How can you develop your team's prototyping skills?
Prototyping is a crucial skill for any UX team, as it allows you to test your ideas, communicate your vision, and gather feedback from users and stakeholders. However, prototyping is not a one-size-fits-all process, and different projects may require different levels of fidelity, interactivity, and complexity. How can you develop your team's prototyping skills and ensure that they can create effective and appropriate prototypes for any situation?