Blender Studio released Project Gold, a technical showcase focused on stylized rendering, complete with a workshop and an add-on designed to achieve a distinctive painterly look. Watch here and learn more: https://lnkd.in/eertz93V #b3d #blender3d #blender #stylized #3danimation #animation #blenderart
80 Level
Computer Games
Los Angeles, California 247,735 followers
80 Level is the best source of information for video game technology and art.
About us
80 Level® is the best source of information for video game technology and art. They gather and illustrate best practices from developers, publishers, creators, and middleware providers in exclusive articles, focusing on bringing the best technology insights from game developers across the globe. 80 Level features interviews, case studies, breakdowns from top industry specialists, working with the likes of EA DICE, Blizzard, King, Ubisoft, Monolith, Autodesk, Bethesda Softworks, Epic Games.
- Website
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https://linktr.ee/80.lv
External link for 80 Level
- Industry
- Computer Games
- Company size
- 2-10 employees
- Headquarters
- Los Angeles, California
- Type
- Privately Held
- Founded
- 2014
Locations
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Primary
15301 Ventura Blvd
Los Angeles, California 91403, US
Employees at 80 Level
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Viacheslav Makovetskyi
Bringing joy to gamers since 2005
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Felipe Andrada
Sr. Full Stack Developer @ 80LV | Ruby on Rails | React | Node.js | Typescript
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Shurick Agapitov
Founder @ Xsolla | Game Commerce, Web shops, Web3. Please email me your ideas directly chairman@x.la
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Beatriz Mota Pinto
Updates
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Sneak a peek at The Art and Making of Arcane, an artbook that will show you early concept art, vistas, and interviews with the developers of the popular series. Pre-order it now: https://lnkd.in/ddqTMVhx #Arcane #ArcaneSeason2 #3D #3dart #digitalart
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Check out this sweet animation of a newbie ninja throwing shuriken created by kyeonghong kim. She's shy but talented: https://lnkd.in/dy7kmzvf #b3d #blender #blender3d #3D #3dart #digitalart #animation #3danimation
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Alexander Birke discussed best practices for procedural generation in commercial games, sharing insights from his team's hands-on experience creating the world, characters, and narrative of Sea of Rifts. Watch here: https://lnkd.in/eF29qrWQ #unity3d #unity #madewithunity #indiedev #gamedevelopment #gamedev #roguelike #rpg #procgen #proceduralgeneration
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Check out this realistic-looking foamy beach water, created by Jasper Carmack using stock shaders in Valve's 2004 Source engine. See it moving: https://lnkd.in/e_iKai6p #sourceengine #indiedev #gamedev #gamedevelopment #shaders #retrogame #valve
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Marcos Silva joined us to talk about Saci: The Cursed Hunt, explaining how a survival horror game based on Brazilian folklore utilized Unreal Engine 5 and its latest tools for character creation, level building, procedural generation, and more. Read here: https://lnkd.in/efP9AWAH #UnrealEngine5
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"It was like f*cking Da Vinci": each character for Planescape: Torment was created "in a day or less" by an artist with no 3D experience. Learn more: https://lnkd.in/d8sN9wEu #planescapeTorment #games #gamenews #videogames #gamedev #gamedevelopment
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Maksym Danko talked to us about the Nintendo GAME BOY 1989 with HANDY BOY project, discussing how he created a lifelike console model with a sense of personal history and completed the modeling process in Plasticity, also using RizomUV, Blender, Substance 3D Painter, and Adobe Lightroom. Read the interview: https://lnkd.in/ePHn93F7
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MON. Co., a modern development studio and publisher at the intersection of gaming, entertainment, and blockchain technology, is hiring a Senior VFX Artist, who will be responsible for creating visual spectacle for its games. Apply: https://lnkd.in/eP5msTmV
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Check out this parkour FPS, Liquid Lungs, that is being created by Carlcadium using Unreal Engine 5. The developer showcased the process in devlogs: https://lnkd.in/e7RUawiz #UnrealEngine5 #videogames #gameindustry #gamenews