Singgih Bekti’s Post

View profile for Singgih Bekti, graphic

Data Analyst Engineer

Part 5. Entertainment Opportunity 5G based Digital entertainment vs edutech in 5G based era seems interesting topic during 5G penetrations scheme for both nowadays and the following years later. In general, the digital entertainment sector might find it easier to experience rapid improvements with the advent of 5G compared to the edutech sector. Several reasons account for this: Digital entertainment often adopts new technologies more quickly due to high consumer demand and substantial investments from tech and media companies. It also has a more straightforward and direct monetization model, such as paid streaming, advertising, and in-app purchases, enabling companies to rapidly reinvest in technological advancements. Additionally, there is a large and growing demand for high-quality entertainment content, such as video streaming, online gaming, and AR/VR, which drives continuous innovation and improvement. However, this does not mean the edutech sector cannot experience significant enhancements with 5G. The main challenges in edutech usually relate to slower adoption rates within educational institutions, the need for training teachers and students, and potentially more limited funding compared to the entertainment sector. Nonetheless, with proper planning and investment, the edutech sector also holds great potential to leverage 5G to improve learning methods, expand access, and enrich the educational experience. Which one more prestigious? #5g #business #insight #edutech

To view or add a comment, sign in

Explore topics