CES LAS VEGAS 2025 🍒🎲 Discover the Seat #Haptics innovation at our stand at CES next January. With our HapForce #actuators driven by our partners Cirrus Logic, we set new standards in seat haptics. Visit us at CES and experience how our #SeatHaptics can revolutionize your perception. Whether for #cars, #gaming #chairs or #entertainment systems - our #technology brings #innovation and emotion together. BENEFITS WITH SEAT HAPTICS: ✔️ Safety: Tactile alerts for critical situations ✔️ Comfort: Relaxing vibrations ✔️ Entertainment & Gaming: Immersive effects ✔️ Driver Assistance: Intuitive feedback #HapForce HIGHLIGTS: ✔️ Maximum power and high acceleration. ✔️ Fast response and easy control. #CirrusLogic HAPTIC DRIVER HIGHLIGHTS: ✔️ Integrated Boost Circuit for Powerful Feedback ✔️ On-Chip SVC and Audio to Haptic Algorithms See you soon, and get ready for the tactile-technology age! 📍CES Las Vegas 2025 Booth 6775, West Hall #GREWUS #CES2025
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🎧 (Video with sound) 𝐄𝐯𝐞𝐫 𝐰𝐚𝐧𝐭𝐞𝐝 𝐭𝐨 𝐰𝐨𝐫𝐤 𝐰𝐢𝐭𝐡 𝐚𝐦𝐛𝐢𝐬𝐨𝐧𝐢𝐜𝐬 𝐢𝐧 𝐅𝐌𝐎𝐃? With atmoky trueSpatial for FMOD v1.1, you can now render first-order ambix (FOA) beds! 🎧 Listen for yourself with headphones! 𝐖𝐡𝐚𝐭 𝐲𝐨𝐮 𝐜𝐚𝐧 𝐞𝐱𝐩𝐞𝐜𝐭: ➪ Binaural audio (headtracked or headlocked) ➪ Distance attenuation if desired ➪ atmoky’s perceptually optimized and efficient rendering engine 𝐇𝐨𝐰 𝐭𝐨 𝐮𝐬𝐞 𝐢𝐭: 💡 Add the atmoky AmbisonicRenderer plugin on a 4-channel layout. 💡 Outputs binaural (2-channel) audio. Fits the FMOD workflow (no separate plugin in the master required). 💡 Ideal for pre-produced beds in FOA (ambix). 𝐒𝐮𝐩𝐩𝐨𝐫𝐭𝐞𝐝 𝐩𝐥𝐚𝐭𝐟𝐨𝐫𝐦𝐬: ➪ All: VR, desktop, mobile, consoles (on demand), and web (on demand) ➪ Same sound experience everywhere Check out the video below and let me know in the comments: 𝐈𝐬 𝐭𝐡𝐢𝐬 𝐬𝐨𝐦𝐞𝐭𝐡𝐢𝐧𝐠 𝐲𝐨𝐮’𝐝 𝐥𝐢𝐤𝐞 𝐭𝐨 𝐮𝐬𝐞 𝐢𝐧 𝐚 𝐟𝐮𝐭𝐮𝐫𝐞 𝐩𝐫𝐨𝐣𝐞𝐜𝐭? #gameaudio #sounddesign #FMOD PS: Huge congrats and thanks to Daniel Rudrich, Christian Schörkhuber, Sebastian Grill, Clemens Amon, and Firelight Technologies for making this happen!
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Sony has introduced a groundbreaking new gaming system at CES 2025 that could take gaming immersion to an entirely new level—by adding scent. The Future Immersive Entertainment Concept (FIEC) is a large, room-sized setup designed to fully immerse players in their favorite games, including a unique smell-o-vision feature. In a demonstration trailer, players experience the post-apocalyptic world of The Last of Us, enhanced with 4K visuals, advanced audio, and, surprisingly, scents that capture the atmosphere of the game. Sony's vision is to transform storytelling through cutting-edge technologies, including its Crystal LED panels, haptics, and scent integration. The FIEC promises an unprecedented level of immersion, though it’s clear that setting up this system in a home is not yet practical. While some players are excited about this innovation, others are skeptical. “Nobody asked for this,” one fan remarked, questioning the need for smelling the in-game environments. #ces2025 #playstation #hubbubdigital #sony
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This handheld device is revolutionizing the experience for visually impaired soccer fans by allowing them to 'feel' the game, transforming it into an immersive and tactile experience. Developed by the Irish startup Field of Vision, the device utilizes haptic feedback technology to enable blind and partially sighted fans to not only hear the action but also physically sense it. Equipped with strategically placed cameras around the stadium, the device captures real-time data on key game elements, such as player movements and ball position. This information is relayed to a compact, tablet-like gadget that vibrates to indicate different match occurrences, such as tackles or changes in possession. By combining tactile sensations with audio commentary, this innovative solution enhances inclusivity and allows visually impaired fans to engage with live sports like never before. #technology #technologies #football #blind #footballgame #game #device #immersive #visuallyimpaired #player
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Our ambition has always been to offer the most immersive experiences to everyone. We started with Razer Chroma, which has become the world’s largest lighting ecosystem for gaming, offering a level of RGB lighting customization that can’t be found anywhere else. With Razer Sensa HD, we are going one step further to revolutionize the gaming and entertainment experience by adding a new dimension of haptic feedback, enhancing immersion beyond audiovisual stimuli, as Eric Vezzoli explained during this year’s RazerCon event: “While traditional haptics always buzzed in the same spot, regardless of the location of in-game events, Sensa HD can sync up multiple actuators to give you a much better sense of directionality and the locations of in-game events. This is especially valuable in gaming, where the haptic feedback comes from multiple directions, enabling you to feel as if you were truly in the game. Today, Razer Sensa HD can command an entire network of haptic devices, enabling you to feel a full range of haptic sensations across different parts of your body.” Get a glimpse of Razer Sensa HD Haptics in the video below and feel every moment with the #Razer Freyja and Kraken V4 Pro! https://lnkd.in/euDRGFhA #ForGamersByGamers #Immersion
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Excited to see your demonstrator!