RuntimeApi.RuntimeApi

The RuntimeApi object

RuntimeApi( )

Example
  var api = external.getUnityObject('1.0');
api.RuntimeApi.getApplication(function(application) {
console.log('Application name: ' + application.getApplicationName());
});
  • Methods
  • Properties
getApplication( callback )

Creates an Application object.

Parameters:
  • callback <Function (Application)>
String getApplicationName( )

Retrieves the application name.


Returns: <String>

application name

String getApplicationWritableLocation( )

Retrieves the fileystem location where the application is allowed to write its data in.


Returns: <String>

application writable location path

String getInputMethodName( )

Retrieves the current input method's name. The name varies depending on the platform e.g. maliit can be part of the name for a maliit based Virtual Keyboard (possibly mangled with e.g. 'phablet'), when a keyboard is there the name can be empty, ...


Returns: <String>

current input method name

Object getPlatformInfos( )

Retrieves current platform information.


Returns: <Object>

platform information as a dictionary with the following keys:

  • name: the platform name
ScreenOrientation getScreenOrientation( )

Retrieves the current screen orientation.


Returns: <ScreenOrientation>

current screen orientation.

onAboutToQuit( callback )

Sets up a callback that is to be called when the application is about to quit.

Parameters:
  • callback <Function()>

    Function to be called when the application is about to quit.

onActivated( callback )

Sets up a callback that is to be called when the application has been activated (from background).

Parameters:
  • callback <Function()>

    Function to be called when the application has been activated.

onApplicationNameChanged( callback )

Sets up a callback that is to be called when the application's name changed.

Parameters:
  • callback <Function(String)>

    Function to be called when the application's name has changed.

onDeactivated( callback )

Sets up a callback that is to be called when the application has been deactivated (background).

Parameters:
  • callback <Function()>

    Function to be called when the application has been deactivated.

onInputMethodVisibilityChanged( callback )

Sets up a callback that is to be called when the On Screen Keyboard visibility has changed.

Parameters:
  • callback <Function(Bool)>

    Function to be called when the On Screen Keyboard visibility has changed (received the visibility as an arg).

onScreenOrientationChanged( callback )

Sets up a callback that is to be called when the application's screen has changed its orientation.

Parameters:
  • callback <Function(ScreenOrientation)>

    Function to be called when the application's screen orientation has changed.

setupUriHandler( callback )

Sets up a URI handler. The application can be sent URIs to open.

Parameters:
  • callback <Function(String)>

    Function to be called with the current list of uris to open

ScreenOrientation <Object> (static)

Enumeration of the available types of ScreenOrientation.

Values:

Landscape: The application screen is in landscape mode
InvertedLandscape: The application screen is in inverted landscape mode
Portrait: The application screen is in portrait mode
InvertedPortrait: The application screen is in inverted portrait mode
Unknown: The application screen is in an unknown mode
Example
var api = external.getUnityObject('1.0');
var orientation = api.RuntimeApi.ScreenOrientation;
// use orientation.Landscape or orientation.Portrait

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