A good example of something short and sweet: With two days of prep and two days of shooting on stage. A few weeks of pre, and a few weeks of post.
This trailer used a mix of shot types:
- Live Action
- ICVFX in-camera, straight off the stage
- ICVFX with live action and traditional VFX enhancements
- 100% rendered shots from Unreal Engine
Art directing with Unreal Engine played an important part in driving key design decisions early in the production process, setting the foundation for the rest of the project. It was also a strong reminder that planning your sequences in advance is super valuable, regardless of the shoot's size.
I was really impressed by how the different shots came together in the final edit. One of my favorite aspects of using Unreal in the process is how it allows you to critique shots in pre-production, that are in-fact the final shot, with final assets, and final lighting, but still real-time. Everything was evaluated in the context of its actual lighting and the plan for the shoot day---TURNTABLES BE GONE!
This was a collaboration between Feature, Orbital Studios, and Narwhal Studios. Shout-out to Safari Sosebee (creative directing at Narwhal) and Dallas Drapeau (crafting those worlds), Natasha Derouchie (coordinating the project) along with Grant Fitch, Steven Ilous and AJ Sciutto.
Have a lovely day everyone. Website: https://lollipop.racing/
#RealtimeFilmmaking #VirtualProduction #UnrealEngine #ICVFX #Collaboration #FilmInnovation #CreativeTech #EpicGames
Feature is proud to welcome Porsche AG to the racing franchise of the future, Lollipop Racing - from Executive Producer, David Ayer + Showrunner, Marisha Mukerjee.
The series will feature some of the brand’s most-advanced performance vehicles - the 911 GT3 RS and the 911 GT3 R.
To learn more about series presented by Mobil 1, powered by Feature, and supported by Avalanche - visit www.lollipop.racing.
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