How do you create and use custom normal map shaders and materials in your 3D software?

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Normal maps are a powerful way to add detail and realism to your 3D models without increasing the polygon count. They store information about the surface normals of your model in a texture that can be applied to a shader or a material. But how do you create and use custom normal map shaders and materials in your 3D software? In this article, you will learn the basics of normal map generation, how to set up a normal map shader in your preferred 3D software, and how to tweak the parameters and effects of your normal map material.

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