeepSubmarine VehicleXiaoxi Zhang, Yong Yin, Feifei Wan. 1271-1272 [doi]
- A New 360 Camera Design for Multi Format VR ExperiencesXinyu Zhang, Yao Zhao, Nikk Mitchell, Wensong Li. 1273-1274 [doi]
- Symmetrical Reality: Toward a Unified Framework for Physical and Virtual RealityZhenliang Zhang, Cong Wang, Dongdong Weng, Yue Liu, Yongtian Wang. 1275-1276 [doi]
- Analyzing the Usability of Gesture Interaction in Virtual Driving SystemDan Zhao, Yue Liu, Yongtian Wang, Tong Liu. 1277-1278 [doi]
- Fantasy Gaming and Virtual HeritageWanqi Zhao, Kit Devine, Henry Gardner. 1279-1280 [doi]
- Match the Cube: Investigation of the Head-coupled Input with a Spherical Fish Tank Virtual Reality DisplayQian Zhou, Fan Wu, Ian Stavness, Sidney Fels. 1281-1282 [doi]
- A Mobile Augmented Reality Approach for Creating Dynamic Effects with Controlled Vector FieldsLifeng Zhu, Xijing Liu. 1283-1284 [doi]
- Travel Your Desk? An Office Desk Substitution and its Effects on Cybersickness, Presence and Performance in an HMD-based Exploratory Analysis TaskDaniel Zielasko, Benjamin Weyers, Torsten W. Kuhlen. 1285-1286 [doi]
- Menus on the Desk? System Control in DeskVRDaniel Zielasko, Marcel Krüger, Benjamin Weyers, Torsten W. Kuhlen. 1287-1288 [doi]
- Evaluation of a Virtual Reality-based Baseball Batting Training System Using Instantaneous Bat Swing InformationLiyuan Zou, Takatoshi Higuchi, Haruo Noma, Roberto Lopez-Gulliver, Tadao Isaka. 1289-1290 [doi]
- Perceptual Appearance Control by Projection-Induced IllusionRyo Akiyama, Goshiro Yamamoto, Toshiyuki Amano, Takafumi Taketomi, Christian Sandor, Alexander Plopski, Hirokazu Kato. 1291-1292 [doi]
- VR system to simulate tightrope walking with a standalone VR headset and slack railsSaizo Aoyagi, Atsuko Tanaka, Satoshi Fukumori, Michiya Yamamoto. 1293-1294 [doi]
- Automatic Generation of Dynamically Relightable Virtual Objects with Consumer-Grade Depth CamerasChih-fan Chen, Evan Suma Rosenberg. 1295-1296 [doi]
- Full Parallax Table Top 3D Display Using Visually Equivalent Light FieldMunekazu Date, Megumi Isogai, Hideaki Kimata. 1297-1298 [doi]
- Distributed, Collaborative Virtual Reality Application for Product Development with Simple Avatar Calibration MethodManuel Dixken, Daniel Diers, Benjamin Wingert, Adamantini Hatzipanayioti, Betty J. Mohler, Oliver Riedel, Matthias Bues. 1299-1300 [doi]
- Demonstration of Perceptually Based Adaptive Motion Retargeting to Animate Real Objects by Light ProjectionTaiki Fukiage, Takahiro Kawabe, Shin'ya Nishida. 1301-1302 [doi]
- Walking Experience Under Equivalent Gravity Condition on Scale Conversion TelexistenceMasahiro Furukawa, Kohei Matsumoto, Masataka Kurokawa, Hiroki Miyamoto, Taro Maeda. 1303-1304 [doi]
- st Century Virtual Reality Musical Instrument for Solo and Networked Ensemble PerformanceRob Hamilton. 1305-1306 [doi]
- Shadowless Projector: Suppressing Shadows in Projection Mapping with Micro Mirror Array PlateKosuke Hiratani, Daisuke Iwai, Parinya Punpongsanon, Kosuke Sato. 1309-1310 [doi]
- Visualizing Ecological Data in Virtual RealityJiawei Huang, Melissa S. Lucash, Robert M. Scheller, Alexander Klippel. 1311-1312 [doi]
- An Augmented Reality Motion Planning Interface for RoboticsCourtney Hutton, Nicholas Sohre, Bobby Davis, Stephen J. Guy, Evan Suma Rosenberg. 1313-1314 [doi]
- Be Bait!: A Unique Fishing Experience with Hammock-based Underwater Locomotion MethodShotaro Ichikawa, Isamu Endo, Yuki Onishi, Aoi Suzuki, Daigo Hayashi, Anri Niwano, Akiyuki Ebi, Yoshifumi Kitamura. 1315-1316 [doi]
- Transformable Game Controller and Its Application to Action GameAkifumi Inoue, Takeru Fukunaga, Ryuta Ishikawa. 1317-1318 [doi]
- ExLeap: Minimal and highly available telepresence system creating leaping experienceAtsushi Izumihara, Daisuke Uriu, Atsushi Hiyama, Masahiko Inami. 1321-1322 [doi]
- A New Interactive Haptic Device for Getting Physical Contact Feeling of Virtual ObjectsKeishirou Kataoka, Takuya Yamamoto, Mai Otsuki, Fumihisa Shibata, Asako Kimura. 1323-1324 [doi]
- VR-MOOCs: A Learning Management System for VR EducationHyundo Kim, Sukgyu Nah, Jaeyoung Oh, Hokyoung Ryu. 1325-1326 [doi]
- Can Transparent Virtual Objects Be Represented Realistically on OST-HMDs?Yuto Kimura, Shinnosuke Manabe, Sei Ikeda, Asako Kimura, Fumihisa Shibata. 1327-1328 [doi]
- Rapid 3D Avatar Creation System Using a Single Depth CameraHwasup Lim, Junseok Kang, Sang Chul Ahn. 1329-1330 [doi]
- Shadow Inducers: Inconspicuous Highlights for Casting Virtual Shadows on OST-HMOsShinnosuke Manabe, Sei Ikeda, Asako Kimura, Fumihisa Shibata. 1331-1332 [doi]
- Intuitive Operate the Robot with Unconscious Response in Behavioral Intention: Tsumori ControlHiroki Miyamoto, Tomoki Nishimura, Itsuki Onishi, Masahiro Furukawa, Taro Maeda. 1337-1338 [doi]
- Enchanting Your Noodles: A Gustatory Manipulation Interface by Using GAN-based Real-time Food-to-Food TranslationKizashi Nakano, Kiyoshi Kiyokawa, Daichi Horita, Keiji Yanai, Nobuchika Sakata, Takuji Narurni. 1339-1340 [doi]
- VR Ski Coach: Indoor Ski Training System Visualizing Difference from Leading SkierTakayuki Nozawa, Erwin Wu, Hideki Koike. 1341-1342 [doi]
- AirwayVR: Virtual Reality Trainer for Endotracheal IntubationPavithra Rajeswarari, Jeremy Varqhese, Thenkurussi Kesavadas, Praveen Kumar, John Vozenilek. 1345-1346 [doi]
- Augmented Dodgeball with Double Layered BalancingKadri Rebane, David Hörnmark, Ryota Shijo, Tim Schewe, Takuya Nojima. 1347-1348 [doi]
- Hearing with Eyes in Virtual RealityAmalie Rosenkvist, David Sebastian Eriksen, Jeppe Koehlert, Miicha Valimaa, Mikkel Brogaard Vittrup, Anastasia Andreasen, George Palamas. 1349-1350 [doi]
- VR-based Batter Training System with Motion Sensing and Performance VisualizationKosuke Takahashi, Dan Mikami, Mariko Isogawa, Yoshinori Kusachi, Naoki Saijo. 1353-1354 [doi]
- fARFEEL: Providing Haptic Sensation of Touched Objects Using Visuo-Haptic FeedbackNaruki Tanabe, Yushi Sato, Kohei Morita, Parinya Punpongsanon, Haruka Matsukura, Michiya Inagaki, Daisuke Iwai, Yuichi Fujino, Kosuke Sato. 1355-1356 [doi]
- Bidirectional Infection Experiences in a Virtual EnvironmentYamato Tani, Satoshi Fujisawa, Takayoshi Hagiwara, Yasushi Ikei, Michiteru Kitazaki. 1357-1358 [doi]
- [DC] Multi-user (Social) Virtual Reality CommnunicationSimon N. B. Gunkel. 1359-1360 [doi]
- Augmented Reality Interfaces for Semi-Autonomous DronesCourtney Hutton. 1361-1362 [doi]
- [DC] Case-studies of Contemporary Presence Theory: Towards More Objective and Reliable Measures of PresenceJohannes Schirm. 1363-1364 [doi]
- [DC] Designing VR for Teamwork: The Influence of HMD VR Communication Capabilities on Teamwork CompetenciesBeata N. Balint. 1365-1366 [doi]
- Digital Demons: Psychological Effects of Creating, and Engaging with, Virtual Avatars Representing Undesirable Aspects of the SelfDaniel Pimentel. 1367-1368 [doi]
- [DC] Learning Tornado Formation via Collaborative Mixed RealityYan-Ming Chiou, Roghayeh Barrnaki. 1369-1370 [doi]
- [DC] Immersive Gamified Environments (IGE) as an Approach to Assess Subjective Qualities of Daylighting in Architectural SpacesMuhammad Hegazy, Kensuke Yasufuku, Hirokazu Abe. 1371-1372 [doi]
- [DC] Embodied Virtual Avatars and Potential Negative Effects on Implicit Racial BiasDivine Maloney. 1373-1374 [doi]
- [DC] Joint Locomotion with Virtual Agents in Immersive EnvironmentsAndrea Bönsch. 1375-1376 [doi]
- [DC] Dimensionality of Augmented Reality Spatial InterfacesAlla Vovk. 1377-1378 [doi]
- [DC] Auto-focus Augmented Reality Eyeglasses for both Real World and Virtual ImageryPraneeth Chakravarthula. 1379-1380 [doi]
- [DC] Self-Adaptive Technologies for Immersive TrainingsJoris Heyse. 1381-1382 [doi]
- [DC] VR Simulation as a Motivator in Gait RehabilitationNegin Hamzeheinejad. 1383-1384 [doi]
- EMBRACE - a VR piece about disability and inclusion (2018)Franziska Schroeder. 1386 [doi]
- Using Culturally Responsive Narratives in Virtual Reality To Influence Cognition and Self EfficacyHope Idaewor. 1387-1388 [doi]
- EPICSAVE Lifesaving Decisions - a Collaborative VR Training Game Sketch for ParamedicsJonas Schild, Leonard Flock, Patrick Martens, Benjamin Roth, Niklas Schünernann, Eduard Heller, Sebastian Misztal. 1389 [doi]
- VR Kino+TheaterLuiz Velho. 1392 [doi]
- Echoes of MurloughMichael McKnight. 1393 [doi]
- Creative learning in VR: An antidisciplinary approachMichael Vallance, Yuto Kurashige, Takurou Magaki. 1394 [doi]
- Coretet: A Dynamic Virtual Musical Instrument for the Twenty-First CenturyRob Hamilton. 1395 [doi]
- Color Space: 360 VR Hanbok Art PerformanceSeonock Park, Jusub Kim. 1396 [doi]
- Augmented Reality Floods and Smoke Smartphone App Disaster Scope utilizing Real-time OcclusionTomoki Itamiya, Hideaki Tohara, Yohei Nasuda. 1397 [doi]
- Stand-alone, Wearable System for Full Body VR Avatars: Towards Physics-based 3D InteractionTuukka M. Takala, Chen Chun Hsin, Takashi Kawai. 1398 [doi]
- Augmentation of Virtual Agents in Real Crowd VideosYalim Dogan, Serkan Demirci, Ugur Güdükbay. 1399 [doi]
- Sustainable Production and Consumption in 360Reese Muntean, Mei-Ling Park, Yulia Rubleva, Kate Hennessy. 1400 [doi]
- Building Reconfigurable Passive Haptic Interfaces On Demand Using Off-the-shelf Construction BricksDavide Calandra, Filippo Gabriele Pratticò, Alberto Cannavò, Luca Micelli, Fabrizio Lamberti. 1403-1404 [doi]
- Save the Space Elevator: An Escape Room Scenario Involving Passive Haptics in Mixed RealityShakiba Davari, Yuan Li, Lee Lisle, Feiyu Lu, Lei Zhang, Leslie Blustein, Xueting Feng, Brianna Gabaldon, Marc Kwiatkowski, Doug A. Bowman. 1405-1406 [doi]
- Escape Room in Mixed Reality: 10th Annual 3DUI ContestPablo A. Figueroa, Rongkai Guo, Kazuki Takashima, Benjamin Weyers. 1407-1408 [doi]
- Pyramid Escape: Design of Novel Passive Haptics Interactions for an Immersive and Modular ScenarioHugo Brument, Rebecca Fribourg, Gerard Gallagher, Thomas Howard, Flavien Lécuyer, Tiffany Luong, Victor Mercado, Etienne Peillard, Xavier de Tinguy, Maud Marchal. 1409-1410 [doi]
- Crystal Palace: Merging Virtual Objects and Physical Hand-held ToolsToshiro Kashiwagi, Kaoru Sumi, Sidney Fels, Qian Zhou, Fan Wu. 1411-1412 [doi]
- A Collaborative Virtual Reality Escape Room with Passive HapticsAustin Hanus, Mindy Hoover, Alex Lim, Jack Miller. 1413-1414 [doi]
- Simulating a Futuristic Fire Pump Panel in Virtual RealityMohamed Suhail, Scott Gainer, Jason Haskins, Blake Boyd, Charles Laird, Will Huse, Suraj Eadara Jason Jerald. 1415-1416 [doi]
- Batmen X The Puzzler - Escaping AR's Drawbacks with Augmented Virtuality and Low Cost SensorsAndré Montes Rodrigues, Mario Nagamura, Luis Gustavo Freire da Costa, Rodrigo Rodrigues Gesuatto Faria, Pier Luigi Nakai Ricchetti, Eric Nozomi Tatsuta, Roseli de Deus Lopes, Marcelo Knörich Zuffo. 1417-1418 [doi]
- VitaZ: Gamified Mixed Reality Multisensorial lnteractionsDimitris Bitzas, Sokratis Zouras, Agapi Chrysanthakopoulou, Dimitrios Laskos, Konstantinos Kalatzis, Michail Pavlou, Loanna Balasi, Konstantinos Moustakas. 1419-1420 [doi]
- Physiological Effectivity and User Experience of Immersive Gait RehabilitationNegin Hamzeheinejad, Daniel Roth, Daniel Götz, Franz Weilbach, Marc Erich Latoschik. 1421-1429 [doi]
- Design Recommendations for Augmented Reality Games for Objective Assessment of Upper Extremity Motor DysfunctionMarina-Anca Cidotã, Paulina J. M. Bank, Stephan G. Lukosch. 1430-1438 [doi]
- Teachers' Views on how to use Virtual Reality to Instruct Children and Adolescents Diagnosed with Autism Spectrum DisorderAli Adjorlu, Stefania Serafin. 1439-1442 [doi]
- Encouraging Rehabilitation Trials: The Potential of 360° Immersive Instruction VideosSvetlana Bialkova, Bob Dickhoff. 1443-1447 [doi]
- Project Butterfly: Synergizing Immersive Virtual Reality with Actuated Soft Exosuit for Upper-Extremity RehabilitationAviv Elor, Steven Lessard, Mircea Teodorescu, Sri Kurniawan. 1448-1456 [doi]
- On Learning Weight Distribution of Tai Chi Chuan Using Pressure Sensing Insoles and MR-HMDPeng-Yuan Kao, Ping-Hsuan Han, Yao Fu Jan, Zhiwei Yang, Chun-Hsien Li, Yi-Ping Hung. 1457-1464 [doi]
- Welcoming a Holographic Virtual Coach for Balance Training at Home: Two Focus Groups with Older AdultsFariba Mostajeran, Nikolas Katzakis, Oscar Ariza, Jann Philipp Freiwald, Frank Steinicke. 1465-1470 [doi]
- Towards Gamified Alcohol Use Disorder Therapy in Virtual Reality: A Preliminary Usability StudyFariba Mostajeran, Aila Kirsten, Frank Steinicke, Jürgen Gallinat, Simone Kühn. 1471-1476 [doi]
- Interactive and Multimodal-based Augmented Reality for Remote Assistance using a Digital Surgical MicroscopeEric L. Wisotzky, Jean-Claude Rosenthal, Peter Eisert, Anna Hilsmann, Falko Schmid, Michael Bauer, Armin Schneider, Florian C. Uecker. 1477-1484 [doi]
- Visualizing Natural Environments from Data in Virtual Reality: Combining Realism and UncertaintyJiawei Huang, Melissa S. Lucash, Mark B. Simpson, Casey Helgeson, Alexander Klippel. 1485-1488 [doi]
- Ethical Concerns of the Use of Virtual Avatars in Consumer EntertainmentDivine Maloney, Sandhya Rajasabeson, Alex Moore, Jacob Caldwell, Jacob Archer, Andrew Robb. 1489-1492 [doi]
- On Research Ethics and Representation in Virtual RealityReese Muntean, Kate Hennessy, Alexandra Denes, Linina Phuttitarn. 1493-1496 [doi]
- Towards a Framework for Composition Design for Music-Led Virtual Reality ExperiencesZach Buckley, Kristin Carlson. 1497-1499 [doi]
- Some Considerations on Creativity Support for VR AudioAnil Çamci. 1500-1502 [doi]
- The Matter of Attention and Motivation - Understanding Unexpected Results from Auditory Localization Training Using Augmented RealitySong Hui Chon, Sungyoung Kim. 1503-1506 [doi]
- Collaborative and Competitive Futures for Virtual Reality Music and SoundRob Hamilton. 1510-1512 [doi]
- Audio Reproduction in Virtual Reality Cinemas - Position PaperLuke Reed, Philip Phelps. 1513-1516 [doi]
- Generating Synthetic Humans for Learning 3D Pose EstimationKohei Aso, Dong-Hyun Hwang, Hideki Koike. 1519-1520 [doi]
- SuppleView: decreasing physically limitations on the movement imitation with viewing motions in the videoNatsuki Hamanishi, Jun Rekimoto. 1521-1523 [doi]
- Toward human motion capturing with an ultra-wide fisheye camera on the chestDong-Hyun Hwang, Kohei Aso, Hideki Koike. 1524-1526 [doi]
- A Real-Time Projection System for Golf Training using Virtual ShadowAtsuki Ikeda, Dong-Hyun Hwang, Hideki Koike. 1527-1528 [doi]
- wavEMS: Improving Signal Variation Freedom of Electrical Muscle StimulationMichinari Kono, Jun Rekimoto. 1529-1532 [doi]
- HYPERSPECTIVE: Shaping Experiences beyond PerspectivesJun Nishida, Kenji Suzuki. 1546-1549 [doi]
- Falconer: A Tethered Aerial Companion for Enhancing Personal SpaceRomain Nith, Jun Rekimoto. 1550-1553 [doi]
- A Novel Vibrotactile Biofeedback Device for Optimizing Neuromuscular Control in Piano PlayingTakanori Oku, Shinichi Furuya. 1554-1555 [doi]
- Lucid Virtual/Augmented Reality (LVAR) Integrated with an Endoskeletal Robot Suit: StillSuit: A new framework for cognitive and physical interventions to support the ageing societySatoshi Oota, Akihiko Murai, Masaaki Mochimaru. 1556-1559 [doi]
- The Method of Reducing Phantom Limb Pain Using Optical See-Through Head Mounted DisplayKenta Saito, Takashi Miyaki, Jun Rekimoto. 1560-1562 [doi]
- InterPoser: Visualizing Interpolated Movements for Bouldering TrainingKeisuke Shiro, Kazme Egawa, Takashi Miyaki, Jun Rekimoto. 1563-1565 [doi]
- A Novel Soft Exoskeleton Glove for Motor Skill Acquisition Similar to Anatomical Structure of Forearm MusclesNobuhiro Takahashi, Hayato Takahashi, Hideki Koike. 1568-1569 [doi]
- Post-Data Augmentation to Improve Deep Pose Estimation of Extreme and Wild MotionsKohei Toyoda, Michinari Kono, Jun Rekimoto. 1570-1574 [doi]
- Real-time Human Motion Forecasting using a RGB CameraErwin Wu, Hideki Koike. 1575-1577 [doi]
- Augmented Learning for Sports Using Wearable Head-worn and Wrist-worn DevicesHui-Shyong Yeo, Hideki Koike, Aaron Quigley. 1578-1580 [doi]
- Development of Sensitive Glove Type Wearable Robot SystemBin Zhang, Atsufumi Suzuki, Hunok Lim. 1581-1582 [doi]
- Mixed Reality in Art EducationRegina Bäck, David A. Plecher, Rainer Wenrich, Birgit Dorner, Gudrun Klinker. 1583-1587 [doi]
- Visual Design Problem-based Learning in a Virtual Environment Improves Computational Thinking and Programming KnowledgeAmy Banic, Ruben Gamboa. 1588-1593 [doi]
- An Educational Augmented Reality Application for Elementary School Students Focusing on the Human Skeletal SystemMalek El Kouzi, Abdihakim Mao, Diego Zambrano. 1594-1599 [doi]
- Immersive Job Taste: a Concept of Demonstrating Workplaces with Virtual RealityMikhail Fominykh, Ekaterina Prasolova-Førland. 1600-1605 [doi]
- In-Situ Labeling for Augmented Reality Language LearningBrandon Huynh, Jason Orlosky, Tobias Höllerer. 1606-1611 [doi]
- Research Framework for Immersive Virtual Field TripsAlexander Klippel, Jiayan Zhao, Danielle Oprean, Jan Oliver Wallgrün, Jack Shen-Kuen Chang. 1612-1617 [doi]
- Mixed Reality for Cultural HeritageDavid A. Plecher, Maximilian Wandinger, Gudrun Klinker. 1618-1622 [doi]
- CubeVR: Digital Affordances for Architecture Undergraduate Education using Virtual RealityAditya Raikwar, Newton D'Souza, Ciana Rogers, Mathew Kress, Adam S. Williams, Naphtali David Rishe, Francisco R. Ortega. 1623-1626 [doi]
- Evaluation of Information Widgets for a Virtual Reality Serious GameJoshua Salyers, Daniel C. Cliburn, Keely Canniff, Stephany Barajas. 1627-1632 [doi]
- Virtual Reality for Deeper Learning: An Exemplar from High School ScienceErica Southgate. 1633-1639 [doi]
- VRLearner: A Virtual Reality Based Assessment Tool in Higher EducationBo Sun, Uzoma Chikwem, Donald Nyingifa. 1640-1645 [doi]
- Virtual Simulation for History EducationGuangwei Zhang. 1646-1651 [doi]
- Homing by triangle completion in consumer-oriented virtual reality environmentsJosé L. Dorado, Pablo A. Figueroa, Jean-Rémy Chardonnet, Frédéric Mérienne, José Tiberio Hernández. 1652-1657 [doi]
- Dorsal and Ventral Pathways Implications in an Augmented Reality EnvironmentAndreas S. Frangos, Tae-Jun Lee, Dylan To, Irini Giannopulu. 1658-1662 [doi]
- Field of View and Forward Motion Discrimination in Virtual RealityJonathan E. Hopper, Hunter Finney, J. Adam Jones. 1663-1666 [doi]
- Optical and Neural Properties of Vision as Applied to Virtual RealityJ. Adam Jones. 1667-1670 [doi]
- The Collaborative Virtual Reality Neurorobotics LabCarl Matthes, Tim Weißker, Emmanouil Angelidis, Alexander Kulik, Stephan Beck, André Kunert, Anton Frolov, Sandro Weber, Adrian Kreskowski, Bernd Froehlich 0001. 1671-1674 [doi]
- Revisiting Jean Louis Baudry's Concept of the Ideological Apparatus: Linking Virtual Reality to The Dream AnalogyMari Velonaki. 1675-1676 [doi]
- A pilot study of gaze-gait relations analysis in a VR environment using HMD and LRFHirotake Yamazoe. 1677-1679 [doi]
- Preliminary Experiment on Shareable and Portable Voice Sticky using Sound OrientationTomoko Yonezawa, Hirotake Yamazoe. 1680-1683 [doi]
- Japanese Tea Ceremony Experience with Multimodal AR Expressing Mental ConcentrationTomoko Yonezawa, Naoto Yoshida, Nanase Ishikawa. 1684-1686 [doi]
- Effects of 3D Rotational Jitter and Selection Methods on 3D Pointing TasksAnil Ufuk Batmaz, Wolfgang Stuerzlinger. 1687-1692 [doi]
- Feel the Globe: Enhancing the Perception of Immersive Spherical Visualizations with Tangible ProxiesDavid Englmeier, Isabel Schönewald, Andreas Butz, Tobias Höllerer. 1693-1698 [doi]
- Body-Prop Interaction: Evaluation of Augmented Open Discs and Egocentric Body-Based InteractionRajiv Khadka, Amy Banic. 1705-1710 [doi]
- Metrics for the Evaluation of Tracking Systems for Virtual EnvironmentsEthan Luckett, Tykeyah Key, Nathan D. Newsome, J. Adam Jones. 1711-1716 [doi]
- Hand Tracking Interface for Virtual Reality Interaction Based on MARG sensorsNonnarit O.-Larnnithipong, Neeranut Ratchatanantakit, Sudarat Tangnimitchok, Francisco R. Ortega, Armando Barreto. 1717-1722 [doi]
- Selection and Manipulation Whole-Body Gesture Elicitation Study In Virtual RealityFrancisco R. Ortega, Katherine Tarre, Mathew Kress, Adam S. Williams, Armando B. Barreto, Naphtali David Rishe. 1723-1728 [doi]
- Towards Utilizing Touch-sensitive Physical Keyboards for Text Entry in Virtual RealityAlexander Otte, Tim Menzner, Travis Gesslein, Philipp Gagel, Daniel Schneider, Jens Grubert. 1729-1732 [doi]
- Interaction Techniques for Cinematic Virtual RealitySylvia Rothe, Pascal Pothmann, Heiko Drewes, Heinrich Hussmann. 1733-1737 [doi]
- MagicHand: Interact with IoT Devices in Augmented Reality EnvironmentYongbin Sun, Alexandre Armengol-Urpi, Sai Nithin Reddy Kantareddy, Joshua Siegel, Sanjay E. Sarma. 1738-1743 [doi]
- Haptic Prop: A Tangible Prop for Semi-passive Haptic InteractionDimitar Valkov, Andreas Mantler, Lars Linsen. 1744-1748 [doi]
- Grasping objects in immersive Virtual RealityManuela Chessa, Guido Maiello, Lina K. Klein, Vivian C. Paulun, Fabio Solari. 1749-1754 [doi]
- A Method to Introduce & Evaluate Motion Parallax with Stereo for Medical AR/MRMegha Kalia, Nassir Navab, Sidney Fels, Tim Salcudean. 1755-1759 [doi]
- Position Paper: Factors of Perceived Tactile Cue Dominance when Interacting with Moving Virtual ObjectsRajiv Khadka, Amy Banic. 1760-1764 [doi]
- Information Placement in Virtual RealityAnn McNamara, Katherine Boyd, Joanne George, Weston Jones, Somyung Oh, Annie Suther. 1765-1769 [doi]
- Design, Assembly, Calibration, and Measurement of an Augmented Reality HaploscopeNate Phillips, Kristen Massey, Mohammed Safayet Arefin, J. Edward Swan. 1770-1774 [doi]
- Danger from the Deep: A Gap Affordance Study in Augmented RealityHansen Wu, Haley Adams, Grant Pointon, Jeanine Stefanucci, Sarah H. Creem-Regehr, Bobby Bodenheimer. 1775-1779 [doi]
- Gaze and Motion-aware Real-Time Dome Projection SystemSteve Grogorick, Matthias Ueberheide, Jan-Philipp Tauscher, Paul Maximilian Bittner, Marcus A. Magnor. 1780-1783 [doi]
- Perception of Motion-Adaptive Color Images Displayed by a High-Speed DMD ProjectorWakana Oshiro, Shingo Kagami, Koichi Hashimoto. 1790-1793 [doi]
- Immersive EEG: Evaluating Electroencephalography in Virtual RealityJan-Philipp Tauscher, Fabian Wolf Schottky, Steve Grogorick, Paul Maximilian Bittner, Maryam Mustafa, Marcus A. Magnor. 1794-1800 [doi]
- Physical Objects in AR Games - Offering a Tangible ExperienceChristian Eichhorn 0002, David A. Plecher, Masahiko Inami, Gudrun Klinker. 1801-1806 [doi]
- Evaluation of Visual Perception Manipulation in Virtual Reality Training Environments to Improve Golf PerformanceAnushka Godse, Rajiv Khadka, Amy Banic. 1807-1812 [doi]
- Muscleblazer: Force-Feedback Suit for Immersive ExperienceYusuke Kishishita, Swagata Das, Antonio Vega Ramirez, Chetan Thakur, Ramin Tadayon, Yuichi Kurita. 1813-1818 [doi]
- Superhuman sports in mixed reality: the multi-player game League of LasersNico Arjen Miedema, Jop Vermeer, Stephan G. Lukosch, Rafael Bidarra. 1819-1825 [doi]
- Star Tag: a superhuman sport to promote physical activityNels Numan, Ayla Kolster, Niels Hoogerwerf, Bernd Kreynen, Jeanique Romeijnders, Tomas Heinsohn Huala, Nestor Z. Salamon, J. Timothy Balint, Stephan G. Lukosch, Rafael Bidarra. 1826-1830 [doi]
- HeatSense - Thermal Sensory Supplementation for Superhuman SportsKirill Ragozin, George Chernyshov, Kai Kunze. 1831-1833 [doi]
- Person Independent, Privacy Preserving, and Real Time Assessment of Cognitive Load using Eye Tracking in a Virtual Reality SetupEfe Bozkir, David Geisler, Enkelejda Kasneci. 1834-1837 [doi]
- Required Accuracy of Gaze Tracking for Varifocal DisplaysDavid Dunn. 1838-1842 [doi]
- VR-HMD Eye Tracker in Active Visual Field TestingKatsuyoshi Hotta, Oky Dicky Ardiansyah Prima, Takashi Imabuchi, Hisayoshi Ito. 1843-1847 [doi]
- Gaze-Dependent Distortion Correction for Thick Lenses in HMDsJonathan Martschinke, Jana Martschinke, Marc Stamminger, Frank Bauer 0001. 1848-1851 [doi]
- Unifying Research to Address Motion SicknessMark S. Dennison, David M. Krum. 1858-1859 [doi]
- Effect of Sensory Conflict and Postural Instability on CybersicknessAdrian K. T. Ng, Leith K. Y. Chan, Henry Y. K. Lau. 1860-1861 [doi]
- Reorient the Gazed Scene Towards the Center: Novel Virtual Turning Using Head and Gaze Motions and BlinkYoshikazu Onuki, Itsuo Kumazawa. 1864-1871 [doi]
- Reducing Seasickness in Onboard Marine VR Use through Visual Compensation of Vessel MotionAndrew H. Stevens, Thomas Butkiewicz. 1872-1873 [doi]
- VR Sickness Prediction for Navigation in Immersive Virtual Environments using a Deep Long Short Term Memory ModelYuyang Wang, Jean-Rémy Chardonnet, Frédéric Mérienne. 1874-1881 [doi]
- Combining Dynamic Field of View Modification with Physical Obstacle AvoidanceFei Wu, Evan Suma Rosenberg. 1882-1883 [doi]
- A Non-Stationary Office Desk Substitution for Desk-Based and HMD-Projected Virtual RealityDaniel Zielasko, Benjamin Weyers, Torsten W. Kuhlen. 1884-1889 [doi]
- BIM-based Mixed Reality Application for Supervision of ConstructionPierre Raimbaud, Ruding Lou, Frédéric Mérienne, Florence Danglade, Pablo A. Figueroa, José Tiberio Hernández. 1903-1907 [doi]
- Validating Virtual Reality as an Effective Training Medium in the Security DomainJonathan Saunders, Steffi Davey, Petra Saskia Bayerl, Philipp Lohrmann. 1908-1911 [doi]