Abstract is missing.
- Myth and emotion in the videoludic imaginary: the emotional player in The Last of Us (short paper)José Manuel Chico Morales. [doi]
- NTBOE: a new algorithm for efficiently playing multi-action adversarial gamesDiego Villabrille, Raúl Montoliu. [doi]
- EvoFighter: aplicación de algoritmos evolutivos a juegos de lucha 1 vs 1 (short paper) (EvoFighter: application of evolutionary algorithms to 1 vs 1 fighting games)Noelia Escalera, Antonio Miguel Mora, Pablo García-Sánchez. [doi]
- Improving performance in collaborative games through personality-based matchmakingAlejandro Villar, Carlos León. [doi]
- Assessment of attention through user's performance in a virtual reality gameDavid Mendez-Encinas, Aaron Sújar, David Delgado-Gómez. [doi]
- Testing wave function collapse to represent behaviors in video games (poster)Adrián Ramos, Micaela Y. Martín, Miguel Chover. [doi]
- Liquid Snake: a test environment for video game testing agentsPablo Gutiérrez-Sánchez, Marco Antonio Gómez-Martín, Pedro A. González-Calero, Pedro Pablo Gómez-Martín. [doi]
- SlimeLearn: una herramienta para enseñar inteligencia artificia (SlimeLearn: a tool for teaching artificial intelligence)Javier Burgos, Raúl Lara-Cabrera. [doi]
- Laberintos en Minecraft: una propuesta de evaluación cognitiva (poster) (Labyrinths in Minecraft: a cognitive assessment approach)Jaime Unzueta-Arce, Antonio Rafael Hidalgo-Muñoz. [doi]
- EMOLEARN-"Las aventuras de Marco"- A Serious Game to train emotions to children with ASD (poster)Antonio Barba, Verónica Rufo, Giuseppe Iandolo, Esteban García-Cuesta. [doi]
- Design of technology-based pervasive gaming experiences: properties and degrees of pervasivenessJohnny Salazar Cardona, Jeferson Arango-López, Francisco Gutiérrez, Juan Trillo. [doi]
- Gamifying a flight instructor simulator with an evidence-based training approach (poster)Javier Cruz, Antonio J. Guerra, Rubén Dapica, Federico Peinado. [doi]
- Heuristics evaluation for playability and PX: contextualized analysis for game-based systems (poster)Juan Antonio Trillo-Manzano, Johnny Alexander Salazar Cardona, Francisco Luis Gutiérrez Vela, Patricia Paderewski-Rodríguez. [doi]
- Playing Ring Fit Adventures on the floor or on a treadmill: a comparative studyMicaela Y. Martín, Emilio Sáez Soro, Carlos Marín-Lora, Miguel Chover. [doi]
- El periodismo inmersivo en tiempos de pandemia. Estudio comparativo entre newsgames y narrativas periodísticas interactivas para informar sobre Covid-19 (Immersive journalism in times of pandemic. A comparative study between newsgames and interactive journalistic narratives for reporting on Covid-19)Guillermo Paredes-Otero. [doi]
- Social and emotional presence of characters in virtual reality video games (poster)Rafael Márquez, Federico Peinado. [doi]
- Crazy Chefs!: videojuego serio gamificado basado en tecnología de captura de movimientos para fomentar la socialización y el entrenamiento físico de personas mayores (poster) (Crazy Chefs!: a serious gamified video game based on motion capture technology to encourage socialisation and physical training for the elderly)Benoît Bossavit, Juan Miguel Urbano, Antonio José Fernández Leiva. [doi]