Seeing Without Revealing. How to make everything visible but also invisible? Visual Horror and Lighting (Part 3.1) The Challenges of Low Key Images. The gameplay problem. In many games, a key task for Lighting Artists is to create a comfortable visual experience for players. However, in horror genres, the objective shifts to deliberately creating uncomfortable conditions, presenting almost opposite challenges. Practically, to achieve a successful visual horror effect, it’s essential to balance between comfort and discomfort for the player, making the environment visible enough to navigate while maintaining an ominous atmosphere conducive to suspense and fear. It's essential for the game environment to be navigable and recognizable, yet not fully disclosed, leaving room for hidden threats. Complete darkness in the game, a black screen, disconnects players from the gameplay (if it is not an experimental project with sound-based gameplay), as they cannot see where to go or interact with objects. While briefly used, this can trigger panic; darkness extended for too long may lead players to adjust their screen settings or even stop playing. This balance between visibility and concealment crafts a tension essential for the horror gaming experience, emphasizing the critical role of lighting in player engagement. The technical problem. Also there is a problem with the black levels. Players will be using different devices: like monitors, projectors or TVs. They all have different contrast and the level of black. For example: OLED monitors/TVs will likely see 0 value displayed as true black, because OLEDs technologically do not have backlight. It could cause some artifact or visual inconsistency. Can be fixed easily by adjusting the gamma. For the majority of home projectors, black level will be the brightness of the surface we are projecting on + a bit of ambient fill from the projector. In this situation, black colour that we see is purely achieved by the dynamic range(contrast) of the projector (difference between the darkest and brightest parts of an image). In other words, the brighter projector is - the deeper blacks are. If the image is dark and low contrasty - we will have flat, barely readable picture and it doesn't matter how brighter we adjust the projector - it will be lifting our shadows with an ambient fill as well. #horror #videogames #horrorgame #horrorart #gameart #lighting #gamedev #lightingdesign
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Yes, I filmed and edited this video in the same amount of time that it took the sun to set 🌅 For context, I started working on my own gameboy game a few months ago as a way to get back into my craft, and to inspire me to make content for myself first and foremost. I learnt a lot in the process: about pixel art, about the architecture and limitations of the hardware, about sucking at something new and enjoying it, and I bought a bunch of cool accessories to prototype my ideas. Today, I received an accessory allowing me to install my own game ROMs inside of a real cartridge, like back in the 90s! This means that I can now test my game not only on my desktop, mobile and console emulators, but also on my real gameboy! This is a game changer (literally) because I’m unlocking new ways to publish my game once it will be finished… Plus, it feels more authentic to play it on its original hardware. 👾 The retro gaming journey continues! Don’t hesitate to ask questions in the comments, and I’ll do my best to answer everyone. #Gameboy #RetroGaming #AnaloguePocket #GBStudio #GBOperator #Pixsquare #PixelArt #RG35XXSP #GameboyCamera #Emulator Are you enjoying this format and would like to learn more about my process?
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Welcome to my LinkedIn profile! As a passionate developer of 2D pixel art games, I love immersing myself in the captivating world of pixel art. My enthusiasm for these games stems from the beauty, excitement, and fascination they offer. With a keen eye for detail and the ability to convey much with few pixels, I strive to transport players into immersive worlds. The development of 2D pixel art games is not just a creative endeavor for me, but also a constant learning journey. From coding to animation, challenges abound, and I tackle them with enthusiasm. I draw inspiration from games like Hotline Miami, which have shown me that pixel art can be much more than just nostalgic reminiscence. My approach to designing my games is to think of the funniest and most absurd concepts, aiming to surprise players with a unique gaming experience. My childhood memories of the Super Nintendo era also influence me, motivating me to create games that not only provide enjoyment but also evoke nostalgia. With humor, skill, and attention to detail, I succeed in creating immersive gaming experiences that allow players to escape from everyday life for a few hours. I firmly believe that 2D pixel art games will continue to play an important role in the gaming landscape. Their unique aesthetics and minimalist approach offer a timeless form of gaming enjoyment that continues to captivate audiences. #solodev #fyp #godot #gaming #gamedev #pixelart #pixel
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Pixel art 🎨 - A term that evokes nostalgia for many and represents an essential skill in the game designer's toolbox. But beyond nostalgia, pixel art stands as a testament to creativity within constraints. My journey into pixel art started as a fascination and evolved into a critical component of my game development process. In today's high-definition world, why do we still gravitate towards pixel art in games? It challenges us to be inventive within pixel-level limitations. It evokes a unique charm and aesthetic appeal. It's a nod to the history and evolution of video games. I believe that pixel art will continue to play a vital role in game design, blending the old with the new to create something truly timeless. Do you incorporate pixel art in your projects? Share your insights and creations! #PixelArt #GameDesign #CreativityInConstraints
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🎃 👻 "Silent Hill 2: A Case Study in Psychological Horror and Game Design Innovation" ⛰ 👻 A remake of Silent Hill 2, developed by Bloober Team, is set to be released on October 8, 2024. Available on the platfoms PlayStation 5 & PC. This remake promises enhanced graphics, an over-the-shoulder camera perspective, and expanded environments, while retaining the original’s acclaimed story. It remains a benchmark in the horror genre due to its compelling narrative, psychological depth, and atmospheric design. The game follows James Sunderland, a widower who travels to the eerie town of Silent Hill after receiving a letter from his deceased wife, Mary. The letter suggests that Mary is waiting for him in the town, despite having been dead for some time. As James searches for his wife, he encounters disturbing creatures, unsettling characters, and a series of horrifying revelations that challenge his perception of reality. Key Features: Psychological Horror: Unlike its predecessor, which focused on cult activities, Silent Hill 2 delves deeply into the psychology of its characters, exploring themes of grief, guilt, and redemption. Atmosphere and Design: The game is renowned for its haunting atmosphere, disturbing monster designs, and use of symbolism. The foggy, desolate town of Silent Hill adds to the sense of dread and isolation. Multiple Endings: The game features several different endings, influenced by the player’s actions and decisions throughout the story. Soundtrack: Composed by Akira Yamaoka, the soundtrack is a standout element, enhancing the game’s eerie and emotional tone. If you enjoy psychological horror games with deep, emotional narratives, Silent Hill 2 is definitely worth exploring. Have you played any other games in the Silent Hill series? Let us discuss our playing experiance on Silent Hill 2 on comment box. #SilentHill2 #SilentHill #HorrorGames #GamingCommunity #GameDevelopment #PsychologicalHorror #GameDesign #VideoGames #GameRemake #ClassicGames #SurvivalHorror #SilentHill2Remake #GamingRemake #GamingHistory #GameArt #RetroGaming #GameIndustry #GameTrends #HorrorGameDesign #VideoGameDesign #GamingNews #GameInnovation #PlayStation5 #PCGaming #NextGenGaming #GameAnalysis #GameReview #GamingCulture #GameTalk #GamingDiscussion https://lnkd.in/gFnG_wHD
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💪 Hero, today we lift the veil of creativity and reveal how another incredibly powerful character from the universe under two suns — Sevilla Fox — comes to life. 🌞 🎨 This process is true alchemy in the world of game design, and you’ll experience it through the eyes of our talented 3D artist, Dmytro. 🛠️ ✨ In this video, we’ll showcase a timelapse where every stroke, every curve, and every texture come together in harmony, transforming the concept art you’ve already seen into a fully realized hero. 🖌️ 🔥 This is more than just modeling — it’s the moment when a game legend takes shape and finds its character. You’ll witness the foundation being crafted, the intricate details of armor meticulously refined, and the character coming to life through the tiniest facial features and a confident stance. This is a craft that demands skill, patience, and inspiration — and you’re about to witness this magic unfold. ✨ 🎮 So, get ready to watch, be amazed, and perhaps discover new horizons in gaming for yourself. The legend comes alive right now! 🌟 #poliada #gamedev #process #creating #game #pvpgame #modeling #3dmodeling #mobilegame #timelaps #speedmodeling #gamecommunity #gaming #artprocess #gaming #getreadytofight #blender #gamingontiktok #androidgame #newgame #iosgames #creating #gamewarrior #gamecharacter
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Unlock the potential of 2D art styles for your game in our latest piece, "Best 2D Video Game Art Styles." From the charm of pixel art to the depth of isometric visuals and the realism in games, we dive deep into how each style shapes player experience and stands the test of time. Dive in for key insights: https://lnkd.in/dwhM9J9A #GameArt #GameDev #GameArtOusourcing #2DArt #RocketBrush
Best 2D Art Styles for Your Game in 2024
rocketbrush.com
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🎮🔫 How do you design weapons that not only look cool but also evoke real emotions from players? Game weapon design combines technical expertise and creativity to capture the essence of the game. I’ve put together an article that takes you through the key steps of the process, from concept art all the way to the final 3D model 👉 https://lnkd.in/emY9gJ9d 💡 What makes in-game weapons unforgettable? Drop a comment with your thoughts 💬 #gameweapondesign #gamedesign #3dmodeling #gamingindustry #gamedevelopment #cg
Designing Game Weapons for an Immersive Player Experience
onix-systems.com
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3d artist
8moThanks for sharing! Very interesting!