What is Context Craving? Context Craving is the inclination to prioritize detailed understanding over speed. It's the desire to see the bigger picture and understand the "why" behind actions and decisions. Key Characteristics: - 1.Need for Detailed Information: Individuals crave in-depth knowledge to fully grasp the situation or task. This need stems from a desire to understand the broader context and the reasoning behind specific decisions. 2.Preference for Clarity Over Speed: Those who crave context prefer a clear and comprehensive understanding, even if it takes more time. They prioritize clarity over quickly finishing tasks. 3.Enhanced Decision-Making: With ample context, people feel more confident and equipped to make informed decisions. Without it, uncertainty and mistakes can arise, leading to discomfort. Why It Matters: In our quest for efficiency, we must recognize the value of context. Providing thorough background information can lead to better decisions, greater confidence, and overall improved outcomes. As we navigate complex environments, embracing Context Craving can be a powerful tool for personal and professional growth. #ContextCraving #InformedDecisions #uiux #UXDesign #Graphicdesign
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To insight or not… That is the question. Or perhaps, many questions. There’s not always a clear way to guide design decisions. Sometimes, research and testing aren’t necessary. Intuition can be enough. I’ve noticed that practitioners who focus solely on “research” (like user interviews) or “testing” (like usability testing) often have the strongest views on how design should be guided. As a designer, it's misguided to think in narrow lanes. I believe: → You don’t always need either. Not every design project requires user input. → Using asynchronous methods in high volume to evaluate and validate users provides more signals, often leading to deeper insights from continuous testing and iterative design. → You don’t have to talk to users. → Talking to users can create an emotional connection to the work. → Waiting for research insights can take too long for certain types of design that benefit more from intuition and quick iteration. → Insights lead to open-ended conversations and can inspire fresh ideas. → Signals push for action and create more concrete discussions with stakeholders who want to understand the business problem from the user’s perspective. → Getting user input humanizes the work. Integration within the work is even better. A product designer’s perspective leans toward taking action, but that’s not just creating artifacts. Many organizations aim to foster a "build and get it done" mindset, and when combined with informed design, creates the right mix for amazing products and services. Insights are great. Signals are informative. And getting stuff done brings them together. #productdesign #productdiscovery #userresearch #uxresearch
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(The posts I like) Series : 0279 . #Hazem_K_Madi #ProductDesign #UserExperienceDesign #UXUIDesign #ProductLedGrowth #ProductManagement #UserBehavior #UserInterfaceDesign
To insight or not… That is the question. Or perhaps, many questions. There’s not always a clear way to guide design decisions. Sometimes, research and testing aren’t necessary. Intuition can be enough. I’ve noticed that practitioners who focus solely on “research” (like user interviews) or “testing” (like usability testing) often have the strongest views on how design should be guided. As a designer, it's misguided to think in narrow lanes. I believe: → You don’t always need either. Not every design project requires user input. → Using asynchronous methods in high volume to evaluate and validate users provides more signals, often leading to deeper insights from continuous testing and iterative design. → You don’t have to talk to users. → Talking to users can create an emotional connection to the work. → Waiting for research insights can take too long for certain types of design that benefit more from intuition and quick iteration. → Insights lead to open-ended conversations and can inspire fresh ideas. → Signals push for action and create more concrete discussions with stakeholders who want to understand the business problem from the user’s perspective. → Getting user input humanizes the work. Integration within the work is even better. A product designer’s perspective leans toward taking action, but that’s not just creating artifacts. Many organizations aim to foster a "build and get it done" mindset, and when combined with informed design, creates the right mix for amazing products and services. Insights are great. Signals are informative. And getting stuff done brings them together. #productdesign #productdiscovery #userresearch #uxresearch
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🚨 The Cost of Bad Process: 4 Missteps That Happen Way Too Often 🚨 In product development and design, we know a smooth process is key. Yet, these common mistakes keep creeping up and costing companies big: 1. Not testing enough (or at all) 🧪 Ignoring the test phase? That’s like running a race blindfolded. Without testing, your "solutions" are just assumptions. Test early, test often! 2. Not generating effective UX artifacts 📝 Sketches, wireframes and maps aren't just for designers. They ground everyone—especially key stakeholders who need clarity. 💡 Pro Tip: Involve stakeholders early. Collaborate, workshop, and show the process—they’ll value the outcome even more. 3. Not knowing who you're building for 🤷♂️ If you don’t know your user, you're designing in a vacuum. No personas = no purpose. 4. Not defining design requirements 🛠 Vague goals lead to vague results. Clear, specific requirements = a solid product foundation. 5. Too much talking, not enough showing 💻 Stop *telling* me, and start *showing* me! Let those interactive prototypes do the talking. 💡 Tip: Tighten up your process, or you’ll waste time, budget, and your team's sanity. 👇 What's a misstep you've seen (or made) before? Drop it in the comments! #UXDesign #ProductDevelopment #DesignProcess #DesignThinking #Leadership #UXMistakes #ProductDesign
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Design Thinking: A problem-solving approach that puts people at the center. It’s not just about designing products or services; it’s about understanding users, challenging assumptions, redefining problems, and crafting innovative solutions. The process is simple yet powerful: Empathize: Understand your users’ needs. Define: Frame the core problem. Ideate: Brainstorm solutions creatively. Prototype: Build to learn. Test: Refine through user feedback. Design Thinking isn’t linear—it’s iterative, flexible, and impactful for businesses, teams, and individuals. What stage of Design Thinking excites you the most? Share your thoughts! #UserExperience #UXDesign #UXResearch #UserCenteredDesign #AccessibilityInDesign #UsabilityTesting
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Highlighting my article on Friction in Design Process and how to overcome it. https://lnkd.in/gKXMAsBd #design #designthinking #designbuild #designstrategy #product #producctdesign #productmanagement #productstrategy #designprinciples #innovation #designers #digitaltransformation #ux #uxdesign #uiux #uidesign #designinnovation #application #software #softwaredesign #usability #userresearch #research #usercentereddesign #productleadership #uxwriting #designsystems #empathy #interfacedesign #usabilitytesting #userexperience #productdesign #accessibility #ui
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🚨 The Cost of Bad Process: 4 Missteps I See Too Often 🚨 As product designers, we know a smooth process is key. Yet, these common mistakes keep creeping up and costing teams big: 1. Not testing enough (or at all) 🧪 Ignoring the test phase? That’s like running a race blindfolded. Without testing, your "solutions" are just assumptions. Test early, test often! 2. Not generating effective UX artifacts 📝 Sketches, wireframes and maps aren't just for designers. They ground everyone—especially key stakeholders who need clarity. 💡 Pro Tip: Involve stakeholders early. Collaborate, workshop, and show the process—they’ll value the outcome even more. 3. Not knowing who you're building for 🤷♂️ If you don’t know your user, you're designing in a vacuum. No personas = no purpose. 4. Not defining design requirements 🛠 Vague goals lead to vague results. Clear, specific requirements = a solid product foundation. 5. Too much talking, not enough showing 💻 Stop *telling* me, and start *showing* me! Let those interactive prototypes do the talking. 💡 Tip: Tighten up your process, or you’ll waste time, budget, and your team's sanity. 👇 What's a misstep you've seen (or made) before? Drop it in the comments! Image source: Krisztina Szerovay #UXDesign #ProductDevelopment #DesignProcess #DesignThinking #Leadership #UXMistakes #ProductDesign
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Definitely helpful. Designing straight away can get messy.
7 key questions I always ask before I start designing anything: 1. Why are we doing this? 2. Who are we doing this for? 3. What evidence do we have? 4. How do we measure success? 5. Are there any significant risks? 6. Are there technical restrictions? 7. Who needs to be involved? It doesn’t really matter if you call this design thinking, feature scoping, or lean design canvas. And it doesn't matter if it's on a whiteboard, a document, or any other medium (except a napkin) as long as your team can access and align on it. Any methodology or practice you follow will come down to asking these questions over and over again. Well-defined problems lead to effective solutions. -- If you found this helpful, consider reposting ♻️ #uxdesign #productdesign #uiux
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7 key questions I always ask before I start designing anything: 1. Why are we doing this? 2. Who are we doing this for? 3. What evidence do we have? 4. How do we measure success? 5. Are there any significant risks? 6. Are there technical restrictions? 7. Who needs to be involved? It doesn’t really matter if you call this design thinking, feature scoping, or lean design canvas. And it doesn't matter if it's on a whiteboard, a document, or any other medium (except a napkin) as long as your team can access and align on it. Any methodology or practice you follow will come down to asking these questions over and over again. Well-defined problems lead to effective solutions. -- If you found this helpful, consider reposting ♻️ #uxdesign #productdesign #uiux
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🔍 Master the Design Process for Project Success! 🔍 Key questions like “Why are we doing this?” and “Who are we doing this for?” ensure alignment, identify risks, and clarify restrictions. Thank you for the great insight Filippos Protogeridis 🤞🏻🤞🏻🤞🏻 #DesignThinking #FeatureScoping #ProjectSuccess #Innovation #CreativeSolutions #TeamAlignment #UXDesign #ProblemSolving #EffectiveSolutions #DesignProcess
7 key questions I always ask before I start designing anything: 1. Why are we doing this? 2. Who are we doing this for? 3. What evidence do we have? 4. How do we measure success? 5. Are there any significant risks? 6. Are there technical restrictions? 7. Who needs to be involved? It doesn’t really matter if you call this design thinking, feature scoping, or lean design canvas. And it doesn't matter if it's on a whiteboard, a document, or any other medium (except a napkin) as long as your team can access and align on it. Any methodology or practice you follow will come down to asking these questions over and over again. Well-defined problems lead to effective solutions. -- If you found this helpful, consider reposting ♻️ #uxdesign #productdesign #uiux
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Day 14✨✨ FEEDBACK: From a user to a Designer Feedback is the lifeblood of the design process. It helps us build a strong foundation, adapt early, and continuously improve. Embracing feedback with an open mind and a constructive attitude is what differentiates successful designs from those that falter. As designers, we should welcome feedback at every stage, use it to fuel our creativity, and ultimately, create products that truly resonate with our users. Feedback is an integral part of any design process. It serves as a crucial checkpoint, helping to refine ideas, enhance creativity, and ensure that the final product meets the client’s expectations. WHY FEEDBACK MATTERS?🤔 Feedback provides an external perspective that can reveal flaws, suggest improvements, and validate design choices. It helps designers stay aligned with the project’s objectives and ensures that the design resonates with the target audience. Without feedback, a design can become insular, reflecting only the designer’s vision rather than the needs of the client or users. One important lesson I’ve learned is that there is no such thing as bad or wrong feedback. Every piece of feedback represents an opportunity for progress. As designers, it’s in our hands how we interpret and act on feedback. #TO-ICT #30DaysChallenge #MedinTech #BUAMS #BabcockUniversity #LearningJourney #Productdesign #UIdesign #UXdesign #UIUXdesign #LearningChallenge
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