Abstract
Objectives
This presents a case for fear and stress stimuli and afterward EEG data analysis.
Methods
The stress factor had been evoked by a computer horror game correlated with virtual reality (VR) and brain-computer interface (BCI) from OpenBCI, applied for the purpose of brain waves changes observation.
Results
Results obtained during the initial study were promising and provide conclusions for further research in this field carried out on an expanded group of involved participants.
Conclusions
The study provided very promising and interesting results. Further investigation with larger amount of participants will be carried out.
Research funding: None declared.
Author contributions: All the authors have accepted responsibility for the entire content of this submitted manuscript and approved submission.
Conflict of interest: The authors declare that they have no conflict of interest.
Employment or leadership: None declared.
Honorarium: None declared.
Ethical Approval: The conducted research is not related to either human or animal use.
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